Matched most of REL/m402 + applying ext_math macros
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bbebe8b7d8
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13 changed files with 2277 additions and 305 deletions
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@ -15,6 +15,8 @@
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#include "game/board/player.h"
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#include "game/board/window.h"
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#include "ext_math.h"
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// bss
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static s16 houseMdl[6];
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@ -134,7 +136,7 @@ static void ExecBooHouse(void) {
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Vec sp20;
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Vec sp14;
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Vec sp8;
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f32 temp_f31;
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float temp_f31;
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s16 temp_r29;
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s32 var_r31;
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s16 var_r30;
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@ -187,7 +189,7 @@ static void ExecBooHouse(void) {
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BoardSpacePosGet(0, temp_r29, &sp2C);
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PSVECSubtract(&sp2C, &sp38, &sp20);
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PSVECNormalize(&sp20, &sp20);
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temp_f31 = (180.0 * (atan2(-sp20.x, -sp20.z) / M_PI));
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temp_f31 = atan2d(-sp20.x, -sp20.z);
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sp14.x = -15.0f;
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sp14.y = temp_f31;
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sp14.z = 0.0f;
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@ -577,7 +579,7 @@ void ApplySteal(void) {
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s32 temp_r30;
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s32 temp_r6;
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s32 var_r31;
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f32 var_f31;
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float var_f31;
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BoardModelHookSet(houseMdl[0], "yoko8", booMdl);
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BoardModelVisibilitySet(booMdl, 1);
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@ -749,7 +751,7 @@ void BoardBooHouseTutorialExec(void) {
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Vec sp20;
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Vec sp14;
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Vec sp8;
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f32 temp_f31;
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float temp_f31;
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s16 temp_r28;
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s16 temp_r29;
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s32 temp_r27;
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@ -765,7 +767,7 @@ void BoardBooHouseTutorialExec(void) {
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BoardSpacePosGet(0, temp_r28, &sp2C);
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PSVECSubtract(&sp2C, &sp38, &sp20);
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PSVECNormalize(&sp20, &sp20);
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temp_f31 = (180.0 * (atan2(-sp20.x, -sp20.z) / M_PI));
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temp_f31 = atan2d(-sp20.x, -sp20.z);
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sp14.x = -15.0f;
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sp14.y = temp_f31;
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sp14.z = 0.0f;
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