use m407 inlines, tidy up code a bit
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8 changed files with 91 additions and 145 deletions
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@ -3,6 +3,8 @@
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#include "game/gamework_data.h"
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#include "game/hsfman.h"
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#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
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void fn_1_162C(omObjData*);
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void fn_1_1A8C(omObjData*);
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@ -39,8 +41,6 @@ Point3d lbl_1_data_208 = {-0.5f, -0.5f, -0.5f};
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GXColor lbl_1_data_214 = {255, 255, 255, 255};
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Point3d lbl_1_data_218 = {0.0f, 1.0f, 0.0f};
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f32 pad[1] = {0.0f};
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void fn_1_14F0(Process* arg0, s32 arg1) {
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LightData* sp10;
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@ -76,7 +76,7 @@ void fn_1_162C(omObjData* arg0) {
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arg0->model[1] = Hu3DModelCreate(HuDataSelHeapReadNum(lbl_1_data_198[3], 0x10000000, HEAP_DATA));
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Hu3DModelAmbSet(arg0->model[1], 1.0f, 1.0f, 1.0f);
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Hu3DModelAttrSet(arg0->model[1], 1U);
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for (i = 0; i < 4; i++) {
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for (i = 0; i < ARRAY_COUNT(GWPlayerCfg); i++) {
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arg0->model[i+2] = Hu3DModelCreate(HuDataSelHeapReadNum(lbl_1_data_198[GWPlayerCfg[i].character + 4], 0x10000000, HEAP_DATA));
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Hu3DModelAmbSet(arg0->model[i + 2], 1.0f, 1.0f, 1.0f);
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Hu3DModelShadowMapSet(arg0->model[i + 2]);
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