Extract logoNintendoData

This commit is contained in:
gamemasterplc 2023-11-26 09:25:08 -06:00
parent 7e38ff60b0
commit f1fb323cc2
4 changed files with 8 additions and 3 deletions

View file

@ -17,6 +17,10 @@ modules:
symbols: config/GMPE01_00/rels/bootDll/symbols.txt
splits: config/GMPE01_00/rels/bootDll/splits.txt
links: []
extract:
- symbol: logoNintendoData
binary: logoNintendoData.bin
header: logoNintendoData.inc
- object: orig/GMPE01_00/files/dll/instDll.rel
hash: f09399fee83c63abfe2adb25341152adad959a93
symbols: config/GMPE01_00/rels/instDll/symbols.txt

View file

@ -12,8 +12,9 @@ REL/executor.c:
REL/bootDll/bootDll.c:
.text start:0x000000A0 end:0x00002944
.rodata start:0x00000000 end:0x000000DC
.data start:0x00000000 end:0x0000311D
.data start:0x00000000 end:0x000000A0
.bss start:0x00000000 end:0x0000005C
REL/bootDll/nintendo_data.c:
.text start:0x00002944 end:0x000029C8
.data start:0x000000A0 end:0x0000311D

View file

@ -295,7 +295,7 @@ config.libs = [
"objects": [
Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/bootDll/bootDll.c"),
Object(Matching, "REL/bootDll/nintendo_data.c"), #Waiting for REL asset extraction to be fixed
Object(Matching, "REL/bootDll/nintendo_data.c"),
],
},
{

View file

@ -1,6 +1,6 @@
#include "common.h"
extern u8 logoNintendoData[];
#include "logoNintendoData.inc"
void *logoReadNintendo(void)
{