Match modesel.c (#569)

Also fully matches modules
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Liam Coleman 2025-03-14 17:10:41 -05:00 committed by GitHub
parent 62803cc21f
commit ece392140e
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GPG key ID: B5690EEEBB952194
2 changed files with 2 additions and 3 deletions

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@ -1374,7 +1374,7 @@ config.libs = [
"modeseldll", "modeseldll",
objects={ objects={
Object(MatchingFor("GMPE01_00", "GMPE01_01"), "REL/modeseldll/main.c"), Object(MatchingFor("GMPE01_00", "GMPE01_01"), "REL/modeseldll/main.c"),
Object(Equivalent, "REL/modeseldll/modesel.c"), Object(MatchingFor("GMPE01_00", "GMPE01_01"), "REL/modeseldll/modesel.c"),
Object(MatchingFor("GMPE01_00", "GMPE01_01"), "REL/modeseldll/filesel.c"), Object(MatchingFor("GMPE01_00", "GMPE01_01"), "REL/modeseldll/filesel.c"),
Object(MatchingFor("GMPE01_00", "GMPE01_01"), "REL/modeseldll/datalist.c"), Object(MatchingFor("GMPE01_00", "GMPE01_01"), "REL/modeseldll/datalist.c"),
}, },

View file

@ -1,4 +1,3 @@
#define HUWIN_USE_OLD_DEFS
#include "game/audio.h" #include "game/audio.h"
#include "game/gamework_data.h" #include "game/gamework_data.h"
#include "game/hsfanim.h" #include "game/hsfanim.h"
@ -99,7 +98,7 @@ s32 fn_1_2490(void)
} }
HuWinMesWait(lbl_1_bss_82); HuWinMesWait(lbl_1_bss_82);
lbl_1_bss_80 = temp_r26 = 0; temp_r26 = lbl_1_bss_80 = 0;
espAttrReset(lbl_1_bss_152[10], HUSPR_ATTR_DISPOFF); espAttrReset(lbl_1_bss_152[10], HUSPR_ATTR_DISPOFF);
espBankSet(lbl_1_bss_152[10], 0); espBankSet(lbl_1_bss_152[10], 0);
for (temp_r31 = 0; temp_r31 <= 10; temp_r31++) { for (temp_r31 = 0; temp_r31 <= 10; temp_r31++) {