Decompile wipe.c

This commit is contained in:
gamemasterplc 2023-12-26 12:31:14 -06:00
parent 72c850b0fb
commit f383e26929
12 changed files with 390 additions and 31 deletions

View file

@ -12,16 +12,6 @@ typedef struct player_config {
s16 iscom;
} PlayerConfig;
typedef struct wipe_state {
char unk00[0x30];
float unk30;
float duration;
char unk38[0x11];
u8 unk49;
char unk4A[2];
} WipeState;
typedef struct system_state {
/* 0x00 */ struct {
u16 story : 1;

View file

@ -86,6 +86,11 @@ static inline void GXPosition2f32(const f32 x, const f32 y) {
GXWGFifo.f32 = y;
}
static inline void GXPosition2u16(const u16 x, const u16 y) {
GXWGFifo.u16 = x;
GXWGFifo.u16 = y;
}
static inline void GXPosition2s16(const s16 x, const s16 y) {
GXWGFifo.s16 = x;
GXWGFifo.s16 = y;

View file

@ -13,9 +13,6 @@ void Hu3DCameraPerspectiveSet(s32, f32, f32, f32, f32);
void Hu3DCameraViewportSet(s32, f32, f32, f32, f32, f32, f32);
void HuAudFadeOut(s32 arg0);
void WipeCreate(char dir, char type, short duration);
u8 WipeStatGet(void);
void Hu3DModelPosSet(s16 index, float x, float y, float z);
void Hu3DModelRotSet(s16 index, float x, float y, float z);
void Hu3DModelScaleSet(s16 index, float x, float y, float z);

42
include/game/wipe.h Normal file
View file

@ -0,0 +1,42 @@
#ifndef _GAME_WIPE_H
#define _GAME_WIPE_H
#include "dolphin.h"
#define WIPE_TYPE_NORMAL 0
#define WIPE_TYPE_CROSS 1
#define WIPE_TYPE_DUMMY 2
#define WIPE_MODE_IN 1
#define WIPE_MODE_OUT 2
#define WIPE_MODE_BLANK 3
typedef struct wipe_state {
u32 unk00;
u32 unk04;
void *copy_data;
u32 unk0C;
void *unk10[8];
float time;
float duration;
u32 unk38;
u16 w;
u16 h;
u16 x;
u16 y;
GXColor color;
volatile u8 type;
u8 mode;
u8 stat;
u8 keep_copy;
} WipeState;
void WipeInit(GXRenderModeObj *rmode);
void WipeExecAlways(void);
void WipeCreate(s16 mode, s16 type, s16 duration);
void WipeColorSet(u8 r, u8 g, u8 b);
u8 WipeStatGet(void);
extern WipeState wipeData;
extern BOOL wipeFadeInF;
#endif

View file

@ -4,7 +4,6 @@
#include "dolphin.h"
#include "common_structs.h"
extern WipeState wipeData;
extern PlayerConfig GWPlayerCfg[4];