Replace most of Point3d with Vec
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dd2c167c8e
commit
eb35233505
19 changed files with 732 additions and 711 deletions
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@ -6,7 +6,6 @@
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#include "game/hsfformat.h"
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#include "game/memory.h"
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#define HU3D_MODEL_MAX 512
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#define HU3D_MOTION_MAX 256
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#define HU3D_TEXANIM_MAX 256
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@ -109,7 +108,7 @@ struct model_data {
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u32 unk_4C;
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u32 attr;
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u32 motion_attr;
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Point3d unk_58;
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Vec unk_58;
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float unk_64;
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float unk_68;
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float unk_6C;
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@ -164,8 +163,8 @@ typedef struct ThreeDProjectionStruct {
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char unk_01[0x3];
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void *unk_04;
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Vec unk_08;
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Point3d unk_14;
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Point3d unk_20;
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Vec unk_14;
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Vec unk_20;
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Vec unk_2C;
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Mtx unk_38;
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Mtx unk_68;
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@ -271,12 +270,12 @@ void Hu3DLLightKill(s16, s16);
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void Hu3DLightAllKill(void);
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void Hu3DGLightColorSet(s16, u8, u8, u8, u8);
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void Hu3DLLightColorSet(s16, s16, u8, u8, u8, u8);
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void Hu3DGLightPosSetV(s16, Vec *, Point3d *);
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void Hu3DLLightPosSetV(s16, s16, Vec *, Point3d *);
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void Hu3DGLightPosSetV(s16, Vec *, Vec *);
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void Hu3DLLightPosSetV(s16, s16, Vec *, Vec *);
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void Hu3DGLightPosSet(s16, float, float, float, float, float, float);
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void Hu3DLLightPosSet(s16, s16, float, float, float, float, float, float);
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void Hu3DGLightPosAimSetV(s16, Point3d *, Point3d *);
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void Hu3DLLightPosAimSetV(s16, s16, Point3d *, Point3d *);
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void Hu3DGLightPosAimSetV(s16, Vec *, Vec *);
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void Hu3DLLightPosAimSetV(s16, s16, Vec *, Vec *);
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void Hu3DGLightPosAimSet(s16, float, float, float, float, float, float);
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void Hu3DLLightPosAimSet(s16, s16, float, float, float, float, float, float);
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void Hu3DGLightStaticSet(s16, s32);
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