subchrselDll.c complete for now.

Waiting on splits & sprites
This commit is contained in:
CreateSource 2023-11-22 16:28:48 -05:00
parent 1966da0f7b
commit eaf410d01b
5 changed files with 63 additions and 27 deletions

View file

@ -15,4 +15,10 @@ typedef struct Vec3f {
f32 z;
} Vec3f;
#endif
typedef struct unkStruct_1D3B44 {
struct unkStruct_1D3B44 *prev;
char unk_04[0x1A];
u16 unk_1E;
} unkStruct_1D3B44;
#endif

View file

@ -9,6 +9,8 @@ void* OSAllocFromHeap(int heap, u32 size);
s32 OSCheckHeap(int heap);
void DCFlushRangeNoSync(void *addr, u32 size);
void* HuPrcCreate(void (*), s32, s32, s32);
void HuPrcSleep(s32, f32);
void HuPrcVSleep(void);
void Hu3DBGColorSet(u8, u8, u8);
void Hu3DCameraCreate(s16);
void Hu3DCameraPerspectiveSet(s16, f32, f32, f32, f32);
@ -21,7 +23,6 @@ void fn_80045F74(s16, s32);
s32 fn_800578E4(void);
void fn_1_26C(void);
void HuMemInitAll(void);
void *HuMemInit(void *ptr, s32 size);
void HuMemDCFlushAll();
@ -47,4 +48,4 @@ void HuMemHeapDump(void *heap_ptr, s16 status);
#endif
#endif