commit
fa7bbef612
2 changed files with 156 additions and 158 deletions
|
|
@ -1,6 +1,8 @@
|
|||
#ifndef _GAME_FLAG_H
|
||||
#define _GAME_FLAG_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#define FLAG_ID_MAKE(group, index) (((group) << 16)|(index))
|
||||
|
||||
s32 _CheckFlag(u32 flag);
|
||||
|
|
|
|||
|
|
@ -1,36 +1,38 @@
|
|||
#include "game/flag.h"
|
||||
#include "game/objsub.h"
|
||||
#include "game/process.h"
|
||||
#include "game/board/main.h"
|
||||
#include "game/board/player.h"
|
||||
#include "game/board/model.h"
|
||||
#include "game/board/window.h"
|
||||
#include "math.h"
|
||||
|
||||
#define BLOCK_SPAWN 0
|
||||
#define BLOCK_HIT 2
|
||||
#define BLOCK_OPEN 3
|
||||
|
||||
typedef struct {
|
||||
struct {
|
||||
u8 unk00_field0 : 1;
|
||||
u8 unk00_field1 : 3;
|
||||
u8 kill : 1;
|
||||
u8 state : 3;
|
||||
u8 unk00_field2 : 1;
|
||||
u8 unk00_field3 : 1;
|
||||
u8 unk00_field4 : 1;
|
||||
u8 contains_star : 1;
|
||||
u8 opened : 1;
|
||||
u8 unk00_field5 : 1;
|
||||
};
|
||||
|
||||
u8 unk01;
|
||||
s16 unk02;
|
||||
s16 unk04;
|
||||
s16 hit_y_velocity;
|
||||
s16 target_y_pos;
|
||||
} BlockWork;
|
||||
|
||||
typedef struct {
|
||||
struct {
|
||||
u8 unk00_field0 : 1;
|
||||
u8 unk00_field1 : 3;
|
||||
u8 unk00_field2 : 1;
|
||||
u8 unk00_field3 : 1;
|
||||
u8 unk00_field4 : 1;
|
||||
u8 unk00_field5 : 1;
|
||||
u8 kill : 1;
|
||||
};
|
||||
|
||||
u8 unk01;
|
||||
s8 unk02;
|
||||
s16 unk04;
|
||||
u8 lifetime;
|
||||
s8 model_index;
|
||||
s16 model;
|
||||
} CoinWork;
|
||||
|
||||
static void BlockProc(void);
|
||||
|
|
@ -62,10 +64,7 @@ static f32 rotY;
|
|||
static omObjData* blockObj;
|
||||
static Process* blockProc;
|
||||
|
||||
static s16 coinMdl[10] = {
|
||||
-1, -1, -1, -1, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
static s16 coinMdl[10] = { -1, -1, -1, -1 };
|
||||
static s32 coinF[10];
|
||||
|
||||
s32 BoardBlockExec(s32 arg0) {
|
||||
|
|
@ -87,23 +86,23 @@ static void BlockProc(void) {
|
|||
s32 sp14[8] = {0x005F0060, 0x001A0060, 0x006D0060, 0x008A0060, 0x00850060, 0x00110060, 0x000D0060, 0x00810060};
|
||||
Point3d sp8;
|
||||
s32 var_r28;
|
||||
s32 var_r29;
|
||||
s32 temp_r31;
|
||||
BlockWork* temp_r30;
|
||||
s32 i;
|
||||
s32 player;
|
||||
BlockWork* work;
|
||||
s32* temp_r4;
|
||||
s32 var_r27;
|
||||
s32 player_character;
|
||||
|
||||
temp_r31 = GWSystem.player_curr;
|
||||
player = GWSystem.player_curr;
|
||||
|
||||
var_r27 = GWPlayer[temp_r31].character;
|
||||
jumpMot = BoardPlayerMotionCreate(temp_r31, sp14[var_r27]);
|
||||
BoardRotateDiceNumbers(temp_r31);
|
||||
BoardPlayerMotBlendSet(temp_r31, 0, 0xF);
|
||||
omVibrate((s16) temp_r31, 0xC, 0xC, 0);
|
||||
CreateBlockObj(temp_r31);
|
||||
player_character = GWPlayer[player].character;
|
||||
jumpMot = BoardPlayerMotionCreate(player, sp14[player_character]);
|
||||
BoardRotateDiceNumbers(player);
|
||||
BoardPlayerMotBlendSet(player, 0, 0xF);
|
||||
omVibrate(player, 12, 12, 0);
|
||||
CreateBlockObj(player);
|
||||
|
||||
temp_r30 = OM_GET_WORK_PTR(blockObj, BlockWork);
|
||||
while (temp_r30->unk00_field1 != 2) {
|
||||
work = OM_GET_WORK_PTR(blockObj, BlockWork);
|
||||
while (work->state != BLOCK_HIT) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
|
|
@ -112,64 +111,63 @@ static void BlockProc(void) {
|
|||
BoardWinCreate(0, 0x10000, -1);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
BoardPlayerMotionShiftSet(temp_r31, 0xB, 0, 8.0, 0.0);
|
||||
BoardPlayerMotionShiftSet(player, 0xB, 0, 8.0, 0.0);
|
||||
HuPrcSleep(9);
|
||||
while (BoardPlayerMotionTimeGet(temp_r31) < 30.0f) {
|
||||
while (BoardPlayerMotionTimeGet(player) < 30.0f) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
HuAudFXPlay(0x30C);
|
||||
SetBlockOpen();
|
||||
while (BoardPlayerMotionEndCheck(temp_r31) == 0) {
|
||||
while (BoardPlayerMotionEndCheck(player) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardRotateDiceNumbers((s32) temp_r31);
|
||||
if (temp_r30->unk00_field3 != 0) {
|
||||
BoardRotateDiceNumbers(player);
|
||||
|
||||
if (work->contains_star != 0) {
|
||||
SetBlockStop();
|
||||
BoardModelPosGet(starMdl, &sp8);
|
||||
if (_CheckFlag(0x1000BU) == 0) {
|
||||
if (_CheckFlag(0x1000B) == 0) {
|
||||
BoardAudSeqPause(0, 1, 0x3E8);
|
||||
}
|
||||
BoardStarGive(temp_r31, &sp8);
|
||||
if (_CheckFlag(0x1000BU) == 0) {
|
||||
BoardStarGive(player, &sp8);
|
||||
if (_CheckFlag(0x1000B) == 0) {
|
||||
BoardAudSeqPause(0, 0, 0x3E8);
|
||||
}
|
||||
} else {
|
||||
var_r29 = 0;
|
||||
while (var_r29 < 0x14) {
|
||||
for (i = 0; i < 0x14; i++) {
|
||||
WaitBlockHit();
|
||||
BoardPlayerMotionStart(temp_r31, (s32) jumpMot, 0);
|
||||
BoardPlayerMotionSpeedSet(temp_r31, 2);
|
||||
while (BoardPlayerMotionTimeGet(temp_r31) < 4) {
|
||||
BoardPlayerMotionStart(player, (s32) jumpMot, 0);
|
||||
BoardPlayerMotionSpeedSet(player, 2);
|
||||
while (BoardPlayerMotionTimeGet(player) < 4) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
SetBlockOpen();
|
||||
PopupCoin();
|
||||
while (BoardPlayerMotionEndCheck(temp_r31) == 0) {
|
||||
while (BoardPlayerMotionEndCheck(player) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardPlayerMotionStart(temp_r31, 1, 0);
|
||||
BoardPlayerCoinsAdd(temp_r31, 1);
|
||||
BoardPlayerMotionStart(player, 1, 0);
|
||||
BoardPlayerCoinsAdd(player, 1);
|
||||
HuAudFXPlay(7);
|
||||
HuPrcVSleep();
|
||||
var_r29 += 1;
|
||||
}
|
||||
|
||||
SetBlockStop();
|
||||
}
|
||||
if (temp_r30->unk00_field3 != 0) {
|
||||
var_r28 = 0x10001;
|
||||
} else {
|
||||
var_r28 = 0x10002;
|
||||
}
|
||||
BoardWinCreate(0, var_r28, -1);
|
||||
|
||||
BoardWinCreate(0, work->contains_star != 0 ? 0x10001 : 0x10002, -1);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
KillCoinMdl();
|
||||
temp_r30->unk00_field0 = 1;
|
||||
BoardRotateDiceNumbers((s32) temp_r31);
|
||||
work->kill = 1;
|
||||
|
||||
BoardRotateDiceNumbers((s32) player);
|
||||
HuPrcVSleep();
|
||||
if ((_CheckFlag(0x1000BU) != 0) && temp_r30->unk00_field3 == 0) {
|
||||
|
||||
if ((_CheckFlag(0x1000B) != 0) && work->contains_star == 0) {
|
||||
BoardTutorialHookExec(0x16, 0);
|
||||
}
|
||||
|
||||
BoardCameraViewSet(2);
|
||||
BoardCameraMotionWait();
|
||||
HuPrcEnd();
|
||||
|
|
@ -177,20 +175,19 @@ static void BlockProc(void) {
|
|||
|
||||
static void DestroyBlock(void) {
|
||||
if (jumpMot != -1) {
|
||||
BoardPlayerMotionKill(GWSystem.player_curr, (s32) jumpMot);
|
||||
BoardPlayerMotionKill(GWSystem.player_curr, jumpMot);
|
||||
jumpMot = -1;
|
||||
}
|
||||
KillCoinMdl();
|
||||
blockProc = 0;
|
||||
}
|
||||
|
||||
|
||||
static void CreateBlockObj(s32 arg0) {
|
||||
Point3d spC;
|
||||
BlockWork* temp_r31;
|
||||
s8 var_r30;
|
||||
Point3d player_pos;
|
||||
BlockWork* work;
|
||||
s8 contains_star;
|
||||
|
||||
BoardPlayerPosGet(arg0, &spC);
|
||||
BoardPlayerPosGet(arg0, &player_pos);
|
||||
starMdl = BoardModelCreate(0x70004, NULL, 0);
|
||||
BoardModelVisibilitySet(starMdl, 0);
|
||||
BoardModelMotionSpeedSet(starMdl, 0);
|
||||
|
|
@ -198,16 +195,16 @@ static void CreateBlockObj(s32 arg0) {
|
|||
|
||||
blockObj = omAddObjEx(boardObjMan, 0x101, 0U, 0U, -1, ExecBlockObj);
|
||||
|
||||
temp_r31 = OM_GET_WORK_PTR(blockObj, BlockWork);
|
||||
temp_r31->unk00_field0 = 0;
|
||||
temp_r31->unk00_field2 = 0;
|
||||
temp_r31->unk00_field4 = 0;
|
||||
temp_r31->unk00_field5 = 0;
|
||||
temp_r31->unk00_field1 = 0;
|
||||
work = OM_GET_WORK_PTR(blockObj, BlockWork);
|
||||
work->kill = 0;
|
||||
work->unk00_field2 = 0;
|
||||
work->opened = 0;
|
||||
work->unk00_field5 = 0;
|
||||
work->state = BLOCK_SPAWN;
|
||||
|
||||
blockObj->trans.x = spC.x;
|
||||
blockObj->trans.y = 270 + spC.y;
|
||||
blockObj->trans.z = spC.z;
|
||||
blockObj->trans.x = player_pos.x;
|
||||
blockObj->trans.y = 270 + player_pos.y;
|
||||
blockObj->trans.z = player_pos.z;
|
||||
|
||||
blockObj->scale.x = blockObj->scale.y = blockObj->scale.z = 0.01;
|
||||
blockObj->rot.x = blockObj->rot.y = blockObj->rot.z = 0.0;
|
||||
|
|
@ -219,50 +216,50 @@ static void CreateBlockObj(s32 arg0) {
|
|||
BoardModelVisibilitySet(starMdl, 1);
|
||||
|
||||
if (BoardRandFloat() > 0.5f) {
|
||||
var_r30 = 0;
|
||||
contains_star = 0;
|
||||
} else {
|
||||
var_r30 = 1;
|
||||
contains_star = 1;
|
||||
}
|
||||
|
||||
temp_r31->unk00_field3 = var_r30;
|
||||
work->contains_star = contains_star;
|
||||
|
||||
if (boardTutorialBlockF != 0) {
|
||||
temp_r31->unk00_field3 = boardTutorialBlockItem;
|
||||
work->contains_star = boardTutorialBlockItem;
|
||||
boardTutorialBlockF = 0;
|
||||
}
|
||||
|
||||
HuAudFXPlay(0x302);
|
||||
|
||||
if (temp_r31->unk00_field3 == 0) {
|
||||
if (work->contains_star == 0) {
|
||||
CreateCoinMdl();
|
||||
}
|
||||
}
|
||||
|
||||
static void ExecBlockObj(omObjData* arg0) {
|
||||
BlockWork* temp_r30;
|
||||
BlockWork* work;
|
||||
|
||||
temp_r30 = OM_GET_WORK_PTR(arg0, BlockWork);
|
||||
work = OM_GET_WORK_PTR(arg0, BlockWork);
|
||||
|
||||
if (temp_r30->unk00_field0 != 0 || BoardIsKill() != 0) {
|
||||
DestroyBlockObj(temp_r30, arg0);
|
||||
if (work->kill != 0 || BoardIsKill() != 0) {
|
||||
DestroyBlockObj(work, arg0);
|
||||
blockObj = 0;
|
||||
omDelObjEx(HuPrcCurrentGet(), arg0);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (temp_r30->unk00_field1) {
|
||||
case 0:
|
||||
SpawnBlock(temp_r30, arg0);
|
||||
switch (work->state) {
|
||||
case BLOCK_SPAWN:
|
||||
SpawnBlock(work, arg0);
|
||||
break;
|
||||
case 2:
|
||||
HitBlock(temp_r30, arg0);
|
||||
case BLOCK_HIT:
|
||||
HitBlock(work, arg0);
|
||||
break;
|
||||
case 3:
|
||||
OpenBlock(temp_r30, arg0);
|
||||
case BLOCK_OPEN:
|
||||
OpenBlock(work, arg0);
|
||||
break;
|
||||
}
|
||||
|
||||
if (temp_r30->unk00_field5 != 0) {
|
||||
if (work->unk00_field5 != 0) {
|
||||
BoardModelVisibilitySet(starMdl, 0);
|
||||
}
|
||||
|
||||
|
|
@ -279,8 +276,6 @@ static void DestroyBlockObj(BlockWork* unused0, omObjData* unused1) {
|
|||
}
|
||||
|
||||
static void SpawnBlock(BlockWork* arg0, omObjData* arg1) {
|
||||
f32 temp_f0;
|
||||
|
||||
if (scaleAngle < 90.0f) {
|
||||
scaleAngle += 3.75f;
|
||||
if (scaleAngle > 90.0f) {
|
||||
|
|
@ -291,8 +286,8 @@ static void SpawnBlock(BlockWork* arg0, omObjData* arg1) {
|
|||
if (rotMax < 0.8f) {
|
||||
rotY = 0.0f;
|
||||
rotMax = 0.0f;
|
||||
arg0->unk02 = 0;
|
||||
arg0->unk00_field1 = 2;
|
||||
arg0->hit_y_velocity = 0;
|
||||
arg0->state = BLOCK_HIT;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -310,59 +305,60 @@ static void SpawnBlock(BlockWork* arg0, omObjData* arg1) {
|
|||
static void HitBlock(BlockWork* arg0, omObjData* arg1) {
|
||||
float var_f30;
|
||||
|
||||
arg0->unk02 += 3;
|
||||
if (arg0->unk02 > 0x168) {
|
||||
arg0->unk02 -= 0x168;
|
||||
arg0->hit_y_velocity += 3;
|
||||
if (arg0->hit_y_velocity > 0x168) {
|
||||
arg0->hit_y_velocity -= 0x168;
|
||||
}
|
||||
OSs16tof32(&arg0->unk02, &var_f30);
|
||||
arg1->trans.y = arg1->trans.y + 0.2f * sin((M_PI * var_f30) / 180.0);
|
||||
|
||||
OSs16tof32(&arg0->hit_y_velocity, &var_f30);
|
||||
arg1->trans.y += 0.2f * sin((M_PI * var_f30) / 180.0);
|
||||
}
|
||||
|
||||
static void OpenBlock(BlockWork* arg0, omObjData* arg1) {
|
||||
s16 sp8;
|
||||
f32 temp_f30;
|
||||
f32 target_y_pos;
|
||||
|
||||
if (arg0->unk00_field4 == 0) {
|
||||
arg0->unk00_field4 = 1;
|
||||
if (arg0->opened == 0) {
|
||||
arg0->opened = 1;
|
||||
HuAudFXPlay(0x33B);
|
||||
BoardModelMotionStart(starMdl, 0, 0);
|
||||
}
|
||||
|
||||
if (arg0->unk00_field2 == 0) {
|
||||
OSf32tos16(&arg1->trans.y, &arg0->unk04);
|
||||
OSf32tos16(&arg1->trans.y, &arg0->target_y_pos);
|
||||
|
||||
arg1->trans.y += 80.0f;
|
||||
arg0->unk00_field2 = 1;
|
||||
} else {
|
||||
OSs16tof32(&arg0->unk04, &temp_f30);
|
||||
OSs16tof32(&arg0->target_y_pos, &target_y_pos);
|
||||
arg1->trans.y += -8.0f;
|
||||
|
||||
if (arg1->trans.y < temp_f30) {
|
||||
arg1->trans.y = temp_f30;
|
||||
arg0->unk00_field1 = 2;
|
||||
if (arg1->trans.y < target_y_pos) {
|
||||
arg1->trans.y = target_y_pos;
|
||||
arg0->state = BLOCK_HIT;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void SetBlockOpen(void) {
|
||||
BlockWork* temp_r31;
|
||||
BlockWork* work;
|
||||
|
||||
temp_r31 = OM_GET_WORK_PTR(blockObj, BlockWork);
|
||||
temp_r31->unk00_field1 = 3;
|
||||
work = OM_GET_WORK_PTR(blockObj, BlockWork);
|
||||
work->state = BLOCK_OPEN;
|
||||
}
|
||||
|
||||
static void SetBlockStop(void) {
|
||||
BlockWork* temp_r31;
|
||||
BlockWork* work;
|
||||
|
||||
temp_r31 = OM_GET_WORK_PTR(blockObj, BlockWork);
|
||||
temp_r31->unk00_field5 = 1;
|
||||
work = OM_GET_WORK_PTR(blockObj, BlockWork);
|
||||
work->unk00_field5 = 1;
|
||||
}
|
||||
|
||||
static void WaitBlockHit(void) {
|
||||
BlockWork* temp_r31;
|
||||
BlockWork* work;
|
||||
|
||||
temp_r31 = OM_GET_WORK_PTR(blockObj, BlockWork);
|
||||
work = OM_GET_WORK_PTR(blockObj, BlockWork);
|
||||
|
||||
while (temp_r31->unk00_field1 != 2) {
|
||||
while (work->state != BLOCK_HIT) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
}
|
||||
|
|
@ -389,12 +385,12 @@ static void KillCoinMdl(void) {
|
|||
}
|
||||
}
|
||||
|
||||
static inline s32 UnkFunc(s16 *var_r26) {
|
||||
static inline s32 FindCoinModel(s16 *out_model) {
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < 10; i++) {
|
||||
if (coinF[i] == 0) {
|
||||
*var_r26 = coinMdl[i];
|
||||
*out_model = coinMdl[i];
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
|
@ -403,63 +399,63 @@ static inline s32 UnkFunc(s16 *var_r26) {
|
|||
}
|
||||
|
||||
static void PopupCoin(void) {
|
||||
Point3d sp8;
|
||||
omObjData* temp_r3;
|
||||
s32 var_r28;
|
||||
s16 var_r26;
|
||||
CoinWork* temp_r31;
|
||||
Point3d star_pos;
|
||||
omObjData* coinObj;
|
||||
s32 model_index;
|
||||
s16 model;
|
||||
CoinWork* work;
|
||||
|
||||
do {
|
||||
HuPrcVSleep();
|
||||
var_r28 = UnkFunc(&var_r26);
|
||||
} while (var_r28 == -1);
|
||||
model_index = FindCoinModel(&model);
|
||||
} while (model_index == -1);
|
||||
|
||||
temp_r3 = omAddObjEx(boardObjMan, 0x101, 0, 0, -1, PopupCoinExec);
|
||||
temp_r31 = OM_GET_WORK_PTR(temp_r3, CoinWork);
|
||||
coinObj = omAddObjEx(boardObjMan, 0x101, 0, 0, -1, PopupCoinExec);
|
||||
work = OM_GET_WORK_PTR(coinObj, CoinWork);
|
||||
|
||||
temp_r31->unk00_field0 = 0;
|
||||
temp_r31->unk01 = 0xA;
|
||||
temp_r31->unk04 = var_r26;
|
||||
temp_r31->unk02 = var_r28;
|
||||
work->kill = 0;
|
||||
work->lifetime = 10;
|
||||
work->model = model;
|
||||
work->model_index = model_index;
|
||||
|
||||
temp_r3->trans.x = 15.0f;
|
||||
temp_r3->trans.y = 40.0f;
|
||||
coinObj->trans.x = 15.0f;
|
||||
coinObj->trans.y = 40.0f;
|
||||
|
||||
BoardModelPosGet(starMdl, &sp8);
|
||||
BoardModelPosSetV(temp_r31->unk04, &sp8);
|
||||
BoardModelVisibilitySet(temp_r31->unk04, 1);
|
||||
BoardModelPosGet(starMdl, &star_pos);
|
||||
BoardModelPosSetV(work->model, &star_pos);
|
||||
BoardModelVisibilitySet(work->model, 1);
|
||||
}
|
||||
|
||||
static void PopupCoinExec(omObjData* arg0) {
|
||||
Point3d sp14;
|
||||
Point3d sp8;
|
||||
CoinWork* temp_r31;
|
||||
static void PopupCoinExec(omObjData* obj) {
|
||||
Point3d coin_pos;
|
||||
Point3d coin_rot;
|
||||
CoinWork* work;
|
||||
|
||||
temp_r31 = OM_GET_WORK_PTR(arg0, CoinWork);
|
||||
work = OM_GET_WORK_PTR(obj, CoinWork);
|
||||
|
||||
if (temp_r31->unk00_field0 != 0 || BoardIsKill() != 0) {
|
||||
BoardModelVisibilitySet(temp_r31->unk04, 0);
|
||||
coinF[temp_r31->unk02] = 0;
|
||||
omDelObjEx(HuPrcCurrentGet(), arg0);
|
||||
if (work->kill != 0 || BoardIsKill() != 0) {
|
||||
BoardModelVisibilitySet(work->model, 0);
|
||||
coinF[work->model_index] = 0;
|
||||
omDelObjEx(HuPrcCurrentGet(), obj);
|
||||
return;
|
||||
}
|
||||
|
||||
if (temp_r31->unk01 != 0) {
|
||||
temp_r31->unk01 -= 1;
|
||||
if (work->lifetime != 0) {
|
||||
work->lifetime -= 1;
|
||||
} else {
|
||||
temp_r31->unk00_field0 = 1;
|
||||
work->kill = 1;
|
||||
return;
|
||||
}
|
||||
|
||||
BoardModelPosGet(temp_r31->unk04, &sp14);
|
||||
sp14.y += arg0->trans.y;
|
||||
BoardModelPosSetV(temp_r31->unk04, &sp14);
|
||||
BoardModelRotGet(temp_r31->unk04, &sp8);
|
||||
sp8.y += arg0->trans.x;
|
||||
BoardModelPosGet(work->model, &coin_pos);
|
||||
coin_pos.y += obj->trans.y;
|
||||
BoardModelPosSetV(work->model, &coin_pos);
|
||||
BoardModelRotGet(work->model, &coin_rot);
|
||||
coin_rot.y += obj->trans.x;
|
||||
|
||||
if (sp8.y > 360.0f) {
|
||||
sp8.y -= 360.0f;
|
||||
if (coin_rot.y > 360.0f) {
|
||||
coin_rot.y -= 360.0f;
|
||||
}
|
||||
|
||||
BoardModelRotSetV(temp_r31->unk04, &sp8);
|
||||
BoardModelRotSetV(work->model, &coin_rot);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue