Applied more Attr defines
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c9f46f9418
commit
f1c171b33f
51 changed files with 336 additions and 344 deletions
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@ -7,7 +7,6 @@
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#include "game/pad.h"
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#include "game/printfunc.h"
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#include "game/hsfmotion.h"
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#include "game/audio.h"
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@ -19,11 +18,9 @@
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#include "game/window.h"
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#include "game/wipe.h"
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#include "ext_math.h"
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#include "math.h"
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#include "rel_sqrt_consts.h"
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#include "REL/instDll.h"
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@ -255,7 +252,7 @@ static void fn_1_994(void)
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HuPrcVSleep();
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}
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HuAudFXPlay(1211);
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Hu3DModelAttrReset(model, 0x40000002);
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Hu3DModelAttrReset(model, HU3D_MOTATTR_PAUSE);
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for (i = 1; i <= 20; i++) {
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Hu3DModelPosSet(model, 0.0f, (200.0 * (sind(i * 2.25f) * (1.0 / sind(45)))) - 200.0, pos_z);
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rot_x = (20 - i) * cosd(i * 13.5f);
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@ -267,7 +264,7 @@ static void fn_1_994(void)
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Hu3DModelAttrSet(model, HU3D_MOTATTR_PAUSE);
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HuPrcSleep(10);
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HuAudFXPlay(1212);
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Hu3DModelAttrReset(model, 0x40000002);
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Hu3DModelAttrReset(model, HU3D_MOTATTR_PAUSE);
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i = Hu3DHookFuncCreate(fn_1_50B0);
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Hu3DModelCameraSet(i, 1);
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@ -358,7 +355,7 @@ static void fn_1_994(void)
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lbl_1_data_0 = 4;
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HuPrcSleep(10);
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Hu3DModelAttrReset(model, 0x40000002);
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Hu3DModelAttrReset(model, HU3D_MOTATTR_PAUSE);
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HuPrcSleep(10);
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fov_vel = 0;
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for (i = 0; i <= 60; i++) {
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@ -522,7 +519,7 @@ static void fn_1_17E4(void)
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continue;
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}
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if (time == 0) {
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Hu3DModelAttrReset(player_mdl[j], 0x40000001);
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Hu3DModelAttrReset(player_mdl[j], HU3D_MOTATTR_LOOP);
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CharModelVoiceEnableSet(char_tbl[i], mot_tbl[i][1], 1);
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CharModelMotionSet(char_tbl[j], mot_tbl[j][1]);
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}
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