Clean up board/window.c

This commit is contained in:
gamemasterplc 2024-01-01 19:34:44 -06:00
parent 8f7ab5eaaa
commit eea75a7068
5 changed files with 114 additions and 115 deletions

View file

@ -6,30 +6,32 @@
#include "game/process.h"
#include "game/gamework.h"
typedef void (*BoardWinComKeyFunc)();
void BoardWinInit(void);
void fn_8006FDA0(f32*);
void BoardWinKillAll(void);
void BoardWinDestroy(void);
void BoardWinProc(void);
int BoardWinChoiceGet(void);
void BoardWinCreateChoice(s32, s32, s32, s32);
void BoardWinCreate(s32, s32, s32);
void BoardWinInsertMesSet(s32, s32);
void BoardWinCreateChoice(s32 pos, u32 mess, s32 portrait, s32 choice);
void BoardWinCreate(s32 pos, u32 mess, s32 portrait);
void BoardWinInsertMesSet(u32 value, s32 index);
void BoardWinWait(void);
void BoardWinKill(void);
void BoardWinSetAttr(s32);
void BoardWinResetAttr(s32);
void BoardWinChoiceDisable(s32);
void BoardWinSetAttr(s32 attr);
void BoardWinResetAttr(s32 attr);
void BoardWinChoiceDisable(s32 choice);
void BoardWinKeyWait(void);
int BoardWinSpeedGet(void);
void BoardWinSpeedSet(s32);
void BoardWinSpeedSet(s32 value);
s16 BoardWinChoiceNowGet(void);
void BoardWinPriSet(s16);
void BoardWinPriSet(s16 prio);
s16 BoardWinChoiceNowGet2(void);
s32 BoardWinPortraitGet(void);
s32 BoardWinPortraitGetStar(void);
void BoardWinPlayerSet(s32);
void BoardWinPlayerSet(s32 player);
void BoardWinStartComKeySet(void);
void BoardWinComKeyFuncSet(void (*));
void BoardWinComKeyFuncSet(BoardWinComKeyFunc func);
#endif