Merge branch 'main' into main

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CreateSource 2024-01-07 12:41:25 -05:00 committed by GitHub
commit ee4f87874c
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GPG key ID: 4AEE18F83AFDEB23
50 changed files with 1195 additions and 534 deletions

View file

@ -1015,7 +1015,7 @@ MainFunc = .text:0x8005BF9C; // type:function size:0x7D0 scope:local
BoardTurnNext = .text:0x8005C76C; // type:function size:0x8C
ExecTurnStart = .text:0x8005C7F8; // type:function size:0x28C scope:local
BoardNextOvlSet = .text:0x8005CA84; // type:function size:0xC4
BoardIsStarted = .text:0x8005CB48; // type:function size:0x8C
BoardStartCheck = .text:0x8005CB48; // type:function size:0x8C
CreateBoard = .text:0x8005CBD4; // type:function size:0x410 scope:local
DestroyBoard = .text:0x8005CFE4; // type:function size:0x128 scope:local
BoardLightHookSet = .text:0x8005D10C; // type:function size:0xC
@ -1195,7 +1195,7 @@ BoardPlayerAutoSizeSet = .text:0x80068E6C; // type:function size:0x9C
BoardPlayerAutoSizeGet = .text:0x80068F08; // type:function size:0x40
BoardPlayerMoveAwayIsDone = .text:0x80068F48; // type:function size:0x1C
BoardPlayerMoveAwayStart = .text:0x80068F64; // type:function size:0x224
BoardPlayerCurrMoveAwayStart = .text:0x80069188; // type:function size:0x40
BoardPlayerMoveAwayStartCurr = .text:0x80069188; // type:function size:0x40
MoveAwayObjFunc = .text:0x800691C8; // type:function size:0x100 scope:local
BoardBowserSuitInit = .text:0x800692C8; // type:function size:0x1A4
BoardBowserSuitKill = .text:0x8006946C; // type:function size:0x128
@ -1385,27 +1385,27 @@ BoardSpaceFlagGet = .text:0x80074138; // type:function size:0x48
BoardSpaceTypeGet = .text:0x80074180; // type:function size:0x48
BoardSpaceTypeSet = .text:0x800741C8; // type:function size:0x48
BoardSpacePosGet = .text:0x80074210; // type:function size:0x8C
BoardSpaceDirPosGet = .text:0x8007429C; // type:function size:0x2C8
BoardSpaceCornerPosGet = .text:0x8007429C; // type:function size:0x2C8
BoardSpaceRotGet = .text:0x80074564; // type:function size:0x8C
BoardSpaceFlagSearch = .text:0x800745F0; // type:function size:0xA0
BoardSpaceFlagPosGet = .text:0x80074690; // type:function size:0x134
BoardSpaceLinkFlagSearch = .text:0x800747C4; // type:function size:0x134
BoardSpaceLinkGet = .text:0x800748F8; // type:function size:0x148
BoardSpaceLinkTargetGet = .text:0x80074A40; // type:function size:0x104
BoardSpaceLinkSearch = .text:0x80074B44; // type:function size:0x110
BoardSpaceTransformGet = .text:0x80074C54; // type:function size:0x1FC
BoardSpaceLinkTypeListGet = .text:0x800748F8; // type:function size:0x148
BoardSpaceLinkTargetListGet = .text:0x80074A40; // type:function size:0x104
BoardSpaceLinkTypeSearch = .text:0x80074B44; // type:function size:0x110
BoardSpaceLinkTransformGet = .text:0x80074C54; // type:function size:0x1FC
BoardSpaceStarSet = .text:0x80074E50; // type:function size:0x1BC
BoardSpaceStarSetIndex = .text:0x8007500C; // type:function size:0x4AC
BoardSpaceStarNextGet = .text:0x800754B8; // type:function size:0x344
BoardSpaceStarRandomGet = .text:0x800757FC; // type:function size:0x9C
BoardSpaceStarGetNext = .text:0x800754B8; // type:function size:0x344
BoardSpaceStarGetRandom = .text:0x800757FC; // type:function size:0x9C
BoardSpaceStarMove = .text:0x80075898; // type:function size:0xF0
BoardSpaceStarGet = .text:0x80075988; // type:function size:0x1C
BoardSpaceStarCurrGet = .text:0x800759A4; // type:function size:0x3C
BoardSpaceStarGetCurr = .text:0x800759A4; // type:function size:0x3C
BoardSpaceStarCheck = .text:0x800759E0; // type:function size:0x110
BoardSpaceLandExec = .text:0x80075AF0; // type:function size:0x474
BoardSpaceWalkExec = .text:0x80075F64; // type:function size:0x2A4
BoardSpaceHiddenBlockExec = .text:0x80076208; // type:function size:0x180
BoardSpacePipeJumpExec = .text:0x80076388; // type:function size:0x268
BoardSpaceBlockExec = .text:0x80076208; // type:function size:0x180
BoardSpacePipeExec = .text:0x80076388; // type:function size:0x268
BoardSpaceTypeForce = .text:0x800765F0; // type:function size:0x5C
BoardSpaceHide = .text:0x8007664C; // type:function size:0x48
DrawSpaces = .text:0x80076694; // type:function size:0x9E8 scope:local
@ -1418,7 +1418,7 @@ fn_80077AAC = .text:0x80077AAC; // type:function size:0x8
fn_80077AB4 = .text:0x80077AB4; // type:function size:0x8
fn_80077ABC = .text:0x80077ABC; // type:function size:0xD4
fn_80077B90 = .text:0x80077B90; // type:function size:0xA0
fn_80077C30 = .text:0x80077C30; // type:function size:0x9C
BoardShopExec = .text:0x80077C30; // type:function size:0x9C
fn_80077CCC = .text:0x80077CCC; // type:function size:0x800
fn_800784CC = .text:0x800784CC; // type:function size:0xD4
fn_800785A0 = .text:0x800785A0; // type:function size:0x1B4
@ -1448,7 +1448,7 @@ fn_8007A330 = .text:0x8007A330; // type:function size:0x30
fn_8007A360 = .text:0x8007A360; // type:function size:0x4DC
fn_8007A83C = .text:0x8007A83C; // type:function size:0x8
fn_8007A844 = .text:0x8007A844; // type:function size:0x8
fn_8007A84C = .text:0x8007A84C; // type:function size:0x8C
BoardLotteryExec = .text:0x8007A84C; // type:function size:0x8C
fn_8007A8D8 = .text:0x8007A8D8; // type:function size:0x16C
fn_8007AA44 = .text:0x8007AA44; // type:function size:0x3B4
fn_8007ADF8 = .text:0x8007ADF8; // type:function size:0x1FC
@ -1484,8 +1484,8 @@ fn_8007F6BC = .text:0x8007F6BC; // type:function size:0xA4
fn_8007F760 = .text:0x8007F760; // type:function size:0xFC
fn_8007F85C = .text:0x8007F85C; // type:function size:0x38
fn_8007F894 = .text:0x8007F894; // type:function size:0x2BC
BoardEventLandBlue = .text:0x8007FB50; // type:function size:0x184
BoardEventLandRed = .text:0x8007FCD4; // type:function size:0x19C
BoardLandBlueExec = .text:0x8007FB50; // type:function size:0x184
BoardLandRedExec = .text:0x8007FCD4; // type:function size:0x19C
BoardCoinChgCreate = .text:0x8007FE70; // type:function size:0x1E8
BoardCoinChgExist = .text:0x80080058; // type:function size:0x6C
BoardCoinChgHide = .text:0x800800C4; // type:function size:0x60
@ -1495,14 +1495,14 @@ CoinChgAppear = .text:0x800804F8; // type:function size:0x1B8 scope:local
CoinChgSeparate = .text:0x800806B0; // type:function size:0x29C scope:local
CoinChgShow = .text:0x8008094C; // type:function size:0x1A8 scope:local
CoinChgDisappear = .text:0x80080AF4; // type:function size:0x260 scope:local
fn_80080D54 = .text:0x80080D54; // type:function size:0xA4
fn_80080DF8 = .text:0x80080DF8; // type:function size:0x250
fn_80081048 = .text:0x80081048; // type:function size:0x5C
fn_800810A4 = .text:0x800810A4; // type:function size:0x118
fn_800811BC = .text:0x800811BC; // type:function size:0xBC
fn_80081278 = .text:0x80081278; // type:function size:0x1B0
fn_80081428 = .text:0x80081428; // type:function size:0xA4
fn_800814CC = .text:0x800814CC; // type:function size:0x200
BoardWarpExec = .text:0x80080D54; // type:function size:0xA4
WarpProcess = .text:0x80080DF8; // type:function size:0x250 scope:local
WarpKill = .text:0x80081048; // type:function size:0x5C scope:local
WarpInit = .text:0x800810A4; // type:function size:0x118 scope:local
WarpLaunch = .text:0x800811BC; // type:function size:0xBC scope:local
WarpStartImpact = .text:0x80081278; // type:function size:0x1B0 scope:local
WarpFall = .text:0x80081428; // type:function size:0xA4 scope:local
WarpImpact = .text:0x800814CC; // type:function size:0x200 scope:local
fn_800816CC = .text:0x800816CC; // type:function size:0x11C
fn_800817E8 = .text:0x800817E8; // type:function size:0x34
fn_8008181C = .text:0x8008181C; // type:function size:0x50
@ -1520,7 +1520,7 @@ fn_80082888 = .text:0x80082888; // type:function size:0x224
fn_80082AAC = .text:0x80082AAC; // type:function size:0x10
fn_80082ABC = .text:0x80082ABC; // type:function size:0x148
fn_80082C04 = .text:0x80082C04; // type:function size:0x8C
fn_80082C90 = .text:0x80082C90; // type:function size:0xA4
BoardMushroomExec = .text:0x80082C90; // type:function size:0xA4
fn_80082D34 = .text:0x80082D34; // type:function size:0x38C
fn_800830C0 = .text:0x800830C0; // type:function size:0x58
fn_80083118 = .text:0x80083118; // type:function size:0x118
@ -1542,8 +1542,8 @@ fn_80083E14 = .text:0x80083E14; // type:function size:0x38
fn_80083E4C = .text:0x80083E4C; // type:function size:0x48
fn_80083E94 = .text:0x80083E94; // type:function size:0x48
fn_80083EDC = .text:0x80083EDC; // type:function size:0xA8
fn_80083F84 = .text:0x80083F84; // type:function size:0x8
fn_80083F8C = .text:0x80083F8C; // type:function size:0xCC
BoardStarHostMdlGet = .text:0x80083F84; // type:function size:0x8
BoardStarExec = .text:0x80083F8C; // type:function size:0xCC
fn_80084058 = .text:0x80084058; // type:function size:0x8F4
fn_8008494C = .text:0x8008494C; // type:function size:0x84
fn_800849D0 = .text:0x800849D0; // type:function size:0x160
@ -1653,7 +1653,7 @@ SetItemWindowCurr = .text:0x8008D9E8; // type:function size:0xA4 scope:local
UpdateItemWindow = .text:0x8008DA8C; // type:function size:0x350 scope:local
CreatePickerWindow = .text:0x8008DDDC; // type:function size:0x148 scope:local
KillPickerWindow = .text:0x8008DF24; // type:function size:0x44 scope:local
fn_8008DF68 = .text:0x8008DF68; // type:function size:0x84
BoardBlockExec = .text:0x8008DF68; // type:function size:0x84
fn_8008DFEC = .text:0x8008DFEC; // type:function size:0x358
fn_8008E344 = .text:0x8008E344; // type:function size:0x54
fn_8008E398 = .text:0x8008E398; // type:function size:0x1F4
@ -1709,7 +1709,7 @@ fn_800972A4 = .text:0x800972A4; // type:function size:0x2C
fn_800972D0 = .text:0x800972D0; // type:function size:0x2C
fn_800972FC = .text:0x800972FC; // type:function size:0x2C
fn_80097328 = .text:0x80097328; // type:function size:0x284
fn_800975AC = .text:0x800975AC; // type:function size:0x144
BoardBowserExec = .text:0x800975AC; // type:function size:0x144
fn_800976F0 = .text:0x800976F0; // type:function size:0x28C
fn_8009797C = .text:0x8009797C; // type:function size:0x208
fn_80097B84 = .text:0x80097B84; // type:function size:0x1DC
@ -1764,7 +1764,7 @@ fn_8009B2B0 = .text:0x8009B2B0; // type:function size:0x80
fn_8009B330 = .text:0x8009B330; // type:function size:0xD8
fn_8009B408 = .text:0x8009B408; // type:function size:0x6C
fn_8009B474 = .text:0x8009B474; // type:function size:0x60
fn_8009B4D4 = .text:0x8009B4D4; // type:function size:0x124
BoardBattleExec = .text:0x8009B4D4; // type:function size:0x124
fn_8009B5F8 = .text:0x8009B5F8; // type:function size:0x2C
fn_8009B624 = .text:0x8009B624; // type:function size:0x708
fn_8009BD2C = .text:0x8009BD2C; // type:function size:0x1D4
@ -1786,7 +1786,7 @@ fn_8009CF84 = .text:0x8009CF84; // type:function size:0x24
fn_8009CFA8 = .text:0x8009CFA8; // type:function size:0x10
fn_8009CFB8 = .text:0x8009CFB8; // type:function size:0x34
fn_8009CFEC = .text:0x8009CFEC; // type:function size:0x15C
fn_8009D148 = .text:0x8009D148; // type:function size:0x124
BoardFortuneExec = .text:0x8009D148; // type:function size:0x124
fn_8009D26C = .text:0x8009D26C; // type:function size:0x74
fn_8009D2E0 = .text:0x8009D2E0; // type:function size:0xC
fn_8009D2EC = .text:0x8009D2EC; // type:function size:0x340
@ -1873,7 +1873,7 @@ fn_800A4F6C = .text:0x800A4F6C; // type:function size:0x8
fn_800A4F74 = .text:0x800A4F74; // type:function size:0x8
fn_800A4F7C = .text:0x800A4F7C; // type:function size:0xB4
fn_800A5030 = .text:0x800A5030; // type:function size:0x50
fn_800A5080 = .text:0x800A5080; // type:function size:0x94
BoardBooHouseExec = .text:0x800A5080; // type:function size:0x94
fn_800A5114 = .text:0x800A5114; // type:function size:0x538
fn_800A564C = .text:0x800A564C; // type:function size:0xF0
fn_800A573C = .text:0x800A573C; // type:function size:0xFC
@ -5533,7 +5533,7 @@ winInsertMesTbl = .bss:0x8019D998; // type:object size:0x20 scope:local
choiceDisableTbl = .bss:0x8019D9B8; // type:object size:0x40 scope:local
lbl_8019D9F8 = .bss:0x8019D9F8; // type:object size:0xC data:float
lbl_8019DA04 = .bss:0x8019DA04; // type:object size:0xC data:4byte
SpaceData = .bss:0x8019DA10; // type:object size:0x7000 scope:local data:float
spaceData = .bss:0x8019DA10; // type:object size:0x7000 scope:local data:float
boardSpaceStarTbl = .bss:0x801A4A10; // type:object size:0x10
spaceTex = .bss:0x801A4A20; // type:object size:0x20 scope:local
spaceHiliteTex = .bss:0x801A4A40; // type:object size:0x20 scope:local
@ -5542,7 +5542,7 @@ lbl_801A4A74 = .bss:0x801A4A74; // type:object size:0x1C
lbl_801A4A90 = .bss:0x801A4A90; // type:object size:0xC data:2byte
lbl_801A4A9C = .bss:0x801A4A9C; // type:object size:0xC
lbl_801A4AA8 = .bss:0x801A4AA8; // type:object size:0x18 data:2byte
lbl_801A4AC0 = .bss:0x801A4AC0; // type:object size:0x10
warpPos = .bss:0x801A4AC0; // type:object size:0x10 scope:local
lbl_801A4AD0 = .bss:0x801A4AD0; // type:object size:0x10 data:4byte
lbl_801A4AE0 = .bss:0x801A4AE0; // type:object size:0x10
itemMdlId = .bss:0x801A4AF0; // type:object size:0x18 scope:local
@ -5849,9 +5849,9 @@ lbl_801D373A = .sdata:0x801D373A; // type:object size:0x2 data:2byte
lbl_801D373C = .sdata:0x801D373C; // type:object size:0x8
lbl_801D3744 = .sdata:0x801D3744; // type:object size:0x2 data:2byte
lbl_801D3746 = .sdata:0x801D3746; // type:object size:0x2 data:2byte
lbl_801D3748 = .sdata:0x801D3748; // type:object size:0x2 data:2byte
lbl_801D374A = .sdata:0x801D374A; // type:object size:0x2 data:2byte
lbl_801D374C = .sdata:0x801D374C; // type:object size:0x4
warpSpringMdl = .sdata:0x801D3748; // type:object size:0x2 scope:local data:2byte
warpImpactMdl = .sdata:0x801D374A; // type:object size:0x2 scope:local data:2byte
warpImpactPlayer = .sdata:0x801D374C; // type:object size:0x4 scope:local
lbl_801D3750 = .sdata:0x801D3750; // type:object size:0x8
lbl_801D3758 = .sdata:0x801D3758; // type:object size:0x1 data:byte
lbl_801D375A = .sdata:0x801D375A; // type:object size:0x2 data:2byte
@ -6370,13 +6370,13 @@ lbl_801D401B = .sbss:0x801D401B; // type:object size:0x1 data:byte
lbl_801D401C = .sbss:0x801D401C; // type:object size:0x1 data:byte
lbl_801D401E = .sbss:0x801D401E; // type:object size:0x2 data:2byte
lbl_801D4020 = .sbss:0x801D4020; // type:object size:0x8 data:4byte
lbl_801D4028 = .sbss:0x801D4028; // type:object size:0x4 data:4byte
lbl_801D402C = .sbss:0x801D402C; // type:object size:0x4 data:float
lbl_801D4030 = .sbss:0x801D4030; // type:object size:0x4 data:float
lbl_801D4034 = .sbss:0x801D4034; // type:object size:0x2 data:2byte
lbl_801D4036 = .sbss:0x801D4036; // type:object size:0x1 data:byte
lbl_801D4037 = .sbss:0x801D4037; // type:object size:0x1 data:byte
lbl_801D4038 = .sbss:0x801D4038; // type:object size:0x8 data:byte
warpProcess = .sbss:0x801D4028; // type:object size:0x4 scope:local data:4byte
warpYVel = .sbss:0x801D402C; // type:object size:0x4 scope:local data:float
warpYFloor = .sbss:0x801D4030; // type:object size:0x4 scope:local data:float
warpSpace = .sbss:0x801D4034; // type:object size:0x2 scope:local data:2byte
warpImpactCnt = .sbss:0x801D4036; // type:object size:0x1 scope:local data:byte
warpTarget = .sbss:0x801D4037; // type:object size:0x1 scope:local data:byte
warpState = .sbss:0x801D4038; // type:object size:0x1 scope:local data:byte
lbl_801D4040 = .sbss:0x801D4040; // type:object size:0x4 data:4byte
lbl_801D4044 = .sbss:0x801D4044; // type:object size:0x2 data:2byte
lbl_801D4048 = .sbss:0x801D4048; // type:object size:0x4 data:float

View file

@ -1,7 +1,10 @@
#include "common.h"
#include "game/gamework_data.h"
#include "dolphin.h"
#include "REL/executor.h"
#include "game/process.h"
#include "game/window.h"
#include "board_unsplit.h"
#include "unsplit.h"
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
@ -27,11 +30,6 @@ typedef struct w10DllUnk01 {
f32 unk10;
} w10DllUnk01; //sizeof ?
typedef struct m456DllUnk02 {
char unk00[0x5C];
w10DllUnk01* unk5C;
} m456DllUnk02; //sizeof ?
typedef struct w10DllUnk03 {
s16 unk0;
s16 unk2;

View file

@ -1,49 +1,7 @@
#ifndef _FUNCTIONS_H_
#define _FUNCTIONS_H_
#ifndef _UNSPLIT_BOARD_H
#define _UNSPLIT_BOARD_H
#include "dolphin.h"
#include "common_structs.h"
void Hu3DLayerHookSet(short layer, void (*func)(short layer));
void Hu3D2Dto3D(Vec*, s32, Vec*);
void Hu3DBGColorSet(u8, u8, u8);
void Hu3DCameraCreate(s32);
void Hu3DCameraPerspectiveSet(s32, f32, f32, f32, f32);
void Hu3DCameraViewportSet(s32, f32, f32, f32, f32, f32, f32);
void HuAudFadeOut(s32 arg0);
void Hu3DModelPosSet(s16 index, float x, float y, float z);
void Hu3DModelRotSet(s16 index, float x, float y, float z);
void Hu3DModelScaleSet(s16 index, float x, float y, float z);
void espInit(void);
void espScaleSet(s16, f32, f32);
s16 espEntry(s32, s32, s32);
void espDispOff(s16);
void espKill(s16);
void espDispOn(s16);
void espPosSet(s16, f32, f32);
void HuWinAllKill(void);
void HuWinKill(s16);
void HuWinPriSet(s16, s16);
void HuWinHomeClear(s16);
void HuWinMesPalSet(s16, u8, u8, u8, u8);
void HuWinMesSet(s16, u32);
void HuWinMesSpeedSet(s16, s16);
void HuWinMesMaxSizeGet(s16, f32*, ...);
s16 HuWinCreate(float x, float y, s16 w, s16 h, s16 frame);
void HuAudFXListnerKill(void);
void HuAudDllSndGrpSet(u16 ovl);
void HuAudVoiceInit(s16 ovl);
void MGSeqKillAll(void);
void MGSeqPracticeStart(void);
void fn_8004D6F4(s16 arg);
s32 rand8(void);
void BoardCameraTargetModelSet(s16 model);
void BoardCameraMotionStartEx(s16, Vec *, Vec *, f32, f32, s16);
@ -51,7 +9,7 @@ void BoardCameraMotionWait(void);
void BoardSpacePosGet(s32, s32, Vec*);
void fn_8007A360(s32);
void fn_8007F894(void);
s16 fn_80083F84(void);
s16 BoardStarHostMdlGet(void);
void BoardStatusShowSetAll(s32);
void fn_800A4C88(void);
void fn_800A6B10(void);

View file

@ -1,9 +0,0 @@
#ifndef _COMMON_H_
#define _COMMON_H_
#include "types.h"
#include "common_structs.h"
#include "functions.h"
#include "variables.h"
#endif

View file

@ -1,7 +1,7 @@
#ifndef _GAME_ARMEM_H
#define _GAME_ARMEM_H
#include "common.h"
#include "dolphin.h"
#include "game/memory.h"
#include "game/data.h"

View file

@ -1,7 +1,7 @@
#ifndef _GAME_AUDIO_H
#define _GAME_AUDIO_H
#include "common.h"
#include "dolphin.h"
void HuAudInit(void);
s32 HuAudStreamPlay(void);
@ -56,4 +56,6 @@ s32 HuAudCharVoicePlay(s16 arg0, s16 arg1);
s32 HuAudCharVoicePlayPos(s16 arg0, s16 arg1, Vec *arg2);
void HuAudCharVoicePlayEntry(s16 arg0, s16 arg1);
extern u8 fadeStat;
#endif

View file

@ -1,13 +1,7 @@
#ifndef _BOARD_BASIC_SPACE_H
#define _BOARD_BASIC_SPACE_H
#include "common.h"
#include "math.h"
#include "game/process.h"
#include "game/audio.h"
#include "game/object.h"
extern Process *boardObjMan;
#include "dolphin.h"
void BoardEventLandBlue(s32, s16);
void BoardEventLandRed(s32, s16);

132
include/game/board/main.h Normal file
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@ -0,0 +1,132 @@
#ifndef _BOARD_MAIN_H
#define _BOARD_MAIN_H
#include "game/gamework_data.h"
#include "game/object.h"
#include "game/data.h"
#include "dolphin.h"
typedef struct board_focus_data {
u16 view_type;
s16 time;
s16 max_time;
float fov_start;
float fov_end;
float zoom_start;
float zoom_end;
Vec rot_start;
Vec rot_end;
Vec target_start;
Vec target_end;
} BoardFocusData;
typedef struct board_camera_data {
struct {
u8 hide_all : 1;
u8 moving : 1;
u8 quaking : 1;
};
u16 mask;
s16 target_mdl;
s16 target_space;
s32 quake_timer;
float quake_strength;
float fov;
float near;
float far;
float aspect;
float viewport_x;
float viewport_y;
float viewport_w;
float viewport_h;
float viewport_near;
float viewport_far;
Vec pos;
Vec up;
Vec target;
Vec offset;
Vec rot;
float zoom;
void (*pos_calc)(struct board_camera_data *);
BoardFocusData focus;
} BoardCameraData;
static inline s32 BoardCurrGet()
{
return GWSystem.board;
}
static inline s32 BoardPartyFlagGet()
{
s32 value = GWSystem.party;
return value;
}
extern BoardCameraData boardCamera;
extern Process *boardObjMan;
extern Process *boardMainProc;
extern u32 boardRandSeed;
extern omObjData *boardMainObj;
typedef void (*BoardFunc)(void);
typedef void (*BoardLightHook)(void);
typedef void (*BoardCameraPosCalcFunc)(BoardCameraData *camera);
void BoardCommonInit(BoardFunc create, BoardFunc destroy);
void BoardKill(void);
s32 BoardIsKill(void);
void BoardPauseEnableSet(s32 value);
s32 BoardPauseEnableGet();
void BoardSaveInit(s32 board);
void BoardStoryConfigSet(s32 mg_type, s32 diff_story);
void BoardPartyConfigSet(s32 team, s32 bonus_star, s32 mg_type, s32 max_turn, s32 p1_handicap, s32 p2_handicap, s32 p3_handicap, s32 p4_handicap);
BOOL BoardTurnNext(void);
void BoardNextOvlSet(OverlayID overlay);
s32 BoardStartCheck(void);
void BoardCameraBackup(void);
void BoardCameraRestore(void);
void BoardCameraScissorSet(s32 x, s32 y, s32 w, s32 h);
void BoardCameraViewSet(s32 type);
s32 BoardCameraPosGet(Vec *dst);
s32 BoardCameraTargetGet(Vec *dst);
s32 BoardCameraRotGet(Vec *dst);
float BoardCameraZoomGet();
s32 BoardCameraDirGet(Vec *dst);
s32 BoardCameraPointDirGet(Vec *point, Vec *dst);
void BoardCameraMaskSet(u16 mask);
void BoardCameraMoveSet(s32 move);
void BoardCameraOffsetSet(float x, float y, float z);
void BoardCameraTargetPlayerSet(s32 player);
void BoardCameraTargetModelSet(s16 model);
void BoardCameraTargetSpaceSet(s32 space);
void BoardCameraPosCalcFuncSet(BoardCameraPosCalcFunc func);
void BoardCameraQuakeSet(s32 duration, float strength);
void BoardCameraQuakeReset();
void BoardCameraTargetSet(float x, float y, float z);
void BoardCameraPosSet(float x, float y, float z);
void BoardCameraXRotZoomSet(float zoom, float x_rot);
void BoardCameraZoomSet(float zoom);
void BoardCameraRotSet(float x, float y);
void BoardCameraNearFarSet(float near, float far);
void BoardCameraNearFarGet(float *near, float *far);
void BoardCameraMotionStart(s16 model_target, Vec *rot_target, float zoom_target, float fov_target);
void BoardCameraMotionStartEx(s16 model_target, Vec *rot_target, Vec *offset_end, float zoom_target, float fov_target, s16 max_time);
void BoardCameraFovSet(float fov);
s32 BoardCameraCullCheck(Vec *point, float radius);
s32 BoardCameraMotionIsDone(void);
void BoardCameraMotionWait(void);
void BoardCameraInit(void);
float BoardArcSin(float value);
float BoardArcCos(float value);
void BoardRandInit(void);
u32 BoardRand(void);
u32 BoardRandMod(u32 value);
float BoardRandFloat(void);
float BoardVecDistXZCalc(Vec *vec1, Vec *vec2);
s32 BoardVecMaxDistXZCheck(Vec *vec1, Vec *vec2, float max_dist);
s32 BoardVecMinDistCheck(Vec *vec1, Vec *vec2, float min_dist);
s32 BoardDataDirReadAsync(s32 data_num);
void BoardDataAsyncWait(s32 status);
#endif

View file

@ -0,0 +1,47 @@
#ifndef _BOARD_PLAYER_H
#define _BOARD_PLAYER_H
#include "game/gamework_data.h"
extern s16 boardPlayerMdl[4];
static inline s16 BoardPlayerHandicapGet(s32 player)
{
return GWPlayer[player].handicap;
}
static inline s32 BoardPlayerGetCurrIdx()
{
return GWSystem.player_curr;
}
static inline PlayerState *BoardPlayerGet(s32 player)
{
return &GWPlayer[player];
}
static inline PlayerState *BoardPlayerGetCurr()
{
return &GWPlayer[BoardPlayerGetCurrIdx()];
}
static inline s16 BoardPlayerModelGet(s32 player)
{
PlayerState *player_ptr = BoardPlayerGet(player);
return boardPlayerMdl[player_ptr->player_idx];
}
static inline s16 BoardPlayerModelGetCurr()
{
PlayerState *player = BoardPlayerGetCurr();
return boardPlayerMdl[player->player_idx];
}
s32 BoardPlayerIsAllCom(void);
void BoardPlayerRotSet(s32, f32, f32, f32);
void BoardPlayerPosGet(s32, Vec*);
void BoardPlayerCoinsSet(s32 player, s32 value);
void BoardPlayerAutoSizeSet(s32 player, s32 value);
void BoardPlayerMotionStart(s16, s32, s32);
#endif

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@ -0,0 +1,52 @@
#ifndef _BOARD_SPACE_H
#define _BOARD_SPACE_H
#include "dolphin.h"
#define BOARD_SPACE_LINKMAX 4
typedef s32 (*BoardSpaceEventFunc)(void);
typedef struct board_space {
Vec pos;
u32 flag;
Vec scale;
Vec rot;
u16 type;
u16 link_cnt;
u16 link[BOARD_SPACE_LINKMAX+1];
} BoardSpace;
void BoardSpaceWalkEventFuncSet(BoardSpaceEventFunc func);
void BoardSpaceWalkMiniEventFuncSet(BoardSpaceEventFunc func);
void BoardSpaceLandEventFuncSet(BoardSpaceEventFunc func);
s32 BoardSpaceWalkEventExec(void);
s32 BoardSpaceWalkMiniEventExec(void);
s16 BoardSpaceCountGet(s32 layer);
s16 BoardSpaceCountGet(s32 layer);
BoardSpace *BoardSpaceGet(s32 layer, s32 index);
void BoardSpaceAttrSet(s32 layer, u32 attr);
void BoardSpaceAttrReset(s32 layer, u32 attr);
u32 BoardSpaceFlagGet(s32 layer, s32 index);
s32 BoardSpaceTypeGet(s32 layer, s32 index);
void BoardSpaceTypeSet(s32 layer, s32 index, s32 type);
s32 BoardSpacePosGet(s32 layer, s32 index, Vec *pos);
void BoardSpaceCornerPosGet(s32 index, s32 corner, Vec *pos);
s32 BoardSpaceFlagSearch(s32 layer, u32 flag);
s32 BoardSpaceFlagPosGet(s32 layer, u32 flag, Vec *pos);
s32 BoardSpaceLinkFlagSearch(s32 layer, s32 index, u32 flag);
s32 BoardSpaceLinkTypeListGet(s32 layer, s32 index, s32 type, s16 *list);
s32 BoardSpaceLinkTargetListGet(s32 layer, s32 target, s16 *list);
s32 BoardSpaceLinkTypeSearch(s32 layer, s32 target, u16 type);
s32 BoardSpaceLinkTransformGet(s32 flag, Vec *pos, Vec *rot, Vec *scale);
void BoardSpaceStarSet(s32 space);
void BoardSpaceStarSetIndex(s32 index);
s32 BoardSpaceStarGetNext(void);
s32 BoardSpaceStarGetRandom(s32 excl_pos);
void BoardSpaceStarMove(void);
s32 BoardSpaceStarGet(s32 index);
s32 BoardSpaceStarGetCurr(void);
s32 BoardSpaceStarCheck(s32 index);
void BoardSpaceLandExec(s32 player, s32 space);
#endif

View file

@ -1,13 +1,9 @@
#include "common.h"
#ifndef _BOARD_WARP_H
#define _BOARD_WARP_H
#include "game/process.h"
#include "game/wipe.h"
#include "math.h"
void fn_80080D54(s32);
void fn_80080DF8(void);
void fn_80081048(void);
void fn_800810A4(s32);
void fn_800811BC(s32);
void fn_80081278(s32);
void fn_80081428(s32);
void fn_800814CC(s32);
void BoardWarpExec(s32 player, s16 space);
#endif

View file

@ -1,10 +1,8 @@
#ifndef _BOARD_WINDOW_H
#define _BOARD_WINDOW_H
#include "common.h"
#include "game/window.h"
#include "game/process.h"
#include "game/gamework.h"
typedef void (*BoardWinComKeyFunc)();

View file

@ -63,5 +63,6 @@ void *HuDataReadNumHeapShortForce(s32 data_id, s32 num, HeapID heap);
void HuDecodeData(void *src, void *dst, u32 size, int decode_type);
extern u32 DirDataSize;
#endif

View file

@ -1,7 +1,6 @@
#ifndef _COMMON_STRUCTS_H
#define _COMMON_STRUCTS_H
#ifndef _GAMEWORK_DATA_H
#define _GAMEWORK_DATA_H
#include "types.h"
#include "dolphin.h"
typedef struct player_config {
@ -58,7 +57,7 @@ typedef struct player_state {
u16 com : 1;
u16 character : 4;
u16 auto_size : 2;
u16 field01_bit9 : 1;
u16 field00_bit9 : 1;
};
/* 0x02 */ struct {
u8 team : 1;
@ -84,14 +83,14 @@ typedef struct player_state {
/* 0x0E */ s16 space_prev;
/* 0x10 */ s16 space_next;
/* 0x12 */ s16 space_shock;
/* 0x14 */ u8 blue_count;
/* 0x15 */ u8 red_count;
/* 0x16 */ u8 question_count;
/* 0x17 */ u8 fortune_count;
/* 0x18 */ u8 bowser_count;
/* 0x19 */ u8 battle_count;
/* 0x1A */ u8 mushroom_count;
/* 0x1B */ u8 warp_count;
/* 0x14 */ s8 blue_count;
/* 0x15 */ s8 red_count;
/* 0x16 */ s8 question_count;
/* 0x17 */ s8 fortune_count;
/* 0x18 */ s8 bowser_count;
/* 0x19 */ s8 battle_count;
/* 0x1A */ s8 mushroom_count;
/* 0x1B */ s8 warp_count;
/* 0x1C */ s16 coins;
/* 0x1E */ s16 coins_mg;
/* 0x20 */ s16 coins_total;
@ -143,4 +142,9 @@ typedef struct game_stat {
};
} GameStat;
extern PlayerConfig GWPlayerCfg[4];
extern PlayerState GWPlayer[4];
extern SystemState GWSystem;
extern GameStat GWGameStat;
#endif

View file

@ -1,7 +1,6 @@
#ifndef GAME_HSFANIM_H
#define GAME_HSFANIM_H
#include "common.h"
#include "game/hsfformat.h"
#include "game/hsfman.h"
#include "game/sprite.h"

View file

@ -1,7 +1,6 @@
#ifndef _GAME_HSFMAN_H
#define _GAME_HSFMAN_H
#include "common.h"
#include "math.h"
#include "game/memory.h"
#include "game/hsfanim.h"
@ -283,6 +282,7 @@ extern MotionData Hu3DMotion[0x100];
extern u32 totalMatCnt;
extern u32 totalMatCnted;
extern u32 totalPolyCnt;
extern u32 totalPolyCnted;
extern u32 totalTexCacheCnt;
extern u32 totalTexCacheCnted;
extern u32 totalTexCnt;

View file

@ -1,7 +1,7 @@
#ifndef _GAME_MSM_H
#define _GAME_MSM_H
#include "common.h"
#include "dolphin.h"
typedef struct {
s32 unk00;

View file

@ -1,7 +1,7 @@
#ifndef _GAME_SAVELOAD_H
#define _GAME_SAVELOAD_H
#include "common.h"
#include "dolphin.h"
s32 SLFileOpen(char *arg0);
s32 SLFileCreate(char *arg0, u32 arg1, void *arg2);

30
include/unsplit.h Normal file
View file

@ -0,0 +1,30 @@
#ifndef _UNSPLIT_H
#define _UNSPLIT_H
#include "dolphin.h"
void Hu3D2Dto3D(Vec*, s32, Vec*);
void HuAudFadeOut(s32 arg0);
void Hu3DModelPosSet(s16 index, float x, float y, float z);
void Hu3DModelRotSet(s16 index, float x, float y, float z);
void Hu3DModelScaleSet(s16 index, float x, float y, float z);
void espInit(void);
void espScaleSet(s16, f32, f32);
s16 espEntry(s32, s32, s32);
void espDispOff(s16);
void espKill(s16);
void espDispOn(s16);
void espPosSet(s16, f32, f32);
void HuAudFXListnerKill(void);
void HuAudDllSndGrpSet(u16 ovl);
void HuAudVoiceInit(s16 ovl);
void MGSeqKillAll(void);
void MGSeqPracticeStart(void);
void fn_8004D6F4(s16 arg);
#endif

View file

@ -1,20 +0,0 @@
#ifndef _VARIABLES_H
#define _VARIABLES_H
#include "dolphin.h"
#include "common_structs.h"
extern PlayerConfig GWPlayerCfg[4];
extern u32 DirDataSize;
extern u32 totalPolyCnted;
extern u8 fadeStat;
extern PlayerState GWPlayer[4];
extern SystemState GWSystem;
extern GameStat GWGameStat;
#endif

View file

@ -1,4 +1,3 @@
#include "common.h"
#include "REL/executor.h"
#include "dolphin/os.h"

View file

@ -1,4 +1,3 @@
#include "common.h"
#include "game/data.h"
#include "logoNintendoData.inc"

View file

@ -210,7 +210,7 @@ void fn_1_13A4(void) {
BoardCameraMotionStartEx(lbl_1_bss_0->unk8, &sp8, NULL, 3200.0f, -1.0f, 30);
BoardCameraMotionWait();
fn_1_BA0(0x2E0032);
BoardCameraTargetModelSet(fn_80083F84());
BoardCameraTargetModelSet(BoardStarHostMdlGet());
BoardCameraMotionWait();
fn_1_BA0(0x2E0033);
fn_1_BA0(0x2E0034);

View file

@ -3,7 +3,7 @@
#include "game/msm.h"
#include "game/object.h"
#include "game/wipe.h"
#include "game/gamework_data.h"
typedef struct {
/* 0x00 */ s16 unk00;

View file

@ -1,7 +1,10 @@
#include "game/board/basic_space.h"
#include "game/board/main.h"
#include "game/data.h"
#include "game/flag.h"
#include "game/object.h"
#include "game/gamework_data.h"
#include "board_unsplit.h"
#include "math.h"
typedef struct bit_copy {
@ -61,7 +64,7 @@ static s32 coinDigitMdl[10] = {
MAKE_DATA_NUM(DATADIR_BOARD, 21),
};
void BoardEventLandBlue(s32 player, s16 space) {
void BoardLandBlueExec(s32 player, s16 space) {
Vec pos;
s32 i;
s8 coin_chg;
@ -102,7 +105,7 @@ void BoardEventLandBlue(s32 player, s16 space) {
BoardRotateDiceNumbers(player);
}
void BoardEventLandRed(s32 player, s16 space) {
void BoardLandRedExec(s32 player, s16 space) {
Vec pos;
s32 i;
s8 coin_chg;

View file

@ -1,4 +1,5 @@
#include "common.h"
#include "board_unsplit.h"
#include "game/gamework_data.h"
#include "math.h"
#include "game/object.h"
#include "game/flag.h"
@ -6,52 +7,8 @@
#include "game/wipe.h"
#include "string.h"
#include "game/hsfman.h"
typedef struct board_focus_data {
u16 view_type;
s16 time;
s16 max_time;
float fov_start;
float fov_end;
float zoom_start;
float zoom_end;
Vec rot_start;
Vec rot_end;
Vec target_start;
Vec target_end;
} BoardFocusData;
typedef struct board_camera_data {
struct {
u8 hide_all : 1;
u8 moving : 1;
u8 quaking : 1;
};
u16 mask;
s16 target_mdl;
s16 target_space;
s32 quake_timer;
float quake_strength;
float fov;
float near;
float far;
float aspect;
float viewport_x;
float viewport_y;
float viewport_w;
float viewport_h;
float viewport_near;
float viewport_far;
Vec pos;
Vec up;
Vec target;
Vec offset;
Vec rot;
float zoom;
void (*pos_calc)(struct board_camera_data *camera);
BoardFocusData focus;
} BoardCameraData;
#include "game/board/main.h"
#include "game/board/player.h"
typedef struct camera_view {
s16 x_rot;
@ -59,7 +16,6 @@ typedef struct camera_view {
s16 fov;
} CameraView;
typedef void (*VoidFunc)(void);
omObjData *boardMainObj;
u32 boardRandSeed;
@ -70,11 +26,11 @@ void *boardTurnStartFunc;
u32 lbl_801D3F00;
u32 lbl_801D3EFC;
u32 lbl_801D3EF8;
VoidFunc boardTurnFunc;
void *boardLightSetHook;
void *boardLightResetHook;
static VoidFunc destroyFunc;
static VoidFunc createFunc;
BoardFunc boardTurnFunc;
BoardLightHook boardLightSetHook;
BoardLightHook boardLightResetHook;
static BoardFunc destroyFunc;
static BoardFunc createFunc;
static BOOL cameraUseBackup;
static omObjData *tauntObj;
static omObjData *cameraObj;
@ -95,8 +51,7 @@ static CameraView camViewTbl[] = {
{ -33, 3200, 25 },
};
extern void BoardPlayerCoinsSet(s32 player, s32 value);
extern void BoardPlayerAutoSizeSet(s32 player, s32 value);
extern void BoardModelPosGet(s16 model, Vec *pos);
extern void BoardSpacePosGet(s32 layer, s32 space, Vec *pos);
@ -134,49 +89,6 @@ static void DestroyMainFunc(void);
static void CreateBoard(void);
static void DestroyBoard(void);
static inline s32 BoardCurrGet()
{
return GWSystem.board;
}
static inline s32 BoardPartyFlagGet()
{
s32 value = GWSystem.party;
return value;
}
static inline s16 BoardHandicapGet(s32 player)
{
return GWPlayer[player].handicap;
}
static inline s32 BoardPlayerCurrGetIdx()
{
return GWSystem.player_curr;
}
static inline PlayerState *BoardPlayerGet(s32 player)
{
return &GWPlayer[player];
}
static inline PlayerState *BoardPlayerCurrGet()
{
return &GWPlayer[BoardPlayerCurrGetIdx()];
}
static inline s16 BoardPlayerModelGet(s32 player)
{
PlayerState *player_ptr = BoardPlayerGet(player);
return boardPlayerMdl[player_ptr->player_idx];
}
static inline s16 BoardPlayerCurrModelGet()
{
PlayerState *player = BoardPlayerCurrGet();
return boardPlayerMdl[player->player_idx];
}
static inline int GWMGTypeGet()
{
return GWSystem.mg_type;
@ -187,10 +99,9 @@ static inline int GWMessSpeedGet()
return GWSystem.mess_speed;
}
#define BOARD_FABS(value) ((value < 0) ? -(value) : (value))
#define BoardFAbs(value) ((value < 0) ? -(value) : (value))
void BoardCommonInit(VoidFunc create, VoidFunc destroy)
void BoardCommonInit(BoardFunc create, BoardFunc destroy)
{
omSysPauseEnable(FALSE);
if(!_CheckFlag(FLAG_ID_MAKE(1, 0))) {
@ -339,7 +250,7 @@ void BoardKill(void)
BoardTutorialHookExec(29, 0);
}
HuAudFXAllStop();
if(!BoardIsStarted()) {
if(!BoardStartCheck()) {
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1);
boardTutorialF = 1;
while(WipeStatGet()) {
@ -439,7 +350,7 @@ void BoardSaveInit(s32 board)
if(!BoardPartyFlagGet() || _CheckFlag(FLAG_ID_MAKE(1, 11))) {
GWStarsSet(i, 0);
} else {
GWStarsSet(i, BoardHandicapGet(i));
GWStarsSet(i, BoardPlayerHandicapGet(i));
}
}
}
@ -599,7 +510,7 @@ static void MainFunc(void)
while(WipeStatGet()) {
HuPrcVSleep();
}
BoardPlayerCurrMoveAwayStart(GWPlayer[i].space_curr, 1);
BoardPlayerMoveAwayStartCurr(GWPlayer[i].space_curr, 1);
fade_type = 0;
} else {
if(BoardCurrGet() == 7 || BoardCurrGet() == 8) {
@ -609,7 +520,7 @@ static void MainFunc(void)
while(WipeStatGet()) {
HuPrcVSleep();
}
BoardPlayerCurrMoveAwayStart(GWPlayer[i].space_curr, 1);
BoardPlayerMoveAwayStartCurr(GWPlayer[i].space_curr, 1);
fade_type = 0;
}
} else {
@ -669,7 +580,7 @@ void BoardNextOvlSet(OverlayID overlay)
BoardKill();
}
BOOL BoardIsStarted(void)
s32 BoardStartCheck(void)
{
if(_CheckFlag(FLAG_ID_MAKE(1, 2)) || _CheckFlag(FLAG_ID_MAKE(1, 3)) || _CheckFlag(FLAG_ID_MAKE(1, 4)) || _CheckFlag(FLAG_ID_MAKE(1, 5)) || _CheckFlag(FLAG_ID_MAKE(1, 6))) {
return 1;
@ -868,7 +779,7 @@ void BoardCameraViewSet(s32 type)
} else {
size = 1.0f;
}
BoardCameraTargetModelSet(BoardPlayerCurrModelGet());
BoardCameraTargetModelSet(BoardPlayerModelGetCurr());
BoardPlayerPosGet(GWSystem.player_curr, &focus->target_end);
BoardCameraOffsetSet(0.0f, 100.0f*size, 0.0f);
focus->target_end.y += 100.0f*size;
@ -1022,7 +933,7 @@ void BoardCameraTargetSpaceSet(s32 space)
camera->offset.x = camera->offset.y = camera->offset.z = 0;
}
void BoardCameraPosCalcFuncSet(void (*func)(struct board_camera_data *camera))
void BoardCameraPosCalcFuncSet(BoardCameraPosCalcFunc func)
{
BoardCameraData *camera = &boardCamera;
if(!camera) {
@ -1042,7 +953,7 @@ void BoardCameraQuakeSet(s32 duration, float strength)
camera->quake_timer = duration;
}
void BoardCameraQuakeReset(s32 duration, float strength)
void BoardCameraQuakeReset()
{
BoardCameraData *camera = &boardCamera;
camera->quaking = 0;
@ -1093,7 +1004,6 @@ void BoardCameraNearFarSet(float near, float far)
camera->far = far;
}
void BoardCameraNearFarGet(float *near, float *far)
{
BoardCameraData *camera = &boardCamera;
@ -1180,7 +1090,7 @@ s32 BoardCameraCullCheck(Vec *point, float radius)
}
BoardCameraPointDirGet(point, &pos);
dot = VECDotProduct(&dir, &pos);
if(BoardFAbs(dot) < cos((camera->fov*M_PI)/180)) {
if(BOARD_FABS(dot) < cos((camera->fov*M_PI)/180)) {
return 0;
} else {
return 1;
@ -1365,7 +1275,7 @@ float BoardArcSin(float value)
s32 sign;
if(value < 0) {
sign = 1;
value = BoardFAbs(value);
value = BOARD_FABS(value);
} else {
sign = 0;
}
@ -1378,14 +1288,14 @@ float BoardArcSin(float value)
result = 1.0f-atanf((float)sqrtf(1-(value*value))/value);
}
if(sign) {
result = BoardFAbs(result);
result = BOARD_FABS(result);
}
return result;
}
float BoardArcCos(float value)
{
if(BoardFAbs(value) > 1) {
if(BOARD_FABS(value) > 1) {
return 0;
}
return 1.0f-BoardArcSin(value);

View file

@ -1,20 +1,13 @@
#include "common.h"
#include "board_unsplit.h"
#include "game/gamework_data.h"
#include "game/gamework.h"
#include "game/window.h"
#include "game/object.h"
#include "game/process.h"
#include "game/hsfman.h"
#include "game/board/player.h"
#include "game/board/main.h"
//// #include "game/board/main.h"
extern s32 BoardIsStarted(void);
extern void BoardCameraMoveSet(s32);
extern void BoardCameraViewSet(s32);
extern void BoardPauseEnableSet(s32);
extern void BoardCameraTargetPlayerSet(s32);
extern void BoardCameraOffsetSet(float, float, float);
extern void BoardCameraTargetModelSet(s16);
extern void BoardCameraTargetPlayerSet(s32);
extern Process* boardObjMan;
//// #include "game/board/space.h"
extern s32 BoardSpaceFlagPosGet(s32, s32, u32);
extern void BoardSpaceDirPosGet(s32, s32, Vec*);
@ -242,7 +235,7 @@ void BoardPlayerInit(void) {
BoardPlayerSizeSet(var_r31, 0);
GWPlayer[var_r31].color = 0;
GWPlayer[var_r31].bowser_suit = 0;
GWPlayer[var_r31].field01_bit9 = 0;
GWPlayer[var_r31].field00_bit9 = 0;
GWPlayer[var_r31].field08_bit3 = 0;
}
return;
@ -258,7 +251,7 @@ void BoardPlayerInit(void) {
}
void BoardPlayerModelInit(void) {
s32 sp64[0x10];
s32 sp64[14];
s32 var_r31;
s32 var_r30;
s32 temp_r29;
@ -336,7 +329,7 @@ void BoardPlayerModelKill(void) {
PlayerState* temp_r29;
for (var_r31 = 0; var_r31 < 4; var_r31++) {
temp_r30 = GetPlayer(var_r31);
temp_r30 = BoardPlayerGet(var_r31);
if (boardPlayerMdl[temp_r30->player_idx] != -1) {
BoardModelKill(boardPlayerMdl[temp_r30->player_idx]);
boardPlayerMdl[temp_r30->player_idx] = -1;
@ -350,22 +343,22 @@ void BoardPlayerModelKill(void) {
}
void BoardPlayerLayerSet(s32 arg0, s32 arg1) {
BoardModelLayerSet(GetBoardPlayer(arg0), arg1);
BoardModelLayerSet(BoardPlayerModelGet(arg0), arg1);
}
void BoardPlayerCameraSet(s32 arg0, u16 arg1) {
BoardModelCameraSet(GetBoardPlayer(arg0), arg1);
BoardModelCameraSet(BoardPlayerModelGet(arg0), arg1);
}
void fn_80062A40(s32 arg0, f32 arg8) {
fn_8006DDE8(GetBoardPlayer(arg0), arg8);
fn_8006DDE8(BoardPlayerModelGet(arg0), arg8);
}
void BoardPlayerExistCheck(s32 arg0, s32 arg1) {
if (arg1 == 0) {
BoardModelExistCheck(GetBoardPlayer(arg0), 0);
BoardModelExistCheck(BoardPlayerModelGet(arg0), 0);
} else {
BoardModelExistCheck(GetBoardPlayer(arg0), 1);
BoardModelExistCheck(BoardPlayerModelGet(arg0), 1);
}
}
@ -375,7 +368,7 @@ s32 BoardPlayerItemAdd(s32 arg0, s32 arg1) {
s32 var_r31;
var_r29 = -1;
var_r30 = GetPlayer(arg0);
var_r30 = BoardPlayerGet(arg0);
for (var_r31 = 0; var_r31 < 3; var_r31++) {
if (GWPlayer[arg0].items[var_r31] == -1) {
HuAudFXPlay(0x360);
@ -392,7 +385,7 @@ s32 BoardPlayerItemRemove(s32 arg0, s32 arg1) {
s32 temp_r29;
PlayerState* temp_r28;
temp_r28 = GetPlayer(arg0);
temp_r28 = BoardPlayerGet(arg0);
temp_r29 = temp_r28->items[arg1];
if (temp_r28->items[arg1] == -1) {
return temp_r29;
@ -464,15 +457,15 @@ void BoardPlayerCurrSpacePosDirGet(s32 arg0, Point3d* arg1) {
}
void BoardPlayerAmbSet(s32 arg0, f32 arg8, f32 arg9, f32 argA) {
BoardModelAmbSet(GetBoardPlayer(arg0), arg8, arg9, argA);
BoardModelAmbSet(BoardPlayerModelGet(arg0), arg8, arg9, argA);
}
void BoardPlayerMtxSet(s32 arg0, Mtx arg1) {
BoardModelMtxSet(GetBoardPlayer(arg0), arg1);
BoardModelMtxSet(BoardPlayerModelGet(arg0), arg1);
}
void BoardPlayerPosSetV(s32 arg0, Vec* arg1) {
BoardModelPosSetV(GetBoardPlayer(arg0), arg1);
BoardModelPosSetV(BoardPlayerModelGet(arg0), arg1);
if (GWPlayer[arg0].bowser_suit != 0) {
BoardModelPosSetV(suitMdl, arg1);
@ -480,7 +473,7 @@ void BoardPlayerPosSetV(s32 arg0, Vec* arg1) {
}
void BoardPlayerPosSet(s32 arg0, f32 arg8, f32 arg9, f32 argA) {
BoardModelPosSet(GetBoardPlayer(arg0), arg8, arg9, argA);
BoardModelPosSet(BoardPlayerModelGet(arg0), arg8, arg9, argA);
if (GWPlayer[arg0].bowser_suit != 0) {
BoardModelPosSet(suitMdl, arg8, arg9, argA);
@ -488,11 +481,11 @@ void BoardPlayerPosSet(s32 arg0, f32 arg8, f32 arg9, f32 argA) {
}
void BoardPlayerPosGet(s32 arg0, Vec* arg1) {
BoardModelPosGet(GetBoardPlayer(arg0), arg1);
BoardModelPosGet(BoardPlayerModelGet(arg0), arg1);
}
void BoardPlayerRotSetV(s32 arg0, Vec* arg1) {
BoardModelRotSetV(GetBoardPlayer(arg0), arg1);
BoardModelRotSetV(BoardPlayerModelGet(arg0), arg1);
if (GWPlayer[arg0].bowser_suit != 0) {
BoardModelRotSetV(suitMdl, arg1);
@ -500,7 +493,7 @@ void BoardPlayerRotSetV(s32 arg0, Vec* arg1) {
}
void BoardPlayerRotSet(s32 arg0, f32 arg8, f32 arg9, f32 argA) {
BoardModelRotSet(GetBoardPlayer(arg0), arg8, arg9, argA);
BoardModelRotSet(BoardPlayerModelGet(arg0), arg8, arg9, argA);
if (GWPlayer[arg0].bowser_suit != 0) {
BoardModelRotSet(suitMdl, arg8, arg9, argA);
@ -508,7 +501,7 @@ void BoardPlayerRotSet(s32 arg0, f32 arg8, f32 arg9, f32 argA) {
}
void BoardPlayerRotGet(s32 arg0, Vec* arg1) {
BoardModelRotGet(GetBoardPlayer(arg0), arg1);
BoardModelRotGet(BoardPlayerModelGet(arg0), arg1);
}
void BoardPlayerRotYSet(s32 arg0, f32 arg8) {
@ -518,7 +511,7 @@ void BoardPlayerRotYSet(s32 arg0, f32 arg8) {
if (arg8 > 360.0f) {
arg8 -= 360.0f;
}
BoardModelRotYSet(GetBoardPlayer(arg0), arg8);
BoardModelRotYSet(BoardPlayerModelGet(arg0), arg8);
if (GWPlayer[arg0].bowser_suit != 0) {
BoardModelRotYSet(suitMdl, arg8);
}
@ -530,47 +523,47 @@ f32 BoardPlayerRotYGet(s32 arg0) {
if (GWPlayer[arg0].bowser_suit != 0) {
var_f31 = BoardModelRotYGet(suitMdl);
} else {
var_f31 = BoardModelRotYGet(GetBoardPlayer(arg0));
var_f31 = BoardModelRotYGet(BoardPlayerModelGet(arg0));
}
return var_f31;
}
void BoardPlayerScaleSetV(s32 arg0, Vec* arg1) {
BoardModelScaleSetV(GetBoardPlayer(arg0), arg1);
BoardModelScaleSetV(BoardPlayerModelGet(arg0), arg1);
}
void BoardPlayerScaleSet(s32 arg0, f32 arg8, f32 arg9, f32 argA) {
BoardModelScaleSet(GetBoardPlayer(arg0), arg8, arg9, argA);
BoardModelScaleSet(BoardPlayerModelGet(arg0), arg8, arg9, argA);
}
void BoardPlayerScaleGet(s32 arg0, s32 *arg1) {
BoardModelScaleGet(GetBoardPlayer(arg0), arg1);
BoardModelScaleGet(BoardPlayerModelGet(arg0), arg1);
}
s16 BoardPlayerCurrMotionGet(s32 arg0) {
PlayerState* player = GetPlayer(arg0);
PlayerState* player = BoardPlayerGet(arg0);
return playerMot[player->player_idx];
}
void BoardPlayerVoiceEnableSet(s32 arg0, s32 arg1, s32 arg2) {
BoardModelVoiceEnableSet(GetBoardPlayer(arg0), arg1, arg2);
BoardModelVoiceEnableSet(BoardPlayerModelGet(arg0), arg1, arg2);
}
void BoardPlayerMotionCreate(s32 arg0, s32 arg1) {
BoardModelMotionCreate(GetBoardPlayer(arg0), arg1);
BoardModelMotionCreate(BoardPlayerModelGet(arg0), arg1);
}
void BoardPlayerMotionKill(s32 arg0, s32 arg1) {
BoardModelMotionKill(GetBoardPlayer(arg0), arg1);
BoardModelMotionKill(BoardPlayerModelGet(arg0), arg1);
}
void BoardPlayerMotionEndCheck(s32 arg0) {
BoardModelMotionEndCheck(GetBoardPlayer(arg0));
BoardModelMotionEndCheck(BoardPlayerModelGet(arg0));
}
void BoardPlayerMotionEndWait(s32 arg0) {
while (BoardModelMotionEndCheck(GetBoardPlayer(arg0)) == 0) {
while (BoardModelMotionEndCheck(BoardPlayerModelGet(arg0)) == 0) {
HuPrcVSleep();
}
}
@ -579,11 +572,11 @@ void BoardPlayerMotionStart(s32 arg0, s32 arg1, s32 arg2) {
PlayerState* player;
s32 temp_r29;
player = GetPlayer(arg0);
player = BoardPlayerGet(arg0);
if (arg1 == 0) {
}
if (arg1 != playerMot[player->player_idx]) {
temp_r29 = BoardModelMotionStart(GetBoardPlayer(arg0), arg1, arg2);
temp_r29 = BoardModelMotionStart(BoardPlayerModelGet(arg0), arg1, arg2);
if (temp_r29 == 0) {
playerMot[player->player_idx] = arg1;
}
@ -594,11 +587,11 @@ void BoardPlayerMotionShiftSet(s32 arg0, s32 arg1, f32 arg8, f32 arg9, s32 arg2)
PlayerState* player;
s32 temp_r29;
player = GetPlayer(arg0);
player = BoardPlayerGet(arg0);
if (arg1 == 0) {
}
if (arg1 != playerMot[player->player_idx]) {
temp_r29 = BoardModelMotionShiftSet(GetBoardPlayer(arg0), arg1, arg8, arg9, arg2);
temp_r29 = BoardModelMotionShiftSet(BoardPlayerModelGet(arg0), arg1, arg8, arg9, arg2);
if (temp_r29 == 0) {
playerMot[player->player_idx] = arg1;
}
@ -606,31 +599,31 @@ void BoardPlayerMotionShiftSet(s32 arg0, s32 arg1, f32 arg8, f32 arg9, s32 arg2)
}
void BoardPlayerMotionSpeedSet(s32 arg0, f32 arg8) {
BoardModelMotionSpeedSet(GetBoardPlayer(arg0), arg8);
BoardModelMotionSpeedSet(BoardPlayerModelGet(arg0), arg8);
}
void BoardPlayerMotionTimeSet(s32 arg0, f32 arg8) {
BoardModelMotionTimeSet(GetBoardPlayer(arg0), arg8);
BoardModelMotionTimeSet(BoardPlayerModelGet(arg0), arg8);
}
f32 BoardPlayerMotionTimeGet(s32 arg0) {
BoardModelMotionTimeGet(GetBoardPlayer(arg0));
BoardModelMotionTimeGet(BoardPlayerModelGet(arg0));
}
f32 BoardPlayerMotionMaxTimeGet(s32 arg0) {
BoardModelMotionMaxTimeGet(GetBoardPlayer(arg0));
BoardModelMotionMaxTimeGet(BoardPlayerModelGet(arg0));
}
void BoardPlayerMotionTimeRangeSet(s32 arg0, f32 arg8, f32 arg9) {
BoardModelMotionTimeRangeSet(GetBoardPlayer(arg0), arg8, arg9);
BoardModelMotionTimeRangeSet(BoardPlayerModelGet(arg0), arg8, arg9);
}
void BoardPlayerModelAttrSet(s32 arg0, s32 arg1) {
BoardModelAttrSet(GetBoardPlayer(arg0), arg1);
BoardModelAttrSet(BoardPlayerModelGet(arg0), arg1);
}
void BoardPlayerModelAttrReset(s32 arg0, s32 arg1) {
BoardModelAttrReset(GetBoardPlayer(arg0), arg1);
BoardModelAttrReset(BoardPlayerModelGet(arg0), arg1);
}
void BoardPlayerCoinsSet(s32 arg0, s32 arg1) {
@ -645,7 +638,7 @@ void BoardPlayerCoinsAdd(s32 arg0, s32 arg1) {
PlayerState* player;
s16 coins;
player = GetPlayer(arg0);
player = BoardPlayerGet(arg0);
if ((arg1 > 0) && (player->coins_total < 0x3E7)) {
player->coins_total += arg1;
if (player->coins_total > 0x3E7) {
@ -663,7 +656,7 @@ void BoardPlayerSizeSet(s32 arg0, s32 arg1) {
PlayerState* temp_r27;
Vec temp_r4[3] = { { 1, 1, 1 }, { 0.3, 0.3, 0.3 }, { 2.5, 2.5, 2.5 } };
temp_r27 = GetPlayer(arg0);
temp_r27 = BoardPlayerGet(arg0);
temp_r27->size = arg1;
if (arg1 == 2) {
CharModelSetStepType(GWPlayer[arg0].character, 4);
@ -672,13 +665,13 @@ void BoardPlayerSizeSet(s32 arg0, s32 arg1) {
} else {
CharModelSetStepType(GWPlayer[arg0].character, 0);
}
BoardModelScaleSetV(GetBoardPlayer(arg0), &temp_r4[arg1]);
BoardModelScaleSetV(BoardPlayerModelGet(arg0), &temp_r4[arg1]);
}
s32 BoardPlayerSizeGet(s32 arg0) {
PlayerState* temp_r30;
temp_r30 = GetPlayer(arg0);
temp_r30 = BoardPlayerGet(arg0);
if (temp_r30 != 0) {
arg0 = temp_r30->size;
}
@ -713,22 +706,22 @@ s32 BoardPlayerTeamFind(s32 arg0) {
return var_r31;
}
s32 BoardPlayerRankCalc(s32 arg0) {
s32 temp_r29;
s32 var_r30;
s32 var_r31;
s32 sp8[4];
s32 BoardPlayerRankCalc(s32 player) {
s32 coins;
s32 rank;
s32 i;
s32 score[4];
for (var_r31 = 0; var_r31 < 4; var_r31++) {
temp_r29 = GWCoinsGet(var_r31);
sp8[var_r31] = temp_r29 | (GWStarsGet(var_r31) << 0xA);
for (i = 0; i < 4; i++) {
coins = GWCoinsGet(i);
score[i] = coins | (GWStarsGet(i) << 0xA);
}
for (var_r30 = 0, var_r31 = 0; var_r31 < 4; var_r31++) {
if ((var_r31 != arg0) && (sp8[arg0] < sp8[var_r31])) {
var_r30++;
for (rank = 0, i = 0; i < 4; i++) {
if ((i != player) && (score[player] < score[i])) {
rank++;
}
}
return var_r30;
return rank;
}
void BoardPlayerPreTurnHookSet(s32 arg0, s32 (*arg1)()) {
@ -930,12 +923,12 @@ void BoardPlayerSizeRestore(s32 arg0) {
s32 var_r28;
s32 var_r27;
temp_r24 = GetPlayer(arg0);
temp_r24 = BoardPlayerGet(arg0);
if (temp_r24 != 0) {
var_r28 = temp_r24->size;
}
if (var_r28 != 0) {
temp_r23 = GetPlayer(arg0);
temp_r23 = BoardPlayerGet(arg0);
if (temp_r23 != 0) {
var_r27 = temp_r23->size;
}
@ -962,8 +955,8 @@ void BoardPlayerZoomRestore(s32 arg0) {
Vec sp18;
Vec spC;
sp8 = GetPlayer(arg0);
BoardModelPosGet(GetBoardPlayer(arg0), &spC);
sp8 = BoardPlayerGet(arg0);
BoardModelPosGet(BoardPlayerModelGet(arg0), &spC);
temp_r27 = GWPlayer[arg0].space_curr;
var_r31 = GWSystem.player_curr;
if (var_r31 == -1) {

589
src/game/board/space.c Normal file
View file

@ -0,0 +1,589 @@
#include "game/gamework_data.h"
#include "game/flag.h"
#include "game/board/main.h"
#include "game/board/space.h"
#include "math.h"
extern s16 BoardStarHostMdlGet(void);
extern void BoardModelPosSetV(s16 model, Vec *pos);
static GXTexObj spaceHiliteTex;
static GXTexObj spaceTex;
s16 boardSpaceStarTbl[8];
static BoardSpace spaceData[2][256];
static s16 spaceCnt[2];
static u32 spaceAttr[2];
static void *spaceTexData;
static void *spaceHiliteTexData;
static GXTexFmt spaceTexFmt;
static GXTexFmt spaceHiliteTexFmt;
s16 lbl_801D3FC4[4];
static BoardSpaceEventFunc landEventFunc;
static BoardSpaceEventFunc walkMiniEventFunc;
static BoardSpaceEventFunc walkEventFunc;
static s32 spaceDrawCnt;
static s16 spaceDrawF;
static s16 spaceDrawMdl = -1;
static s16 starMdl = -1;
s32 BoardSpaceRotGet(s32 layer, s32 index, Vec *rot);
s32 BoardSpaceStarGet(s32 index);
s32 BoardSpaceStarGetCurr(void);
void BoardSpaceWalkEventFuncSet(BoardSpaceEventFunc func)
{
walkEventFunc = func;
}
void BoardSpaceWalkMiniEventFuncSet(BoardSpaceEventFunc func)
{
walkMiniEventFunc = func;
}
void BoardSpaceLandEventFuncSet(BoardSpaceEventFunc func)
{
landEventFunc = func;
}
s32 BoardSpaceWalkEventExec(void)
{
s32 ret = -1;
if(walkEventFunc) {
ret = walkEventFunc();
}
return ret;
}
s32 BoardSpaceWalkMiniEventExec(void)
{
s32 ret = -1;
if(walkMiniEventFunc) {
_SetFlag(FLAG_ID_MAKE(1, 8));
ret = walkMiniEventFunc();
_ClearFlag(FLAG_ID_MAKE(1, 8));
}
return ret;
}
s16 BoardSpaceCountGet(s32 layer)
{
return spaceCnt[layer];
}
BoardSpace *BoardSpaceGet(s32 layer, s32 index)
{
if(index <= 0 || index > spaceCnt[layer]) {
return NULL;
} else {
return &spaceData[layer][index-1];
}
}
void BoardSpaceAttrSet(s32 layer, u32 attr)
{
spaceAttr[layer] |= attr;
}
void BoardSpaceAttrReset(s32 layer, u32 attr)
{
spaceAttr[layer] &= ~attr;
}
u32 BoardSpaceFlagGet(s32 layer, s32 index)
{
if(index <= 0 || index > spaceCnt[layer]) {
return 0;
} else {
return spaceData[layer][index-1].flag;
}
}
s32 BoardSpaceTypeGet(s32 layer, s32 index)
{
if(index <= 0 || index > spaceCnt[layer]) {
return 0;
} else {
return spaceData[layer][index-1].type;
}
}
void BoardSpaceTypeSet(s32 layer, s32 index, s32 type)
{
if(index <= 0 || index > spaceCnt[layer]) {
return;
} else {
spaceData[layer][index-1].type = type;
}
}
s32 BoardSpacePosGet(s32 layer, s32 index, Vec *pos)
{
BoardSpace *space = BoardSpaceGet(layer, index);
if(!space) {
return -1;
} else {
*pos = space->pos;
return 0;
}
}
void BoardSpaceCornerPosGet(s32 index, s32 corner, Vec *pos)
{
Vec corner_ofs;
Vec rot;
s8 corner_pos[4][2] = {{-1, -1}, {1, -1}, {-1, 1}, {1, 1}};
BoardSpaceRotGet(0, index, &rot);
BoardSpacePosGet(0, index, pos);
corner_ofs.x = corner_pos[corner][0]*80.0f;
corner_ofs.y = 0;
corner_ofs.z = corner_pos[corner][1]*80.0f;
corner_ofs.x = (cos((M_PI*rot.z)/180)*corner_ofs.x)+(sin((M_PI*rot.z)/180)*corner_ofs.y);
corner_ofs.y = (cos((M_PI*rot.x)/180)*cos((M_PI*rot.z)/180)*corner_ofs.y)
+(sin((M_PI*rot.z)/180)*corner_ofs.x)
+(sin((M_PI*-rot.x)/180)*corner_ofs.z);
corner_ofs.z = (sin((M_PI*rot.x)/180)*corner_ofs.y)+(cos((M_PI*rot.x)/180)*corner_ofs.z);
pos->x += corner_ofs.x;
pos->y += corner_ofs.y;
pos->z += corner_ofs.z;
}
s32 BoardSpaceRotGet(s32 layer, s32 index, Vec *rot)
{
BoardSpace *space = BoardSpaceGet(layer, index);
if(!space) {
return -1;
} else {
*rot = space->rot;
return 0;
}
}
s32 BoardSpaceFlagSearch(s32 layer, u32 flag)
{
s32 i;
for(i=0; i<spaceCnt[layer]; i++) {
BoardSpace *space = &spaceData[layer][i];
if((space->flag & flag) == flag) {
return space-(&spaceData[layer][0])+1;
}
}
return -1;
}
s32 BoardSpaceFlagPosGet(s32 layer, u32 flag, Vec *pos)
{
s32 space = BoardSpaceFlagSearch(layer, flag);
if(space == -1) {
return -1;
}
if(pos) {
BoardSpacePosGet(layer, space, pos);
}
return space;
}
s32 BoardSpaceLinkFlagSearch(s32 layer, s32 index, u32 flag)
{
BoardSpace *link_space;
BoardSpace *space = BoardSpaceGet(layer, index);
s32 i;
if(!space) {
return -1;
}
for(i=0; i<space->link_cnt; i++) {
link_space = BoardSpaceGet(layer, space->link[i]);
if(link_space->flag & flag) {
return link_space-&spaceData[layer][0]+1;
}
}
return -1;
}
s32 BoardSpaceLinkTypeListGet(s32 layer, s32 index, s32 type, s16 *list)
{
s32 count;
BoardSpace *space = BoardSpaceGet(layer, index);
s32 i;
if(!space) {
return -1;
}
for(count=i=0; i<space->link_cnt; i++) {
BoardSpace *link_space = BoardSpaceGet(layer, space->link[i]);
if(link_space->type == type && count < BOARD_SPACE_LINKMAX) {
list[count] = link_space-&spaceData[layer][0]+1;
count++;
}
}
return count;
}
s32 BoardSpaceLinkTargetListGet(s32 layer, s32 target, s16 *list)
{
s32 i, j;
s32 count;
BoardSpace *space;
memset(list, 0, BOARD_SPACE_LINKMAX*sizeof(s16));
space = &spaceData[layer][0];
for(count=i=0; i<spaceCnt[layer]; i++, space++) {
for(j=0; j<space->link_cnt; j++) {
if(space->link[j] == target && count < BOARD_SPACE_LINKMAX) {
list[count++] = space-&spaceData[layer][0]+1;
}
}
}
return count;
}
s32 BoardSpaceLinkTypeSearch(s32 layer, s32 target, u16 type)
{
s32 i;
BoardSpace *space = BoardSpaceGet(layer, target);
if(!space) {
return -1;
}
for(i=0; i<space->link_cnt; i++) {
BoardSpace *link_space = BoardSpaceGet(layer, space->link[i]);
if(link_space->type == type) {
return space->link[i];
}
}
return -1;
}
s32 BoardSpaceLinkTransformGet(s32 flag, Vec *pos, Vec *rot, Vec *scale)
{
s32 i;
s32 space_flag = BoardSpaceFlagSearch(0, flag);
BoardSpace *space = BoardSpaceGet(0, space_flag);
for(i=0; i<space->link_cnt; i++) {
BoardSpace *link_space = BoardSpaceGet(0, space->link[i]);
BoardSpace *src_space;
if(!(link_space->flag & 0x2000000)) {
continue;
}
src_space = BoardSpaceGet(0, link_space->link[0]);
if(pos) {
*pos = src_space->pos;
}
if(rot) {
*rot = src_space->rot;
}
if(scale) {
*scale = src_space->scale;
}
return 0;
}
return -1;
}
void BoardSpaceStarSet(s32 space)
{
s16 host_space;
Vec pos;
BoardSpace *space_plat;
BoardSpaceTypeSet(0, space, 8);
host_space = BoardSpaceLinkFlagSearch(0, space, 0x04000000);
BoardSpacePosGet(0, host_space, &pos);
BoardModelPosSetV(BoardStarHostMdlGet(), &pos);
}
static inline s16 BoardStarMdlGet(void)
{
return starMdl;
}
static inline s32 BoardStarSpaceTypeGet(s16 index)
{
return BoardSpaceTypeGet(0, BoardSpaceStarGet(index));
}
void BoardSpaceStarSetIndex(s32 index)
{
Vec pos;
Vec rot;
s16 space;
if(_CheckFlag(FLAG_ID_MAKE(1, 1))) {
BoardSpaceTypeSet(0, boardSpaceStarTbl[GWSystem.star_pos], 1);
}
GWSystem.star_pos = index & 0x7;
BoardSpaceStarSet(BoardSpaceStarGetCurr());
space = BoardSpaceLinkFlagSearch(0, BoardSpaceStarGetCurr(), 0x04000000);
BoardSpacePosGet(0, space, &pos);
BoardModelPosSetV(BoardStarMdlGet(), &pos);
BoardSpaceRotGet(0, space, &rot);
BoardModelRotYSet(BoardStarMdlGet(), rot.y);
BoardModelVisibilitySet(BoardStarMdlGet(), 1);
}
s32 BoardSpaceStarGetNext(void)
{
s16 random_pos;
s16 star_total;
s16 star_pos;
star_total = GWSystem.star_total;
star_pos = GWSystem.star_pos;
if(BoardCurrGet() == 5) {
s16 i;
s32 count;
s32 last_free;
last_free = -1;
for(count=i=0; i<8; i++) {
if((1 << i) & GWSystem.star_flag) {
count++;
} else {
last_free = i;
}
}
if(count == 7) {
if(BoardSpaceTypeGet(0, BoardSpaceStarGet(last_free)) == 10) {
GWSystem.star_flag = 0;
}
}
}
begin:
random_pos = BoardRandMod(8);
if(star_pos == random_pos || BoardStarSpaceTypeGet(random_pos) == 10) {
goto begin;
}
switch(GWSystem.board) {
case 0:
if(star_total >= 2) {
break;
}
if(random_pos != 6 && random_pos != 7) {
break;
}
goto begin;
case 1:
if(star_total >= 2) {
break;
}
if(random_pos != 6 && random_pos != 7) {
break;
}
goto begin;
case 2:
if(star_total == 1) {
if(random_pos < 3 || random_pos > 5) {
break;
}
goto begin;
} else {
if(star_total != 2) {
break;
}
if(random_pos != 3 && random_pos != 4) {
break;
}
goto begin;
}
case 3:
if(star_total == 1) {
if(random_pos < 5 || random_pos > 7) {
break;
}
goto begin;
} else {
if(star_total != 2) {
break;
}
if(random_pos == 5) {
goto begin;
}
break;
}
case 4:
if(star_total == 1) {
if(random_pos <= 1 || random_pos >= 4) {
goto begin;
}
}
break;
case 5:
if(star_total == 1) {
if(random_pos == 1 || random_pos == 4 || random_pos == 5) {
goto begin;
}
}
if(star_total != 2) {
break;
}
if(random_pos == 5) {
goto begin;
}
}
if((1 << random_pos) & GWSystem.star_flag) {
goto begin;
}
return random_pos;
}
s32 BoardSpaceStarGetRandom(s32 excl_pos)
{
s8 new_pos;
int i;
for(i=0; i<1024; i++) {
new_pos = BoardRandMod(8);
if(new_pos == GWSystem.star_pos) {
continue;
}
if(GWSystem.turn == 1 && new_pos <= 2) {
continue;
}
if(new_pos != excl_pos) {
break;
}
}
return new_pos;
}
void BoardSpaceStarMove(void)
{
u8 star_total;
s16 star_pos;
s16 star_next;
if(_CheckFlag(FLAG_ID_MAKE(1, 1))) {
star_pos = GWSystem.star_pos;
GWSystem.star_flag |= (u8)(1 << star_pos);
if(GWSystem.star_flag == 0xFF) {
GWSystem.star_flag = 0;
}
if(GWSystem.star_total >= 99) {
star_total = 99;
GWSystem.star_total = star_total;
} else {
star_total = GWSystem.star_total++;
}
}
star_next = BoardSpaceStarGetNext();
BoardSpaceStarSetIndex(star_next);
}
s32 BoardSpaceStarGet(s32 index)
{
return boardSpaceStarTbl[index & 0x7];
}
s32 BoardSpaceStarGetCurr(void)
{
return BoardSpaceStarGet(GWSystem.star_pos);
}
s32 BoardSpaceStarCheck(s32 index)
{
s32 ret;
BoardSpace *space = BoardSpaceGet(0, index);
BoardSpace *star_space;
if(BoardCurrGet() == 7 || BoardCurrGet() == 8) {
ret = 0;
goto end;
}
star_space = BoardSpaceGet(0, boardSpaceStarTbl[GWSystem.star_pos]);
if(space == star_space) {
ret = 1;
} else {
ret = 0;
}
end:
return ret;
}
void BoardSpaceLandExec(s32 player, s32 space)
{
BoardSpace *space_ptr = BoardSpaceGet(0, space);
switch(space_ptr->type) {
case 1:
GWPlayer[player].blue_count++;
if(GWPlayer[player].blue_count > 99) {
GWPlayer[player].blue_count = 99;
}
BoardLandBlueExec(player, space);
break;
case 2:
GWPlayer[player].red_count++;
if(GWPlayer[player].red_count > 99) {
GWPlayer[player].red_count = 99;
}
BoardLandRedExec(player, space);
break;
case 3:
GWPlayer[player].bowser_count++;
if(GWPlayer[player].bowser_count > 99) {
GWPlayer[player].bowser_count = 99;
}
BoardBowserExec(player, space);
break;
case 4:
GWPlayer[player].mushroom_count++;
if(GWPlayer[player].mushroom_count > 99) {
GWPlayer[player].mushroom_count = 99;
}
BoardMushroomExec(player, space);
break;
case 5:
GWPlayer[player].battle_count++;
if(GWPlayer[player].battle_count > 99) {
GWPlayer[player].battle_count = 99;
}
BoardBattleExec(player, space);
break;
case 6:
GWPlayer[player].question_count++;
if(GWPlayer[player].question_count > 99) {
GWPlayer[player].question_count = 99;
}
if(_CheckFlag(FLAG_ID_MAKE(1, 11))) {
HuAudFXPlay(842);
BoardCameraViewSet(2);
BoardPlayerAnimBlendSet(player, 0, 15);
while(!BoardPlayerAnimBlendCheck(player)) {
HuPrcVSleep();
}
BoardCameraMotionWait();
BoardTutorialHookExec(16, 0);
} else {
if(landEventFunc) {
HuAudFXPlay(842);
omVibrate(player, 12, 4, 2);
landEventFunc();
}
}
GWPlayer[player].color = 3;
break;
case 7:
GWPlayer[player].fortune_count++;
if(GWPlayer[player].fortune_count > 99) {
GWPlayer[player].fortune_count = 99;
}
BoardFortuneExec(player, space);
break;
case 9:
GWPlayer[player].warp_count++;
if(GWPlayer[player].warp_count > 99) {
GWPlayer[player].warp_count = 99;
}
BoardWarpExec(player, space);
break;
case 8:
BoardStarExec(player, space);
break;
}
}

View file

@ -1,4 +1,18 @@
#include "game/board/warp.h"
#include "game/board/main.h"
#include "game/board/player.h"
#include "game/wipe.h"
#include "game/gamework_data.h"
#include "board_unsplit.h"
#include "unsplit.h"
#include "math.h"
static void WarpInit(s32);
static void WarpLaunch(s32);
static void WarpStartImpact(s32);
static void WarpFall(s32);
static void WarpImpact(s32);
extern void omVibrate(s16, s16, s16, s16);
extern void fn_800816CC(s32, s32);
@ -12,102 +26,94 @@ extern void BoardPlayerPosSet(s32, f32, f32, f32);
extern void BoardPlayerRotYSet(s32, f32);
extern void Hu3DModelObjPosGet(s16, char*, Vec*);
extern s32 BoardModelMotionEndCheck(s16);
extern void BoardPlayerPosSetV(s32, Point3d*);
void BoardPlayerRotSet(s32, f32, f32, f32);
void BoardCameraMoveSet(s32);
void BoardCameraTargetSpaceSet(s16);
extern void BoardRotateDiceNumbers(s32);
extern void BoardPlayerPosGet(s32, Vec*);
void BoardPlayerMotionStart(s16, s32, s32);
extern Process* boardMainProc;
extern s32 boardTutorialData[4];
extern s16 boardPlayerMdl[4];
Vec lbl_801A4AC0;
static Vec warpPos;
s8 lbl_801D4038;
s8 lbl_801D4037;
s8 lbl_801D4036;
s16 lbl_801D4034;
f32 lbl_801D4030;
f32 lbl_801D402C;
Process* lbl_801D4028;
static s8 warpState;
static s8 warpTarget;
static s8 warpImpactCnt;
static s16 warpSpace;
static f32 warpYFloor;
static f32 warpYVel;
static Process* warpProcess;
s16 lbl_801D3748 = 0xFFFF;
s16 lbl_801D374A = 0xFFFF;
s8 lbl_801D374C[4] = {-1, -1, -1, -1};
char lbl_801D3750[] = "warp01";
static s16 warpSpringMdl = -1;
static s16 warpImpactMdl = -1;
static s8 warpImpactPlayer[4] = {-1, -1, -1, -1};
void fn_80080D54(s32 arg0) {
omVibrate(arg0, 0xC, 4, 2);
lbl_801D4028 = HuPrcChildCreate(fn_80080DF8, 0x2003U, 0x3800U, 0, boardMainProc);
HuPrcDestructorSet2(lbl_801D4028, fn_80081048);
static void WarpProcess(void);
static void WarpKill(void);
while (lbl_801D4028 != NULL) {
void BoardWarpExec(s32 player, s16 space) {
omVibrate(player, 12, 4, 2);
warpProcess = HuPrcChildCreate(WarpProcess, 8195, 14336, 0, boardMainProc);
HuPrcDestructorSet2(warpProcess, WarpKill);
while (warpProcess != NULL) {
HuPrcVSleep();
}
GWPlayer[arg0].color = 3;
GWPlayer[player].color = 3;
}
void fn_80080DF8(void) {
s32 currPlayer;
f32 var_f1;
s32 temp_r3[8] = {291, 355, 419, 483, 547, 611, 675, 739};
void WarpProcess(void) {
s32 curr_player;
s32 warp_sound[8] = {291, 355, 419, 483, 547, 611, 675, 739};
lbl_801D4038 = 0;
currPlayer = GWSystem.player_curr;
HuAudFXPlay(0x34A);
warpState = 0;
curr_player = GWSystem.player_curr;
HuAudFXPlay(842);
BoardCameraViewSet(3);
BoardCameraMotionWait();
BoardPlayerAnimBlendSet(currPlayer, 0, 15);
BoardPlayerAnimBlendSet(curr_player, 0, 15);
while (BoardPlayerAnimBlendCheck(currPlayer) == 0) {
while (BoardPlayerAnimBlendCheck(curr_player) == 0) {
HuPrcVSleep();
}
BoardRotateDiceNumbers(currPlayer);
BoardRotateDiceNumbers(curr_player);
if (_CheckFlag(0x1000B) != 0) {
BoardTutorialHookExec(0x12, 0);
BoardTutorialHookExec(18, 0);
boardTutorialData[0] = 0;
}
fn_800816CC(currPlayer, 3);
fn_800816CC(curr_player, 3);
fn_80081884(18.0f);
fn_8008181C();
lbl_801D4037 = fn_8008186C();
warpTarget = fn_8008186C();
BoardCameraViewSet(1);
BoardCameraMotionWait();
fn_800810A4(currPlayer);
WarpInit(curr_player);
while (1) {
switch (lbl_801D4038) {
switch (warpState) {
case 0:
if (BoardModelMotionTimeGet(lbl_801D3748) < 15.0f) {
if (BoardModelMotionTimeGet(warpSpringMdl) < 15.0f) {
break;
}
BoardModelHookReset(lbl_801D3748);
Hu3DModelObjPosGet(BoardModelIDGet(lbl_801D3748), lbl_801D3750, &lbl_801A4AC0);
BoardSpacePosGet(0, GWPlayer[currPlayer].space_curr, &lbl_801A4AC0);
lbl_801A4AC0.y += 700.0f;
BoardPlayerPosSetV(currPlayer, &lbl_801A4AC0);
lbl_801D4038 = 1;
HuAudFXPlay(temp_r3[GWPlayer[currPlayer].character]);
BoardModelHookReset(warpSpringMdl);
Hu3DModelObjPosGet(BoardModelIDGet(warpSpringMdl), "warp01", &warpPos);
BoardSpacePosGet(0, GWPlayer[curr_player].space_curr, &warpPos);
warpPos.y += 700.0f;
BoardPlayerPosSetV(curr_player, &warpPos);
warpState = 1;
HuAudFXPlay(warp_sound[GWPlayer[curr_player].character]);
break;
case 1:
fn_800811BC(currPlayer);
WarpLaunch(curr_player);
break;
case 2:
if (BoardModelMotionEndCheck(lbl_801D3748) == 0) break;
lbl_801D4038 = 6;
if (BoardModelMotionEndCheck(warpSpringMdl) == 0) break;
warpState = 6;
break;
case 3:
fn_80081278(currPlayer);
WarpStartImpact(curr_player);
break;
case 4:
fn_80081428(currPlayer);
WarpFall(curr_player);
break;
case 5:
fn_800814CC(currPlayer);
WarpImpact(curr_player);
break;
case 6:
HuPrcEnd();
@ -117,147 +123,135 @@ void fn_80080DF8(void) {
}
}
void fn_80081048(void) {
if (lbl_801D3748 != -1) {
BoardModelKill(lbl_801D3748);
lbl_801D3748 = -1;
void WarpKill(void) {
if (warpSpringMdl != -1) {
BoardModelKill(warpSpringMdl);
warpSpringMdl = -1;
}
if (lbl_801D374A != -1) {
BoardModelKill(lbl_801D374A);
lbl_801D374A = -1;
if (warpImpactMdl != -1) {
BoardModelKill(warpImpactMdl);
warpImpactMdl = -1;
}
lbl_801D4028 = NULL;
warpProcess = NULL;
}
static inline PlayerState* GetPlayer(s32 index) {
return &GWPlayer[index];
static void WarpInit(s32 player) {
Vec pos;
s16 player_mdl = BoardPlayerModelGet(player);
warpSpringMdl = BoardModelCreate(MAKE_DATA_NUM(DATADIR_BOARD, 1), NULL, 0);
BoardSpacePosGet(0, GWPlayer[player].space_curr, &pos);
warpYFloor = 1500.0f + pos.y;
BoardModelLayerSet(warpSpringMdl, 2);
BoardCameraTargetModelSet(warpSpringMdl);
BoardModelMotionStart(warpSpringMdl, 0, 0);
BoardModelHookSet(warpSpringMdl, "warp01", player_mdl);
BoardModelPosSetV(warpSpringMdl, &pos);
HuAudFXPlay(835);
BoardPlayerRotYSet(player, 0.0f);
BoardPlayerPosSet(player, 0.0f, 0.0f, 0.0f);
BoardRotateDiceNumbers(player);
}
static inline s16 GetBoardPlayer(s32 index) {
PlayerState *player = GetPlayer(index);
return boardPlayerMdl[player->player_idx];
}
static void WarpLaunch(s32 player) {
void fn_800810A4(s32 arg0) {
Point3d sp8;
s16 temp_r30 = GetBoardPlayer(arg0);
lbl_801D3748 = BoardModelCreate(0x70001, NULL, 0);
BoardSpacePosGet(0, GWPlayer[arg0].space_curr, &sp8);
lbl_801D4030 = 1500.0f + sp8.y;
BoardModelLayerSet(lbl_801D3748, 2);
BoardCameraTargetModelSet(lbl_801D3748);
BoardModelMotionStart(lbl_801D3748, 0, 0);
BoardModelHookSet(lbl_801D3748, lbl_801D3750, temp_r30);
BoardModelPosSetV(lbl_801D3748, &sp8);
HuAudFXPlay(0x343);
BoardPlayerRotYSet(arg0, 0.0f);
BoardPlayerPosSet(arg0, 0.0f, 0.0f, 0.0f);
BoardRotateDiceNumbers(arg0);
}
void fn_800811BC(s32 arg0) {
f32 temp_f1;
lbl_801A4AC0.y += 20.0f;
BoardPlayerPosSetV(arg0, &lbl_801A4AC0);
if (!(lbl_801A4AC0.y < lbl_801D4030)) {
warpPos.y += 20.0f;
BoardPlayerPosSetV(player, &warpPos);
if (!(warpPos.y < warpYFloor)) {
WipeColorSet(0U, 0U, 0U);
WipeCreate(2, 0, 0x15);
WipeCreate(2, 0, 21);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}
lbl_801A4AC0.y = lbl_801D4030;
BoardModelVisibilitySet(lbl_801D3748, 0);
lbl_801D4038 = 3;
warpPos.y = warpYFloor;
BoardModelVisibilitySet(warpSpringMdl, 0);
warpState = 3;
}
}
void fn_80081278(s32 arg0) {
f32 temp_f1;
s32 var_r31;
static void WarpStartImpact(s32 player) {
s32 i;
lbl_801D4034 = GWPlayer[lbl_801D4037].space_curr;
GWPlayer[arg0].space_curr = lbl_801D4034;
BoardSpacePosGet(0, lbl_801D4034, &lbl_801A4AC0);
lbl_801D4030 = lbl_801A4AC0.y;
lbl_801A4AC0.y += 1500.0f;
BoardPlayerPosSetV(arg0, &lbl_801A4AC0);
BoardPlayerRotSet(arg0, 180.0f, 180.0f, 0.0f);
warpSpace = GWPlayer[warpTarget].space_curr;
GWPlayer[player].space_curr = warpSpace;
BoardSpacePosGet(0, warpSpace, &warpPos);
warpYFloor = warpPos.y;
warpPos.y += 1500.0f;
BoardPlayerPosSetV(player, &warpPos);
BoardPlayerRotSet(player, 180.0f, 180.0f, 0.0f);
for (var_r31 = 0, lbl_801D4036 = var_r31; var_r31 < 4; var_r31++) {
if (lbl_801D4034 == GWPlayer[var_r31].space_curr) {
lbl_801D374C[lbl_801D4036] = var_r31;
lbl_801D4036++;
for (i = 0, warpImpactCnt = i; i < 4; i++) {
if (warpSpace == GWPlayer[i].space_curr) {
warpImpactPlayer[warpImpactCnt] = i;
warpImpactCnt++;
}
}
lbl_801D374A = BoardModelCreate(0x70002, NULL, 0);
BoardModelVisibilitySet(lbl_801D374A, 0);
BoardModelMotionSpeedSet(lbl_801D374A, 0.0f);
warpImpactMdl = BoardModelCreate(MAKE_DATA_NUM(DATADIR_BOARD, 2), NULL, 0);
BoardModelVisibilitySet(warpImpactMdl, 0);
BoardModelMotionSpeedSet(warpImpactMdl, 0.0f);
BoardCameraMoveSet(0);
BoardCameraTargetSpaceSet(lbl_801D4034);
BoardCameraTargetSpaceSet(warpSpace);
HuPrcSleep(1);
WipeCreate(1, 0, 0x15);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}
BoardCameraMoveSet(1);
lbl_801D402C = -10.0f;
lbl_801D4038 = 4;
warpYVel = -10.0f;
warpState = 4;
}
void fn_80081428(s32 arg0) {
lbl_801D402C += -2.0f;
lbl_801A4AC0.y += lbl_801D402C;
if (lbl_801A4AC0.y <= (150.0f + lbl_801D4030)) {
lbl_801A4AC0.y = lbl_801D4030;
lbl_801D4038 = 5;
HuAudFXPlay(0x345);
HuAudFXPlay(0x33D);
static void WarpFall(s32 player) {
warpYVel += -2.0f;
warpPos.y += warpYVel;
if (warpPos.y <= (150.0f + warpYFloor)) {
warpPos.y = warpYFloor;
warpState = 5;
HuAudFXPlay(837);
HuAudFXPlay(829);
}
BoardPlayerPosSetV(arg0, &lbl_801A4AC0);
BoardPlayerPosSetV(player, &warpPos);
}
void fn_800814CC(s32 arg0) {
Vec sp18;
Point3d spC;
s16 sp8;
f32 temp_f29;
static void WarpImpact(s32 player) {
Vec pos;
Vec pos_player;
s16 temp;
f32 speed;
f32 temp_f30;
f32 var_f31;
s16 var_r31;
s32 temp_r30;
f32 angle;
s16 i;
sp18.x = 288.0f;
sp18.y = 240.0f;
sp18.z = 700.0f;
Hu3D2Dto3D(&sp18, 1, &sp18);
BoardModelPosSetV(lbl_801D374A, &sp18);
BoardModelVisibilitySet(lbl_801D374A, 1);
BoardModelMotionStart(lbl_801D374A, 0, 0x40000001);
pos.x = 288.0f;
pos.y = 240.0f;
pos.z = 700.0f;
Hu3D2Dto3D(&pos, 1, &pos);
BoardModelPosSetV(warpImpactMdl, &pos);
BoardModelVisibilitySet(warpImpactMdl, 1);
BoardModelMotionStart(warpImpactMdl, 0, 0x40000001);
for (var_r31 = 0; var_r31 < lbl_801D4036; var_r31++) {
temp_r30 = lbl_801D374C[var_r31];
omVibrate(temp_r30, 0xC, 4, 2);
BoardPlayerMotionStart(temp_r30, 6, 0x40000001);
for (i = 0; i < warpImpactCnt; i++) {
s32 player = warpImpactPlayer[i];
omVibrate(player, 0xC, 4, 2);
BoardPlayerMotionStart(player, 6, 0x40000001);
}
BoardPlayerRotSet(arg0, 0.0f, 0.0f, 0.0f);
BoardPlayerPosGet(arg0, &spC);
spC.y = lbl_801D4030;
BoardPlayerPosSetV(arg0, &spC);
temp_f29 = 4.0f;
BoardPlayerRotSet(player, 0.0f, 0.0f, 0.0f);
BoardPlayerPosGet(player, &pos_player);
pos_player.y = warpYFloor;
BoardPlayerPosSetV(player, &pos_player);
speed = 4.0f;
for (var_f31 = 0.0f, sp8 = var_f31; var_f31 < 180.0f; var_f31 += temp_f29) {
temp_f30 = sin((M_PI * var_f31) / 180.0);
BoardModelScaleSet(lbl_801D374A, 0.5f + temp_f30, 0.5f + temp_f30, 0.5f + temp_f30);
for (angle = 0.0f, temp = angle; angle < 180.0f; angle += speed) {
temp_f30 = sin((M_PI * angle) / 180.0);
BoardModelScaleSet(warpImpactMdl, 0.5f + temp_f30, 0.5f + temp_f30, 0.5f + temp_f30);
HuPrcVSleep();
}
BoardModelVisibilitySet(lbl_801D374A, 0);
HuPrcSleep(0x3C);
BoardModelVisibilitySet(warpImpactMdl, 0);
HuPrcSleep(60);
for (var_r31 = 0; var_r31 < lbl_801D4036; var_r31++) {
BoardRotateDiceNumbers(lbl_801D374C[var_r31]);
for (i = 0; i < warpImpactCnt; i++) {
BoardRotateDiceNumbers(warpImpactPlayer[i]);
}
lbl_801D4038 = 6;
warpState = 6;
}

View file

@ -1,7 +1,7 @@
#include "game/board/window.h"
extern s32 BoardPlayerIsAllCom(void);
extern Process* boardMainProc;
#include "game/board/main.h"
#include "game/board/player.h"
#include "game/gamework_data.h"
static s8 winChoice;
static s8 autoPickF;

View file

@ -1,4 +1,3 @@
#include "common.h"
#include "game/data.h"
#include "game/armem.h"
#include "dolphin/dvd.h"

View file

@ -1,4 +1,3 @@
#include "common.h"
#include "game/data.h"
#include "dolphin/os.h"

View file

@ -1,4 +1,3 @@
#include "common.h"
#include "game/dvd.h"
#include "game/data.h"

View file

@ -1,4 +1,5 @@
#include "common.h"
#include "dolphin.h"
#include "game/gamework_data.h"
static u8 _Sys_Flag[16];

View file

@ -1,4 +1,4 @@
#include "common.h"
#include "dolphin.h"
static u32 frand_seed;

View file

@ -1,6 +1,6 @@
#include "common.h"
#include "string.h"
#include "game/gamework.h"
#include "game/gamework_data.h"
#include "game/flag.h"
GameStat GWGameStatDefault;

View file

@ -1,4 +1,3 @@
#include "common.h"
#include "game/init.h"
#include "dolphin/os.h"
#include "dolphin/gx.h"

View file

@ -1,4 +1,4 @@
#include "common.h"
#include "game/gamework_data.h"
#include "game/dvd.h"
#include "game/printfunc.h"
#include "game/object.h"

View file

@ -1,4 +1,3 @@
#include "common.h"
#include "game/memory.h"
#include "game/init.h"
#include "dolphin/os.h"

View file

@ -1,4 +1,3 @@
#include "common.h"
#include "game/memory.h"
#include "dolphin/os.h"

View file

@ -1,4 +1,4 @@
#include "common.h"
#include "dolphin.h"
static void *MessData_MesDataGet(void *messdata, u32 id)
{

View file

@ -1,4 +1,5 @@
#include "common.h"
#include "game/audio.h"
#include "game/hsfman.h"
#include "game/printfunc.h"
#include "game/object.h"
#include "game/pad.h"

View file

@ -1,4 +1,3 @@
#include "common.h"
#include "game/dvd.h"
#include "game/object.h"

View file

@ -1,4 +1,3 @@
#include "common.h"
#include "dolphin.h"
#include "game/msm.h"
#include "game/pad.h"

View file

@ -1,4 +1,3 @@
#include "common.h"
#include "dolphin.h"
#include "game/printfunc.h"
#include "game/init.h"

View file

@ -1,4 +1,3 @@
#include "common.h"
#include "game/process.h"
#include "game/memory.h"
#include "dolphin/os.h"

View file

@ -4,6 +4,7 @@
#include "game/window.h"
#include "game/flag.h"
#include "game/card.h"
#include "game/gamework_data.h"
#include "string.h"

View file

@ -1,4 +1,3 @@
#include "common.h"
#include "game/sprite.h"
#include "game/memory.h"
#include "game/init.h"

View file

@ -1,5 +1,5 @@
#include "common.h"
#include "game/sprite.h"
#include "game/hsfman.h"
#include "game/init.h"
#include "dolphin/mtx.h"
#include "dolphin/gx.h"

View file

@ -1,4 +1,4 @@
#include "common.h"
#include "game/gamework_data.h"
#include "game/window.h"
#include "game/sprite.h"