Match gamework.c
Also tried to split up and name gamework struct bitfields.
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0137cf8783
commit
fd44616c86
11 changed files with 551 additions and 70 deletions
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@ -1,6 +1,8 @@
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#include "REL/w10Dll.h"
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#include "game/data.h"
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s16 HuPadStatGet(s16 i); //TODO: Move to some other header file since gamework.c relies on an implicit declaration of it
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char lbl_1_data_98[] = "@@@@@@@@@@@@@@ Tutorial Exit @@@@@@@@@@@@@@\n\000";
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w10DllUnk03 lbl_1_data_C6[11] = {
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@ -85,21 +87,21 @@ void fn_1_176C(void) {
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void fn_1_179C(void) {
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fn_1_BA0(0x2E0025);
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GWPlayer[1].flags.unk0 = 2;
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GWPlayer[3].flags.unk0 = 2;
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GWPlayer[1].color = 2;
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GWPlayer[3].color = 2;
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}
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void fn_1_17F4(void) {
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fn_1_BA0(0x2E0026);
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GWPlayer[0].flags.unk0 = 2;
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GWPlayer[0].color = 2;
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}
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void fn_1_1834(void) {
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fn_1_BA0(0x2E0027);
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GWPlayer[0].flags.unk0 = 1;
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GWPlayer[1].flags.unk0 = 1;
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GWPlayer[2].flags.unk0 = 1;
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GWPlayer[3].flags.unk0 = 2;
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GWPlayer[0].color = 1;
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GWPlayer[1].color = 1;
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GWPlayer[2].color = 1;
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GWPlayer[3].color = 2;
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}
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void fn_1_18BC(void) {
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@ -139,7 +141,7 @@ void fn_1_1984(void) {
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return;
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}
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for (i = 0; i < ARRAY_COUNT(GWPlayer); i++) {
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contPortIndex = GWPlayer[i].controllerPort;
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contPortIndex = GWPlayer[i].port;
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if (contPortIndex == -1) {
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continue;
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}
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@ -168,7 +170,7 @@ int fn_1_1AAC(s16 arg0, s32 arg1) {
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if (fn_8005B6A8() == 0) {
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s32 contPortIndex;
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for (i = 0; i < ARRAY_COUNT(GWPlayer); i++) {
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contPortIndex = GWPlayer[i].controllerPort;
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contPortIndex = GWPlayer[i].port;
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if (contPortIndex == -1) {
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continue;
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}
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@ -190,8 +192,8 @@ int fn_1_1AAC(s16 arg0, s32 arg1) {
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}
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if (arg0 != 0x1D) {
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OSReport(lbl_1_data_258,
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(GWPlayer[0].characterID >> 5) & 1, (GWPlayer[1].characterID >> 5) & 1,
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(GWPlayer[2].characterID >> 5) & 1, (GWPlayer[3].characterID >> 5) & 1,
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GWPlayer[0].com, GWPlayer[1].com,
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GWPlayer[2].com, GWPlayer[3].com,
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lbl_1_bss_0->unk0, arg0, arg1, lbl_1_bss_0->unk4, lbl_1_bss_0->unk6);
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if (lbl_1_data_108[lbl_1_bss_0->unk0].unk0 != -1) {
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if (arg0 == 5) {
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