Add objsub.c and objsub.h
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10 changed files with 1322 additions and 11 deletions
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@ -1,6 +1,7 @@
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#include "common.h"
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#include "REL/executor.h"
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#include <dolphin/mtx.h>
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#include "game/objsub.h"
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// global data //
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typedef struct unkStruct18FC10 {
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@ -94,7 +95,6 @@ extern void espBankSet(s16, s16);
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extern void espDrawNoSet(s16, s16);
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extern void WipeCreate(s16, s16, s16);
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extern u8 WipeStatGet(void);
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extern void omGameSysInit(omObjData*);
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extern f32 PSVECNormalize(Vec3f*, Vec3f*);
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// local data //
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@ -6,6 +6,7 @@
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#include "REL/w03Dll.h"
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#include "game/board/space.h"
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#include "game/object.h"
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#include "game/objsub.h"
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#include "game/board/player.h"
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#include "math.h"
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#include "board_unsplit.h"
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@ -67,7 +68,6 @@ s32 BoardVecDAngleCalcRange(float *value, float min, float range);
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void BoardCameraQuakeSet(s32 duration, float strength);
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s16 MGSeqCreate(s32, ...);
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u8 MGSeqStatGet(s16);
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void omVibrate(s16, s16, s16, s16);
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f32 BoardPlayerRotYGet(s32);
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f32 BoardModelMotionTimeGet(s16);
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s32 BoardVecMinDistCheck(Vec *vec1, Vec *vec2, float min_dist);
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@ -10,6 +10,7 @@
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#include "board_unsplit.h"
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#include "game/hsfman.h"
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#include "game/board/main.h"
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#include "game/objsub.h"
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void fn_1_1358(void);
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void fn_1_152C(void);
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@ -29,7 +30,6 @@ s32 BoardPlayerMotBlendCheck(s32);
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f32 BoardPlayerRotYGet(s32);
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void BoardConfettiCreate(Point3d*, s16, f32);
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double atan2(double y, double x);
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void omVibrate(s16, s16, s16, s16);
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f32 BoardModelMotionTimeGet(s16);
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//DATA
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@ -4,6 +4,7 @@
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#include "game/data.h"
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#include "game/flag.h"
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#include "game/object.h"
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#include "game/objsub.h"
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#include "game/gamework_data.h"
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#include "board_unsplit.h"
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#include "math.h"
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@ -35,7 +36,6 @@ static void CoinChgDisappear(omObjData*, coinChg*);
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extern void BoardTutorialHookExec(s16, s32);
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extern void BoardCameraViewSet(s32);
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extern void omVibrate(s16, s16, s16, s16);
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extern void BoardPlayerPosGet(s32, Vec*);
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extern void BoardModelPosGet(s16, Vec*);
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extern void BoardPlayerMotionEndWait(s32);
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@ -1,7 +1,5 @@
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#include "game/board/player.h"
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//// #include "game/objsub.h"
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extern void omVibrate(s16, s16, s16, s16);
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#include "game/objsub.h"
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//// #include "game/board/ui.h"
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extern void BoardStatusHammerShowSet(s32, s32);
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extern void BoardYourTurnExec(s32);
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@ -6,12 +6,11 @@
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#include "game/hsfman.h"
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#include "game/data.h"
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#include "game/sprite.h"
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#include "game/objsub.h"
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#include "math.h"
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#include "string.h"
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extern void omVibrate(s16, s16, s16, s16);
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extern s16 BoardStarHostMdlGet(void);
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extern void BoardModelPosSetV(s16 model, Vec *pos);
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@ -4,6 +4,7 @@
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#include "game/wipe.h"
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#include "game/gamework_data.h"
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#include "game/hsfex.h"
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#include "game/objsub.h"
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#include "board_unsplit.h"
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#include "math.h"
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@ -14,7 +15,6 @@ static void WarpFall(s32);
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static void WarpImpact(s32);
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extern void omVibrate(s16, s16, s16, s16);
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extern void BoardCharWheelInit(s32, s32);
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extern void BoardCharWheelSpeedSet(f32);
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extern void BoardCharWheelWait(void);
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1284
src/game/objsub.c
Normal file
1284
src/game/objsub.c
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