Change int to s32

This commit is contained in:
gamemasterplc 2024-05-10 20:33:37 -05:00
parent 206fb7d931
commit ec5f686ffb
20 changed files with 172 additions and 175 deletions

View file

@ -7,30 +7,30 @@ void GWInit(void);
void GWGameStatReset(void);
s32 GWMessSpeedGet(void);
s32 GWMessDelayGet(void);
void GWMGRecordSet(int index, s32 value);
s32 GWMGRecordGet(int index);
void GWCharColorGet(int character, GXColor *color);
void GWBoardPlayCountSet(int board, u8 value);
void GWBoardPlayCountAdd(int board, u8 value);
u8 GWBoardPlayCountGet(int board);
void GWBoardMaxStarsSet(int board, int value);
u16 GWBoardMaxStarsGet(int board);
void GWBoardMaxCoinsSet(int board, int value);
u16 GWBoardMaxCoinsGet(int board);
int GWBoardWinCountInc(int character, int board);
int GWBoardWinCountGet(int character, int board);
void GWBoardWinCountSet(int character, int board, int value);
int GWMGAvailGet(int id);
int GWMGAvailSet(int id);
int GWMGCustomGet(int id);
int GWMGCustomSet(int id);
int GWMGCustomReset(int id);
s16 GWCoinsGet(int player);
void GWCoinsSet(int player, s16 value);
void GWCoinsAdd(int player, s16 amount);
void GWStarsSet(int player, s16 value);
void GWStarsAdd(int player, s16 amount);
s32 GWStarsGet(int player);
void GWMGRecordSet(s32 index, s32 value);
s32 GWMGRecordGet(s32 index);
void GWCharColorGet(s32 character, GXColor *color);
void GWBoardPlayCountSet(s32 board, u8 value);
void GWBoardPlayCountAdd(s32 board, u8 value);
u8 GWBoardPlayCountGet(s32 board);
void GWBoardMaxStarsSet(s32 board, s32 value);
u16 GWBoardMaxStarsGet(s32 board);
void GWBoardMaxCoinsSet(s32 board, s32 value);
u16 GWBoardMaxCoinsGet(s32 board);
s32 GWBoardWinCountInc(s32 character, s32 board);
s32 GWBoardWinCountGet(s32 character, s32 board);
void GWBoardWinCountSet(s32 character, s32 board, s32 value);
s32 GWMGAvailGet(s32 id);
s32 GWMGAvailSet(s32 id);
s32 GWMGCustomGet(s32 id);
s32 GWMGCustomSet(s32 id);
s32 GWMGCustomReset(s32 id);
s16 GWCoinsGet(s32 player);
void GWCoinsSet(s32 player, s16 value);
void GWCoinsAdd(s32 player, s16 amount);
void GWStarsSet(s32 player, s16 value);
void GWStarsAdd(s32 player, s16 amount);
s32 GWStarsGet(s32 player);
void GWTotalStarsSet(s16 value);
void GWTotalStarsAdd(s16 amount);
u16 GWTotalStarsGet(void);