complete m438Dll/map.c (#534)
* get halfway through m424/ball * get halfway through m424/ball * get halfway through m424/ball * complete m424/ball * fix merge errors * Revert "complete m424/ball" This reverts commitacbc3196c5. * fix up ball, start claw * get halfway through m424/ball * complete m424/ball * Revert "complete m424/ball" This reverts commitacbc3196c5. * fix up ball, start claw * complete m424Dll * fix m424, begin m438/map * Start m438/map * complete m438/map * fix m424
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8 changed files with 756 additions and 68 deletions
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@ -3,6 +3,19 @@
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#include "game/object.h"
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typedef struct M438MainWork4 {
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u8 unk_00;
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char unk01[0x3];
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s32 unk_04;
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float unk_08;
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float unk_0C;
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Vec unk_10;
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Vec unk_1C;
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Vec unk_28;
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Vec unk_34;
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char unk40[0xC];
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} M438MainWork4; /* size = 0x4C */
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void fn_1_B4D8(Process *arg0);
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void fn_1_B548();
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s32 fn_1_DA64(float arg8);
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