use m407 inlines, tidy up code a bit
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8 changed files with 91 additions and 145 deletions
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@ -3,8 +3,8 @@
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#include "game/object.h"
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#include "game/hsfmotion.h"
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#include "game/hsfdraw.h"
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//bss
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s32 bssPad3;
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Process* lbl_1_bss_3970;
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omObjData* lbl_1_bss_37E0[100];
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@ -33,10 +33,8 @@ void fn_1_41CC(Process* arg0) {
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Process* sp8;
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u32 i;
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u32 temp_r30;
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lbl_1_bss_3970 = arg0;
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temp_r30 = 0;
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for (i = 0; i < 40; i++) {
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@ -146,7 +144,7 @@ void fn_1_46EC(omObjData* arg0) {
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unkDominationData4* temp_r30;
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arg0->func = fn_1_4680;
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arg0->data = HuMemDirectMallocNum(HEAP_SYSTEM, 0x20, 0x10000000);
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arg0->data = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(unkDominationData4), 0x10000000);
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temp_r30 = arg0->data;
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temp_r30->unk_00 = arg0->work[0];
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temp_r30->unk_08 = arg0->work[1];
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@ -205,5 +203,3 @@ void fn_1_485C(omObjData* arg0) {
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temp_r29->unk_1C = 0;
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}
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}
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f32 pad3[1] = {0.0f};
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