diff --git a/src/REL/w03Dll/mg_item.c b/src/REL/w03Dll/mg_item.c index 7a32b5d2..b2f27953 100644 --- a/src/REL/w03Dll/mg_item.c +++ b/src/REL/w03Dll/mg_item.c @@ -68,7 +68,7 @@ void BoardCameraQuakeSet(s32 duration, float strength); s16 MGSeqCreate(s32, ...); u8 MGSeqStatGet(s16); void omVibrate(s16, s16, s16, s16); -void BoardPlayerMotBlendSet(s32, s32, s32); +void BoardPlayerMotBlendSet(s32, s16, s16); f32 BoardPlayerRotYGet(s32); f32 BoardModelMotionTimeGet(s16); s32 BoardVecMinDistCheck(Vec *vec1, Vec *vec2, float min_dist); diff --git a/src/REL/w03Dll/statue.c b/src/REL/w03Dll/statue.c index 60737d12..81a20806 100644 --- a/src/REL/w03Dll/statue.c +++ b/src/REL/w03Dll/statue.c @@ -26,7 +26,7 @@ void fn_1_2A40(void); void fn_1_2B44(void); s32 BoardDAngleCalcRange(f32*, f32, f32); s32 BoardPlayerMotBlendCheck(s32); -void BoardPlayerMotBlendSet(s32, s32, s32); +void BoardPlayerMotBlendSet(s32, s16, s16); f32 BoardPlayerRotYGet(s32); void BoardConfettiCreate(Point3d*, s16, f32); double atan2(double y, double x); @@ -103,7 +103,7 @@ s32 fn_1_12C8(void) { while (lbl_1_bss_28) { HuPrcVSleep(); } - return BoardDiceDigit2DShowSet(1); + BoardDiceDigit2DShowSet(1); } void fn_1_1358(void) {