Split and Label Most Early Game Translation Units
Stopped at gamework.c which would start at 0x800308B8
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4 changed files with 151 additions and 123 deletions
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@ -120,6 +120,30 @@ game/hsfman.c:
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.sdata2 start:0x801D4AB0 end:0x801D4B10
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.sbss2 start:0x801D6BE0 end:0x801D6BE8
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game/hsfmotion.c:
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.text start:0x800250E8 end:0x80028B04
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.data start:0x8012D658 end:0x8012D838
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.bss start:0x8018D3D0 end:0x8018DBD0
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.sbss start:0x801D3C60 end:0x801D3C68
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.sdata2 start:0x801D4B10 end:0x801D4B60
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game/hsfanim.c:
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.text start:0x80028B04 end:0x8002CB74
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.data start:0x8012D838 end:0x8012D8F8
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.bss start:0x8018DBD0 end:0x8018F790
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.sdata2 start:0x801D4B60 end:0x801D4BE8
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game/hsfex.c:
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.text start:0x8002CB74 end:0x8002E74C
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.data start:0x8012D8F8 end:0x8012D918
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.sdata2 start:0x801D4BE8 end:0x801D4C78
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game/perf.c:
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.text start:0x8002E74C end:0x8002EBD8
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.bss start:0x8018F790 end:0x8018FB38
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.sdata start:0x801D3488 end:0x801D3498
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.sbss start:0x801D3C68 end:0x801D3CC0
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game/objmain.c:
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.text start:0x8002EBD8 end:0x8002FF4C
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.data start:0x8012D918 end:0x8012DCC8
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