Replace most of Point3d with Vec
This commit is contained in:
parent
dd2c167c8e
commit
eb35233505
19 changed files with 732 additions and 711 deletions
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@ -1,35 +1,37 @@
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#include "game/process.h"
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#include "game/object.h"
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#include "game/hsfdraw.h"
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#include "ext_math.h"
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#include "game/hsfdraw.h"
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#include "game/object.h"
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#include "game/process.h"
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typedef struct unkDominationData2 {
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/* 0x00 */ s32 unk_00;
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/* 0x04 */ s32 unk_04;
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/* 0x08 */ Point3d unk_08;
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/* 0x14 */ Point3d unk_14;
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/* 0x20 */ f32 unk_20;
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/* 0x24 */ Point3d unk_24;
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/* 0x30 */ Point3d unk_30;
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/* 0x3C */ f32 unk_3C;
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/* 0x40 */ s32 unk_40;
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/* 0x44 */ f32 unk_44;
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/* 0x48 */ f32 unk_48;
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} unkDominationData2; //sizeof 0x4C
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/* 0x00 */ s32 unk_00;
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/* 0x04 */ s32 unk_04;
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/* 0x08 */ Vec unk_08;
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/* 0x14 */ Vec unk_14;
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/* 0x20 */ f32 unk_20;
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/* 0x24 */ Vec unk_24;
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/* 0x30 */ Vec unk_30;
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/* 0x3C */ f32 unk_3C;
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/* 0x40 */ s32 unk_40;
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/* 0x44 */ f32 unk_44;
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/* 0x48 */ f32 unk_48;
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} unkDominationData2; // sizeof 0x4C
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//function signatures
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// function signatures
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void fn_1_1CAC(f32, f32, f32);
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void fn_1_1D08(f32, f32, f32);
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void fn_1_1D64(f32);
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void fn_1_2024(omObjData*);
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void fn_1_2024(omObjData *);
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//bss
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Process* lbl_1_bss_34;
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omObjData* lbl_1_bss_30;
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// bss
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Process *lbl_1_bss_34;
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omObjData *lbl_1_bss_30;
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void fn_1_1B1C(Process *arg0)
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{
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unkDominationData2 *unkData;
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void fn_1_1B1C(Process* arg0) {
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unkDominationData2* unkData;
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lbl_1_bss_34 = arg0;
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Hu3DCameraViewportSet(1, 0.0f, 0.0f, 640.0f, 480.0f, 0.0f, 1.0f);
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Hu3DCameraPerspectiveSet(1, 45.0f, 10.0f, 40000.0f, 1.2f);
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@ -42,49 +44,55 @@ void fn_1_1B1C(Process* arg0) {
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fn_1_1D64(0.0f);
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}
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void fn_1_1CA8(void) {
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void fn_1_1CA8(void) { }
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}
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void fn_1_1CAC(f32 arg8, f32 arg9, f32 argA) {
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void fn_1_1CAC(f32 arg8, f32 arg9, f32 argA)
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{
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Center.x = arg8;
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Center.y = arg9;
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Center.z = argA;
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}
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void fn_1_1CD4(f32* arg0, f32* arg1, f32* arg2) {
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void fn_1_1CD4(f32 *arg0, f32 *arg1, f32 *arg2)
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{
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*arg0 = Center.x;
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*arg1 = Center.y;
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*arg2 = Center.z;
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}
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void fn_1_1D08(f32 arg8, f32 arg9, f32 argA) {
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void fn_1_1D08(f32 arg8, f32 arg9, f32 argA)
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{
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CRot.x = arg8;
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CRot.y = arg9;
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CRot.z = argA;
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}
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void fn_1_1D30(f32* arg0, f32* arg1, f32* arg2) {
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void fn_1_1D30(f32 *arg0, f32 *arg1, f32 *arg2)
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{
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*arg0 = CRot.x;
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*arg1 = CRot.y;
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*arg2 = CRot.z;
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}
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void fn_1_1D64(f32 arg8) {
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void fn_1_1D64(f32 arg8)
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{
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CZoom = arg8;
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}
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void fn_1_1D74(f32* arg0) {
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void fn_1_1D74(f32 *arg0)
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{
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*arg0 = CZoom;
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}
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s32 fn_1_1D88(void) {
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unkDominationData2* unkData = lbl_1_bss_30->data;
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s32 fn_1_1D88(void)
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{
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unkDominationData2 *unkData = lbl_1_bss_30->data;
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return unkData->unk_04;
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}
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void fn_1_1DB0(Point3d* arg0, Point3d* arg1, f32* arg2, s32 arg3, s32 arg4) {
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unkDominationData2* temp_r31;
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void fn_1_1DB0(Vec *arg0, Vec *arg1, f32 *arg2, s32 arg3, s32 arg4)
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{
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unkDominationData2 *temp_r31;
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temp_r31 = lbl_1_bss_30->data;
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temp_r31->unk_00 = arg4;
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@ -100,46 +108,48 @@ void fn_1_1DB0(Point3d* arg0, Point3d* arg1, f32* arg2, s32 arg3, s32 arg4) {
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temp_r31->unk_04 = 1;
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}
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f32 fn_1_1F1C(f32 arg8, f32 arg9) {
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f32 fn_1_1F1C(f32 arg8, f32 arg9)
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{
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if (((arg8 > 0.0f) && (arg9 > 0.0f)) || ((arg8 < 0.0f) && (arg9 < 0.0f))) {
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return abs(arg8 - arg9);
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}
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return abs(arg8) + abs(arg9);
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}
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void fn_1_2024(omObjData* arg0) {
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void fn_1_2024(omObjData *arg0)
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{
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Vec sp14;
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Vec sp8;
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f32 var_f31;
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f32 cZoomTemp;
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unkDominationData2* temp_r31;
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unkDominationData2 *temp_r31;
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temp_r31 = arg0->data;
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if (temp_r31->unk_04 != 0) {
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switch (temp_r31->unk_00) {
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case 0:
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var_f31 = temp_r31->unk_44;
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break;
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case 1:
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var_f31 = temp_r31->unk_44;
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if (temp_r31->unk_48 > 0.5) {
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temp_r31->unk_00 = 2;
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}
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break;
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case 2:
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var_f31 = sind(90.0f * temp_r31->unk_44);
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break;
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case 3:
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var_f31 = sind(90.0f * temp_r31->unk_44);
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if (temp_r31->unk_48 > 0.5) {
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temp_r31->unk_00 = 4;
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}
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break;
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case 4:
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var_f31 = sind(90.0f * temp_r31->unk_44);
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var_f31 *= var_f31;
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break;
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case 0:
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var_f31 = temp_r31->unk_44;
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break;
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case 1:
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var_f31 = temp_r31->unk_44;
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if (temp_r31->unk_48 > 0.5) {
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temp_r31->unk_00 = 2;
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}
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break;
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case 2:
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var_f31 = sind(90.0f * temp_r31->unk_44);
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break;
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case 3:
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var_f31 = sind(90.0f * temp_r31->unk_44);
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if (temp_r31->unk_48 > 0.5) {
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temp_r31->unk_00 = 4;
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}
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break;
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case 4:
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var_f31 = sind(90.0f * temp_r31->unk_44);
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var_f31 *= var_f31;
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break;
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}
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sp14.x = temp_r31->unk_24.x + (var_f31 * (temp_r31->unk_08.x - temp_r31->unk_24.x));
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sp14.y = temp_r31->unk_24.y + (var_f31 * (temp_r31->unk_08.y - temp_r31->unk_24.y));
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@ -34,10 +34,10 @@ s32 lbl_1_data_198[] = {
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Vec lbl_1_data_1CC[] = { { 600.0f, 3.0f, -300.0f }, { 200.0f, 3.0f, -300.0f }, { -200.0f, 3.0f, -300.0f }, { -600.0f, 3.0f, -300.0f } };
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Point3d lbl_1_data_1FC = { 2000.0f, 3000.0f, 2000.0f };
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Point3d lbl_1_data_208 = { -0.5f, -0.5f, -0.5f };
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Vec lbl_1_data_1FC = { 2000.0f, 3000.0f, 2000.0f };
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Vec lbl_1_data_208 = { -0.5f, -0.5f, -0.5f };
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GXColor lbl_1_data_214 = { 255, 255, 255, 255 };
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Point3d lbl_1_data_218 = { 0.0f, 1.0f, 0.0f };
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Vec lbl_1_data_218 = { 0.0f, 1.0f, 0.0f };
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void fn_1_14F0(Process *arg0, s32 arg1)
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{
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@ -117,7 +117,7 @@ void fn_1_162C(omObjData *arg0)
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void fn_1_1A8C(omObjData *arg0)
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{
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Point3d sp8;
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Vec sp8;
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sp8.x = lbl_1_data_1FC.x;
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sp8.y = lbl_1_data_1FC.y;
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@ -12,7 +12,6 @@
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#include "game/sprite.h"
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#include "string.h"
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// STRUCT
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typedef struct _M424DllBallStruct {
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u8 unk0;
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@ -1467,7 +1466,7 @@ void fn_1_79FC(Vec *arg0, Vec *arg1, f32 arg2, Vec *arg3, Vec *arg4, f32 arg5, f
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}
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}
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void fn_1_7CA0(Vec arg0, Vec arg1, f32 arg2, Point3d *arg3)
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void fn_1_7CA0(Vec arg0, Vec arg1, f32 arg2, Vec *arg3)
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{
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f32 var_f31;
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@ -492,7 +492,7 @@ void fn_1_3B20(s8 arg0, s16 arg1)
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Vec sp54[4] = { { 110.0f, -20.0f, 0.0f }, { -110.0f, -20.0f, 0.0f }, { 110.0f, -20.0f, 190.0f }, { -110.0f, -20.0f, 190.0f } };
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Mtx sp24;
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f32 sp14[4] = { 135.0f, 225.0f, 45.0f, 315.0f };
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Point3d sp8;
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Vec sp8;
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f32 temp_f31;
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s16 var_r29;
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s32 var_r27;
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@ -1166,7 +1166,7 @@ static inline f32 isEven(u32 arg)
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}
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}
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void fn_1_8FFC(u32 arg0, Point3d *arg1, f32 arg2, f32 arg3)
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void fn_1_8FFC(u32 arg0, Vec *arg1, f32 arg2, f32 arg3)
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{
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f32 temp_f31;
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f32 var_f29;
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@ -157,9 +157,9 @@ void fn_1_50C(void)
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void fn_1_5E8(s32 arg0)
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{
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Point3d sp24 = { 0.0f, 3000.0f, 800.0f };
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Point3d sp18 = { 0.0f, 0.0f, 640.0f };
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Point3d spC = { 0.0f, 1.0f, 0.0f };
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Vec sp24 = { 0.0f, 3000.0f, 800.0f };
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Vec sp18 = { 0.0f, 0.0f, 640.0f };
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Vec spC = { 0.0f, 1.0f, 0.0f };
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if (arg0 == 3) {
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sp24.x = sp18.x = 1200.0f;
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@ -163,8 +163,8 @@ HsfanimStruct00 lbl_1_data_258 = {
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{ /* r */ 0, /* g */ 0, /* b */ 0, /* a */ 0 }, { /* r */ 0, /* g */ 0, /* b */ 0, /* a */ 0 } },
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};
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const Point3d lbl_1_rodata_38 = { 0.0f, 0.0f, 0.0f };
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const Point3d lbl_1_rodata_44 = { 0.0f, 1.0f, 0.0f };
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const Vec lbl_1_rodata_38 = { 0.0f, 0.0f, 0.0f };
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const Vec lbl_1_rodata_44 = { 0.0f, 1.0f, 0.0f };
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s16 lbl_1_bss_99C;
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s16 lbl_1_bss_99A;
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s16 lbl_1_bss_98A[8];
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@ -196,9 +196,9 @@ static u8 unk_bss[8];
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void fn_1_29C(omObjData *arg0)
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{
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Point3d sp20;
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Point3d sp14;
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Point3d sp8;
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Vec sp20;
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Vec sp14;
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Vec sp8;
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Mtx sp2C;
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s16 var_r31;
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s16 temp_r27;
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@ -337,7 +337,7 @@ void fn_1_F38(void)
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// -------------------------------------------------------------------------- //
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static inline void HuControlCamCenter(Point3d *sp18, Point3d *sp30)
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static inline void HuControlCamCenter(Vec *sp18, Vec *sp30)
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{
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s8 temp_r28;
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@ -364,10 +364,10 @@ const HuUnkF9C2 lbl_1_rodata_B8 = { { 8, 6, 4, 7, 9, 10, 11 } };
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void fn_1_F9C(struct om_obj_data *omData)
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{
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Point3d sp3C;
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Point3d sp30;
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Point3d sp24;
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Point3d sp18;
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Vec sp3C;
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Vec sp30;
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Vec sp24;
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Vec sp18;
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f32 temp_f31;
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s32 var_r31;
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s16 var_r30;
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@ -643,9 +643,9 @@ void fn_1_20F4(void)
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// -------------------------------------------------------------------------- //
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void fn_1_28F8(Point3d *arg0, Point3d *arg1)
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void fn_1_28F8(Vec *arg0, Vec *arg1)
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{
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Point3d spC;
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Vec spC;
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Mtx sp18;
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CameraData *cam;
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f32 temp_f31;
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@ -1,27 +1,28 @@
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#include "math.h"
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#include "game/chrman.h"
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#include "game/wipe.h"
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#include "game/pad.h"
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#include "game/wipe.h"
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#include "math.h"
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#include "REL/modeltestDll.h"
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// -------------------------------------------------------------------------- //
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omObjData * unk_bss_9FC;
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omObjData * lbl_1_bss_9F8;
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omObjData * lbl_1_bss_9F4;
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omObjData *unk_bss_9FC;
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omObjData *lbl_1_bss_9F8;
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omObjData *lbl_1_bss_9F4;
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s16 lbl_1_bss_9EC[4];
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s16 lbl_1_bss_9AC[4][8];
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Process * lbl_1_bss_9A8;
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u16 lbl_1_data_358[4] = {1, 2, 4, 8};
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Process *lbl_1_bss_9A8;
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u16 lbl_1_data_358[4] = { 1, 2, 4, 8 };
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// -------------------------------------------------------------------------- //
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void fn_1_34B0()
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{
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Process * temp_r30;
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Process *temp_r30;
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s16 var_r31;
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OSReport("******* MODELTESTObjectSetup *********\n");
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temp_r30 = omInitObjMan(0x32, 0x2000);
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@ -33,8 +34,7 @@ void fn_1_34B0()
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Center.z = 0.0f;
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CZoom = 400.0f;
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for (var_r31 = 0; var_r31 < 4; ++var_r31)
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{
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for (var_r31 = 0; var_r31 < 4; ++var_r31) {
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Hu3DCameraCreate(lbl_1_data_358[var_r31]);
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Hu3DCameraPerspectiveSet(lbl_1_data_358[var_r31], 45.0f, 20.0f, 20000.0f, 1.2f);
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Hu3DCameraViewportSet(lbl_1_data_358[var_r31], (var_r31 & 1) * 320, ((var_r31 & 2) != 0) ? 0xF0 : 0, 320.0f, 240.0f, 0.0f, 1.0f);
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@ -51,7 +51,8 @@ void fn_1_34B0()
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// -------------------------------------------------------------------------- //
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static inline void HuControlCamCenter(Point3d *sp18, Point3d *sp30) {
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static inline void HuControlCamCenter(Vec *sp18, Vec *sp30)
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{
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s8 temp_r28;
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temp_r28 = HuPadSubStkX[0] & 0xF8;
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@ -73,12 +74,12 @@ static inline void HuControlCamCenter(Point3d *sp18, Point3d *sp30) {
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void fn_1_37DC(omObjData *)
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{
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Point3d sp3C;
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Point3d sp30;
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Point3d sp24;
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Point3d sp18;
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Vec sp3C;
|
||||
Vec sp30;
|
||||
Vec sp24;
|
||||
Vec sp18;
|
||||
float temp_f31;
|
||||
|
||||
|
||||
if ((HuPadBtnDown[0] & PAD_BUTTON_START) != 0) {
|
||||
if (lbl_1_bss_9A8) {
|
||||
HuPrcKill(lbl_1_bss_9A8);
|
||||
|
|
@ -113,17 +114,17 @@ void fn_1_37DC(omObjData *)
|
|||
sp24.y = cosd(CRot.x);
|
||||
sp24.z = cosd(CRot.y) * sind(CRot.x);
|
||||
temp_f31 = CRot.z;
|
||||
|
||||
|
||||
sp18.x = sp24.x * (sp30.x * sp30.x + (1.0f - sp30.x * sp30.x) * cosd(temp_f31))
|
||||
+ sp24.y * (sp30.x * sp30.y * (1.0f - cosd(temp_f31)) - sp30.z * sind(temp_f31))
|
||||
+ sp24.z * (sp30.x * sp30.z * (1.0f - cosd(temp_f31)) + sp30.y * sind(temp_f31));
|
||||
+ sp24.y * (sp30.x * sp30.y * (1.0f - cosd(temp_f31)) - sp30.z * sind(temp_f31))
|
||||
+ sp24.z * (sp30.x * sp30.z * (1.0f - cosd(temp_f31)) + sp30.y * sind(temp_f31));
|
||||
|
||||
sp18.y = sp24.y * (sp30.y * sp30.y + (1.0f - sp30.y * sp30.y) * cosd(temp_f31))
|
||||
+ sp24.x * (sp30.x * sp30.y * (1.0f - cosd(temp_f31)) + sp30.z * sind(temp_f31))
|
||||
+ sp24.z * (sp30.y * sp30.z * (1.0f - cosd(temp_f31)) - sp30.x * sind(temp_f31));
|
||||
|
||||
+ sp24.x * (sp30.x * sp30.y * (1.0f - cosd(temp_f31)) + sp30.z * sind(temp_f31))
|
||||
+ sp24.z * (sp30.y * sp30.z * (1.0f - cosd(temp_f31)) - sp30.x * sind(temp_f31));
|
||||
|
||||
sp18.z = sp24.z * (sp30.z * sp30.z + (1.0f - sp30.z * sp30.z) * cosd(temp_f31))
|
||||
+ (sp24.x * (sp30.x * sp30.z * (1.0 - cosd(temp_f31)) - sp30.y * sind(temp_f31))
|
||||
+ (sp24.x * (sp30.x * sp30.z * (1.0 - cosd(temp_f31)) - sp30.y * sind(temp_f31))
|
||||
+ sp24.y * (sp30.y * sp30.z * (1.0 - cosd(temp_f31)) + sp30.x * sind(temp_f31)));
|
||||
|
||||
VECCrossProduct(&sp24, &sp30, &sp30);
|
||||
|
|
@ -134,24 +135,23 @@ void fn_1_37DC(omObjData *)
|
|||
|
||||
// -------------------------------------------------------------------------- //
|
||||
|
||||
void fn_1_439C(omObjData * )
|
||||
void fn_1_439C(omObjData *)
|
||||
{
|
||||
s16 var_r31;
|
||||
f32 temp_f30;
|
||||
f32 temp_f31;
|
||||
f32 sp10;
|
||||
Point3d sp2C;
|
||||
Point3d sp20;
|
||||
Point3d sp14;
|
||||
for (var_r31 = 0; var_r31 < 4; ++var_r31)
|
||||
{
|
||||
Vec sp2C;
|
||||
Vec sp20;
|
||||
Vec sp14;
|
||||
for (var_r31 = 0; var_r31 < 4; ++var_r31) {
|
||||
temp_f31 = CRot.x;
|
||||
temp_f30 = CRot.y + (var_r31 * 90);
|
||||
sp10 = CRot.z;
|
||||
sp2C.x = Center.x + CZoom * (sind(temp_f30) * (cosd(temp_f31)));
|
||||
sp2C.y = Center.y + CZoom * -sind(temp_f31);
|
||||
sp2C.z = Center.z + CZoom * (cosd(temp_f30) * (cosd(temp_f31)));
|
||||
|
||||
|
||||
sp20.x = Center.x;
|
||||
sp20.y = Center.y;
|
||||
sp20.z = Center.z;
|
||||
|
|
@ -160,22 +160,22 @@ void fn_1_439C(omObjData * )
|
|||
sp14.y = cosd(temp_f31);
|
||||
sp14.z = cosd(temp_f30) * (sind(temp_f31));
|
||||
|
||||
Hu3DCameraPosSet(lbl_1_data_358[var_r31], sp2C.x, sp2C.y, sp2C.z, sp14.x, sp14.y, sp14.z, sp20.x, sp20.y, sp20.z);
|
||||
Hu3DCameraPosSet(lbl_1_data_358[var_r31], sp2C.x, sp2C.y, sp2C.z, sp14.x, sp14.y, sp14.z, sp20.x, sp20.y, sp20.z);
|
||||
}
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------- //
|
||||
|
||||
const Point3d lbl_1_rodata_18C = {0.0f, 0.0f, 0.0f};
|
||||
const Point3d lbl_1_rodata_198 = {0.0f, 1.0f, 0.0f};
|
||||
const Vec lbl_1_rodata_18C = { 0.0f, 0.0f, 0.0f };
|
||||
const Vec lbl_1_rodata_198 = { 0.0f, 1.0f, 0.0f };
|
||||
|
||||
// -------------------------------------------------------------------------- //
|
||||
|
||||
void fn_1_46F0(void)
|
||||
{
|
||||
Point3d sp20;
|
||||
Point3d sp14;
|
||||
Point3d sp8;
|
||||
Vec sp20;
|
||||
Vec sp14;
|
||||
Vec sp8;
|
||||
s16 var_r31;
|
||||
s16 var_r30;
|
||||
|
||||
|
|
@ -192,8 +192,7 @@ void fn_1_46F0(void)
|
|||
sp20.z = 1000.0f;
|
||||
Hu3DShadowPosSet(&sp20, &sp8, &sp14);
|
||||
|
||||
for (var_r31 = 0; var_r31 < 4; ++var_r31)
|
||||
{
|
||||
for (var_r31 = 0; var_r31 < 4; ++var_r31) {
|
||||
var_r30 = var_r31;
|
||||
lbl_1_bss_9EC[var_r31] = CharModelCreate(var_r30, 8);
|
||||
Hu3DModelShadowSet(lbl_1_bss_9EC[var_r31]);
|
||||
|
|
@ -201,7 +200,7 @@ void fn_1_46F0(void)
|
|||
CharModelMotionSet(var_r30, lbl_1_bss_9AC[var_r31][0]);
|
||||
Hu3DModelAttrSet(lbl_1_bss_9EC[var_r31], HU3D_MOTATTR_LOOP);
|
||||
Hu3DModelCameraSet(lbl_1_bss_9EC[var_r31], lbl_1_data_358[var_r31]);
|
||||
Hu3DModelPosSet(lbl_1_bss_9EC[var_r31], ((( var_r31 / 4) * 200) - 100), 0.0f, (-( var_r31 % 4) * 150));
|
||||
Hu3DModelPosSet(lbl_1_bss_9EC[var_r31], (((var_r31 / 4) * 200) - 100), 0.0f, (-(var_r31 % 4) * 150));
|
||||
Hu3DModelPosSet(lbl_1_bss_9EC[var_r31], 0.0f, 0.0f, 0.0f);
|
||||
CharModelMotionDataClose(var_r30);
|
||||
}
|
||||
|
|
@ -210,15 +209,12 @@ void fn_1_46F0(void)
|
|||
Hu3DModelScaleSet(var_r31, 5.0f, 5.0f, 5.0f);
|
||||
Hu3DModelShadowMapSet(var_r31);
|
||||
|
||||
while (TRUE)
|
||||
{
|
||||
while (TRUE) {
|
||||
if ((HuPadBtnDown[0] & PAD_BUTTON_Y) != 0) {
|
||||
Hu3DCameraKill(2);
|
||||
Hu3DCameraKill(4);
|
||||
Hu3DCameraKill(8);
|
||||
sp20.x =
|
||||
sp20.z =
|
||||
sp20.y = 0.0f;
|
||||
sp20.x = sp20.z = sp20.y = 0.0f;
|
||||
sp20.y += 200.0f;
|
||||
CharModelCoinEffectCreate(4, &sp20);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,22 +2,22 @@
|
|||
#include "game/frand.h"
|
||||
|
||||
// Temporary defines
|
||||
#define BOARD_ITEM_MINI 0x0
|
||||
#define BOARD_ITEM_MEGA 0x1
|
||||
#define BOARD_ITEM_SUPERMINI 0x2
|
||||
#define BOARD_ITEM_SUPERMEGA 0x3
|
||||
#define BOARD_ITEM_HAMMER 0x4
|
||||
#define BOARD_ITEM_PIPE 0x5
|
||||
#define BOARD_ITEM_CARD 0x6
|
||||
#define BOARD_ITEM_SPARKY 0x7
|
||||
#define BOARD_ITEM_GADDLIGHT 0x8
|
||||
#define BOARD_ITEM_CHOMPCALL 0x9
|
||||
#define BOARD_ITEM_SUIT 0xA
|
||||
#define BOARD_ITEM_BOO 0xB
|
||||
#define BOARD_ITEM_LAMP 0xC
|
||||
#define BOARD_ITEM_BAG 0xD
|
||||
#define BOARD_ITEM_MAX 0xE
|
||||
#define BOARD_ITEM_NONE -1
|
||||
#define BOARD_ITEM_MINI 0x0
|
||||
#define BOARD_ITEM_MEGA 0x1
|
||||
#define BOARD_ITEM_SUPERMINI 0x2
|
||||
#define BOARD_ITEM_SUPERMEGA 0x3
|
||||
#define BOARD_ITEM_HAMMER 0x4
|
||||
#define BOARD_ITEM_PIPE 0x5
|
||||
#define BOARD_ITEM_CARD 0x6
|
||||
#define BOARD_ITEM_SPARKY 0x7
|
||||
#define BOARD_ITEM_GADDLIGHT 0x8
|
||||
#define BOARD_ITEM_CHOMPCALL 0x9
|
||||
#define BOARD_ITEM_SUIT 0xA
|
||||
#define BOARD_ITEM_BOO 0xB
|
||||
#define BOARD_ITEM_LAMP 0xC
|
||||
#define BOARD_ITEM_BAG 0xD
|
||||
#define BOARD_ITEM_MAX 0xE
|
||||
#define BOARD_ITEM_NONE -1
|
||||
|
||||
/* BSS */
|
||||
s16 lbl_1_bss_30[0x10]; // Model List
|
||||
|
|
@ -25,30 +25,29 @@ s16 lbl_1_bss_2E;
|
|||
s16 lbl_1_bss_2C;
|
||||
Vec lbl_1_bss_20;
|
||||
Vec lbl_1_bss_14;
|
||||
s32* lbl_1_bss_10;
|
||||
s32 *lbl_1_bss_10;
|
||||
s16 lbl_1_bss_8[4]; // Item List
|
||||
Process* lbl_1_bss_4;
|
||||
u8* lbl_1_bss_0;
|
||||
Process *lbl_1_bss_4;
|
||||
u8 *lbl_1_bss_0;
|
||||
|
||||
/* DATA */
|
||||
static BoardMapObject lbl_1_data_0[0x10] = {
|
||||
{{2550.0f, 0.0f, -450.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_W02, 0x000C)},
|
||||
{{-3150.0f, 0.0f, -1350.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_W02, 0x000D)},
|
||||
{{-3150.0f, 0.0f, 1650.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_W02, 0x000E)},
|
||||
{{-150.0f, 0.0f, 900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_W02, 0x0008)},
|
||||
{{-150.0f, 0.0f, 900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_W02, 0x0009)},
|
||||
{{-150.0f, 0.0f, 900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_W02, 0x000A)},
|
||||
{{-150.0f, 0.0f, 900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_W02, 0x000B)},
|
||||
{{1350.0f, 0.0f, -300.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_W02, 0x0011)},
|
||||
{{1350.0f, 0.0f, -300.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_W02, 0x0012)},
|
||||
{{1350.0f, 0.0f, -300.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_W02, 0x0015)},
|
||||
{{-300.0f, 0.0f, -900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_W02, 0x0016)},
|
||||
{{1175.0f, 0.0f, -125.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_BGUEST, 0x0005)},
|
||||
{{-525.0f, 0.0f, -825.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_BGUEST, 0x0005)},
|
||||
{{-2225.0f, 0.0f, -2100.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_BGUEST, 0x0005)},
|
||||
{{1925.0f, 0.0f, -2100.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_BGUEST, 0x0005)},
|
||||
{{150.0f, 0.0f, 1650.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_BGUEST, 0x0005)}
|
||||
};
|
||||
static BoardMapObject lbl_1_data_0[0x10]
|
||||
= { { { 2550.0f, 0.0f, -450.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W02, 0x000C) },
|
||||
{ { -3150.0f, 0.0f, -1350.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W02, 0x000D) },
|
||||
{ { -3150.0f, 0.0f, 1650.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W02, 0x000E) },
|
||||
{ { -150.0f, 0.0f, 900.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W02, 0x0008) },
|
||||
{ { -150.0f, 0.0f, 900.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W02, 0x0009) },
|
||||
{ { -150.0f, 0.0f, 900.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W02, 0x000A) },
|
||||
{ { -150.0f, 0.0f, 900.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W02, 0x000B) },
|
||||
{ { 1350.0f, 0.0f, -300.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W02, 0x0011) },
|
||||
{ { 1350.0f, 0.0f, -300.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W02, 0x0012) },
|
||||
{ { 1350.0f, 0.0f, -300.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W02, 0x0015) },
|
||||
{ { -300.0f, 0.0f, -900.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W02, 0x0016) },
|
||||
{ { 1175.0f, 0.0f, -125.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_BGUEST, 0x0005) },
|
||||
{ { -525.0f, 0.0f, -825.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_BGUEST, 0x0005) },
|
||||
{ { -2225.0f, 0.0f, -2100.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_BGUEST, 0x0005) },
|
||||
{ { 1925.0f, 0.0f, -2100.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_BGUEST, 0x0005) },
|
||||
{ { 150.0f, 0.0f, 1650.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_BGUEST, 0x0005) } };
|
||||
|
||||
// Special Models
|
||||
s16 lbl_1_data_280 = -1;
|
||||
|
|
@ -56,21 +55,15 @@ s16 lbl_1_data_282 = -1;
|
|||
s16 lbl_1_data_284 = -1;
|
||||
s16 lbl_1_data_286 = -1;
|
||||
|
||||
s32 lbl_1_data_288[] = {
|
||||
DATA_MAKE_NUM(DATADIR_W02, 0x0004),
|
||||
DATA_NUM_LISTEND
|
||||
};
|
||||
s32 lbl_1_data_288[] = { DATA_MAKE_NUM(DATADIR_W02, 0x0004), DATA_NUM_LISTEND };
|
||||
s32 lbl_1_data_290[] = {
|
||||
DATA_MAKE_NUM(DATADIR_BGUEST, 0x0009),
|
||||
DATA_MAKE_NUM(DATADIR_BGUEST, 0x0006),
|
||||
DATA_MAKE_NUM(DATADIR_BGUEST, 0x0007),
|
||||
DATA_MAKE_NUM(DATADIR_BGUEST, 0x0008),
|
||||
DATA_NUM_LISTEND,
|
||||
DATA_MAKE_NUM(DATADIR_BGUEST, 0x0009), DATA_MAKE_NUM(DATADIR_BGUEST, 0x0006), DATA_MAKE_NUM(DATADIR_BGUEST, 0x0007),
|
||||
DATA_MAKE_NUM(DATADIR_BGUEST, 0x0008), DATA_NUM_LISTEND,
|
||||
0x00000000 // Padding
|
||||
};
|
||||
|
||||
/* Functions */
|
||||
//Actual externs
|
||||
// Actual externs
|
||||
extern void BoardMusStart(s32, s32, s32, s32);
|
||||
extern void BoardAudSeqPause(s32, s32, s32);
|
||||
s8 BoardComPreferItemCheck(s32, s8, s8, s8);
|
||||
|
|
@ -79,13 +72,15 @@ extern void BoardComKeySetRight();
|
|||
extern void CharModelDataClose(s16);
|
||||
|
||||
// function is probably global. only inlined in rels?
|
||||
inline s32 get_current_board(void) {
|
||||
inline s32 get_current_board(void)
|
||||
{
|
||||
return GWSystem.board;
|
||||
}
|
||||
|
||||
void BoardCreate(void) {
|
||||
void BoardCreate(void)
|
||||
{
|
||||
s32 i, boardData;
|
||||
BoardMapObject* modelTransform;
|
||||
BoardMapObject *modelTransform;
|
||||
|
||||
boardData = get_current_board();
|
||||
lbl_1_bss_0 = GWSystem.board_data;
|
||||
|
|
@ -106,12 +101,13 @@ void BoardCreate(void) {
|
|||
BoardModelMotionStart(lbl_1_data_286, 1, 0x40000001);
|
||||
BoardLightHookSet(fn_1_72C, fn_1_770);
|
||||
|
||||
for(i = 0; i < 0x10; i++) {
|
||||
for (i = 0; i < 0x10; i++) {
|
||||
modelTransform = &lbl_1_data_0[i];
|
||||
if (modelTransform->data_num != -1) {
|
||||
if ((i == 0xB) || (i == 0xC) || (i == 0xD) || (i == 0xE) || (i == 0xF)) {
|
||||
lbl_1_bss_10 = lbl_1_data_290;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
lbl_1_bss_10 = NULL;
|
||||
}
|
||||
lbl_1_bss_30[i] = BoardModelCreate(modelTransform->data_num, lbl_1_bss_10, 0);
|
||||
|
|
@ -146,7 +142,8 @@ void BoardCreate(void) {
|
|||
BoardJunctionMaskSet(0x30);
|
||||
}
|
||||
|
||||
void BoardDestroy(void) {
|
||||
void BoardDestroy(void)
|
||||
{
|
||||
/* Kill Model List */
|
||||
s32 i;
|
||||
for (i = 0; i < 0x10; i++) {
|
||||
|
|
@ -176,17 +173,17 @@ void BoardDestroy(void) {
|
|||
BoardSpaceDestroy();
|
||||
}
|
||||
|
||||
void fn_1_72C(void) {
|
||||
void fn_1_72C(void)
|
||||
{
|
||||
s16 var = BoardModelIDGet(lbl_1_data_280);
|
||||
Hu3DModelLightInfoSet(var, 1);
|
||||
}
|
||||
|
||||
void fn_1_770(void) {
|
||||
|
||||
}
|
||||
void fn_1_770(void) { }
|
||||
|
||||
/* Decrement current space's [UNKNOWN] flag */
|
||||
s32 fn_1_774(void) {
|
||||
s32 fn_1_774(void)
|
||||
{
|
||||
u32 unkFlag;
|
||||
u32 currPlayer;
|
||||
u32 currSpace;
|
||||
|
|
@ -194,7 +191,7 @@ s32 fn_1_774(void) {
|
|||
currPlayer = GWSystem.player_curr;
|
||||
currSpace = GWPlayer[currPlayer].space_curr;
|
||||
spaceFlags = BoardSpaceFlagGet(0, currSpace);
|
||||
//temp_r31 = (temp_r)
|
||||
// temp_r31 = (temp_r)
|
||||
unkFlag = (spaceFlags & 0x1C0) >> 6;
|
||||
if (unkFlag != 0) {
|
||||
unkFlag--;
|
||||
|
|
@ -203,8 +200,9 @@ s32 fn_1_774(void) {
|
|||
}
|
||||
|
||||
/* Check if can iteract with board object? */
|
||||
s32 fn_1_800(void) {
|
||||
BoardSpace* currSpace;
|
||||
s32 fn_1_800(void)
|
||||
{
|
||||
BoardSpace *currSpace;
|
||||
s32 currPlayer;
|
||||
s32 var_r29;
|
||||
|
||||
|
|
@ -212,7 +210,6 @@ s32 fn_1_800(void) {
|
|||
currSpace = BoardSpaceGet(0, GWPlayer[currPlayer].space_curr);
|
||||
if ((currSpace->flag & 0x30) != 0) {
|
||||
|
||||
|
||||
// If mega mushroom state return
|
||||
if (BoardPlayerSizeGet(currPlayer) == 2) {
|
||||
return 0;
|
||||
|
|
@ -224,9 +221,11 @@ s32 fn_1_800(void) {
|
|||
|
||||
if ((currSpace->flag & 0x20) != 0 && (currSpace->flag & 0x10) != 0) {
|
||||
var_r29 = 2;
|
||||
} else if ((currSpace->flag & 0x20) != 0) {
|
||||
}
|
||||
else if ((currSpace->flag & 0x20) != 0) {
|
||||
var_r29 = 1;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
var_r29 = 0;
|
||||
}
|
||||
fn_1_394C(var_r29);
|
||||
|
|
@ -239,22 +238,23 @@ s32 fn_1_800(void) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
void fn_1_92C(void) {
|
||||
void fn_1_92C(void)
|
||||
{
|
||||
fn_1_39F4();
|
||||
fn_1_5CF8();
|
||||
}
|
||||
|
||||
void fn_1_950(void) {
|
||||
void fn_1_950(void) { }
|
||||
|
||||
}
|
||||
|
||||
void fn_1_954(void) {
|
||||
void fn_1_954(void)
|
||||
{
|
||||
HuPrcSleep(0x3C);
|
||||
BoardMusStart(1, 0x12, 0x7F, 0);
|
||||
HuPrcEnd();
|
||||
}
|
||||
|
||||
void fn_1_990(void) {
|
||||
void fn_1_990(void)
|
||||
{
|
||||
Vec rotation;
|
||||
Vec offset;
|
||||
Vec boardSpacePos;
|
||||
|
|
@ -264,13 +264,13 @@ void fn_1_990(void) {
|
|||
s32 currSpace;
|
||||
s32 spaceLinkFlag;
|
||||
|
||||
|
||||
currPlayer = GWSystem.player_curr;
|
||||
BoardWinCreateChoice(2, MAKE_MESSID(19, 17), 4, 0);
|
||||
if (GWPlayer[currPlayer].com) {
|
||||
if (frandBool() != 0) {
|
||||
BoardComKeySetLeft();
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
BoardComKeySetRight();
|
||||
}
|
||||
}
|
||||
|
|
@ -317,7 +317,8 @@ void fn_1_990(void) {
|
|||
BoardPlayerMotionStart(currPlayer, 1, 0x40000001);
|
||||
}
|
||||
|
||||
void fn_1_C50(void) {
|
||||
void fn_1_C50(void)
|
||||
{
|
||||
Vec rotation;
|
||||
Vec offset;
|
||||
s32 currSpace;
|
||||
|
|
@ -327,7 +328,7 @@ void fn_1_C50(void) {
|
|||
s32 i, j;
|
||||
|
||||
currPlayer = GWSystem.player_curr;
|
||||
if (BoardPlayerItemCount((s32) currPlayer) == 3) {
|
||||
if (BoardPlayerItemCount((s32)currPlayer) == 3) {
|
||||
BoardWinCreate(2, MAKE_MESSID(19, 26), 4);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
|
|
@ -351,7 +352,7 @@ void fn_1_C50(void) {
|
|||
}
|
||||
if (lbl_1_bss_8[i] != BOARD_ITEM_NONE) {
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
fn_1_79BC(lbl_1_bss_8);
|
||||
|
|
@ -361,7 +362,8 @@ void fn_1_C50(void) {
|
|||
if (GWPlayer[currPlayer].com) {
|
||||
if (BoardComPreferItemCheck(currPlayer, lbl_1_bss_8[0], lbl_1_bss_8[1], lbl_1_bss_8[2]) != -1) {
|
||||
BoardComKeySetLeft();
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
BoardComKeySetRight();
|
||||
}
|
||||
}
|
||||
|
|
@ -387,14 +389,14 @@ void fn_1_C50(void) {
|
|||
offset.x = 0.0f;
|
||||
offset.y = 0.0f;
|
||||
offset.z = -250.0f;
|
||||
BoardCameraMotionStartEx(lbl_1_bss_30[10], (Point3d* ) &rotation, (Point3d* ) &offset, 1500.0f, 25.0f, 0x15);
|
||||
BoardCameraMotionStartEx(lbl_1_bss_30[10], (Vec *)&rotation, (Vec *)&offset, 1500.0f, 25.0f, 0x15);
|
||||
currSpace = GWPlayer[currPlayer].space_curr;
|
||||
spaceLinkFlags = BoardSpaceLinkFlagSearch(0, currSpace, 0x02000000U);
|
||||
BoardPlayerMoveBetween(currPlayer, currSpace, spaceLinkFlags);
|
||||
while (GWPlayer[currPlayer].moving) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardPlayerMotionStart((s32) currPlayer, 1, 0x40000001);
|
||||
BoardPlayerMotionStart((s32)currPlayer, 1, 0x40000001);
|
||||
BoardPlayerMotBlendSet(currPlayer, 0xB4, 0xF);
|
||||
while (BoardPlayerMotBlendCheck(currPlayer) == 0) {
|
||||
HuPrcVSleep();
|
||||
|
|
@ -409,17 +411,19 @@ void fn_1_C50(void) {
|
|||
HuPrcVSleep();
|
||||
}
|
||||
fn_1_5F90();
|
||||
BoardPlayerMotionStart((s32) currPlayer, 1, 0x40000001);
|
||||
BoardPlayerMotionStart((s32)currPlayer, 1, 0x40000001);
|
||||
HuPrcEnd();
|
||||
}
|
||||
|
||||
void fn_1_1070(void) {
|
||||
void fn_1_1070(void)
|
||||
{
|
||||
BoardWinKill();
|
||||
CharModelDataClose(-1);
|
||||
lbl_1_bss_4 = 0;
|
||||
}
|
||||
|
||||
void fn_1_10A8(void) {
|
||||
void fn_1_10A8(void)
|
||||
{
|
||||
lbl_1_bss_4 = HuPrcChildCreate(fn_1_C50, 0x2003U, 0x2000U, 0, boardMainProc);
|
||||
HuPrcDestructorSet2(lbl_1_bss_4, fn_1_1070);
|
||||
while (lbl_1_bss_4) {
|
||||
|
|
@ -427,7 +431,8 @@ void fn_1_10A8(void) {
|
|||
}
|
||||
}
|
||||
|
||||
s32 fn_1_1128(void) {
|
||||
s32 fn_1_1128(void)
|
||||
{
|
||||
u32 spaceFlags;
|
||||
s16 currSpace;
|
||||
currSpace = GWPlayer[GWSystem.player_curr].space_curr;
|
||||
|
|
@ -436,7 +441,8 @@ s32 fn_1_1128(void) {
|
|||
|
||||
if (spaceFlags & 0x200000) {
|
||||
fn_1_990();
|
||||
} else if (spaceFlags & 0x400000) {
|
||||
}
|
||||
else if (spaceFlags & 0x400000) {
|
||||
lbl_1_bss_4 = HuPrcChildCreate(fn_1_C50, 0x2003U, 0x2000U, 0, boardMainProc);
|
||||
HuPrcDestructorSet2(lbl_1_bss_4, fn_1_1070);
|
||||
while (lbl_1_bss_4) {
|
||||
|
|
@ -447,7 +453,8 @@ s32 fn_1_1128(void) {
|
|||
BoardRollDispSet(1);
|
||||
}
|
||||
|
||||
void fn_1_121C(u32 mesg) {
|
||||
void fn_1_121C(u32 mesg)
|
||||
{
|
||||
BoardWinCreate(2, mesg, 4);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -134,9 +134,9 @@ void fn_1_7C98(void)
|
|||
|
||||
s32 fn_1_7D18(s32 arg0)
|
||||
{
|
||||
Point3d sp38;
|
||||
Point3d sp2C;
|
||||
Point3d sp20;
|
||||
Vec sp38;
|
||||
Vec sp2C;
|
||||
Vec sp20;
|
||||
Vec sp14;
|
||||
Vec sp8;
|
||||
f32 var_f31;
|
||||
|
|
@ -259,7 +259,7 @@ s32 lbl_1_data_490[] = {
|
|||
|
||||
void fn_1_81E0(s32 arg0)
|
||||
{
|
||||
Point3d sp8;
|
||||
Vec sp8;
|
||||
omObjData *temp_r3;
|
||||
f32 temp_f31;
|
||||
s32 temp_r28;
|
||||
|
|
@ -499,7 +499,7 @@ s32 lbl_1_data_4B4[] = { 0x00000440, 0x00000441, 0x00000442, 0x00000443, 0x00000
|
|||
|
||||
void fn_1_8C08(omObjData *arg0, someBits3 *arg1)
|
||||
{
|
||||
Point3d spC;
|
||||
Vec spC;
|
||||
f32 temp_f31;
|
||||
f32 temp_f30;
|
||||
s8 temp_r27;
|
||||
|
|
@ -535,7 +535,7 @@ void fn_1_8C08(omObjData *arg0, someBits3 *arg1)
|
|||
|
||||
void fn_1_8E44(omObjData *arg0, someBits3 *arg1)
|
||||
{
|
||||
Point3d sp8;
|
||||
Vec sp8;
|
||||
f32 temp_f1;
|
||||
f32 temp_f31;
|
||||
|
||||
|
|
@ -611,9 +611,9 @@ void fn_1_91B8(void)
|
|||
|
||||
void fn_1_9230(s32 arg0)
|
||||
{
|
||||
Point3d sp20;
|
||||
Point3d sp14;
|
||||
Point3d sp8;
|
||||
Vec sp20;
|
||||
Vec sp14;
|
||||
Vec sp8;
|
||||
s16 temp_r30;
|
||||
f32 rotY;
|
||||
|
||||
|
|
@ -747,7 +747,7 @@ void fn_1_95B8(omObjData *arg0)
|
|||
|
||||
void fn_1_97F8(s32 arg0)
|
||||
{
|
||||
Point3d sp8;
|
||||
Vec sp8;
|
||||
f32 temp_f2;
|
||||
f32 var_f31;
|
||||
f64 temp_f1;
|
||||
|
|
|
|||
|
|
@ -794,9 +794,9 @@ void fn_1_B350(omObjData *arg0)
|
|||
|
||||
void fn_1_B4AC(omObjData *arg0, someBits2 *arg1)
|
||||
{
|
||||
Point3d sp20;
|
||||
Point3d sp14;
|
||||
Point3d sp8;
|
||||
Vec sp20;
|
||||
Vec sp14;
|
||||
Vec sp8;
|
||||
f32 temp_f31;
|
||||
s8 temp_r0;
|
||||
s32 i;
|
||||
|
|
@ -827,7 +827,7 @@ void fn_1_B4AC(omObjData *arg0, someBits2 *arg1)
|
|||
|
||||
void fn_1_B688(omObjData *arg0, someBits2 *arg1)
|
||||
{
|
||||
Point3d sp8;
|
||||
Vec sp8;
|
||||
|
||||
if (arg1->unk1-- != 0) {
|
||||
BoardModelPosGet(arg1->unk_06[arg1->unk2], &sp8);
|
||||
|
|
@ -844,7 +844,7 @@ void fn_1_B688(omObjData *arg0, someBits2 *arg1)
|
|||
void fn_1_B748(omObjData *arg0, someBits2 *arg1)
|
||||
{
|
||||
Vec sp14;
|
||||
Point3d sp8;
|
||||
Vec sp8;
|
||||
f32 temp_f0;
|
||||
s16 temp_r29;
|
||||
|
||||
|
|
@ -877,8 +877,8 @@ void fn_1_B748(omObjData *arg0, someBits2 *arg1)
|
|||
|
||||
void fn_1_B8E8(s32 arg0)
|
||||
{
|
||||
Point3d sp14;
|
||||
Point3d sp8;
|
||||
Vec sp14;
|
||||
Vec sp8;
|
||||
f32 temp_f31;
|
||||
someBits2 *temp_r31;
|
||||
f32 temp;
|
||||
|
|
@ -975,7 +975,7 @@ void fn_1_BDAC(void)
|
|||
|
||||
void fn_1_BE30(ModelData *model, ParticleData *particle, Mtx matrix)
|
||||
{
|
||||
Point3d sp8;
|
||||
Vec sp8;
|
||||
f32 temp_f30;
|
||||
f32 temp_f29;
|
||||
f32 temp_f31;
|
||||
|
|
|
|||
|
|
@ -1,28 +1,29 @@
|
|||
#include "dolphin.h"
|
||||
#include "game/object.h"
|
||||
#include "REL/w03Dll.h"
|
||||
#include "dolphin.h"
|
||||
#include "game/board/main.h"
|
||||
#include "game/board/model.h"
|
||||
#include "game/board/player.h"
|
||||
#include "game/hsfdraw.h"
|
||||
#include "game/object.h"
|
||||
|
||||
|
||||
#include "ext_math.h"
|
||||
|
||||
//BSS
|
||||
// BSS
|
||||
char lbl_1_bss_130[8];
|
||||
omObjData* lbl_1_bss_12C;
|
||||
omObjData *lbl_1_bss_12C;
|
||||
s16 lbl_1_bss_128;
|
||||
s32 lbl_1_bss_124;
|
||||
Process* lbl_1_bss_120;
|
||||
Process *lbl_1_bss_120;
|
||||
|
||||
//function signatures
|
||||
// function signatures
|
||||
void fn_1_67F8(void);
|
||||
void fn_1_6884(void);
|
||||
void fn_1_767C(omObjData* arg0);
|
||||
void fn_1_767C(omObjData *arg0);
|
||||
s32 fn_1_6898(s32 arg0);
|
||||
void fn_1_6B98(s32 arg0);
|
||||
void fn_1_6F9C(s32 arg0);
|
||||
void fn_1_767C(omObjData* arg0);
|
||||
void fn_1_767C(omObjData *arg0);
|
||||
void fn_1_735C(s32 arg0);
|
||||
void fn_1_77E4(s32 arg0);
|
||||
|
||||
|
|
@ -34,43 +35,37 @@ typedef struct unkWorkStruct {
|
|||
f32 unk_04;
|
||||
} unkWorkStruct;
|
||||
|
||||
//data
|
||||
s32 lbl_1_data_368[] = {
|
||||
0x00000105, 0x00000145, 0x00000185,
|
||||
0x000001C5, 0x00000205, 0x00000245,
|
||||
0x00000285, 0x000002C5
|
||||
};
|
||||
// data
|
||||
s32 lbl_1_data_368[] = { 0x00000105, 0x00000145, 0x00000185, 0x000001C5, 0x00000205, 0x00000245, 0x00000285, 0x000002C5 };
|
||||
|
||||
s16 lbl_1_data_388 = -1;
|
||||
s16 lbl_1_data_38A = -1;
|
||||
s16 lbl_1_data_38C = -1;
|
||||
s32 lbl_1_data_390[] = {
|
||||
DATA_MAKE_NUM(DATADIR_W03, 0x26),
|
||||
DATA_MAKE_NUM(DATADIR_W03, 0x27),
|
||||
DATA_MAKE_NUM(DATADIR_W03, 0x28),
|
||||
DATA_NUM_LISTEND
|
||||
};
|
||||
s32 lbl_1_data_390[] = { DATA_MAKE_NUM(DATADIR_W03, 0x26), DATA_MAKE_NUM(DATADIR_W03, 0x27), DATA_MAKE_NUM(DATADIR_W03, 0x28), DATA_NUM_LISTEND };
|
||||
|
||||
void fn_1_63F4(s32 arg0) {
|
||||
void fn_1_63F4(s32 arg0)
|
||||
{
|
||||
Vec spC;
|
||||
unkWorkStruct* work = OM_GET_WORK_PTR(lbl_1_bss_12C, unkWorkStruct);
|
||||
unkWorkStruct *work = OM_GET_WORK_PTR(lbl_1_bss_12C, unkWorkStruct);
|
||||
|
||||
work->unk_04 = 0.0f;
|
||||
|
||||
BoardModelPosGet(lbl_1_data_388, &spC);
|
||||
if (arg0 != 0) {
|
||||
spC.y = -185.0f;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
spC.y = 10.0f;
|
||||
}
|
||||
|
||||
BoardModelPosSetV(lbl_1_data_388, &spC);
|
||||
}
|
||||
|
||||
void fn_1_6494(void) {
|
||||
void fn_1_6494(void)
|
||||
{
|
||||
Vec sp14;
|
||||
Vec sp8;
|
||||
unkWorkStruct* temp_r31;
|
||||
unkWorkStruct *temp_r31;
|
||||
|
||||
lbl_1_data_388 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W03, 0x0E), NULL, 0);
|
||||
lbl_1_data_38C = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W03, 0x0F), NULL, 0);
|
||||
|
|
@ -83,14 +78,15 @@ void fn_1_6494(void) {
|
|||
sp14.x = sp8.x + (400.0 * sin(-(M_PI / 2)));
|
||||
sp14.z = sp8.z + (400.0 * cos(-(M_PI / 2)));
|
||||
BoardModelPosSetV(lbl_1_data_388, &sp14);
|
||||
lbl_1_bss_12C = omAddObjEx(boardObjMan, 0x101, 0, 0, -1, (void*)fn_1_767C);
|
||||
lbl_1_bss_12C = omAddObjEx(boardObjMan, 0x101, 0, 0, -1, (void *)fn_1_767C);
|
||||
temp_r31 = OM_GET_WORK_PTR(lbl_1_bss_12C, unkWorkStruct);
|
||||
temp_r31->temp1 = 0;
|
||||
temp_r31->unk_04 = 0.0f;
|
||||
lbl_1_bss_124 = 0;
|
||||
}
|
||||
|
||||
s32 fn_1_6698(void) {
|
||||
s32 fn_1_6698(void)
|
||||
{
|
||||
Vec sp14;
|
||||
Vec sp8;
|
||||
|
||||
|
|
@ -98,11 +94,12 @@ s32 fn_1_6698(void) {
|
|||
BoardSpaceFlagPosGet(0, 0x200, &sp8);
|
||||
sp14.x = sp8.x + (400.0 * sin(-(M_PI / 2)));
|
||||
sp14.z = sp8.z + (400.0 * cos(-(M_PI / 2)));
|
||||
BoardModelPosSetV(lbl_1_data_388, (Point3d* ) &sp14);
|
||||
BoardModelPosSetV(lbl_1_data_388, (Vec *)&sp14);
|
||||
return 1;
|
||||
}
|
||||
|
||||
s16 fn_1_675C(void) {
|
||||
s16 fn_1_675C(void)
|
||||
{
|
||||
BoardRollDispSet(0);
|
||||
lbl_1_bss_120 = HuPrcChildCreate(fn_1_67F8, 0x2003, 0x2000, 0, boardMainProc);
|
||||
HuPrcDestructorSet2(lbl_1_bss_120, fn_1_6884);
|
||||
|
|
@ -115,7 +112,8 @@ s16 fn_1_675C(void) {
|
|||
return lbl_1_bss_128;
|
||||
}
|
||||
|
||||
void fn_1_67F8(void) {
|
||||
void fn_1_67F8(void)
|
||||
{
|
||||
s32 temp_r31;
|
||||
|
||||
temp_r31 = GWSystem.player_curr;
|
||||
|
|
@ -133,7 +131,8 @@ void fn_1_67F8(void) {
|
|||
HuPrcEnd();
|
||||
}
|
||||
|
||||
void fn_1_6884(void) {
|
||||
void fn_1_6884(void)
|
||||
{
|
||||
lbl_1_bss_120 = 0;
|
||||
}
|
||||
|
||||
|
|
@ -144,15 +143,16 @@ typedef struct unkPos {
|
|||
} unkPos;
|
||||
|
||||
unkPos lbl_1_data_3B8[6] = {
|
||||
{5, 20, 5},
|
||||
{21, 35, 7},
|
||||
{31, 50, 10},
|
||||
{51, 80, 15},
|
||||
{81, 100, 17},
|
||||
{101, 999, 20},
|
||||
{ 5, 20, 5 },
|
||||
{ 21, 35, 7 },
|
||||
{ 31, 50, 10 },
|
||||
{ 51, 80, 15 },
|
||||
{ 81, 100, 17 },
|
||||
{ 101, 999, 20 },
|
||||
};
|
||||
|
||||
s32 fn_1_6898(s32 arg0) {
|
||||
s32 fn_1_6898(s32 arg0)
|
||||
{
|
||||
Vec sp20;
|
||||
Vec sp14;
|
||||
Vec sp8;
|
||||
|
|
@ -165,7 +165,7 @@ s32 fn_1_6898(s32 arg0) {
|
|||
BoardPlayerIdleSet(arg0);
|
||||
BoardCameraViewSet(2);
|
||||
BoardCameraMotionWait();
|
||||
|
||||
|
||||
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_data_388), "hei01", &sp20);
|
||||
BoardPlayerPosGet(arg0, &sp14);
|
||||
VECSubtract(&sp20, &sp14, &sp8);
|
||||
|
|
@ -197,7 +197,7 @@ s32 fn_1_6898(s32 arg0) {
|
|||
var_r27 = lbl_1_data_3B8[i].z;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sprintf(lbl_1_bss_130, "%d", var_r27);
|
||||
|
|
@ -216,24 +216,24 @@ s32 fn_1_6898(s32 arg0) {
|
|||
BoardWinKill();
|
||||
|
||||
switch (BoardWinChoiceGet()) {
|
||||
case 0:
|
||||
j = 1;
|
||||
break;
|
||||
case 1:
|
||||
case -1:
|
||||
BoardWinCreate(2, MAKE_MESSID(22, 14), 2);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
return 0;
|
||||
default:
|
||||
BoardViewMapExec(arg0);
|
||||
case 0:
|
||||
j = 1;
|
||||
break;
|
||||
case 1:
|
||||
case -1:
|
||||
BoardWinCreate(2, MAKE_MESSID(22, 14), 2);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
return 0;
|
||||
default:
|
||||
BoardViewMapExec(arg0);
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < var_r27; i++) {
|
||||
BoardPlayerCoinsAdd(arg0, -1);
|
||||
HuAudFXPlay(0xE);
|
||||
HuPrcSleep(6);
|
||||
HuPrcSleep(6);
|
||||
}
|
||||
|
||||
HuAudFXPlay(0xF);
|
||||
|
|
@ -245,11 +245,12 @@ s32 fn_1_6898(s32 arg0) {
|
|||
|
||||
s32 BoardDAngleCalcRange(float *value, float min, float range);
|
||||
|
||||
void fn_1_6B98(s32 arg0) {
|
||||
void fn_1_6B98(s32 arg0)
|
||||
{
|
||||
Vec sp30;
|
||||
Point3d sp24;
|
||||
Vec sp24;
|
||||
Vec sp18;
|
||||
Point3d spC;
|
||||
Vec spC;
|
||||
f32 sp8;
|
||||
f32 temp_f1;
|
||||
f32 temp_f31;
|
||||
|
|
@ -287,19 +288,19 @@ void fn_1_6B98(s32 arg0) {
|
|||
VECAdd(&spC, &sp24, &sp24);
|
||||
temp_f1 = BoardModelMotionTimeGet(lbl_1_data_38A);
|
||||
|
||||
if ((temp_f1 >= 5.0f) && (temp_f1 < 15.0f) && ((s16) var_r31 == 0)) {
|
||||
if ((temp_f1 >= 5.0f) && (temp_f1 < 15.0f) && ((s16)var_r31 == 0)) {
|
||||
HuAudFXPlay(0x451);
|
||||
var_r31 = 1;
|
||||
}
|
||||
|
||||
if ((BoardModelMotionTimeGet(lbl_1_data_38A) >= 21.0f) && ((s16) var_r31 != 0)) {
|
||||
if ((BoardModelMotionTimeGet(lbl_1_data_38A) >= 21.0f) && ((s16)var_r31 != 0)) {
|
||||
var_r31 = 0;
|
||||
}
|
||||
|
||||
BoardModelPosSetV(lbl_1_data_388, &sp24);
|
||||
HuPrcVSleep();
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
|
||||
BoardModelPosSetV(lbl_1_data_388, &sp18);
|
||||
BoardCameraTargetModelSet(-1);
|
||||
BoardModelMotionShiftSet(lbl_1_data_38A, 2, 0.0f, 10.0f, HU3D_MOTATTR_REV);
|
||||
|
|
@ -321,7 +322,8 @@ void fn_1_6B98(s32 arg0) {
|
|||
extern s32 lbl_1_data_368[];
|
||||
// extern w03State* lbl_1_bss_0;
|
||||
|
||||
void fn_1_6F9C(s32 arg0) {
|
||||
void fn_1_6F9C(s32 arg0)
|
||||
{
|
||||
Vec sp20;
|
||||
Vec sp14;
|
||||
Vec sp8;
|
||||
|
|
@ -344,7 +346,8 @@ void fn_1_6F9C(s32 arg0) {
|
|||
var_f30 = 10.0f;
|
||||
var_f29 = 0.21f;
|
||||
sp14.y += sp20.y;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
var_f30 = 0.0f;
|
||||
var_f29 = 0.15f;
|
||||
}
|
||||
|
|
@ -364,16 +367,17 @@ void fn_1_6F9C(s32 arg0) {
|
|||
}
|
||||
}
|
||||
BoardPlayerPosSetV(arg0, &sp14);
|
||||
HuPrcVSleep();
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
|
||||
BoardPlayerMotionShiftSet(arg0, 5, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
|
||||
HuPrcSleep(10);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
|
||||
if (GWPlayer[arg0].bowser_suit != 0) {
|
||||
BoardModelHookSet(lbl_1_data_388, "chara01", BoardPlayerModelGet(arg0));
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
BoardModelHookSet(lbl_1_data_388, "chara01", BoardPlayerModelGet(arg0));
|
||||
}
|
||||
|
||||
|
|
@ -381,10 +385,11 @@ void fn_1_6F9C(s32 arg0) {
|
|||
lbl_1_bss_124 = 0;
|
||||
}
|
||||
|
||||
void fn_1_735C(s32 arg0) {
|
||||
void fn_1_735C(s32 arg0)
|
||||
{
|
||||
Vec sp20;
|
||||
Vec sp14;
|
||||
Point3d sp8;
|
||||
Vec sp8;
|
||||
f32 temp_f1;
|
||||
f32 var_f30;
|
||||
f32 var_f31;
|
||||
|
|
@ -397,19 +402,20 @@ void fn_1_735C(s32 arg0) {
|
|||
BoardPlayerPosSetV(arg0, &sp14);
|
||||
BoardModelHookObjReset(lbl_1_data_388, "chara01");
|
||||
VECSubtract(&sp20, &sp14, &sp8);
|
||||
|
||||
|
||||
sp8.x = sp8.x / 60.0f;
|
||||
sp8.z = sp8.z / 60.0f;
|
||||
sp8.y = 0.0f;
|
||||
|
||||
|
||||
HuAudFXPlay(lbl_1_data_368[GWPlayer[arg0].character]);
|
||||
BoardPlayerMotionShiftSet(arg0, 4, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
|
||||
if (lbl_1_bss_0->unk0 != 0) {
|
||||
var_f30 = 0.25f;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
var_f30 = 0.2f;
|
||||
}
|
||||
|
||||
|
||||
for (var_r30 = 0, var_f31 = 0.0f; var_f31 < 60.0f; var_f31 += 1.0f) {
|
||||
VECAdd(&sp14, &sp8, &sp14);
|
||||
sp14.y += 20.0f + (var_f30 * (-0.08166667f * var_f31 * var_f31));
|
||||
|
|
@ -421,9 +427,9 @@ void fn_1_735C(s32 arg0) {
|
|||
}
|
||||
}
|
||||
BoardPlayerPosSetV(arg0, &sp14);
|
||||
HuPrcVSleep();
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
|
||||
BoardPlayerPosSetV(arg0, &sp20);
|
||||
HuPrcSleep(0xA);
|
||||
BoardPlayerMotBlendSet(arg0, 0, 15);
|
||||
|
|
@ -441,15 +447,15 @@ void fn_1_735C(s32 arg0) {
|
|||
BoardWinKill();
|
||||
}
|
||||
|
||||
|
||||
void fn_1_767C(omObjData* arg0) {
|
||||
Point3d sp8;
|
||||
void fn_1_767C(omObjData *arg0)
|
||||
{
|
||||
Vec sp8;
|
||||
s32 temp_r30;
|
||||
unkWorkStruct* temp_r31;
|
||||
unkWorkStruct *temp_r31;
|
||||
|
||||
temp_r31 = OM_GET_WORK_PTR(arg0, unkWorkStruct);
|
||||
|
||||
if ( (temp_r31->temp1 != 0) || (BoardIsKill() != 0)) {
|
||||
if ((temp_r31->temp1 != 0) || (BoardIsKill() != 0)) {
|
||||
lbl_1_bss_12C = NULL;
|
||||
omDelObjEx(HuPrcCurrentGet(), arg0);
|
||||
return;
|
||||
|
|
@ -466,7 +472,8 @@ void fn_1_767C(omObjData* arg0) {
|
|||
}
|
||||
}
|
||||
|
||||
void fn_1_77E4(s32 arg0) {
|
||||
void fn_1_77E4(s32 arg0)
|
||||
{
|
||||
s32 boardIndex;
|
||||
s32 var_r30 = 0;
|
||||
|
||||
|
|
|
|||
|
|
@ -13,7 +13,6 @@
|
|||
#include "game/objsub.h"
|
||||
#include "game/process.h"
|
||||
|
||||
|
||||
#include "ext_math.h"
|
||||
|
||||
void fn_1_1358(void);
|
||||
|
|
@ -142,11 +141,11 @@ s32 fn_1_15E8(void)
|
|||
|
||||
s32 fn_1_1650(s32 arg0)
|
||||
{
|
||||
Point3d sp38;
|
||||
Point3d sp2C;
|
||||
Point3d sp20;
|
||||
Point3d sp14;
|
||||
Point3d sp8;
|
||||
Vec sp38;
|
||||
Vec sp2C;
|
||||
Vec sp20;
|
||||
Vec sp14;
|
||||
Vec sp8;
|
||||
f32 temp;
|
||||
s32 temp2;
|
||||
|
||||
|
|
@ -356,7 +355,7 @@ s32 fn_1_1D1C(void)
|
|||
|
||||
void fn_1_1ED4(s32 arg0)
|
||||
{
|
||||
Point3d spC;
|
||||
Vec spC;
|
||||
f32 sp8;
|
||||
|
||||
lbl_1_data_284 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W03, 0x0C), NULL, 0);
|
||||
|
|
@ -400,9 +399,9 @@ void fn_1_1ED4(s32 arg0)
|
|||
|
||||
void fn_1_20E0(s32 arg0)
|
||||
{
|
||||
Point3d sp24;
|
||||
Point3d sp18;
|
||||
Point3d spC;
|
||||
Vec sp24;
|
||||
Vec sp18;
|
||||
Vec spC;
|
||||
f32 sp8;
|
||||
f32 var_f31;
|
||||
s32 i;
|
||||
|
|
@ -520,9 +519,9 @@ void fn_1_20E0(s32 arg0)
|
|||
|
||||
void fn_1_26E0(s32 arg0)
|
||||
{
|
||||
Point3d sp20;
|
||||
Point3d sp14;
|
||||
Point3d sp8;
|
||||
Vec sp20;
|
||||
Vec sp14;
|
||||
Vec sp8;
|
||||
f32 temp;
|
||||
|
||||
BoardSpacePosGet(0, GWPlayer[arg0].space_curr, &sp20);
|
||||
|
|
|
|||
|
|
@ -1202,7 +1202,7 @@ void PSMTXReflect(register Mtx m, const register Vec *p, const register Vec *n)
|
|||
}
|
||||
#endif
|
||||
|
||||
void C_MTXLookAt(Mtx m, const Point3d *camPos, const Vec *camUp, const Point3d *target)
|
||||
void C_MTXLookAt(Mtx m, const Vec *camPos, const Vec *camUp, const Vec *target)
|
||||
{
|
||||
Vec vLook, vRight, vUp;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
#include "ext_math.h"
|
||||
#include "game/board/main.h"
|
||||
#include "game/board/model.h"
|
||||
#include "game/board/player.h"
|
||||
|
|
@ -6,7 +7,7 @@
|
|||
#include "game/flag.h"
|
||||
#include "game/objsub.h"
|
||||
#include "game/process.h"
|
||||
#include "ext_math.h"
|
||||
|
||||
|
||||
#define BLOCK_SPAWN 0
|
||||
#define BLOCK_HIT 2
|
||||
|
|
@ -89,7 +90,7 @@ static void BlockProc(void)
|
|||
s32 sp14[8] = { DATA_MAKE_NUM(DATADIR_MARIOMOT, 0x60), DATA_MAKE_NUM(DATADIR_LUIGIMOT, 0x60), DATA_MAKE_NUM(DATADIR_PEACHMOT, 0x60),
|
||||
DATA_MAKE_NUM(DATADIR_YOSHIMOT, 0x60), DATA_MAKE_NUM(DATADIR_WARIOMOT, 0x60), DATA_MAKE_NUM(DATADIR_DONKEYMOT, 0x60),
|
||||
DATA_MAKE_NUM(DATADIR_DAISYMOT, 0x60), DATA_MAKE_NUM(DATADIR_WALUIGIMOT, 0x60) };
|
||||
Point3d sp8;
|
||||
Vec sp8;
|
||||
s32 var_r28;
|
||||
s32 i;
|
||||
s32 player;
|
||||
|
|
@ -191,7 +192,7 @@ static void DestroyBlock(void)
|
|||
|
||||
static void CreateBlockObj(s32 arg0)
|
||||
{
|
||||
Point3d player_pos;
|
||||
Vec player_pos;
|
||||
BlockWork *work;
|
||||
s8 contains_star;
|
||||
|
||||
|
|
@ -422,7 +423,7 @@ static inline s32 FindCoinModel(s16 *out_model)
|
|||
|
||||
static void PopupCoin(void)
|
||||
{
|
||||
Point3d star_pos;
|
||||
Vec star_pos;
|
||||
omObjData *coinObj;
|
||||
s32 model_index;
|
||||
s16 model;
|
||||
|
|
@ -451,8 +452,8 @@ static void PopupCoin(void)
|
|||
|
||||
static void PopupCoinExec(omObjData *obj)
|
||||
{
|
||||
Point3d coin_pos;
|
||||
Point3d coin_rot;
|
||||
Vec coin_pos;
|
||||
Vec coin_rot;
|
||||
CoinWork *work;
|
||||
|
||||
work = OM_GET_WORK_PTR(obj, CoinWork);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue