Add objsub.c and objsub.h

This commit is contained in:
darxoon 2024-01-28 02:37:05 +01:00
parent 81c6a1b4d6
commit f4d7c588c7
10 changed files with 1322 additions and 11 deletions

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@ -355,7 +355,7 @@ config.libs = [
Object(Matching, "game/THPSimple.c"),
Object(Matching, "game/THPDraw.c"),
Object(Matching, "game/thpmain.c"),
Object(NonMatching, "game/objsub.c"),
Object(Matching, "game/objsub.c"),
Object(Matching, "game/flag.c"),
Object(Matching, "game/saveload.c"),
Object(NonMatching, "game/sreset.c"),

30
include/game/objsub.h Normal file
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@ -0,0 +1,30 @@
#ifndef _GAME_OBJSUB_H
#define _GAME_OBJSUB_H
#include "dolphin.h"
#include "game/process.h"
typedef struct mg_info {
u16 ovl;
u8 type;
u8 flag;
u16 unk_4;
u16 unk_6;
u32 name_mess;
u32 data_dir;
u32 inst_pic;
u32 unk_14;
u32 unk_18;
u32 mg_pic;
u32 unk_20;
u32 unk_24;
u32 rules_mess;
u32 control_mess[2];
u32 advice_mess;
} MgInfo;
s16 omGetMGIndex(s16 overlay);
void omGameSysInit(Process* process);
void omVibrate(s16 player_cfg_index, s16 duration, s16 off, s16 on);
#endif

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@ -1,6 +1,7 @@
#include "common.h"
#include "REL/executor.h"
#include <dolphin/mtx.h>
#include "game/objsub.h"
// global data //
typedef struct unkStruct18FC10 {
@ -94,7 +95,6 @@ extern void espBankSet(s16, s16);
extern void espDrawNoSet(s16, s16);
extern void WipeCreate(s16, s16, s16);
extern u8 WipeStatGet(void);
extern void omGameSysInit(omObjData*);
extern f32 PSVECNormalize(Vec3f*, Vec3f*);
// local data //

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@ -6,6 +6,7 @@
#include "REL/w03Dll.h"
#include "game/board/space.h"
#include "game/object.h"
#include "game/objsub.h"
#include "game/board/player.h"
#include "math.h"
#include "board_unsplit.h"
@ -67,7 +68,6 @@ s32 BoardVecDAngleCalcRange(float *value, float min, float range);
void BoardCameraQuakeSet(s32 duration, float strength);
s16 MGSeqCreate(s32, ...);
u8 MGSeqStatGet(s16);
void omVibrate(s16, s16, s16, s16);
f32 BoardPlayerRotYGet(s32);
f32 BoardModelMotionTimeGet(s16);
s32 BoardVecMinDistCheck(Vec *vec1, Vec *vec2, float min_dist);

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@ -10,6 +10,7 @@
#include "board_unsplit.h"
#include "game/hsfman.h"
#include "game/board/main.h"
#include "game/objsub.h"
void fn_1_1358(void);
void fn_1_152C(void);
@ -29,7 +30,6 @@ s32 BoardPlayerMotBlendCheck(s32);
f32 BoardPlayerRotYGet(s32);
void BoardConfettiCreate(Point3d*, s16, f32);
double atan2(double y, double x);
void omVibrate(s16, s16, s16, s16);
f32 BoardModelMotionTimeGet(s16);
//DATA

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@ -4,6 +4,7 @@
#include "game/data.h"
#include "game/flag.h"
#include "game/object.h"
#include "game/objsub.h"
#include "game/gamework_data.h"
#include "board_unsplit.h"
#include "math.h"
@ -35,7 +36,6 @@ static void CoinChgDisappear(omObjData*, coinChg*);
extern void BoardTutorialHookExec(s16, s32);
extern void BoardCameraViewSet(s32);
extern void omVibrate(s16, s16, s16, s16);
extern void BoardPlayerPosGet(s32, Vec*);
extern void BoardModelPosGet(s16, Vec*);
extern void BoardPlayerMotionEndWait(s32);

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@ -1,7 +1,5 @@
#include "game/board/player.h"
//// #include "game/objsub.h"
extern void omVibrate(s16, s16, s16, s16);
#include "game/objsub.h"
//// #include "game/board/ui.h"
extern void BoardStatusHammerShowSet(s32, s32);
extern void BoardYourTurnExec(s32);

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@ -6,12 +6,11 @@
#include "game/hsfman.h"
#include "game/data.h"
#include "game/sprite.h"
#include "game/objsub.h"
#include "math.h"
#include "string.h"
extern void omVibrate(s16, s16, s16, s16);
extern s16 BoardStarHostMdlGet(void);
extern void BoardModelPosSetV(s16 model, Vec *pos);

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@ -4,6 +4,7 @@
#include "game/wipe.h"
#include "game/gamework_data.h"
#include "game/hsfex.h"
#include "game/objsub.h"
#include "board_unsplit.h"
#include "math.h"
@ -14,7 +15,6 @@ static void WarpFall(s32);
static void WarpImpact(s32);
extern void omVibrate(s16, s16, s16, s16);
extern void BoardCharWheelInit(s32, s32);
extern void BoardCharWheelSpeedSet(f32);
extern void BoardCharWheelWait(void);

1284
src/game/objsub.c Normal file

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