commit
f20d3e948c
3 changed files with 4 additions and 4 deletions
|
|
@ -3,8 +3,8 @@
|
|||
|
||||
#include "dolphin.h"
|
||||
|
||||
void BoardEventLandBlue(s32, s16);
|
||||
void BoardEventLandRed(s32, s16);
|
||||
void BoardEventLandBlue(s32, s32);
|
||||
void BoardEventLandRed(s32, s32);
|
||||
s8 BoardCoinChgCreate(Vec*, s8);
|
||||
s32 BoardCoinChgExist(s32);
|
||||
void BoardCoinChgHide(s32);
|
||||
|
|
|
|||
|
|
@ -43,7 +43,7 @@ void BoardPlayerPosGet(s32, Vec*);
|
|||
void BoardPlayerCoinsSet(s32 player, s32 value);
|
||||
s32 BoardPlayerSizeGet(s32 player);
|
||||
void BoardPlayerAutoSizeSet(s32 player, s32 value);
|
||||
void BoardPlayerMotionStart(s32, s32, s32);
|
||||
void BoardPlayerMotionStart(s16, s32, s32);
|
||||
void BoardPlayerMotionShiftSet(s32 player, s32 arg1, float start, float end, u32 attr);
|
||||
void BoardPlayerRotYSet(s32 player, float rot_y);
|
||||
|
||||
|
|
|
|||
|
|
@ -4,6 +4,6 @@
|
|||
#include "game/process.h"
|
||||
#include "game/wipe.h"
|
||||
|
||||
void BoardWarpExec(s32 player, s16 space);
|
||||
void BoardWarpExec(s32 player, s32 space);
|
||||
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue