the BEEG functions are IN

This commit is contained in:
CreateSource 2023-12-06 19:31:32 -05:00
parent 2941036208
commit f5bc2b7dee
2 changed files with 355 additions and 102 deletions

72
include/game/hsfman.h Normal file
View file

@ -0,0 +1,72 @@
#include "common.h"
#include "game/memory.h"
#include "game/hsfformat.h"
#include "game/sprite.h"
typedef struct model_data {
u8 unk_00;
u8 unk_01;
s16 unk_02;
s16 unk_04;
s16 unk_06;
s16 unk_08;
s16 unk_0A;
s16 unk_0C;
s16 unk_0E;
char unk_10[0x12];
u16 unk_22;
char unk_24[0x24];
u32 unk_48;
char unk_4C[0x4];
u32 unk_50;
u32 unk_54;
char unk_58[0xC];
f32 unk_64;
char unk_68[0xC];
f32 unk_74;
char unk_78[0x1C];
f32 unk_94;
char unk_98[0x2C];
HsfData *hsfData;
char unk_C8[0x4];
f32 unk_CC;
f32 unk_D0;
f32 unk_D4;
f32 unk_D8;
f32 unk_DC;
f32 unk_E0;
f32 unk_E4;
f32 unk_E8;
f32 unk_EC;
f32 unk_F0[3][4];
char unk_120[0x4];
} ModelData;
typedef struct ThreeDCameraStruct {
f32 unk_00;
f32 start;
f32 end;
char unk_04[0x4C];
} ThreeDCameraStruct;
typedef struct ThreeDProjectionStruct {
s8 unk_00;
char unk_01[0x3];
u32 unk_04;
char unk_08[0xC];
Point3d unk_14;
Point3d unk_20;
Vec unk_2C;
Mtx unk_38;
char unk_68[0x30];
} ThreeDProjectionStruct;
typedef struct ThreeDShadowStruct {
char unk_00[0x2];
u16 unk_02;
void*unk_04;
char unk_08[0x90];
} ThreeDShadowStruct;
typedef struct fog_data {
GXFogType fogType;
f32 start;
f32 end;
GXColor color;
} FogStruct;

View file

@ -1,93 +1,4 @@
#include "common.h" #include "game/hsfman.h"
#include "game/memory.h"
typedef struct ThreeDDataSubstruct {
char unk_00[0x8];
void *unk_08;
void *unk_0C;
void *unk_10;
void *unk_14;
void *unk_18;
char unk_20[0x4];
void *unk_24;
void *unk_28;
void *unk_2C;
void *unk_30;
char unk_34[0x14];
void *unk_48;
void *unk_4C;
char unk_50[0x8];
s16 unk_58;
s16 unk_5A;
s16 unk_5C;
s16 unk_5E;
s16 unk_60;
s16 unk_62;
s16 unk_64;
s16 unk_66;
s16 unk_68;
s16 unk_6A;
s16 unk_6C;
s16 unk_6E;
} ThreeDDataSubstruct;
// 801677C0
// |=> unk_C4 -> 807d65a0
// | |=> unk_08 -> 807d6650
typedef struct ThreeDDataStruct {
f32 unk_00;
f32 unk_04;
f32 unk_08;
s16 unk_0C;
s16 unk_0E;
char unk_10[0x12];
u16 unk_22;
char unk_24[0x24];
u32 unk_48;
char unk_4C[0x4];
s32 unk_50;
s32 unk_54;
char unk_58[0xC];
f32 unk_64;
char unk_68[0xC];
f32 unk_74;
char unk_78[0x1C];
f32 unk_94;
char unk_98[0x2C];
void*unk_C4;
char unk_C8[0x4];
f32 unk_CC;
f32 unk_D0;
f32 unk_D4;
f32 unk_D8;
f32 unk_DC;
f32 unk_E0;
f32 unk_E4;
f32 unk_E8;
f32 unk_EC;
f32 unk_F0[4];
char unk_100[0x24];
} ThreeDDataStruct;
typedef struct ThreeDCameraStruct {
f32 unk_00;
char unk_04[0x54];
} ThreeDCameraStruct;
typedef struct ThreeDProjectionStruct {
s8 unk_00;
char unk_01[0x3];
s32 unk_04;
char unk_08[0xC];
Vec unk_14;
Vec unk_20;
Vec unk_2C;
char unk_38[0x60];
} ThreeDProjectionStruct;
typedef struct ThreeDShadowStruct {
char unk_00[0x2];
u16 unk_02;
void*unk_04;
char unk_08[0x90];
} ThreeDShadowStruct;
void Hu3DAnimInit(void); void Hu3DAnimInit(void);
void Hu3DFogClear(void); void Hu3DFogClear(void);
@ -96,14 +7,24 @@ void Hu3DMotionInit(void);
void Hu3DParManInit(void); void Hu3DParManInit(void);
char *HuSprAnimRead(char*); char *HuSprAnimRead(char*);
void HuSprAnimKill(s32); void HuSprAnimKill(s32);
s16 Hu3DCameraExistF; s16 Hu3DCameraExistF;
ThreeDDataStruct Hu3DData[0x200]; ModelData Hu3DData[0x200] = {};
ThreeDCameraStruct Hu3DCamera[0x10]; ThreeDCameraStruct Hu3DCamera[0x10] = {};
s16 layerNum[8] = {};
void (*layerHook[8])(s16) = {};
char *reflectAnim[5] = {};
char *hiliteAnim[4] = {};
ThreeDProjectionStruct Hu3DProjection[4] = {};
ThreeDShadowStruct Hu3DShadowData = {};
FogStruct FogData = {};
Mtx Hu3DCameraMtx = {};
Mtx Hu3DCameraMtxXPose = {};
s16 Hu3DPauseF; s16 Hu3DPauseF;
s16 Hu3DProjectionNum; s16 Hu3DProjectionNum;
s16 Hu3DShadowCamBit; s16 Hu3DShadowCamBit;
s32 Hu3DShadowF; s32 Hu3DShadowF;
s16 NoSyncF; u16 NoSyncF;
f32 lbl_801D4AB0; f32 lbl_801D4AB0;
s32 modelKillAllF; s32 modelKillAllF;
char refMapData0[0x1240] = {}; char refMapData0[0x1240] = {};
@ -117,25 +38,41 @@ char hiliteData[0x480] = {};
char hiliteData2[0x480] = {}; char hiliteData2[0x480] = {};
char hiliteData3[0x480] = {}; char hiliteData3[0x480] = {};
char hiliteData4[0x480] = {}; char hiliteData4[0x480] = {};
const char lbl_8012D630[] = "Error: Not Found %s for MipMapSet\n";
s16 reflectMapNo; s16 reflectMapNo;
char *toonAnim; char *toonAnim;
s16 layerNum[8];
s32 layerHook[8];
char *reflectAnim[5];
char *hiliteAnim[4];
ThreeDProjectionStruct Hu3DProjection[4];
ThreeDShadowStruct Hu3DShadowData;
GXColor BGColor; GXColor BGColor;
f32 lbl_801D4AFC; void Hu3DAnimInit(void);
void Hu3DFogClear(void);
void Hu3DLighInit(void);
void Hu3DMotionInit(void);
void Hu3DParManInit(void);
char *HuSprAnimRead(char*);
void HuSprAnimKill(s32);
extern s16 Hu3DCameraBit;
extern s16 Hu3DCameraNo;
extern f32 lbl_801D4AB4;
extern f32 lbl_801D4AFC;
extern GXColor lbl_801D6BE0;
extern s32 shadowModelDrawF;
extern u32 totalMatCnt;
extern u32 totalMatCnted;
extern u32 totalPolyCnt;
extern u32 totalTexCacheCnt;
extern u32 totalTexCacheCnted;
extern u32 totalTexCnt;
extern u32 totalTexCnted;
void Hu3DInit(void) { void Hu3DInit(void) {
ThreeDDataStruct* data; ModelData* data;
ThreeDCameraStruct* camera; ThreeDCameraStruct* camera;
s16 i; s16 i;
data = Hu3DData; data = Hu3DData;
for (i = 0; i < 0x200; i++, data++) { for (i = 0; i < 0x200; i++, data++) {
data->unk_C4 = NULL; data->hsfData = NULL;
} }
camera = Hu3DCamera; camera = Hu3DCamera;
for (i = 0; i < 0x10; i++, camera++) { for (i = 0; i < 0x10; i++, camera++) {
@ -176,6 +113,187 @@ void Hu3DInit(void) {
NoSyncF = 0; NoSyncF = 0;
} }
void Hu3DPreProc(void) {
u8 spB;
u8 spA;
u8 sp9;
GXColor sp8;
ModelData *var_r31;
s16 var_r30;
GXSetCopyClear(BGColor, 0xFFFFFF);
var_r31 = &Hu3DData[0];
for (var_r30 = 0; var_r30 < 0x200; var_r31++) {
if (var_r31->hsfData != 0) {
var_r31->unk_50 &= 0xFFFFF7FF;
}
var_r30++;
}
totalPolyCnted = totalPolyCnt;
totalMatCnted = totalMatCnt;
totalTexCnted = totalTexCnt;
totalTexCacheCnted = totalTexCacheCnt;
totalPolyCnt = totalMatCnt = totalTexCnt = totalTexCacheCnt = 0;
}
void Hu3DExec(void) {
GXColor spC;
GXColor sp8;
ThreeDCameraStruct* var_r27;
ModelData* var_r30;
ModelData* var_r30_2;
s16 temp_r22;
s16 var_r23;
s16 var_r25;
s16 var_r24;
s16 j;
s16 i;
void (* temp)(s16);
Mtx sp40;
Mtx sp10;
ThreeDProjectionStruct* var_r26;
spC = lbl_801D6BE0;
HuPerfBegin(3);
GXSetCurrentMtx(0U);
var_r27 = Hu3DCamera;
shadowModelDrawF = 0;
HuSprBegin();
var_r24 = 0;
for (Hu3DCameraNo = 0; Hu3DCameraNo < 0x10; Hu3DCameraNo++, var_r27++) {
if (lbl_801D4AB0 != var_r27->unk_00) {
GXInvalidateVtxCache();
temp_r22 = (s16) (1 << Hu3DCameraNo);
Hu3DCameraBit = temp_r22;
if (NoSyncF == 0) {
if (Hu3DCameraNo == 0 && Hu3DShadowF != 0 && Hu3DShadowCamBit != 0) {
Hu3DShadowExec();
var_r24 = 1;
GXSetDrawDone();
} else if (Hu3DCameraNo != 0) {
var_r24 = 1;
GXSetDrawDone();
}
} else if (Hu3DCameraNo == 0 && Hu3DShadowF != 0 && Hu3DShadowCamBit != 0) {
Hu3DShadowExec();
}
var_r26 = &Hu3DProjection[0];
for (i = 0; i < 4; i++, var_r26++) {
if (var_r26->unk_04 != 0) {
C_MTXLookAt(var_r26->unk_38, &var_r26->unk_14, &var_r26->unk_2C, &var_r26->unk_20);
}
}
if (Hu3DCameraNo == 0) {
HuSprDispInit();
HuSprExec(0x7F);
}
if (FogData.fogType != GX_FOG_NONE) {
GXSetFog(FogData.fogType, FogData.start, FogData.end, var_r27->start, var_r27->end, FogData.color);
}
for (j = 0; j < 8; j++) {
if (layerHook[j] != 0) {
Hu3DCameraSet(Hu3DCameraNo, Hu3DCameraMtx);
PSMTXInvXpose(Hu3DCameraMtx, Hu3DCameraMtxXPose);
temp = layerHook[j];
temp(j);
}
if (layerNum[j] != 0) {
Hu3DDrawPreInit();
Hu3DCameraSet(Hu3DCameraNo, Hu3DCameraMtx);
PSMTXInvXpose(Hu3DCameraMtx, Hu3DCameraMtxXPose);
var_r30 = Hu3DData;
for (i = 0, var_r23 = i; i < 0x200; i++, var_r30++) {
if (var_r30->hsfData != 0) {
if ((var_r30->unk_50 & 0x10000) != 0) {
Hu3DCameraMotionExec(i);
} else {
if ((var_r30->unk_50 & 0x2001) == 0x2001 && var_r30->unk_08 != -1) {
Hu3DMotionExec(i, var_r30->unk_08, var_r30->unk_64, 0);
}
if ((var_r30->unk_50 & 9) == 0 && (var_r30->unk_22 & temp_r22) != 0 && var_r30->unk_06 == j) {
if (((var_r30->unk_50 & 0x800) == 0 && (var_r30->unk_50 & 0x100) == 0) || ((var_r30->unk_50 & 0x100) != 0 && (var_r30->unk_00 & 1) != 0)) {
var_r25 = 0;
var_r30->unk_54 &= 0xBFFFFFFF;
if (var_r30->unk_08 != -1) {
Hu3DMotionExec(i, var_r30->unk_08, var_r30->unk_64, 0);
}
if (var_r30->unk_0C != -1) {
Hu3DSubMotionExec(i);
}
if (var_r30->unk_0A != -1) {
Hu3DMotionExec(i, var_r30->unk_0A, var_r30->unk_74, 1);
}
if ((var_r30->unk_50 & 0x400) != 0) {
ClusterMotionExec(var_r30);
var_r25 = 1;
}
if (var_r30->unk_0E != -1) {
if (var_r30->unk_08 == -1) {
Hu3DMotionExec(i, var_r30->unk_0E, var_r30->unk_94, 0);
} else {
Hu3DMotionExec(i, var_r30->unk_0E, var_r30->unk_94, 1);
}
var_r25 = 1;
}
if ((var_r30->unk_50 & 0x90) == 0 && (var_r30->unk_54 & 0x40000002) == 0) {
var_r25 = 1;
InitVtxParm(var_r30->hsfData);
if (var_r30->unk_0E != -1) {
ShapeProc(var_r30->hsfData);
}
if ((var_r30->unk_50 & 0x400) != 0) {
ClusterProc(var_r30);
}
if (var_r30->hsfData->cenvCnt != 0) {
EnvelopeProc(var_r30->hsfData);
}
PPCSync();
}
if (var_r25 != 0) {
GXInvalidateVtxCache();
}
var_r30->unk_50 |= 0x800;
}
if (var_r24 != 0 && (var_r30->unk_50 & 0x10) != 0) {
GXWaitDrawDone();
var_r24 = 0;
}
if ((var_r30->unk_50 & 0x8000) == 0 && (lbl_801D4AB4 != var_r30->unk_E4 || lbl_801D4AB4 != var_r30->unk_E8 || lbl_801D4AB4 != var_r30->unk_EC)) {
mtxRot(sp40, var_r30->unk_D8, var_r30->unk_DC, var_r30->unk_E0);
mtxScaleCat(sp40, var_r30->unk_E4, var_r30->unk_E8, var_r30->unk_EC);
mtxTransCat(sp40, var_r30->unk_CC, var_r30->unk_D0, var_r30->unk_D4);
PSMTXConcat(Hu3DCameraMtx, sp40, sp10);
PSMTXConcat(sp10, var_r30->unk_F0, sp10);
Hu3DDraw(var_r30, sp10[0], &var_r30->unk_E4);
}
var_r30->unk_00++;
var_r23++;
if (var_r23 >= layerNum[j]) {
break;
}
}
}
}
}
Hu3DDrawPost();
}
}
}
}
HuSprDispInit();
HuSprExec(0);
var_r30 = Hu3DData;
for (i = 0; i < 0x200; i++, var_r30++) {
if (var_r30->hsfData != 0 && (var_r30->unk_08 != -1 || (var_r30->unk_50 & 0x400) != 0 || var_r30->unk_0E != -1) && (Hu3DPauseF == 0 || (var_r30->unk_50 & 0x200000) != 0)) {
Hu3DMotionNext(i);
}
}
HuSprFinish();
Hu3DAnimExec();
HuPerfEnd(3);
}
void Hu3DShadowSizeSet(u16 arg0) { void Hu3DShadowSizeSet(u16 arg0) {
Hu3DShadowData.unk_02 = arg0; Hu3DShadowData.unk_02 = arg0;
if (Hu3DShadowData.unk_04 != 0) { if (Hu3DShadowData.unk_04 != 0) {
@ -198,3 +316,66 @@ void Hu3DProjectionPosSet(s16 arg0, Vec arg1, Vec arg2, Vec arg3) {
void Hu3DProjectionTPLvlSet(s16 arg0, f32 arg8) { void Hu3DProjectionTPLvlSet(s16 arg0, f32 arg8) {
Hu3DProjection[arg0].unk_00 = (s8) (lbl_801D4AFC * arg8); Hu3DProjection[arg0].unk_00 = (s8) (lbl_801D4AFC * arg8);
} }
void Hu3DMipMapSet(char* arg0, s16 arg1, s32 arg2, f32 arg8) {
HsfBitmap* temp_r31;
AnimBmpData* var_r30;
s16 i;
HsfData* temp_r27;
HsfAttribute* var_r26;
ModelData* temp_r25;
s32 var_r24;
void *var_r23;
void* temp_r22;
AnimData* temp_r3;
temp_r25 = &Hu3DData[arg1];
temp_r27 = temp_r25->hsfData;
var_r26 = temp_r27->attribute;
for (i = 0; i < temp_r27->attributeCnt; i++, var_r26++) {
if (strcmp(arg2, var_r26->bitmap->name) == 0) {
break;
}
}
if (i == temp_r27->attributeCnt) {
OSReport(lbl_8012D630, arg2);
return;
}
temp_r31 = var_r26->bitmap;
temp_r3 = HuSprAnimRead(arg0);
var_r30 = temp_r3->bmp;
for ( i = 0, var_r24 = i; i < temp_r3->bmpNum; i++, var_r30++) {
var_r24 += var_r30->dataSize;
}
var_r23 = HuMemDirectMallocNum(HEAP_DATA, var_r24, temp_r25->unk_48);
temp_r22 = var_r23;
var_r30 = temp_r3->bmp;
temp_r31->data = temp_r22;
temp_r31->sizeX = var_r30->sizeX;
temp_r31->sizeY = var_r30->sizeY;
temp_r31->palSize = var_r30->palNum;
temp_r31->palData = var_r30->palData;
temp_r31->maxLod = temp_r3->bmpNum;
switch (var_r30->dataFmt) { /* irregular */
case 0:
temp_r31->dataFmt = 6;
break;
case 2:
temp_r31->dataFmt = 5;
break;
case 3:
temp_r31->dataFmt = 0xA;
temp_r31->pixSize = 8;
break;
case 4:
temp_r31->dataFmt = 0xA;
temp_r31->pixSize = 4;
break;
}
for (i = 0; i < temp_r3->bmpNum; i++, var_r30++) {
memcpy(var_r23, var_r30->data, var_r30->dataSize);
var_r23 = (void*) ((int) var_r23 + var_r30->dataSize);
}
DCFlushRange(temp_r22, var_r24);
}