Change int to s32
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206fb7d931
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20 changed files with 172 additions and 175 deletions
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@ -147,19 +147,19 @@ s32 GWMessDelayGet(void)
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return GWSystem.mess_delay;
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}
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void GWMGRecordSet(int index, s32 value)
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void GWMGRecordSet(s32 index, s32 value)
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{
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if(!_CheckFlag(FLAG_ID_MAKE(1, 12))) {
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GWGameStat.mg_record[index] = value;
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}
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}
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s32 GWMGRecordGet(int index)
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s32 GWMGRecordGet(s32 index)
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{
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return GWGameStat.mg_record[index];
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}
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void GWCharColorGet(int character, GXColor *color)
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void GWCharColorGet(s32 character, GXColor *color)
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{
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GXColor char_color[] = {
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{ 227, 67, 67, 255 },
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@ -174,7 +174,7 @@ void GWCharColorGet(int character, GXColor *color)
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*color = char_color[character];
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}
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void GWBoardPlayCountSet(int board, u8 value)
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void GWBoardPlayCountSet(s32 board, u8 value)
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{
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if(value > 99) {
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value = 99;
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@ -182,7 +182,7 @@ void GWBoardPlayCountSet(int board, u8 value)
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GWGameStat.board_play_count[board] = value;
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}
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void GWBoardPlayCountAdd(int board, u8 value)
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void GWBoardPlayCountAdd(s32 board, u8 value)
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{
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value += GWGameStat.board_play_count[board];
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if(value > 99) {
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@ -192,34 +192,34 @@ void GWBoardPlayCountAdd(int board, u8 value)
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}
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u8 GWBoardPlayCountGet(int board)
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u8 GWBoardPlayCountGet(s32 board)
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{
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return GWGameStat.board_play_count[board];
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}
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void GWBoardMaxStarsSet(int board, int value)
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void GWBoardMaxStarsSet(s32 board, s32 value)
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{
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GWGameStat.board_max_stars[board] = value;
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}
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u16 GWBoardMaxStarsGet(int board)
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u16 GWBoardMaxStarsGet(s32 board)
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{
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return GWGameStat.board_max_stars[board];
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}
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void GWBoardMaxCoinsSet(int board, int value)
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void GWBoardMaxCoinsSet(s32 board, s32 value)
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{
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GWGameStat.board_max_coins[board] = value;
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}
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u16 GWBoardMaxCoinsGet(int board)
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u16 GWBoardMaxCoinsGet(s32 board)
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{
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return GWGameStat.board_max_coins[board];
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}
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int GWBoardWinCountInc(int character, int board)
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s32 GWBoardWinCountInc(s32 character, s32 board)
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{
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int win_count = GWGameStat.board_win_count[board][character]+1;
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s32 win_count = GWGameStat.board_win_count[board][character]+1;
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if(win_count > 99) {
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win_count = 99;
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}
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@ -227,20 +227,20 @@ int GWBoardWinCountInc(int character, int board)
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return win_count;
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}
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int GWBoardWinCountGet(int character, int board)
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s32 GWBoardWinCountGet(s32 character, s32 board)
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{
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return GWGameStat.board_win_count[board][character];
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}
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void GWBoardWinCountSet(int character, int board, int value)
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void GWBoardWinCountSet(s32 character, s32 board, s32 value)
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{
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GWGameStat.board_win_count[board][character] = value;
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}
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int GWMGAvailGet(int id)
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s32 GWMGAvailGet(s32 id)
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{
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int word;
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int bit;
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s32 word;
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s32 bit;
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id -= 401;
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word = id >> 5;
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bit = id % 32;
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@ -251,20 +251,20 @@ int GWMGAvailGet(int id)
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}
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}
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int GWMGAvailSet(int id)
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s32 GWMGAvailSet(s32 id)
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{
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int word;
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int bit;
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s32 word;
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s32 bit;
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id -= 401;
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word = id >> 5;
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bit = id % 32;
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GWGameStat.mg_avail[word] |= (1 << bit);
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}
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int GWMGCustomGet(int id)
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s32 GWMGCustomGet(s32 id)
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{
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int word;
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int bit;
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s32 word;
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s32 bit;
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id -= 401;
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word = id >> 5;
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bit = id % 32;
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@ -275,32 +275,32 @@ int GWMGCustomGet(int id)
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}
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}
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int GWMGCustomSet(int id)
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s32 GWMGCustomSet(s32 id)
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{
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int word;
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int bit;
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s32 word;
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s32 bit;
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id -= 401;
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word = id >> 5;
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bit = id % 32;
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GWGameStat.mg_custom[word] |= (1 << bit);
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}
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int GWMGCustomReset(int id)
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s32 GWMGCustomReset(s32 id)
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{
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int word;
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int bit;
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s32 word;
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s32 bit;
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id -= 401;
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word = id >> 5;
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bit = id % 32;
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GWGameStat.mg_custom[word] &= ~(1 << bit);
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}
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s16 GWCoinsGet(int player)
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s16 GWCoinsGet(s32 player)
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{
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return GWPlayer[player].coins;
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}
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void GWCoinsSet(int player, s16 value)
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void GWCoinsSet(s32 player, s16 value)
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{
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if(!_CheckFlag(FLAG_ID_MAKE(1, 12))) {
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if(value < 0) {
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@ -316,12 +316,12 @@ void GWCoinsSet(int player, s16 value)
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}
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}
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void GWCoinsAdd(int player, s16 amount)
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void GWCoinsAdd(s32 player, s16 amount)
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{
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GWCoinsSet(player, GWPlayer[player].coins+amount);
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}
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void GWStarsSet(int player, s16 value)
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void GWStarsSet(s32 player, s16 value)
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{
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if(value < 0) {
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value = 0;
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@ -335,12 +335,12 @@ void GWStarsSet(int player, s16 value)
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GWPlayer[player].stars = value;
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}
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void GWStarsAdd(int player, s16 amount)
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void GWStarsAdd(s32 player, s16 amount)
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{
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GWStarsSet(player, GWPlayer[player].stars+amount);
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}
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s32 GWStarsGet(int player)
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s32 GWStarsGet(s32 player)
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{
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return GWPlayer[player].stars;
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}
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