Match gamework.c
Also tried to split up and name gamework struct bitfields.
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0137cf8783
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11 changed files with 551 additions and 70 deletions
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@ -952,7 +952,7 @@ THPTestProc = .text:0x8005793C; // type:function size:0x27C scope:local
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THPViewFunc = .text:0x80057BB8; // type:function size:0xA4 scope:local
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THPViewSprFunc = .text:0x80057C5C; // type:function size:0x17C scope:local
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THPDecodeFunc = .text:0x80057DD8; // type:function size:0x4C scope:local
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MGGetIndex = .text:0x80057E24; // type:function size:0x5C
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omGetMGIndex = .text:0x80057E24; // type:function size:0x5C
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omGameSysInit = .text:0x80057E80; // type:function size:0xF4
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omVibrate = .text:0x80057F74; // type:function size:0x9C
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_CheckFlag = .text:0x80058010; // type:function size:0xA0
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@ -5436,7 +5436,7 @@ omovlhis = .bss:0x8018FB38; // type:object size:0xC0 scope:local
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XFB_Geometry = .bss:0x8018FBF8; // type:object size:0x18 scope:local
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GWPlayerCfg = .bss:0x8018FC10; // type:object size:0x28
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GWPlayer = .bss:0x8018FC38; // type:object size:0xC0 data:byte
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GWSystem = .bss:0x8018FCF8; // type:object size:0xE0 data:byte
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GWSystem = .bss:0x8018FCF8; // type:object size:0xDC data:byte
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GWGameStat = .bss:0x8018FDD8; // type:object size:0x118
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GWGameStatDefault = .bss:0x8018FEF0; // type:object size:0x118
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CRot = .bss:0x80190008; // type:object size:0xC data:float
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