Merge pull request #475 from gamemasterplc/main
Match Rest of Board RELs for PAL
This commit is contained in:
commit
fb98d348e2
9 changed files with 48 additions and 48 deletions
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@ -42,6 +42,6 @@ REL/w04Dll/mg_item.c:
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REL/w04Dll/mg_coin.c:
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.text start:0x0000C784 end:0x0000E9F0
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.rodata start:0x000003A0 end:0x00000428
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.rodata start:0x000003A0 end:0x0000042C
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.data start:0x00000588 end:0x0000063F
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.bss start:0x000002B0 end:0x00000328
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16
configure.py
16
configure.py
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@ -1454,8 +1454,8 @@ config.libs = [
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"w01Dll", # Toad's Midway Madness
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objects={
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Object(Matching, "REL/w01Dll/main.c"),
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Object(MatchingFor("GMPE01_00", "GMPE01_01"), "REL/w01Dll/mg_coin.c"),
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Object(MatchingFor("GMPE01_00", "GMPE01_01"), "REL/w01Dll/mg_item.c"),
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Object(Matching, "REL/w01Dll/mg_coin.c"),
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Object(Matching, "REL/w01Dll/mg_item.c"),
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},
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),
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Rel(
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@ -1464,8 +1464,8 @@ config.libs = [
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Object(Matching, "REL/w02Dll/main.c"),
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Object(Matching, "REL/w02Dll/gendice.c"),
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Object(Matching, "REL/w02Dll/gamble.c"),
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Object(MatchingFor("GMPE01_00", "GMPE01_01"), "REL/w02Dll/mg_coin.c"),
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Object(MatchingFor("GMPE01_00", "GMPE01_01"), "REL/w02Dll/mg_item.c"),
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Object(Matching, "REL/w02Dll/mg_coin.c"),
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Object(Matching, "REL/w02Dll/mg_item.c"),
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Object(Matching, "REL/w02Dll/shuffleboard.c"),
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Object(Matching, "REL/w02Dll/roulette.c"),
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},
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@ -1489,8 +1489,8 @@ config.libs = [
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Object(Matching, "REL/w04Dll/bridge.c"),
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Object(Matching, "REL/w04Dll/boo_event.c"),
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Object(Matching, "REL/w04Dll/big_boo.c"),
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Object(MatchingFor("GMPE01_00", "GMPE01_01"), "REL/w04Dll/mg_item.c"),
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Object(MatchingFor("GMPE01_00", "GMPE01_01"), "REL/w04Dll/mg_coin.c"),
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Object(Matching, "REL/w04Dll/mg_item.c"),
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Object(Matching, "REL/w04Dll/mg_coin.c"),
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},
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),
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Rel(
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@ -1500,8 +1500,8 @@ config.libs = [
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Object(Matching, "REL/w05Dll/hotel.c"),
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Object(Matching, "REL/w05Dll/monkey.c"),
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Object(Matching, "REL/w05Dll/dolphin.c"),
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Object(MatchingFor("GMPE01_00", "GMPE01_01"), "REL/w05Dll/mg_item.c"),
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Object(MatchingFor("GMPE01_00", "GMPE01_01"), "REL/w05Dll/mg_coin.c"),
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Object(Matching, "REL/w05Dll/mg_item.c"),
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Object(Matching, "REL/w05Dll/mg_coin.c"),
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},
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),
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Rel(
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@ -248,7 +248,7 @@ void fn_1_9DD8(void)
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}
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lbl_1_bss_72C = 0;
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lbl_1_bss_74C = 5;
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lbl_1_bss_748 = 0x3C;
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lbl_1_bss_748 = REFRESH_RATE;
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lbl_1_bss_72A = 0;
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fn_1_CEC4();
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lbl_1_bss_788 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W01, 17), NULL, 0);
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@ -566,11 +566,11 @@ static void fn_1_B478(omObjData *arg0)
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u16 var_r29;
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temp_r31 = arg0->data;
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if ((lbl_1_bss_748 -= 1) == 0) {
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if ((lbl_1_bss_74C -= 1) >= 0) {
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if ((--lbl_1_bss_748) == 0) {
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if ((--lbl_1_bss_74C) >= 0) {
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MGSeqParamSet(lbl_1_bss_744, 1, lbl_1_bss_74C);
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}
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lbl_1_bss_748 = 60;
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lbl_1_bss_748 = REFRESH_RATE;
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}
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if (GWPlayerCfg[lbl_1_bss_798].iscom == 1) {
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fn_1_B1CC(arg0, &var_r29, &var_r27);
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@ -342,7 +342,7 @@ static void fn_1_ECD4(omObjData *arg0)
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lbl_1_bss_7E8 = 4.0f;
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arg0->func = fn_1_EED8;
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lbl_1_bss_7D2 = 5;
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lbl_1_bss_7D0 = 60;
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lbl_1_bss_7D0 = REFRESH_RATE;
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lbl_1_bss_7D4 = MGSeqTimerCreateXY(lbl_1_bss_7D2, 288, 64);
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}
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BoardModelMotionSpeedSet(lbl_1_bss_6C4[17], lbl_1_bss_7EC);
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@ -368,11 +368,11 @@ static void fn_1_EED8(omObjData *arg0)
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fn_1_10CF0(arg0->work[2]);
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temp_r29 = GWPlayer[lbl_1_bss_7E4].port;
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if ((lbl_1_bss_7D0 -= 1) == 0) {
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if ((lbl_1_bss_7D2 -= 1) >= 0) {
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if ((--lbl_1_bss_7D0) == 0) {
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if ((--lbl_1_bss_7D2) >= 0) {
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MGSeqParamSet(lbl_1_bss_7D4, 1, lbl_1_bss_7D2);
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}
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lbl_1_bss_7D0 = 60;
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lbl_1_bss_7D0 = REFRESH_RATE;
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}
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if (GWPlayerCfg[lbl_1_bss_7E4].iscom == 1) {
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fn_1_EEA0(arg0, &var_r30);
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@ -253,7 +253,7 @@ void fn_1_4378(omObjData *object)
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HuAudFXPlay(1067);
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object->work[0] &= ~temp_r28;
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temp_r31->unkC[temp_r30] = 0;
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lbl_1_bss_A8->work[2] = 60;
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lbl_1_bss_A8->work[2] = REFRESH_RATE;
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if (temp_r30 != 2) {
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lbl_1_bss_A8->func = fn_1_5290;
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}
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@ -468,7 +468,7 @@ void fn_1_5290(omObjData *object)
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if (object->work[2] == 0) {
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temp_r31 = object->data;
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temp_r31->unk18 = 5;
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temp_r31->unk1A = 60;
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temp_r31->unk1A = REFRESH_RATE;
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temp_r31->unk1C = MGSeqTimerCreateXY(temp_r31->unk18, 288, 64);
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HuWinMesMaxSizeGet(1, sp8, MAKE_MESSID(0x13, 0x15));
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temp_r31->unk1E = HuWinCreate(-10000, 400, sp8[0], sp8[1], 0);
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@ -495,7 +495,7 @@ void fn_1_53B8(omObjData *object)
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temp_r31 = object->data;
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temp_r28 = GWPlayer[lbl_1_bss_86].port;
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if (--temp_r31->unk1A == 0) {
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temp_r31->unk1A = 60;
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temp_r31->unk1A = REFRESH_RATE;
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if (--temp_r31->unk18 >= 0) {
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MGSeqParamSet(temp_r31->unk1C, 1, temp_r31->unk18);
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}
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@ -92,11 +92,11 @@ void fn_1_5D28(void)
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HuPrcVSleep();
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}
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BoardPlayerIdleSet(lbl_1_bss_196);
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HuPrcSleep(120);
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HuPrcSleep(REFRESH_RATE*2);
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BoardAudSeqPause(0, 1, 1000);
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HuAudFXPlay(781);
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fn_1_8570();
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HuPrcSleep(60);
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HuPrcSleep(REFRESH_RATE);
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lbl_1_bss_104 = omAddObjEx(boardObjMan, 257, 0, 0, -1, fn_1_5F08);
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lbl_1_bss_108 = omAddObjEx(boardObjMan, 257, 0, 0, -1, fn_1_606C);
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lbl_1_bss_10C = omAddObjEx(boardObjMan, 257, 0, 0, -1, NULL);
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@ -155,7 +155,7 @@ void fn_1_606C(omObjData *object)
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temp_r31->unk44[1].x += lbl_1_bss_110;
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BoardModelPosGet(lbl_1_bss_18A[1], &temp_r31->unk44[2]);
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BoardMusStart(1, 19, 127, 0);
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object->work[0] = 300;
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object->work[0] = REFRESH_RATE*5;
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object->work[1] = 0;
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object->func = fn_1_6248;
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}
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@ -199,7 +199,7 @@ void fn_1_6248(omObjData *object)
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temp_r31->unk2A[1] = temp_r31->unk24[1];
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sp28 = lbl_1_bss_160[0];
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sp34 = lbl_1_bss_160[1];
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temp_f31 = 15;
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temp_f31 = (VERSION_PAL) ? 13 : 15;
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break;
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case 1:
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@ -207,13 +207,13 @@ void fn_1_6248(omObjData *object)
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temp_r31->unk2A[1] = temp_r31->unk24[2];
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sp28 = lbl_1_bss_160[1];
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sp34 = lbl_1_bss_160[2];
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temp_f31 = 15;
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temp_f31 = (VERSION_PAL) ? 13 : 15;
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break;
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case 2:
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temp_r31->unk2A[0] = temp_r31->unk24[0];
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temp_r31->unk2A[1] = temp_r31->unk24[2];
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temp_f31 = 22.5f;
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temp_f31 = (VERSION_PAL) ? 19.5f : 22.5f;
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break;
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}
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temp_r31->unk68 = temp_r28;
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@ -429,8 +429,8 @@ void fn_1_6EA8(void)
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sp20.y = sp2C.y = 0;
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VECSubtract(&sp20, &sp2C, &sp14);
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temp_f30 = VECMag(&sp14);
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VECScale(&sp14, &sp14, 1.0f / 60.0f);
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for (temp_r30 = 0; temp_r30 < 60; temp_r30++) {
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VECScale(&sp14, &sp14, 1.0f / REFRESH_RATE);
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for (temp_r30 = 0; temp_r30 < REFRESH_RATE; temp_r30++) {
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BoardModelPosGet(lbl_1_bss_184[temp_r31], &sp2C);
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VECAdd(&sp2C, &sp14, &sp2C);
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BoardModelPosSetV(lbl_1_bss_184[temp_r31], &sp2C);
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@ -452,9 +452,9 @@ void fn_1_6EA8(void)
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BoardModelScaleGet(lbl_1_bss_184[temp_r31], &sp8);
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temp_f31 = sp8.x;
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temp_f29 = -0.04f;
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temp_f30 = (sp20.y - sp2C.y) / 30.0f;
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temp_f30 = (sp20.y - sp2C.y) / (REFRESH_RATE/2);
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temp_r29 = 0;
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HuAudFXFadeOut(lbl_1_bss_D8, 499);
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HuAudFXFadeOut(lbl_1_bss_D8, (((REFRESH_RATE*500)+30)/60)-1);
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while (!temp_r29) {
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sp2C.y += temp_f30;
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temp_f31 += temp_f29;
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@ -476,7 +476,7 @@ void fn_1_6EA8(void)
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while (!BoardPlayerMotionEndCheck(lbl_1_bss_196)) {
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HuPrcVSleep();
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}
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HuPrcSleep(30);
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HuPrcSleep(REFRESH_RATE/2);
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while (HuAudSStreamStatGet(temp_r28)) {
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HuPrcVSleep();
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}
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@ -505,7 +505,7 @@ void fn_1_732C(s32 arg0)
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void fn_1_7358(WorkMGItem *arg0)
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{
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if (--arg0->unk2 == 0) {
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arg0->unk2 = 60;
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arg0->unk2 = REFRESH_RATE;
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if (--arg0->unk0 >= 0) {
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MGSeqParamSet(arg0->unk4, 1, arg0->unk0);
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}
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@ -520,7 +520,7 @@ void fn_1_73C8(omObjData *object)
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WorkMGItem *temp_r31;
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temp_r31 = object->data;
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temp_r31->unk0 = 5;
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temp_r31->unk2 = 60;
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temp_r31->unk2 = REFRESH_RATE;
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temp_r31->unk4 = MGSeqTimerCreateXY(temp_r31->unk0, 288, 64);
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HuWinMesMaxSizeGet(1, sp8, MAKE_MESSID(0x13, 0x1B));
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temp_r31->unk6 = HuWinCreate(-10000, 368, sp8[0], sp8[1], 0);
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@ -564,14 +564,14 @@ void fn_1_74E4(omObjData *object)
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else if (spC & PAD_BUTTON_LEFT) {
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if (temp_r31->unk8 != 0) {
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temp_r31->unk8--;
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BoardPlayerPosLerpStart(lbl_1_bss_196, &lbl_1_bss_DC[temp_r31->unk8 + 1], &lbl_1_bss_DC[temp_r31->unk8], 12);
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BoardPlayerPosLerpStart(lbl_1_bss_196, &lbl_1_bss_DC[temp_r31->unk8 + 1], &lbl_1_bss_DC[temp_r31->unk8], REFRESH_RATE/5);
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object->func = fn_1_7750;
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}
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}
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else if (spC & PAD_BUTTON_RIGHT) {
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if (temp_r31->unk8 != 2) {
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temp_r31->unk8++;
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BoardPlayerPosLerpStart(lbl_1_bss_196, &lbl_1_bss_DC[temp_r31->unk8 - 1], &lbl_1_bss_DC[temp_r31->unk8], 12);
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BoardPlayerPosLerpStart(lbl_1_bss_196, &lbl_1_bss_DC[temp_r31->unk8 - 1], &lbl_1_bss_DC[temp_r31->unk8], REFRESH_RATE/5);
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object->func = fn_1_7750;
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}
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}
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@ -273,7 +273,7 @@ static void fn_1_D2A4(omObjData *arg0) {
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sp8 = BoardModelRotYGet(lbl_1_bss_14[9]);
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BoardModelPosGet(lbl_1_bss_14[9], &spC);
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if (arg0->scale.x != 0.0f) {
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arg0->scale.x -= 8.5f;
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arg0->scale.x -= 510.0f/REFRESH_RATE;
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if (arg0->scale.x < 0.0f) {
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arg0->scale.x = 0.0f;
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}
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@ -294,7 +294,7 @@ static void fn_1_D2A4(omObjData *arg0) {
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Hu3DMotionExec(BoardModelIDGet(lbl_1_bss_2F8), temp_r30->unk_08, temp_r30->unk_64, 0);
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}
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lbl_1_bss_31C->work[0] = 60;
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lbl_1_bss_31C->unk10 = frandmod(40) + 10;
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lbl_1_bss_31C->unk10 = frandmod((REFRESH_RATE*2)/3) + (REFRESH_RATE/6);
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lbl_1_bss_31C->work[1] = arg0->work[1];
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lbl_1_bss_31C->func = fn_1_E18C;
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}
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@ -304,7 +304,7 @@ static void fn_1_D554(omObjData *arg0) {
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float sp8;
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sp8 = BoardModelRotYGet(lbl_1_bss_14[9]);
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arg0->scale.x += 8.5f;
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arg0->scale.x += 510.0f/REFRESH_RATE;
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if (arg0->scale.x > 255.0f) {
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arg0->scale.x = 255.0f;
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}
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@ -567,7 +567,7 @@ static void fn_1_E4C0(omObjData *arg0) {
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sp14.z = arg0->scale.z;
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sp20.x = arg0->trans.x;
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sp20.z = arg0->trans.z;
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sp20.y = arg0->trans.y - arg0->rot.x * arg0->rot.x * 0.25f * 0.075f;
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sp20.y = arg0->trans.y - arg0->rot.x * arg0->rot.x * 0.25f * ((VERSION_PAL) ? 0.1125f : 0.075f);
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arg0->rot.x += 1.0f;
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VECAdd(&sp2C, &sp20, &sp2C);
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sp8 = sp2C;
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|
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@ -130,9 +130,9 @@ void fn_1_A1F0(void) {
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BoardAudSeqPause(0, 1, 1000);
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BoardModelMotionTimeSet(lbl_1_bss_14[6], 0.0f);
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BoardModelAttrReset(lbl_1_bss_14[6], 0x40000002);
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HuPrcSleep(20);
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HuPrcSleep((REFRESH_RATE+2)/3);
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HuAudFXPlay(0x469);
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HuPrcSleep(50);
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HuPrcSleep(((REFRESH_RATE*5)+3)/6);
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BoardMusStart(1, 0x1E, 0x7F, 0);
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HuAudFXPlay(0x46C);
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while (BoardModelMotionTimeGet(lbl_1_bss_14[6]) < 202.0f) {
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@ -349,7 +349,7 @@ static void fn_1_A7E8(void) {
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}
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BoardModelHookSet(lbl_1_bss_14[6], lbl_1_data_51C[1], lbl_1_bss_298[temp_r29]);
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BoardModelAttrReset(lbl_1_bss_14[6], 0x40000002);
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HuPrcSleep(30);
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HuPrcSleep(REFRESH_RATE/2);
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HuAudFXPlay(0x310);
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while (BoardModelMotionTimeGet(lbl_1_bss_14[6]) < BoardModelMotionMaxTimeGet(lbl_1_bss_14[6])) {
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HuPrcVSleep();
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@ -471,7 +471,7 @@ static void fn_1_A7E8(void) {
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HuPrcVSleep();
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}
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BoardModelRotYSet(lbl_1_bss_14[10], 0.0f);
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HuPrcSleep(30);
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HuPrcSleep(REFRESH_RATE/2);
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while (HuAudSStreamStatGet(sp8) != 0) {
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HuPrcVSleep();
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}
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||||
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@ -80,7 +80,7 @@ void fn_1_6B7C(void)
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BoardModelAttrReset(lbl_1_bss_14[0], 0x40000002);
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||||
BoardMusStart(1, 0x22, 0x7F, 0);
|
||||
BoardPlayerMotionShiftSet(lbl_1_bss_B6, lbl_1_bss_9E[0], 0.0f, 30.0f, HU3D_MOTATTR_LOOP);
|
||||
HuPrcSleep(0x1E);
|
||||
HuPrcSleep(REFRESH_RATE/2);
|
||||
BoardModelVisibilitySet(lbl_1_bss_A2, 1);
|
||||
BoardModelHookSet(BoardPlayerModelGet(lbl_1_bss_B6), "a-itemhook-r", lbl_1_bss_A2);
|
||||
Hu3DModelObjPosGet(BoardModelIDGet(*lbl_1_bss_14), "chara1", &sp10);
|
||||
|
|
@ -353,7 +353,7 @@ void fn_1_799C(void)
|
|||
while (BoardPlayerMotionEndCheck(lbl_1_bss_B6) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
HuPrcSleep(0x1E);
|
||||
HuPrcSleep(REFRESH_RATE/2);
|
||||
|
||||
while (HuAudSStreamStatGet(temp_r27) != 0) {
|
||||
HuPrcVSleep();
|
||||
|
|
@ -605,10 +605,10 @@ void fn_1_896C(void)
|
|||
}
|
||||
}
|
||||
if ((temp_r30 & 0x80) != 0) {
|
||||
HuPrcSleep(0x19);
|
||||
HuPrcSleep(((REFRESH_RATE*5)+6)/12);
|
||||
}
|
||||
else {
|
||||
HuPrcSleep(0xF);
|
||||
HuPrcSleep((REFRESH_RATE+2)/4);
|
||||
}
|
||||
spC.x = spC.y = spC.z = 0.0f;
|
||||
|
||||
|
|
@ -706,7 +706,7 @@ void fn_1_896C(void)
|
|||
for (var_r31 = 0; var_r31 < 3; var_r31++) {
|
||||
BoardModelMotionStartEndSet(lbl_1_bss_AA[var_r31], 0x28, 0x46);
|
||||
}
|
||||
HuPrcSleep(13);
|
||||
HuPrcSleep((REFRESH_RATE*2)/9);
|
||||
var_f31 = -8.0f;
|
||||
while (1) {
|
||||
for (var_r28 = 0, var_r31 = 0; var_r31 < 3; var_r31++) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue