Match m456dll/stage.c

This was a near exact copy of m455Dll/stage.c
This commit is contained in:
gamemasterplc 2024-09-15 22:50:31 -05:00
parent 500527a390
commit fbf40378ac
4 changed files with 1820 additions and 2 deletions

View file

@ -272,7 +272,8 @@ lbl_1_bss_80 = .bss:0x00000080; // type:object size:0x4 data:4byte
lbl_1_bss_84 = .bss:0x00000084; // type:object size:0x4 data:4byte
lbl_1_bss_88 = .bss:0x00000088; // type:object size:0x4 data:4byte
lbl_1_bss_8C = .bss:0x0000008C; // type:object size:0x4 data:4byte
lbl_1_bss_90 = .bss:0x00000090; // type:object size:0x10 data:4byte
lbl_1_bss_90 = .bss:0x00000090; // type:object size:0x4 data:4byte
lbl_1_bss_94 = .bss:0x00000094; // type:object size:0xC data:4byte
lbl_1_bss_A0 = .bss:0x000000A0; // type:object size:0x4 data:4byte
lbl_1_bss_A4 = .bss:0x000000A4; // type:object size:0x4 data:4byte
lbl_1_bss_A8 = .bss:0x000000A8; // type:object size:0x4 data:4byte

View file

@ -1205,7 +1205,7 @@ config.libs = [
"m456Dll", # Take a Breather
objects={
Object(NonMatching, "REL/m456Dll/main.c"),
Object(NonMatching, "REL/m456Dll/stage.c"),
Object(Matching, "REL/m456Dll/stage.c"),
},
),
Rel(

12
include/REL/m456Dll.h Normal file
View file

@ -0,0 +1,12 @@
#ifndef M456DLL_H
#define M456DLL_H
#include "game/object.h"
void fn_1_2DF4(Process *objman);
void fn_1_2F3C(void);
s32 fn_1_61C8(Vec *arg0, float arg1, float arg2, s32 arg3);
float fn_1_63AC(void);
s32 fn_1_67E0(Vec *arg0, float arg1);
#endif

1805
src/REL/m456Dll/stage.c Normal file

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