Applied more Attr defines
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parent
c9f46f9418
commit
f1c171b33f
51 changed files with 336 additions and 344 deletions
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@ -508,8 +508,8 @@ void fn_1_5C8C(M420DllUnkMapStruct *arg0)
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Hu3DModelAttrReset(arg0->unk_10->unk_02, HU3D_ATTR_DISPOFF);
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Hu3DMotionStartEndSet(arg0->unk_00->unk_02, 0.0f, 30.0f);
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Hu3DMotionTimeSet(arg0->unk_00->unk_02, 0.0f);
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Hu3DModelAttrReset(arg0->unk_00->unk_02, 0x40000002);
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Hu3DModelAttrReset(arg0->unk_00->unk_02, 0x40000001);
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Hu3DModelAttrReset(arg0->unk_00->unk_02, HU3D_MOTATTR_PAUSE);
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Hu3DModelAttrReset(arg0->unk_00->unk_02, HU3D_MOTATTR_LOOP);
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arg0->unk_34 = 3;
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arg0->unk_38 = 0;
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arg0->unk_24 = 0.8f;
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@ -561,9 +561,9 @@ s32 fn_1_60F0(void)
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var_f30 = var_f31 - 5.0f;
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Hu3DMotionStartEndSet(lbl_1_bss_9F0[0xF], var_f30, var_f31);
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Hu3DMotionTimeSet(lbl_1_bss_9F0[0xF], var_f31);
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Hu3DModelAttrReset(lbl_1_bss_9F0[0xF], 0x40000002);
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Hu3DModelAttrReset(lbl_1_bss_9F0[0xF], 0x40000001);
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Hu3DModelAttrSet(lbl_1_bss_9F0[0xF], 0x40000004);
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Hu3DModelAttrReset(lbl_1_bss_9F0[0xF], HU3D_MOTATTR_PAUSE);
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Hu3DModelAttrReset(lbl_1_bss_9F0[0xF], HU3D_MOTATTR_LOOP);
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Hu3DModelAttrSet(lbl_1_bss_9F0[0xF], HU3D_MOTATTR_REV);
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lbl_1_bss_B8 = 5;
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lbl_1_bss_BC += 1;
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if (lbl_1_bss_BC == 6) {
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@ -582,9 +582,9 @@ void fn_1_6268(void)
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Hu3DMotionStartEndSet(lbl_1_bss_9F0[0xF], var_f31, var_f30);
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Hu3DMotionTimeSet(lbl_1_bss_9F0[0xF], var_f31);
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Hu3DModelAttrReset(lbl_1_bss_9F0[0xF], 0x40000002);
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Hu3DModelAttrReset(lbl_1_bss_9F0[0xF], 0x40000001);
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Hu3DModelAttrReset(lbl_1_bss_9F0[0xF], 0x40000004);
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Hu3DModelAttrReset(lbl_1_bss_9F0[0xF], HU3D_MOTATTR_PAUSE);
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Hu3DModelAttrReset(lbl_1_bss_9F0[0xF], HU3D_MOTATTR_LOOP);
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Hu3DModelAttrReset(lbl_1_bss_9F0[0xF], HU3D_MOTATTR_REV);
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Hu3DMotionStartEndSet(lbl_1_bss_9F0[0x10], var_f31, var_f30);
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Hu3DMotionTimeSet(lbl_1_bss_9F0[0x10], var_f31);
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lbl_1_bss_BC = 0;
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@ -606,9 +606,9 @@ void fn_1_63EC(void)
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Hu3DMotionStartEndSet(lbl_1_bss_9F0[0xF], var_f31, var_f30);
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Hu3DMotionTimeSet(lbl_1_bss_9F0[0xF], var_f31);
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Hu3DModelAttrReset(lbl_1_bss_9F0[0xF], 0x40000002);
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Hu3DModelAttrReset(lbl_1_bss_9F0[0xF], 0x40000001);
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Hu3DModelAttrReset(lbl_1_bss_9F0[0xF], 0x40000004);
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Hu3DModelAttrReset(lbl_1_bss_9F0[0xF], HU3D_MOTATTR_PAUSE);
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Hu3DModelAttrReset(lbl_1_bss_9F0[0xF], HU3D_MOTATTR_LOOP);
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Hu3DModelAttrReset(lbl_1_bss_9F0[0xF], HU3D_MOTATTR_REV);
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lbl_1_bss_BC = 0;
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lbl_1_bss_B8 = 0;
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}
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@ -1205,7 +1205,7 @@ void fn_1_8414(void)
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Hu3DModelAttrSet(var_r31->unk_02, HU3D_ATTR_DISPOFF);
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Hu3DModelAttrReset(var_r27->unk_02, HU3D_ATTR_DISPOFF);
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Hu3DMotionTimeSet(var_r27->unk_02, 0.0f);
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Hu3DModelAttrReset(var_r27->unk_02, 0x40000002);
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Hu3DModelAttrReset(var_r27->unk_02, HU3D_MOTATTR_PAUSE);
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Hu3DModelAttrSet(var_r27->unk_02, HU3D_MOTATTR_LOOP);
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HuPrcSleep(0x78);
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lbl_1_bss_A2C[3] = NULL;
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@ -330,9 +330,9 @@ void fn_1_22CC(M420DllPlayerStruct *arg0)
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CharModelMotionSet(arg0->unk_0A, arg0->unk_AE[5]);
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Hu3DMotionStartEndSet(arg0->unk_AC, var_f31, var_f30);
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Hu3DMotionTimeSet(arg0->unk_AC, var_f31);
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Hu3DModelAttrReset(arg0->unk_AC, 0x40000002);
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Hu3DModelAttrReset(arg0->unk_AC, 0x40000001);
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Hu3DModelAttrReset(arg0->unk_AC, 0x40000004);
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Hu3DModelAttrReset(arg0->unk_AC, HU3D_MOTATTR_PAUSE);
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Hu3DModelAttrReset(arg0->unk_AC, HU3D_MOTATTR_LOOP);
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Hu3DModelAttrReset(arg0->unk_AC, HU3D_MOTATTR_REV);
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arg0->unk_5C[arg0->unk_50++] = 1;
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HuAudFXPlay(0x5F4);
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fn_1_60F0();
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@ -343,9 +343,9 @@ void fn_1_22CC(M420DllPlayerStruct *arg0)
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WAITMODECHG(arg0, 1);
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}
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else {
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Hu3DModelAttrReset(arg0->unk_AC, 0x40000002);
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Hu3DModelAttrReset(arg0->unk_AC, 0x40000001);
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Hu3DModelAttrSet(arg0->unk_AC, 0x40000004);
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Hu3DModelAttrReset(arg0->unk_AC, HU3D_MOTATTR_PAUSE);
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Hu3DModelAttrReset(arg0->unk_AC, HU3D_MOTATTR_LOOP);
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Hu3DModelAttrSet(arg0->unk_AC, HU3D_MOTATTR_REV);
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fn_1_63EC();
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while (!Hu3DMotionEndCheck(arg0->unk_AC))
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WAITMODECHG(arg0, 1);
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@ -358,7 +358,7 @@ void fn_1_22CC(M420DllPlayerStruct *arg0)
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CharModelMotionSet(arg0->unk_0A, arg0->unk_AE[5]);
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Hu3DMotionStartEndSet(arg0->unk_AC, var_f31, var_f30);
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Hu3DMotionTimeSet(arg0->unk_AC, var_f31);
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Hu3DModelAttrReset(arg0->unk_AC, 0x40000001);
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Hu3DModelAttrReset(arg0->unk_AC, HU3D_MOTATTR_LOOP);
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}
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break;
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default:
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@ -464,14 +464,14 @@ void fn_1_276C(M420DllPlayerStruct *arg0)
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CharModelMotionSet(arg0->unk_0A, arg0->unk_AE[4]);
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Hu3DMotionStartEndSet(arg0->unk_AC, var_f31, var_f30);
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Hu3DMotionTimeSet(arg0->unk_AC, var_f31);
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Hu3DModelAttrReset(arg0->unk_AC, 0x40000002);
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Hu3DModelAttrReset(arg0->unk_AC, HU3D_MOTATTR_PAUSE);
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WAITMODECHG(arg0, 30);
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var_f31 = 60.0f;
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var_f30 = 70.0f;
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CharModelMotionSet(arg0->unk_0A, arg0->unk_AE[4]);
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Hu3DMotionStartEndSet(arg0->unk_AC, var_f31, var_f30);
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Hu3DMotionTimeSet(arg0->unk_AC, var_f31);
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Hu3DModelAttrReset(arg0->unk_AC, 0x40000002);
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Hu3DModelAttrReset(arg0->unk_AC, HU3D_MOTATTR_PAUSE);
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WAITMODECHG(arg0, 30);
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break;
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@ -511,9 +511,9 @@ void fn_1_2D7C(M420DllPlayerStruct *arg0)
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var_f31 = 30.0f;
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Hu3DMotionStartEndSet(arg0->unk_AC, var_f30, var_f31);
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Hu3DMotionTimeSet(arg0->unk_AC, var_f31);
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Hu3DModelAttrReset(arg0->unk_AC, 0x40000002);
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Hu3DModelAttrReset(arg0->unk_AC, 0x40000001);
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Hu3DModelAttrSet(arg0->unk_AC, 0x40000004);
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Hu3DModelAttrReset(arg0->unk_AC, HU3D_MOTATTR_PAUSE);
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Hu3DModelAttrReset(arg0->unk_AC, HU3D_MOTATTR_LOOP);
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Hu3DModelAttrSet(arg0->unk_AC, HU3D_MOTATTR_REV);
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HuAudFXPlay(0x5F6);
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fn_1_6268();
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fn_1_5AA8(0, 22.5f);
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@ -546,7 +546,7 @@ void fn_1_2EA8(M420DllPlayerStruct *arg0)
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CharModelMotionShiftSet(arg0->unk_0A, arg0->unk_AE[3], 0.0f, 1.0f, 0);
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var_r30 = fn_1_6660();
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Hu3DModelAttrReset(var_r30, 0x40000002);
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Hu3DModelAttrReset(var_r30, HU3D_MOTATTR_PAUSE);
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Hu3DModelAttrSet(var_r30, HU3D_MOTATTR_LOOP);
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Hu3DMotionTimeSet(var_r30, 0.0f);
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{
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@ -830,9 +830,9 @@ void fn_1_3970(M420DllPlayerStruct *arg0)
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}
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fn_1_3450(arg0);
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if (arg0->unk_4C == 0) {
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Hu3DModelAttrReset(arg0->unk_AC, 0x40000002);
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Hu3DModelAttrReset(arg0->unk_AC, 0x40000001);
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Hu3DModelAttrSet(arg0->unk_AC, 0x40000004);
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Hu3DModelAttrReset(arg0->unk_AC, HU3D_MOTATTR_PAUSE);
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Hu3DModelAttrReset(arg0->unk_AC, HU3D_MOTATTR_LOOP);
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Hu3DModelAttrSet(arg0->unk_AC, HU3D_MOTATTR_REV);
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fn_1_63EC();
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CharModelMotionShiftSet(arg0->unk_0A, arg0->unk_AE[6], 0.0f, 32.0f, 0);
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Hu3DMotionShiftStartEndSet(arg0->unk_AC, 0.0f, 59.0f);
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