Merge branch 'Rainchus:main' into main

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CreateSource 2023-12-06 19:31:49 -05:00 committed by GitHub
commit e9b8b565d5
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6 changed files with 144 additions and 9 deletions

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@ -460,6 +460,93 @@ game/board/item.c:
.sbss start:0x801D40F8 end:0x801D4138
.sdata2 start:0x801D5AF8 end:0x801D5D30
game/board/bowser.c:
.text start:0x800975AC end:0x8009B4D4
.rodata start:0x8011E238 end:0x8011E300
.data start:0x8013AA10 end:0x8013AA60
.bss start:0x801A4BE8 end:0x801A4C30
.sdata start:0x801D37B0 end:0x801D37C8
.sbss start:0x801D4138 end:0x801D4178
.sdata2 start:0x801D5D30 end:0x801D5DE0
game/board/battle.c:
.text start:0x8009B4D4 end:0x8009D148
.rodata start:0x8011E300 end:0x8011E380
.data start:0x8013AA60 end:0x8013AB10
.bss start:0x801A4C30 end:0x801A4C40
.sdata start:0x801D37C8 end:0x801D37D0
.sbss start:0x801D4178 end:0x801D41A0
.sdata2 start:0x801D5DE0 end:0x801D5E88
game/board/fortune_space.c:
.text start:0x8009D148 end:0x8009DFD0
.rodata start:0x8011E380 end:0x8011E3A8
.data start:0x8013AB10 end:0x8013AB28
.bss start:0x801A4C40 end:0x801A4C58
.sdata start:0x801D37D0 end:0x801D37D8
.sbss start:0x801D41A0 end:0x801D41B0
.sdata2 start:0x801D5E88 end:0x801D5E98
game/board/boo.c:
.text start:0x8009DFD0 end:0x800A1A34
.data start:0x8013AB28 end:0x8013AD00
.sdata start:0x801D37D8 end:0x801D37E8
.sbss start:0x801D41B0 end:0x801D41E8
.sdata2 start:0x801D5E98 end:0x801D5FA0
game/board/mg_setup.c:
.text start:0x800A1A34 end:0x800A4F6C
.rodata start:0x8011E3A8 end:0x8011E3D0
.data start:0x8013AD00 end:0x8013AE38
.bss start:0x801A4C58 end:0x801A4CC8
.sdata start:0x801D37E8 end:0x801D37F0
.sbss start:0x801D41E8 end:0x801D4218
.sdata2 start:0x801D5FA0 end:0x801D6080
game/board/boo_house.c:
.text start:0x800A4F6C end:0x800A6EE4
.data start:0x8013AE38 end:0x8013AF70
.bss start:0x801A4CC8 end:0x801A4CD8
.sdata start:0x801D37F0 end:0x801D3840
.sbss start:0x801D4218 end:0x801D4230
.sdata2 start:0x801D6080 end:0x801D60C8
game/board/start.c:
.text start:0x800A6EE4 end:0x800A9708
.rodata start:0x8011E3D0 end:0x8011E3F0
.data start:0x8013AF70 end:0x8013B1F8
.bss start:0x801A4CD8 end:0x801A4CF0
.sdata start:0x801D3840 end:0x801D3850
.sbss start:0x801D4230 end:0x801D4240
.sdata2 start:0x801D60C8 end:0x801D6198
game/board/last5.c:
.text start:0x800A9708 end:0x800ADB84
.rodata start:0x8011E410 end:0x8011E430
.data start:0x8013B1F8 end:0x8013B3F0
.bss start:0x801A4CF0 end:0x801A4D38
.sdata start:0x801D3850 end:0x801D38B8
.sbss start:0x801D4240 end:0x801D4260
.sdata2 start:0x801D6198 end:0x801D6298
game/board/pause.c:
.text start:0x800ADB84 end:0x800B1974
.data start:0x8013B3F0 end:0x8013B518
.bss start:0x801A4D38 end:0x801A4D68
.sbss start:0x801D4260 end:0x801D4280
.sdata2 start:0x801D6298 end:0x801D6350
game/board/com_path.c:
.text start:0x800B1974 end:0x800B3ED8
.bss start:0x801A4D68 end:0x801A52E8
.sbss start:0x801D4280 end:0x801D4288
game/board/tutorial.c:
.text start:0x800B3ED8 end:0x800B42F4
.data start:0x8013B518 end:0x8013B560
.bss start:0x801A52E8 end:0x801A5300
.sbss start:0x801D4288 end:0x801D42B0
dolphin/PPCArch.c:
.text start:0x800B42F4 end:0x800B439C

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@ -298,6 +298,17 @@ config.libs = [
Object(NonMatching, "game/board/ui.c"),
Object(NonMatching, "game/board/hidden_block.c"),
Object(NonMatching, "game/board/item.c"),
Object(NonMatching, "game/board/bowser.c"),
Object(NonMatching, "game/board/battle.c"),
Object(NonMatching, "game/board/fortune_space.c"),
Object(NonMatching, "game/board/boo.c"),
Object(NonMatching, "game/board/mg_setup.c"),
Object(NonMatching, "game/board/boo_house.c"),
Object(NonMatching, "game/board/start.c"),
Object(NonMatching, "game/board/last5.c"),
Object(NonMatching, "game/board/pause.c"),
Object(NonMatching, "game/board/com_path.c"),
Object(NonMatching, "game/board/tutorial.c"),
],
},
DolphinLib(

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@ -78,7 +78,6 @@ void fn_800B4264(s32, s32, s32);
void fn_8007500C(s32);
void fn_8006F0D4(s32, f32);
f32 fn_8006F128(s32);
f64 fmod(f32, f64);
void fn_8006F61C(s16, s32);
void fn_800B42BC(s16);
s32 fn_8006DBD4(s16);

43
include/math.h Normal file
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@ -0,0 +1,43 @@
#ifndef _MATH_H
#define _MATH_H
extern inline float sqrtf(float x)
{
static const double _half=.5;
static const double _three=3.0;
volatile float y;
if(x > 0.0f)
{
double guess = __frsqrte((double)x); // returns an approximation to
guess = _half*guess*(_three - guess*guess*x); // now have 12 sig bits
guess = _half*guess*(_three - guess*guess*x); // now have 24 sig bits
guess = _half*guess*(_three - guess*guess*x); // now have 32 sig bits
y=(float)(x*guess);
return y;
}
return x;
}
double atan(double x);
double copysign(double x, double y);
double cos(double x);
double floor(double x);
double frexp(double x, int *exp);
double ldexp(double x, int exp);
double modf(double x, double *intpart);
double sin(double x);
double tan(double x);
double acos(double x);
double asin(double x);
double atan2(double y, double x);
double fmod(double x, double y);
double log(double x);
float tanf(float x);
float sinf(float x);
float cosf(float x);
float atan2f(float y, float x);
float acosf(float x);
#define abs(x) __abs(x)
#endif

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@ -3,9 +3,7 @@
#include "game/printfunc.h"
#include "dolphin/pad.h"
//HACK: Force 0.5 and 3.0 double constants to appear in REL
const double _half = 0.5;
const double _three = 3.0;
#include "math.h"
static void SubchrMain(void);

View file

@ -1,6 +1,8 @@
#include "include/REL/w10Dll.h"
#include "game/data.h"
#include "math.h"
//BSS
s16 lbl_1_bss_22[11];
s16 lbl_1_bss_20;
@ -58,11 +60,6 @@ s32 lbl_1_data_6C[2] = {
DATA_NUM_LISTEND
};
//RODATA
//HACK: Force 0.5 and 3.0 double constants to appear in REL
const double _half = 0.5;
const double _three = 3.0;
// function is probably global. only inlined in rels?
inline s32 get_current_board(void) {
return GWSystem.unk08 & 0x1F;