Merge branch 'Rainchus:main' into main
This commit is contained in:
commit
e9b8b565d5
6 changed files with 144 additions and 9 deletions
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@ -460,6 +460,93 @@ game/board/item.c:
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.sbss start:0x801D40F8 end:0x801D4138
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.sbss start:0x801D40F8 end:0x801D4138
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.sdata2 start:0x801D5AF8 end:0x801D5D30
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.sdata2 start:0x801D5AF8 end:0x801D5D30
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game/board/bowser.c:
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.text start:0x800975AC end:0x8009B4D4
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.rodata start:0x8011E238 end:0x8011E300
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.data start:0x8013AA10 end:0x8013AA60
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.bss start:0x801A4BE8 end:0x801A4C30
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.sdata start:0x801D37B0 end:0x801D37C8
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.sbss start:0x801D4138 end:0x801D4178
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.sdata2 start:0x801D5D30 end:0x801D5DE0
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game/board/battle.c:
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.text start:0x8009B4D4 end:0x8009D148
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.rodata start:0x8011E300 end:0x8011E380
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.data start:0x8013AA60 end:0x8013AB10
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.bss start:0x801A4C30 end:0x801A4C40
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.sdata start:0x801D37C8 end:0x801D37D0
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.sbss start:0x801D4178 end:0x801D41A0
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.sdata2 start:0x801D5DE0 end:0x801D5E88
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game/board/fortune_space.c:
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.text start:0x8009D148 end:0x8009DFD0
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.rodata start:0x8011E380 end:0x8011E3A8
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.data start:0x8013AB10 end:0x8013AB28
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.bss start:0x801A4C40 end:0x801A4C58
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.sdata start:0x801D37D0 end:0x801D37D8
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.sbss start:0x801D41A0 end:0x801D41B0
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.sdata2 start:0x801D5E88 end:0x801D5E98
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game/board/boo.c:
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.text start:0x8009DFD0 end:0x800A1A34
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.data start:0x8013AB28 end:0x8013AD00
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.sdata start:0x801D37D8 end:0x801D37E8
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.sbss start:0x801D41B0 end:0x801D41E8
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.sdata2 start:0x801D5E98 end:0x801D5FA0
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game/board/mg_setup.c:
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.text start:0x800A1A34 end:0x800A4F6C
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.rodata start:0x8011E3A8 end:0x8011E3D0
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.data start:0x8013AD00 end:0x8013AE38
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.bss start:0x801A4C58 end:0x801A4CC8
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.sdata start:0x801D37E8 end:0x801D37F0
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.sbss start:0x801D41E8 end:0x801D4218
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.sdata2 start:0x801D5FA0 end:0x801D6080
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game/board/boo_house.c:
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.text start:0x800A4F6C end:0x800A6EE4
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.data start:0x8013AE38 end:0x8013AF70
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.bss start:0x801A4CC8 end:0x801A4CD8
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.sdata start:0x801D37F0 end:0x801D3840
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.sbss start:0x801D4218 end:0x801D4230
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.sdata2 start:0x801D6080 end:0x801D60C8
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game/board/start.c:
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.text start:0x800A6EE4 end:0x800A9708
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.rodata start:0x8011E3D0 end:0x8011E3F0
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.data start:0x8013AF70 end:0x8013B1F8
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.bss start:0x801A4CD8 end:0x801A4CF0
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.sdata start:0x801D3840 end:0x801D3850
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.sbss start:0x801D4230 end:0x801D4240
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.sdata2 start:0x801D60C8 end:0x801D6198
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game/board/last5.c:
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.text start:0x800A9708 end:0x800ADB84
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.rodata start:0x8011E410 end:0x8011E430
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.data start:0x8013B1F8 end:0x8013B3F0
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.bss start:0x801A4CF0 end:0x801A4D38
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.sdata start:0x801D3850 end:0x801D38B8
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.sbss start:0x801D4240 end:0x801D4260
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.sdata2 start:0x801D6198 end:0x801D6298
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game/board/pause.c:
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.text start:0x800ADB84 end:0x800B1974
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.data start:0x8013B3F0 end:0x8013B518
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.bss start:0x801A4D38 end:0x801A4D68
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.sbss start:0x801D4260 end:0x801D4280
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.sdata2 start:0x801D6298 end:0x801D6350
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game/board/com_path.c:
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.text start:0x800B1974 end:0x800B3ED8
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.bss start:0x801A4D68 end:0x801A52E8
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.sbss start:0x801D4280 end:0x801D4288
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game/board/tutorial.c:
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.text start:0x800B3ED8 end:0x800B42F4
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.data start:0x8013B518 end:0x8013B560
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.bss start:0x801A52E8 end:0x801A5300
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.sbss start:0x801D4288 end:0x801D42B0
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dolphin/PPCArch.c:
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dolphin/PPCArch.c:
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.text start:0x800B42F4 end:0x800B439C
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.text start:0x800B42F4 end:0x800B439C
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11
configure.py
11
configure.py
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@ -298,6 +298,17 @@ config.libs = [
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Object(NonMatching, "game/board/ui.c"),
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Object(NonMatching, "game/board/ui.c"),
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Object(NonMatching, "game/board/hidden_block.c"),
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Object(NonMatching, "game/board/hidden_block.c"),
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Object(NonMatching, "game/board/item.c"),
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Object(NonMatching, "game/board/item.c"),
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Object(NonMatching, "game/board/bowser.c"),
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Object(NonMatching, "game/board/battle.c"),
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Object(NonMatching, "game/board/fortune_space.c"),
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Object(NonMatching, "game/board/boo.c"),
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Object(NonMatching, "game/board/mg_setup.c"),
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Object(NonMatching, "game/board/boo_house.c"),
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Object(NonMatching, "game/board/start.c"),
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Object(NonMatching, "game/board/last5.c"),
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Object(NonMatching, "game/board/pause.c"),
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Object(NonMatching, "game/board/com_path.c"),
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Object(NonMatching, "game/board/tutorial.c"),
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],
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],
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},
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},
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DolphinLib(
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DolphinLib(
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@ -78,7 +78,6 @@ void fn_800B4264(s32, s32, s32);
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void fn_8007500C(s32);
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void fn_8007500C(s32);
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void fn_8006F0D4(s32, f32);
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void fn_8006F0D4(s32, f32);
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f32 fn_8006F128(s32);
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f32 fn_8006F128(s32);
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f64 fmod(f32, f64);
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void fn_8006F61C(s16, s32);
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void fn_8006F61C(s16, s32);
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void fn_800B42BC(s16);
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void fn_800B42BC(s16);
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s32 fn_8006DBD4(s16);
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s32 fn_8006DBD4(s16);
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43
include/math.h
Normal file
43
include/math.h
Normal file
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@ -0,0 +1,43 @@
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#ifndef _MATH_H
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#define _MATH_H
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extern inline float sqrtf(float x)
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{
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static const double _half=.5;
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static const double _three=3.0;
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volatile float y;
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if(x > 0.0f)
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{
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double guess = __frsqrte((double)x); // returns an approximation to
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guess = _half*guess*(_three - guess*guess*x); // now have 12 sig bits
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guess = _half*guess*(_three - guess*guess*x); // now have 24 sig bits
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guess = _half*guess*(_three - guess*guess*x); // now have 32 sig bits
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y=(float)(x*guess);
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return y;
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}
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return x;
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}
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double atan(double x);
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double copysign(double x, double y);
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double cos(double x);
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double floor(double x);
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double frexp(double x, int *exp);
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double ldexp(double x, int exp);
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double modf(double x, double *intpart);
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double sin(double x);
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double tan(double x);
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double acos(double x);
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double asin(double x);
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double atan2(double y, double x);
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double fmod(double x, double y);
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double log(double x);
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float tanf(float x);
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float sinf(float x);
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float cosf(float x);
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float atan2f(float y, float x);
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float acosf(float x);
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#define abs(x) __abs(x)
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#endif
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@ -3,9 +3,7 @@
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#include "game/printfunc.h"
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#include "game/printfunc.h"
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#include "dolphin/pad.h"
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#include "dolphin/pad.h"
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//HACK: Force 0.5 and 3.0 double constants to appear in REL
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#include "math.h"
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const double _half = 0.5;
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const double _three = 3.0;
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static void SubchrMain(void);
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static void SubchrMain(void);
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@ -1,6 +1,8 @@
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#include "include/REL/w10Dll.h"
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#include "include/REL/w10Dll.h"
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#include "game/data.h"
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#include "game/data.h"
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#include "math.h"
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//BSS
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//BSS
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s16 lbl_1_bss_22[11];
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s16 lbl_1_bss_22[11];
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s16 lbl_1_bss_20;
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s16 lbl_1_bss_20;
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@ -58,11 +60,6 @@ s32 lbl_1_data_6C[2] = {
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DATA_NUM_LISTEND
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DATA_NUM_LISTEND
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};
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};
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//RODATA
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//HACK: Force 0.5 and 3.0 double constants to appear in REL
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const double _half = 0.5;
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const double _three = 3.0;
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// function is probably global. only inlined in rels?
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// function is probably global. only inlined in rels?
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inline s32 get_current_board(void) {
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inline s32 get_current_board(void) {
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return GWSystem.unk08 & 0x1F;
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return GWSystem.unk08 & 0x1F;
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