Applied more Attr defines
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parent
c9f46f9418
commit
f1c171b33f
51 changed files with 336 additions and 344 deletions
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@ -1379,7 +1379,7 @@ s16 fn_1_4B14(s16 arg0, s16 arg1, s16 *arg2)
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temp_r31->unk18 = 0;
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temp_r31->unk20 = 1;
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Hu3DMotionTimeSet(lbl_1_bss_2C->model[arg0 + 1], 0);
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Hu3DModelAttrReset(lbl_1_bss_2C->model[arg0 + 1], 0x40000002);
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Hu3DModelAttrReset(lbl_1_bss_2C->model[arg0 + 1], HU3D_MOTATTR_PAUSE);
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HuAudFXPlay(9);
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break;
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}
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@ -2,7 +2,6 @@
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#include "game/hsfman.h"
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#include "game/hsfmotion.h"
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#include "game/audio.h"
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#include "game/gamework_data.h"
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#include "game/minigame_seq.h"
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@ -12,11 +11,9 @@
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#include "game/sprite.h"
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#include "game/wipe.h"
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#include "REL/m431Dll.h"
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#include "ext_math.h"
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typedef struct bss_struct_62C {
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u8 unk0;
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float unk4;
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@ -1215,7 +1212,7 @@ void fn_1_B18C(omObjData *object)
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}
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}
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else {
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Hu3DModelAttrReset(object->model[0], 0x40000007);
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Hu3DModelAttrReset(object->model[0], HU3D_MOTATTR_LOOP | HU3D_MOTATTR_PAUSE | HU3D_MOTATTR_REV);
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switch (temp_r31->unk0 & 0xC) {
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case 0:
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temp_r28 = HU3D_MOTATTR_PAUSE;
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