Match gamework.c
Also tried to split up and name gamework struct bitfields.
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0137cf8783
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fd44616c86
11 changed files with 551 additions and 70 deletions
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@ -14,7 +14,7 @@ s16 lbl_1_bss_E;
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s16 lbl_1_bss_C;
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void* lbl_1_bss_8;
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s32 lbl_1_bss_4_pad;
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BoardStateSubStruct* lbl_1_bss_0;
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W10State* lbl_1_bss_0;
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//DATA
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unkw10Dll lbl_1_data_0[1] = {
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@ -62,7 +62,7 @@ s32 lbl_1_data_6C[2] = {
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// function is probably global. only inlined in rels?
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inline s32 get_current_board(void) {
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return GWSystem.unk08 & 0x1F;
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return GWSystem.board;
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}
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void fn_1_E0(void) {
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@ -76,7 +76,7 @@ void fn_1_E0(void) {
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s32 temp2;
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temp2 = get_current_board();
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lbl_1_bss_0 = &GWSystem.unk10;
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lbl_1_bss_0 = (W10State *)&GWSystem.board_data;
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lbl_1_bss_0->unk0 = 0;
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lbl_1_bss_0->unk4 = 0;
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lbl_1_bss_0->unk6 = 0;
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@ -174,7 +174,7 @@ void fn_1_13A4(void) {
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fn_1_BA0(0x2E0023);
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for (i = 0; i < 4; i++) {
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GWPlayer[i].flags.unk0 = 1;
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GWPlayer[i].color = 1;
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}
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fn_800A4C88();
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fn_800884F4(0);
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@ -1,6 +1,8 @@
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#include "REL/w10Dll.h"
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#include "game/data.h"
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s16 HuPadStatGet(s16 i); //TODO: Move to some other header file since gamework.c relies on an implicit declaration of it
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char lbl_1_data_98[] = "@@@@@@@@@@@@@@ Tutorial Exit @@@@@@@@@@@@@@\n\000";
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w10DllUnk03 lbl_1_data_C6[11] = {
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@ -85,21 +87,21 @@ void fn_1_176C(void) {
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void fn_1_179C(void) {
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fn_1_BA0(0x2E0025);
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GWPlayer[1].flags.unk0 = 2;
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GWPlayer[3].flags.unk0 = 2;
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GWPlayer[1].color = 2;
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GWPlayer[3].color = 2;
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}
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void fn_1_17F4(void) {
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fn_1_BA0(0x2E0026);
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GWPlayer[0].flags.unk0 = 2;
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GWPlayer[0].color = 2;
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}
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void fn_1_1834(void) {
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fn_1_BA0(0x2E0027);
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GWPlayer[0].flags.unk0 = 1;
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GWPlayer[1].flags.unk0 = 1;
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GWPlayer[2].flags.unk0 = 1;
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GWPlayer[3].flags.unk0 = 2;
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GWPlayer[0].color = 1;
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GWPlayer[1].color = 1;
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GWPlayer[2].color = 1;
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GWPlayer[3].color = 2;
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}
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void fn_1_18BC(void) {
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@ -139,7 +141,7 @@ void fn_1_1984(void) {
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return;
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}
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for (i = 0; i < ARRAY_COUNT(GWPlayer); i++) {
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contPortIndex = GWPlayer[i].controllerPort;
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contPortIndex = GWPlayer[i].port;
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if (contPortIndex == -1) {
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continue;
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}
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@ -168,7 +170,7 @@ int fn_1_1AAC(s16 arg0, s32 arg1) {
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if (fn_8005B6A8() == 0) {
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s32 contPortIndex;
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for (i = 0; i < ARRAY_COUNT(GWPlayer); i++) {
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contPortIndex = GWPlayer[i].controllerPort;
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contPortIndex = GWPlayer[i].port;
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if (contPortIndex == -1) {
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continue;
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}
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@ -190,8 +192,8 @@ int fn_1_1AAC(s16 arg0, s32 arg1) {
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}
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if (arg0 != 0x1D) {
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OSReport(lbl_1_data_258,
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(GWPlayer[0].characterID >> 5) & 1, (GWPlayer[1].characterID >> 5) & 1,
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(GWPlayer[2].characterID >> 5) & 1, (GWPlayer[3].characterID >> 5) & 1,
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GWPlayer[0].com, GWPlayer[1].com,
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GWPlayer[2].com, GWPlayer[3].com,
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lbl_1_bss_0->unk0, arg0, arg1, lbl_1_bss_0->unk4, lbl_1_bss_0->unk6);
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if (lbl_1_data_108[lbl_1_bss_0->unk0].unk0 != -1) {
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if (arg0 == 5) {
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