subchrselDll.c complete for now.
Waiting on splits & sprites
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1966da0f7b
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5 changed files with 63 additions and 27 deletions
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@ -15,4 +15,10 @@ typedef struct Vec3f {
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f32 z;
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} Vec3f;
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#endif
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typedef struct unkStruct_1D3B44 {
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struct unkStruct_1D3B44 *prev;
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char unk_04[0x1A];
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u16 unk_1E;
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} unkStruct_1D3B44;
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#endif
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@ -9,6 +9,8 @@ void* OSAllocFromHeap(int heap, u32 size);
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s32 OSCheckHeap(int heap);
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void DCFlushRangeNoSync(void *addr, u32 size);
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void* HuPrcCreate(void (*), s32, s32, s32);
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void HuPrcSleep(s32, f32);
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void HuPrcVSleep(void);
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void Hu3DBGColorSet(u8, u8, u8);
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void Hu3DCameraCreate(s16);
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void Hu3DCameraPerspectiveSet(s16, f32, f32, f32, f32);
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@ -21,7 +23,6 @@ void fn_80045F74(s16, s32);
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s32 fn_800578E4(void);
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void fn_1_26C(void);
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void HuMemInitAll(void);
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void *HuMemInit(void *ptr, s32 size);
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void HuMemDCFlushAll();
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@ -47,4 +48,4 @@ void HuMemHeapDump(void *heap_ptr, s16 status);
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#endif
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#endif
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