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CreateSource 2023-12-17 14:02:08 -05:00
parent a12b53f9fb
commit f2ed7a84f0
3 changed files with 332 additions and 14 deletions

View file

@ -108,7 +108,7 @@ void Hu3DPreProc(void) {
}
void Hu3DExec(void) {
GXColor unusedColor;
GXColor unusedColor = {0, 0, 0, 0};
CameraData* camera;
ModelData* data;
s16 temp_r22;
@ -122,7 +122,6 @@ void Hu3DExec(void) {
Mtx sp10;
ThreeDProjectionStruct* var_r26;
unusedColor = lbl_801D6BE0;
HuPerfBegin(3);
GXSetCurrentMtx(0U);
camera = Hu3DCamera;
@ -311,8 +310,6 @@ void Hu3DNoSyncSet(s32 arg0) {
NoSyncF = arg0;
}
// ,,,
s16 Hu3DModelCreate(s32 arg0) {
HsfData* temp_r0;
ModelData* var_r31;
@ -955,9 +952,8 @@ void Hu3DModelHookSet(s16 arg0, s32 arg1, s16 arg2) {
constData->hook = arg2;
data = &Hu3DData[arg2];
data->attr |= 0x8000;
return;
} else {
(void)data;
return;
}
}
}
@ -1348,7 +1344,7 @@ void Hu3DLighInit(void) {
}
}
void Hu3DGLightCreate(f32 arg8, f32 arg9, f32 argA, f32 argB, f32 argC, f32 argD, u8 arg0, u8 arg1, u8 arg2) {
s16 Hu3DGLightCreate(f32 arg8, f32 arg9, f32 argA, f32 argB, f32 argC, f32 argD, u8 arg0, u8 arg1, u8 arg2) {
Vec vec1;
Vec vec2;
GXColor color;
@ -1363,7 +1359,7 @@ void Hu3DGLightCreate(f32 arg8, f32 arg9, f32 argA, f32 argB, f32 argC, f32 argD
color.g = arg1;
color.b = arg2;
color.a = 0xFF;
Hu3DGLightCreateV(&vec1, &vec2, &color);
return Hu3DGLightCreateV(&vec1, &vec2, &color);
}
s16 Hu3DGLightCreateV(Vec* arg0, Vec* arg1, GXColor* arg2) {
@ -1392,7 +1388,7 @@ s16 Hu3DGLightCreateV(Vec* arg0, Vec* arg1, GXColor* arg2) {
return var_r30;
}
void Hu3DLLightCreate(s16 arg0, f32 arg8, f32 arg9, f32 argA, f32 argB, f32 argC, f32 argD, u8 arg1, u8 arg2, u8 arg3) {
s16 Hu3DLLightCreate(s16 arg0, f32 arg8, f32 arg9, f32 argA, f32 argB, f32 argC, f32 argD, u8 arg1, u8 arg2, u8 arg3) {
Vec vec1;
Vec vec2;
GXColor color;
@ -1407,7 +1403,7 @@ void Hu3DLLightCreate(s16 arg0, f32 arg8, f32 arg9, f32 argA, f32 argB, f32 argC
color.g = arg2;
color.b = arg3;
color.a = 0xFF;
Hu3DLLightCreateV(arg0, &vec1, &vec2, &color);
return Hu3DLLightCreateV(arg0, &vec1, &vec2, &color);
}
s16 Hu3DLLightCreateV(s16 arg0, Vec* arg1, Vec* arg2, GXColor* arg3) {
@ -1468,6 +1464,300 @@ void Hu3DLLightSpotSet(s16 arg0, s16 arg1, u16 arg2, f32 arg8) {
temp_r31->unk_02 = arg2;
}
void Hu3DGLightInfinitytSet(s16 lightIndex) {
LightData* temp_r31;
temp_r31 = &Hu3DGlobalLight[lightIndex];
temp_r31->unk_00 &= 0xFF00;
temp_r31->unk_00 |= 1;
}
void Hu3DLLightInfinitytSet(s16 dataIndex, s16 lightIndex) {
ModelData* data;
LightData* temp_r31;
data = &Hu3DData[dataIndex];
temp_r31 = &Hu3DLocalLight[data->unk_38[lightIndex]];
temp_r31->unk_00 &= 0xFF00;
temp_r31->unk_00 |= 1;
}
void Hu3DGLightPointSet(s16 arg0, u16 arg1, f32 arg8, f32 arg9) {
LightData* temp_r31;
temp_r31 = &Hu3DGlobalLight[arg0];
temp_r31->unk_00 &= 0xFF00;
temp_r31->unk_00 |= 2;
temp_r31->unk_04 = arg8;
temp_r31->unk_08 = arg9;
temp_r31->unk_02 = arg1;
}
void Hu3DLLightPointSet(s16 arg0, s16 arg1, u16 arg2, f32 arg8, f32 arg9) {
ModelData* data;
LightData* temp_r31;
data = &Hu3DData[arg0];
temp_r31 = &Hu3DLocalLight[data->unk_38[arg1]];
temp_r31->unk_00 &= 0xFF00;
temp_r31->unk_00 |= 2;
temp_r31->unk_04 = arg8;
temp_r31->unk_08 = arg9;
temp_r31->unk_02 = arg2;
}
void Hu3DGLightKill(s16 index) {
Hu3DGlobalLight[index].unk_00 = -1;
}
void Hu3DLLightKill(s16 dataIndex, s16 lightIndex) {
ModelData* temp_r31;
LightData* light;
s16 var_r30;
temp_r31 = &Hu3DData[dataIndex];
light = &Hu3DLocalLight[temp_r31->unk_38[lightIndex]];
light->unk_00 = -1;
temp_r31->unk_38[lightIndex] = -1;
for (var_r30 = 0; var_r30 < 8; var_r30++) {
if (temp_r31->unk_38[var_r30] == -1) {
break;
}
}
if (var_r30 == 8) {
temp_r31->attr &= ~0x1000;
}
}
void Hu3DLightAllKill(void) {
s16 i;
LightData* light;
light = Hu3DGlobalLight;
for (i = 0; i < 8; i++, light++) {
if (light->unk_00 != -1) {
Hu3DGlobalLight[i].unk_00 = -1;
}
}
}
void Hu3DGLightColorSet(s16 arg0, u8 arg1, u8 arg2, u8 arg3, u8 arg4) {
LightData* light;
light = &Hu3DGlobalLight[arg0];
light->color.r = arg1;
light->color.g = arg2;
light->color.b = arg3;
light->color.a = arg4;
}
void Hu3DLLightColorSet(s16 arg0, s16 arg1, u8 arg2, u8 arg3, u8 arg4, u8 arg5) {
LightData* light;
ModelData* data;
data = &Hu3DData[arg0];
light = &Hu3DLocalLight[data->unk_38[arg1]];
light->color.r = arg2;
light->color.g = arg3;
light->color.b = arg4;
light->color.a = arg5;
}
void Hu3DGLightPosSetV(s16 arg0, Vec* arg1, Point3d* arg2) {
Point3d* spC;
s16 sp8;
LightData* temp_r31;
temp_r31 = &Hu3DGlobalLight[arg0];
temp_r31->unk_1C = *arg1;
PSVECNormalize(arg2, &temp_r31->unk_28);
}
void Hu3DLLightPosSetV(s16 arg0, s16 arg1, Vec* arg2, Point3d* arg3) {
ModelData* data;
LightData* temp_r31;
data = &Hu3DData[arg0];
temp_r31 = &Hu3DLocalLight[data->unk_38[arg1]];
temp_r31->unk_1C = *arg2;
PSVECNormalize(arg3, &temp_r31->unk_28);
}
void Hu3DGLightPosSet(s16 arg0, f32 arg8, f32 arg9, f32 argA, f32 argB, f32 argC, f32 argD) {
LightData* temp_r31;
temp_r31 = &Hu3DGlobalLight[arg0];
temp_r31->unk_1C.x = arg8;
temp_r31->unk_1C.y = arg9;
temp_r31->unk_1C.z = argA;
temp_r31->unk_28.x = argB;
temp_r31->unk_28.y = argC;
temp_r31->unk_28.z = argD;
PSVECNormalize(&temp_r31->unk_28, &temp_r31->unk_28);
}
void Hu3DLLightPosSet(s16 arg0, s16 arg1, f32 arg8, f32 arg9, f32 argA, f32 argB, f32 argC, f32 argD) {
ModelData* data;
LightData* temp_r31;
data = &Hu3DData[arg0];
temp_r31 = &Hu3DLocalLight[data->unk_38[arg1]];
temp_r31->unk_1C.x = arg8;
temp_r31->unk_1C.y = arg9;
temp_r31->unk_1C.z = argA;
temp_r31->unk_28.x = argB;
temp_r31->unk_28.y = argC;
temp_r31->unk_28.z = argD;
PSVECNormalize(&temp_r31->unk_28, &temp_r31->unk_28);
}
void Hu3DGLightPosAimSetV(s16 arg0, Point3d* arg1, Point3d* arg2) {
LightData* temp_r31;
temp_r31 = &Hu3DGlobalLight[arg0];
temp_r31->unk_1C = *arg1;
PSVECSubtract(arg2, arg1, &temp_r31->unk_28);
PSVECNormalize(&temp_r31->unk_28, &temp_r31->unk_28);
}
void Hu3DLLightPosAimSetV(s16 arg0, s16 arg1, Point3d* arg2, Point3d* arg3) {
ModelData* data;
LightData* temp_r31;
data = &Hu3DData[arg0];
temp_r31 = &Hu3DLocalLight[data->unk_38[arg1]];
temp_r31->unk_1C = *arg2;
PSVECSubtract(arg3, arg2, &temp_r31->unk_28);
PSVECNormalize(&temp_r31->unk_28, &temp_r31->unk_28);
}
void Hu3DGLightPosAimSet(s16 arg0, f32 arg8, f32 arg9, f32 argA, f32 argB, f32 argC, f32 argD) {
Vec vec2;
Vec vec1;
LightData* temp_r30;
LightData* temp_r31;
vec2.x = arg8;
vec2.y = arg9;
vec2.z = argA;
vec1.x = argB;
vec1.y = argC;
vec1.z = argD;
temp_r30 = &Hu3DGlobalLight[arg0];
temp_r31 = temp_r30;
temp_r31->unk_1C = vec2;
PSVECSubtract(&vec1, &vec2, &temp_r31->unk_28);
PSVECNormalize(&temp_r31->unk_28, &temp_r31->unk_28);
}
void Hu3DLLightPosAimSet(s16 arg0, s16 arg1, f32 arg8, f32 arg9, f32 argA, f32 argB, f32 argC, f32 argD) {
Vec vec2;
Vec vec1;
ModelData* data;
LightData* temp_r30;
LightData* temp_r31;
vec2.x = arg8;
vec2.y = arg9;
vec2.z = argA;
vec1.x = argB;
vec1.y = argC;
vec1.z = argD;
data = &Hu3DData[arg0];
temp_r30 = &Hu3DLocalLight[data->unk_38[arg1]];
temp_r31 = temp_r30;
temp_r31->unk_1C = vec2;
PSVECSubtract(&vec1, &vec2, &temp_r31->unk_28);
PSVECNormalize(&temp_r31->unk_28, &temp_r31->unk_28);
}
void Hu3DGLightStaticSet(s16 arg0, s32 arg1) {
LightData* temp_r31;
temp_r31 = &Hu3DGlobalLight[arg0];
if (arg1 != 0) temp_r31->unk_00 |= 0x8000;
else temp_r31->unk_00 &= ~0x8000;
}
void Hu3DLLightStaticSet(s16 arg0, s16 arg1, s32 arg2) {
ModelData* data;
LightData* temp_r31;
data = &Hu3DData[arg0];
temp_r31 = &Hu3DLocalLight[data->unk_38[arg1]];
if (arg2 != 0) temp_r31->unk_00 |= 0x8000;
else temp_r31->unk_00 &= ~0x8000;
}
// ...
s16 Hu3DLightSet(ModelData* arg0, s32 arg1, s32 arg2, f32 arg8) {
s16 var_r30;
LightData* var_r29;
s16 var_r28;
s16 i;
var_r28 = 0;
var_r30 = 1;
var_r29 = Hu3DGlobalLight;
for (i = 0; i < 8; i++, var_r29++) {
if (var_r29->unk_00 != -1) {
lightSet(var_r29, var_r30, arg2, arg1, arg8);
var_r28 |= var_r30;
var_r30 = (s16) var_r30 * 2;
}
}
if ((arg0->attr & 0x1000) != 0) {
for (i = 0; i < 8; i++) {
if (arg0->unk_38[i] != -1) {
var_r29 = &Hu3DLocalLight[arg0->unk_38[i]];
lightSet(var_r29, var_r30, arg2, arg1, arg8);
var_r28 |= var_r30;
var_r30 = (s16) var_r30 * 2;
}
}
}
return var_r28;
}
// ...
void Hu3DReflectMapSet(AnimData* arg0) {
if (reflectAnim[0] != (AnimData*) refMapData0) {
HuMemDirectFree(reflectAnim[0]);
}
reflectAnim[0] = HuSprAnimRead(arg0);
reflectMapNo = 0;
}
void Hu3DReflectNoSet(s16 arg0) {
reflectMapNo = arg0;
}
void Hu3DFogSet(f32 arg0, f32 arg1, u8 arg2, u8 arg3, u8 arg4) {
FogData.fogType = 4;
FogData.start = arg0;
FogData.end = arg1;
FogData.color.r = arg2;
FogData.color.g = arg3;
FogData.color.b = arg4;
FogData.color.a = 0xFF;
}
void Hu3DFogClear(void) {
FogData.fogType = 0;
GXSetFog(GX_FOG_NONE, 0.0f, 0.0f, 0.0f, 0.0f, BGColor);
}
// ...
void Hu3DShadowSizeSet(u16 arg0) {