Applied more Attr defines
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c9f46f9418
commit
f1c171b33f
51 changed files with 336 additions and 344 deletions
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@ -779,7 +779,7 @@ void fn_1_1C64(void)
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else {
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Hu3DMotionSet(temp_r31->unk00, temp_r31->unk02[1]);
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}
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Hu3DModelAttrReset(temp_r31->unk00, 0x40000005);
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Hu3DModelAttrReset(temp_r31->unk00, HU3D_MOTATTR_LOOP | HU3D_MOTATTR_REV);
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while (!Hu3DMotionEndCheck(temp_r31->unk00)) {
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temp_r31->unk44++;
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HuPrcVSleep();
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@ -801,7 +801,7 @@ void fn_1_1C64(void)
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Hu3DModelAttrSet(var_r25->unk28, HU3D_MOTATTR_PAUSE);
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if (temp_r31->unk14 == 6) {
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HuPrcSleep(12);
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Hu3DModelAttrReset(var_r25->unk28, 0x40000006);
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Hu3DModelAttrReset(var_r25->unk28, HU3D_MOTATTR_PAUSE | HU3D_MOTATTR_REV);
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if (temp_r31->unk38 != 0) {
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fn_1_4B8(temp_r31->unk48, temp_r31->unk4C, 0x758);
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}
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@ -811,7 +811,7 @@ void fn_1_1C64(void)
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}
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if (temp_r31->unk14 == 7) {
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HuPrcSleep(11);
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Hu3DModelAttrReset(var_r25->unk28, 0x40000006);
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Hu3DModelAttrReset(var_r25->unk28, HU3D_MOTATTR_PAUSE | HU3D_MOTATTR_REV);
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fn_1_4B8(temp_r31->unk48, temp_r31->unk4C, 0x754);
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Hu3DModelAttrReset(lbl_1_bss_6E0, HU3D_ATTR_DISPOFF);
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Hu3DMotionTimeSet(lbl_1_bss_6E0, 0.0f);
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@ -827,10 +827,10 @@ void fn_1_1C64(void)
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else {
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fn_1_4B8(temp_r31->unk48, temp_r31->unk4C, 0x757);
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}
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Hu3DModelAttrReset(var_r25->unk28, 0x40000006);
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Hu3DModelAttrReset(var_r25->unk28, HU3D_MOTATTR_PAUSE | HU3D_MOTATTR_REV);
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if (lbl_1_data_260[temp_r31->unk14] > 1) {
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Hu3DMotionSet(var_r29->unk28, var_r29->unk08[temp_r31->unk0C + 1]);
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Hu3DModelAttrReset(var_r29->unk28, 0x40000006);
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Hu3DModelAttrReset(var_r29->unk28, HU3D_MOTATTR_PAUSE | HU3D_MOTATTR_REV);
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}
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}
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while (!Hu3DMotionEndCheck(var_r25->unk28)) {
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@ -850,7 +850,7 @@ void fn_1_1C64(void)
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if (temp_r31->unk20[0] == 1) {
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temp_r31->unk20[0] = 2;
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Hu3DMotionSet(var_r25->unk28, var_r25->unk08[temp_r31->unk0C + 3]);
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Hu3DModelAttrReset(var_r25->unk28, 0x40000001);
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Hu3DModelAttrReset(var_r25->unk28, HU3D_MOTATTR_LOOP);
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if (temp_r31->unk38 != 0) {
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if (temp_r31->unk28 != 0) {
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fn_1_4B8(temp_r31->unk48, temp_r31->unk4C, 0x75C);
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@ -871,7 +871,7 @@ void fn_1_1C64(void)
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if (temp_r31->unk20[1] == 1) {
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temp_r31->unk20[1] = 2;
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Hu3DMotionSet(var_r29->unk28, var_r29->unk08[temp_r31->unk0C + 3]);
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Hu3DModelAttrReset(var_r29->unk28, 0x40000001);
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Hu3DModelAttrReset(var_r29->unk28, HU3D_MOTATTR_LOOP);
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if (temp_r31->unk38 != 0) {
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if (temp_r31->unk2C != 0) {
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fn_1_4B8(temp_r31->unk48, temp_r31->unk4C, 0x75C);
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@ -918,16 +918,16 @@ void fn_1_1C64(void)
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Hu3DMotionSet(var_r25->unk28, var_r25->unk08[temp_r31->unk0C + 1]);
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Hu3DMotionTimeSet(var_r25->unk28, Hu3DMotionMaxTimeGet(var_r25->unk28));
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Hu3DMotionSpeedSet(var_r25->unk28, 2.0f);
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Hu3DModelAttrSet(var_r25->unk28, 0x40000004);
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Hu3DModelAttrReset(var_r25->unk28, 0x40000001);
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Hu3DModelAttrSet(var_r25->unk28, HU3D_MOTATTR_REV);
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Hu3DModelAttrReset(var_r25->unk28, HU3D_MOTATTR_LOOP);
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}
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if (lbl_1_data_260[temp_r31->unk14] > 1 && temp_r31->unk20[1] == 0) {
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var_r29->unk34 = 0;
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Hu3DMotionSet(var_r29->unk28, var_r29->unk08[temp_r31->unk0C + 1]);
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Hu3DMotionTimeSet(var_r29->unk28, Hu3DMotionMaxTimeGet(var_r29->unk28));
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Hu3DMotionSpeedSet(var_r29->unk28, 2.0f);
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Hu3DModelAttrSet(var_r29->unk28, 0x40000004);
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Hu3DModelAttrReset(var_r29->unk28, 0x40000001);
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Hu3DModelAttrSet(var_r29->unk28, HU3D_MOTATTR_REV);
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Hu3DModelAttrReset(var_r29->unk28, HU3D_MOTATTR_LOOP);
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}
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if (lbl_1_data_260[temp_r31->unk14] > 1) {
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while (!Hu3DMotionEndCheck(var_r25->unk28) || !Hu3DMotionEndCheck(var_r29->unk28)) {
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@ -944,14 +944,14 @@ void fn_1_1C64(void)
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if (lbl_1_data_260[temp_r31->unk14] > 1) {
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Hu3DMotionSpeedSet(var_r29->unk28, 1.0f);
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}
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Hu3DModelAttrSet(temp_r31->unk00, 0x40000004);
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Hu3DModelAttrSet(temp_r31->unk00, HU3D_MOTATTR_REV);
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if (temp_r31->unk14 == 6 && temp_r31->unk20[0] == 0) {
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HuPrcSleep(26);
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Hu3DMotionSet(var_r25->unk28, var_r25->unk08[temp_r31->unk0C + 1]);
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Hu3DMotionTimeSet(var_r25->unk28, Hu3DMotionMaxTimeGet(var_r25->unk28));
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Hu3DMotionSpeedSet(var_r25->unk28, 2.0f);
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Hu3DModelAttrSet(var_r25->unk28, 0x40000004);
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Hu3DModelAttrReset(var_r25->unk28, 0x40000001);
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Hu3DModelAttrSet(var_r25->unk28, HU3D_MOTATTR_REV);
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Hu3DModelAttrReset(var_r25->unk28, HU3D_MOTATTR_LOOP);
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}
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while (!Hu3DMotionEndCheck(temp_r31->unk00)) {
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HuPrcVSleep();
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@ -1599,7 +1599,7 @@ void fn_1_6268(void)
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Hu3DMotionSet(temp_r31->unk00, temp_r31->unk08[4]);
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Hu3DMotionSpeedSet(temp_r31->unk00, 1.0f);
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}
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Hu3DModelAttrReset(temp_r31->unk00, 0x40000001);
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Hu3DModelAttrReset(temp_r31->unk00, HU3D_MOTATTR_LOOP);
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HuPrcSleep(15);
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if (temp_r31->unk18 != 0) {
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fn_1_4B8(temp_r31->unk34, temp_r31->unk3C, 0x75F);
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@ -1663,10 +1663,10 @@ void fn_1_6268(void)
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temp_r31->unk24 = 0;
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if (fn_1_520(temp_r31->unk18) == FALSE) {
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CharModelMotionSet(lbl_1_data_0[GWPlayerCfg[temp_r31->unk18].character], temp_r31->unk08[0]);
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Hu3DModelAttrSet(temp_r31->unk00, 0x40000200);
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Hu3DModelAttrSet(temp_r31->unk00, HU3D_MOTATTR_OVL_LOOP);
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if (lbl_1_bss_6DC < 5) {
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Hu3DMotionOverlaySet(temp_r31->unk00, temp_r31->unk08[4]);
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Hu3DModelAttrSet(temp_r31->unk00, 0x40000200);
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Hu3DModelAttrSet(temp_r31->unk00, HU3D_MOTATTR_OVL_LOOP);
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}
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}
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else {
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@ -1694,7 +1694,7 @@ void fn_1_6268(void)
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lbl_1_data_0[GWPlayerCfg[temp_r31->unk18].character], temp_r31->unk08[2], 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
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if (lbl_1_bss_6DC < 5) {
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Hu3DMotionOverlaySet(temp_r31->unk00, temp_r31->unk08[4]);
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Hu3DModelAttrSet(temp_r31->unk00, 0x40000200);
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Hu3DModelAttrSet(temp_r31->unk00, HU3D_MOTATTR_OVL_LOOP);
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}
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}
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else {
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@ -1710,7 +1710,7 @@ void fn_1_6268(void)
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lbl_1_data_0[GWPlayerCfg[temp_r31->unk18].character], temp_r31->unk08[1], 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
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if (lbl_1_bss_6DC < 5) {
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Hu3DMotionOverlaySet(temp_r31->unk00, temp_r31->unk08[4]);
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Hu3DModelAttrSet(temp_r31->unk00, 0x40000200);
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Hu3DModelAttrSet(temp_r31->unk00, HU3D_MOTATTR_OVL_LOOP);
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}
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}
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else {
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@ -1725,7 +1725,7 @@ void fn_1_6268(void)
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CharModelMotionShiftSet(lbl_1_data_0[GWPlayerCfg[temp_r31->unk18].character], temp_r31->unk08[0], 0.0f, 0.0f, HU3D_MOTATTR_LOOP);
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if (lbl_1_bss_6DC < 5) {
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Hu3DMotionOverlaySet(temp_r31->unk00, temp_r31->unk08[4]);
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Hu3DModelAttrSet(temp_r31->unk00, 0x40000200);
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Hu3DModelAttrSet(temp_r31->unk00, HU3D_MOTATTR_OVL_LOOP);
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}
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}
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else {
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@ -1923,7 +1923,7 @@ void fn_1_8320(void)
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HuPrcSleep(30);
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HuAudFXPlay(0x755);
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temp_r28 = lbl_1_bss_288[5].unk00;
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Hu3DModelAttrReset(temp_r28, 0x40000003);
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Hu3DModelAttrReset(temp_r28, HU3D_MOTATTR_LOOP | HU3D_MOTATTR_PAUSE);
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while (!Hu3DMotionEndCheck(temp_r28)) {
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HuPrcVSleep();
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}
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@ -1982,7 +1982,7 @@ void fn_1_8320(void)
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else {
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Hu3DMotionSet(temp_r31->unk00, temp_r31->unk08[3]);
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}
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Hu3DModelAttrReset(temp_r31->unk00, 0x40000001);
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Hu3DModelAttrReset(temp_r31->unk00, HU3D_MOTATTR_LOOP);
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}
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HuPrcSleep(20);
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for (i = 0; i < 2; i++) {
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