Merge branch 'Rainchus:main' into main

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CreateSource 2024-02-24 20:09:42 -05:00 committed by GitHub
commit ecf2b20a15
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116 changed files with 21323 additions and 1302 deletions

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@ -1,13 +1,13 @@
#include "game/board/player.h"
#include "game/chrman.h"
#include "game/objsub.h"
#include "game/board/com.h"
#include "game/board/main.h"
#include "game/board/roll.h"
#include "game/board/tutorial.h"
#include "game/board/ui.h"
#include "game/board/view.h"
//// #include "game/objsub.h"
extern void omVibrate(s16, s16, s16, s16);
//// #include "game/board/ui.h"
extern void BoardStatusHammerShowSet(s32, s32);
extern void BoardYourTurnExec(s32);
extern s32 BoardItemUseExec(s32);
//// #include "game/board/main.h"
extern f32 BoardDAngleCalc(f32);
//// #include "game/board/model.h"
extern s16 BoardModelCreateCharacter(s32, s32, s32*, s32);
extern void BoardModelExistCheck(s16, s32);
@ -15,53 +15,27 @@ extern void BoardModelExistDupe(s16, s32);
extern void BoardModelCameraSet(s16, u16);
extern void BoardItemStatusKill(s32);
extern void BoardModelAmbSet(s16, f32, f32, f32);
extern void BoardModelPosSetV(s16, Vec*);
extern void BoardModelPosSet(s16, f32, f32, f32);
extern s32 BoardModelPosGet(s16, Vec*);
extern void BoardModelRotSetV(s16, Vec*);
extern void BoardModelRotSet(s16, f32, f32, f32);
extern s32 BoardModelRotGet(s16, Vec*);
extern void BoardModelRotYSet(s16, f32);
extern f32 BoardModelRotYGet(s16);
extern void BoardModelScaleSetV(s16, Vec*);
extern void BoardModelScaleSet(s16, f32, f32, f32);
extern void BoardModelScaleGet(s16, s32*);
extern void BoardModelVoiceEnableSet(s16, s32, s32);
extern s32 BoardModelMotionCreate(s16, s32);
extern void BoardModelMotionKill(s16, s32);
extern s32 BoardModelMotionEndCheck(s16);
extern s32 BoardModelMotionStart(s16, s32, s32);
extern s32 BoardModelMotionShiftSet(s16, s32, f32, f32, u32);
extern void BoardModelMotionSpeedSet(s16, f32);
extern void BoardModelMotionTimeSet(s16, f32);
extern f32 BoardModelMotionTimeGet(s16);
extern f32 BoardModelMotionMaxTimeGet(s16);
extern void BoardModelMotionTimeRangeSet(s16, s32, s32);
extern void BoardModelAttrSet(s16, s32);
extern void BoardModelAttrReset(s16, s32);
//// #include "game/board/tutorial.h"
extern BoardTutorialHookExec(s16, s32);
//// #include "game/board/com.h"
extern void BoardComUseItemSet(s32, s32);
//// #include "game/board/overhead.h"
extern void BoardViewOverheadExec(s32);
extern void BoardViewMapExec(s32);
//// #include "game/board/roll.h"
extern s32 BoardRollExec(s32);
extern void BoardRollKill(void);
//// #include "game/chrman.h"
extern void CharModelDataClose(s16);
extern void CharModelStepTypeSet(s16, s32);
//// #include "game/board/pad.h"
extern s8 HuPadStkX[4];
extern s8 HuPadStkY[4];
extern u16 HuPadBtnDown[4];
extern u8 HuPadDStk[4];
extern s16 boardTutorialDirInputTime;
extern s8 boardTutorialDirInputX;
extern s8 boardTutorialDirInputY;
//// #include "game/board/view.h"
void BoardViewMapExec(s32);
////
typedef struct bitcopy {