From fd7e3e68b605ee5cf7597a40da41e3921f85015e Mon Sep 17 00:00:00 2001 From: gamemasterplc Date: Sun, 7 Jan 2024 11:35:12 -0600 Subject: [PATCH] Use BOARD_SPACE_LINKMAX --- src/game/board/space.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/game/board/space.c b/src/game/board/space.c index fb32b91d..ff4a96a2 100644 --- a/src/game/board/space.c +++ b/src/game/board/space.c @@ -213,7 +213,7 @@ s32 BoardSpaceLinkTypeListGet(s32 layer, s32 index, s32 type, s16 *list) } for(count=i=0; ilink_cnt; i++) { BoardSpace *link_space = BoardSpaceGet(layer, space->link[i]); - if(link_space->type == type && count < 4) { + if(link_space->type == type && count < BOARD_SPACE_LINKMAX) { list[count] = link_space-&spaceData[layer][0]+1; count++; } @@ -226,11 +226,11 @@ s32 BoardSpaceLinkTargetListGet(s32 layer, s32 target, s16 *list) s32 i, j; s32 count; BoardSpace *space; - memset(list, 0, 4*sizeof(s16)); + memset(list, 0, BOARD_SPACE_LINKMAX*sizeof(s16)); space = &spaceData[layer][0]; for(count=i=0; ilink_cnt; j++) { - if(space->link[j] == target && count < 4) { + if(space->link[j] == target && count < BOARD_SPACE_LINKMAX) { list[count++] = space-&spaceData[layer][0]+1; } }