Change int to s32
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20 changed files with 172 additions and 175 deletions
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@ -7,30 +7,30 @@ void GWInit(void);
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void GWGameStatReset(void);
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s32 GWMessSpeedGet(void);
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s32 GWMessDelayGet(void);
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void GWMGRecordSet(int index, s32 value);
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s32 GWMGRecordGet(int index);
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void GWCharColorGet(int character, GXColor *color);
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void GWBoardPlayCountSet(int board, u8 value);
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void GWBoardPlayCountAdd(int board, u8 value);
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u8 GWBoardPlayCountGet(int board);
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void GWBoardMaxStarsSet(int board, int value);
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u16 GWBoardMaxStarsGet(int board);
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void GWBoardMaxCoinsSet(int board, int value);
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u16 GWBoardMaxCoinsGet(int board);
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int GWBoardWinCountInc(int character, int board);
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int GWBoardWinCountGet(int character, int board);
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void GWBoardWinCountSet(int character, int board, int value);
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int GWMGAvailGet(int id);
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int GWMGAvailSet(int id);
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int GWMGCustomGet(int id);
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int GWMGCustomSet(int id);
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int GWMGCustomReset(int id);
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s16 GWCoinsGet(int player);
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void GWCoinsSet(int player, s16 value);
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void GWCoinsAdd(int player, s16 amount);
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void GWStarsSet(int player, s16 value);
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void GWStarsAdd(int player, s16 amount);
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s32 GWStarsGet(int player);
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void GWMGRecordSet(s32 index, s32 value);
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s32 GWMGRecordGet(s32 index);
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void GWCharColorGet(s32 character, GXColor *color);
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void GWBoardPlayCountSet(s32 board, u8 value);
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void GWBoardPlayCountAdd(s32 board, u8 value);
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u8 GWBoardPlayCountGet(s32 board);
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void GWBoardMaxStarsSet(s32 board, s32 value);
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u16 GWBoardMaxStarsGet(s32 board);
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void GWBoardMaxCoinsSet(s32 board, s32 value);
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u16 GWBoardMaxCoinsGet(s32 board);
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s32 GWBoardWinCountInc(s32 character, s32 board);
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s32 GWBoardWinCountGet(s32 character, s32 board);
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void GWBoardWinCountSet(s32 character, s32 board, s32 value);
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s32 GWMGAvailGet(s32 id);
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s32 GWMGAvailSet(s32 id);
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s32 GWMGCustomGet(s32 id);
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s32 GWMGCustomSet(s32 id);
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s32 GWMGCustomReset(s32 id);
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s16 GWCoinsGet(s32 player);
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void GWCoinsSet(s32 player, s16 value);
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void GWCoinsAdd(s32 player, s16 amount);
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void GWStarsSet(s32 player, s16 value);
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void GWStarsAdd(s32 player, s16 amount);
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s32 GWStarsGet(s32 player);
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void GWTotalStarsSet(s16 value);
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void GWTotalStarsAdd(s16 amount);
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u16 GWTotalStarsGet(void);
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