Merge branch 'Rainchus:main' into main

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CreateSource 2024-03-08 19:27:23 -05:00 committed by GitHub
commit fe2ac08e57
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GPG key ID: B5690EEEBB952194
20 changed files with 1964 additions and 773 deletions

View file

@ -1339,7 +1339,7 @@ ExecComKey = .text:0x80071410; // type:function size:0xE8 scope:local
BoardComPreferItemGet = .text:0x800714F8; // type:function size:0x100
BoardComPreferItemCheck = .text:0x800715F8; // type:function size:0x120
BoardComItemWeightGet = .text:0x80071718; // type:function size:0x74
BoardComTutorialItemGet = .text:0x8007178C; // type:function size:0xD0
BoardComUseItemSlotGet = .text:0x8007178C; // type:function size:0xD0
BoardComUseItemSet = .text:0x8007185C; // type:function size:0x6C
BoardComUseItemCheck = .text:0x800718C8; // type:function size:0x68
ChooseUseItem = .text:0x80071930; // type:function size:0x16C scope:local
@ -1351,7 +1351,7 @@ CheckSwapUse = .text:0x80072370; // type:function size:0x198 scope:local
CheckBooUse = .text:0x80072508; // type:function size:0x7C scope:local
CheckLampUse = .text:0x80072584; // type:function size:0x74 scope:local
BoardComJunctionInputGet = .text:0x800725F8; // type:function size:0x304
BoardComBestPlayerFind = .text:0x800728FC; // type:function size:0xA8
BoardComFarPlayerFind = .text:0x800728FC; // type:function size:0xA8
BoardViewOverheadExec = .text:0x800729A4; // type:function size:0x134
BoardViewFocusGetPos = .text:0x80072AD8; // type:function size:0x3C
BoardViewFocusSet = .text:0x80072B14; // type:function size:0xF0
@ -1517,7 +1517,7 @@ ShrinkCharWheel = .text:0x80082688; // type:function size:0x10C scope:local
KillCharWheelSpr = .text:0x80082794; // type:function size:0x38 scope:local
SetCharWheelChars = .text:0x800827CC; // type:function size:0xBC scope:local
GetInput = .text:0x80082888; // type:function size:0x224 scope:local
BoardCharWheelSetTarget = .text:0x80082AAC; // type:function size:0x10
BoardCharWheelTargetSet = .text:0x80082AAC; // type:function size:0x10
GetComDelay = .text:0x80082ABC; // type:function size:0x148 scope:local
GetComInput = .text:0x80082C04; // type:function size:0x8C scope:local
BoardMushroomExec = .text:0x80082C90; // type:function size:0xA4
@ -1915,7 +1915,7 @@ BoardLast5Exec = .text:0x800A9708; // type:function size:0x84
DestroyLast5 = .text:0x800A978C; // type:function size:0x30 scope:local
ExecLast5 = .text:0x800A97BC; // type:function size:0x1D4 scope:local
CreateLast5 = .text:0x800A9990; // type:function size:0x184 scope:local
DestroyLast5 = .text:0x800A9B14; // type:function size:0x48 scope:local
KillLast5 = .text:0x800A9B14; // type:function size:0x48 scope:local
InitHost = .text:0x800A9B5C; // type:function size:0x10C scope:local
KillHost = .text:0x800A9C68; // type:function size:0xA4 scope:local
Last5Main = .text:0x800A9D0C; // type:function size:0xCC0 scope:local
@ -1991,12 +1991,12 @@ AddValidLinks = .text:0x800B1CEC; // type:function size:0xD0 scope:local
CheckPathSpace = .text:0x800B1DBC; // type:function size:0x30 scope:local
FindValidLink = .text:0x800B1DEC; // type:function size:0xAC scope:local
CheckEndSpace = .text:0x800B1E98; // type:function size:0xF0 scope:local
BoardComPathReachCheck = .text:0x800B1F88; // type:function size:0x74C
BoardComPathShortcutLenGet = .text:0x800B1F88; // type:function size:0x74C
BoardComPathBestGet = .text:0x800B26D4; // type:function size:0x3E4
BoardComPathLenGet = .text:0x800B2AB8; // type:function size:0x65C
CheckPath = .text:0x800B3114; // type:function size:0x488 scope:local
BoardComPathW20BestGet = .text:0x800B359C; // type:function size:0x45C
CheckW20Path = .text:0x800B39F8; // type:function size:0x4E0 scope:local
BoardComPathBestGetFlag = .text:0x800B359C; // type:function size:0x45C
CheckPathFlag = .text:0x800B39F8; // type:function size:0x4E0 scope:local
TutorialProcFunc = .text:0x800B3ED8; // type:function size:0x34 scope:local
BoardTutorialInit = .text:0x800B3F0C; // type:function size:0x80
BoardTutorialKill = .text:0x800B3F8C; // type:function size:0x4C
@ -4621,9 +4621,9 @@ lbl_8011DEF0 = .rodata:0x8011DEF0; // type:object size:0x10 data:4byte
lbl_8011DF00 = .rodata:0x8011DF00; // type:object size:0x90 data:4byte
lbl_8011DF90 = .rodata:0x8011DF90; // type:object size:0x20 data:4byte
lbl_8011DFB0 = .rodata:0x8011DFB0; // type:object size:0x20 data:4byte
lbl_8011DFD0 = .rodata:0x8011DFD0; // type:object size:0x20
lbl_8011DFF0 = .rodata:0x8011DFF0; // type:object size:0x20
lbl_8011E010 = .rodata:0x8011E010; // type:object size:0x10
pickSpr = .rodata:0x8011DFD0; // type:object size:0x20 scope:local
handMdl = .rodata:0x8011DFF0; // type:object size:0x20 scope:local
ticketSpr = .rodata:0x8011E010; // type:object size:0x10 scope:local
lbl_8011E020 = .rodata:0x8011E020; // type:object size:0x20 data:4byte
lbl_8011E040 = .rodata:0x8011E040; // type:object size:0x24
lbl_8011E064 = .rodata:0x8011E064; // type:object size:0x4C
@ -4649,7 +4649,7 @@ lbl_8011E300 = .rodata:0x8011E300; // type:object size:0x24 data:4byte
lbl_8011E324 = .rodata:0x8011E324; // type:object size:0x20 data:4byte
lbl_8011E344 = .rodata:0x8011E344; // type:object size:0x2C data:4byte
lbl_8011E370 = .rodata:0x8011E370; // type:object size:0x10 data:4byte
lbl_8011E380 = .rodata:0x8011E380; // type:object size:0x28 data:4byte
lbl_8011E380 = .rodata:0x8011E380; // type:object size:0x24 data:4byte
lbl_8011E3A8 = .rodata:0x8011E3A8; // type:object size:0x24 data:4byte
lbl_8011E3D0 = .rodata:0x8011E3D0; // type:object size:0x20 data:4byte
lbl_8011E3F0 = .rodata:0x8011E3F0; // type:object size:0x20 data:4byte
@ -5192,7 +5192,7 @@ megaSquishSfxTbl = .data:0x80139A80; // type:object size:0x20 scope:local
PortraitTbl = .data:0x80139AA0; // type:object size:0x24 scope:local
StarPortraitTbl = .data:0x80139AC4; // type:object size:0x24 scope:local
boardMusTbl = .data:0x80139AE8; // type:object size:0x12 scope:local
comItemWeightTbl = .data:0x80139B00; // type:object size:0x60 scope:local
comItemPreferTbl = .data:0x80139B00; // type:object size:0x60 scope:local
comItemUseCheckFuncTbl = .data:0x80139B60; // type:object size:0x38 scope:local
comJunctionDirTbl = .data:0x80139B98; // type:object size:0x30 scope:local
overhead2DPos = .data:0x80139BC8; // type:object size:0x28 scope:local
@ -5289,7 +5289,7 @@ bombFXTbl = .data:0x8013AA78; // type:object size:0x20 scope:local
battleSprPrioTbl = .data:0x8013AA98; // type:object size:0x16 scope:local
jumptable_8013AAB0 = .data:0x8013AAB0; // type:object size:0x24 scope:local
battleChanceTbl = .data:0x8013AAD4; // type:object size:0x3C scope:local
comFortuneMessTbl = .data:0x8013AB10; // type:object size:0x18 scope:local
comPrizeMessTbl = .data:0x8013AB10; // type:object size:0x18 scope:local
booPlayerMotTbl = .data:0x8013AB28; // type:object size:0xC0 scope:local
booSfxTbl = .data:0x8013ABE8; // type:object size:0x80 scope:local
hostMess = .data:0x8013AC68; // type:object size:0x18 scope:local
@ -6417,7 +6417,7 @@ angleVal = .sbss:0x801D3FFC; // type:object size:0x2 scope:local data:2byte
shopPlayer = .sbss:0x801D3FFE; // type:object size:0x1 scope:local data:byte
shopMdlPtr = .sbss:0x801D4000; // type:object size:0x4 scope:local data:4byte
shopMdlIdx = .sbss:0x801D4004; // type:object size:0x4 scope:local
lotteryProc = .sbss:0x801D4008; // type:object size:0x4 data:4byte
lotteryProc = .sbss:0x801D4008; // type:object size:0x4 scope:local data:4byte
comInputDrawP = .sbss:0x801D400C; // type:object size:0x4 scope:local data:4byte
lotteryTicketPickObj = .sbss:0x801D4010; // type:object size:0x4 scope:local data:4byte
handUpdateF = .sbss:0x801D4014; // type:object size:0x4 scope:local data:4byte
@ -6521,7 +6521,7 @@ explodeObj = .sbss:0x801D4180; // type:object size:0x4 scope:local data:4byte
battleCoinPosF = .sbss:0x801D4184; // type:object size:0x4 scope:local data:float
battleCoinSpeed = .sbss:0x801D4188; // type:object size:0x4 scope:local data:float
totalCoinStr = .sbss:0x801D418C; // type:object size:0x8 scope:local
battleMGIdx = .sbss:0x801D4194; // type:object size:0x1 scope:local data:byte
battleMGIdx = .sbss:0x801D4194; // type:object size:0x2 scope:local data:byte
battleCoinIdx = .sbss:0x801D4196; // type:object size:0x1 scope:local data:byte
currSpace = .sbss:0x801D4198; // type:object size:0x2 scope:local data:2byte
mgChoice = .sbss:0x801D419A; // type:object size:0x1 scope:local data:byte
@ -6531,7 +6531,7 @@ fortuneProc = .sbss:0x801D41A0; // type:object size:0x4 scope:local data:4byte
fortunePlatformObj = .sbss:0x801D41A4; // type:object size:0x4 scope:local data:4byte
comStar = .sbss:0x801D41A8; // type:object size:0x1 scope:local data:byte
comCoin = .sbss:0x801D41A9; // type:object size:0x1 scope:local data:byte
comType = .sbss:0x801D41AA; // type:object size:0x1 scope:local data:byte
comPrize = .sbss:0x801D41AA; // type:object size:0x1 scope:local data:byte
comPlayer1 = .sbss:0x801D41AB; // type:object size:0x1 scope:local data:byte
comPlayer2 = .sbss:0x801D41AC; // type:object size:0x1 scope:local data:byte
currPlayer = .sbss:0x801D41AD; // type:object size:0x1 scope:local data:byte

View file

@ -387,8 +387,8 @@ config.libs = [
Object(Matching, "game/board/block.c"),
Object(Matching, "game/board/item.c"),
Object(NonMatching, "game/board/bowser.c"),
Object(NonMatching, "game/board/battle.c"),
Object(NonMatching, "game/board/fortune.c"),
Object(Matching, "game/board/battle.c"),
Object(Matching, "game/board/fortune.c"),
Object(Matching, "game/board/boo.c"),
Object(NonMatching, "game/board/mg_setup.c"),
Object(NonMatching, "game/board/boo_house.c"),

View file

@ -16,7 +16,7 @@ s32 BoardSpacePosGet(s32, s32, Vec*);
void BoardShopTutorialExec(s32);
void BoardMGSetupTutorialExec(void);
void BoardBooHouseTutorialExec(void);
void BoardCharWheelSetTarget(s32);
void BoardCharWheelTargetSet(s32);
void BoardSpaceStarSetIndex(s32);
void BoardLightHookSet(BoardLightHook set, BoardLightHook reset);
s32 fn_8006DDE8(s16, f32);
@ -32,7 +32,6 @@ s32 BoardCameraRotGet(Vec*);
s32 BoardIsKill(void);
void BoardBowserExec(s32 player, s32 space);
void BoardBattleExec(s32 player, s32 space);
void BoardFortuneExec(s32 player, s32 space);
#endif

8
include/game/board/battle.h Executable file
View file

@ -0,0 +1,8 @@
#ifndef _BOARD_BATTLE_H
#define _BOARD_BATTLE_H
#include "dolphin/types.h"
void BoardBattleExec(s32 player, s32 space);
#endif

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@ -10,7 +10,7 @@ void BoardComKeySetDown(void);
s8 BoardComPreferItemGet(s32 arg0, s8 *arg1, s8 arg2);
s8 BoardComPreferItemCheck(s32 arg0, s8 arg1, s8 arg2, s8 arg3);
s32 BoardComItemWeightGet(s32 arg0, s32 arg1);
s32 BoardComTutorialItemGet(s32 arg0);
s32 BoardComUseItemSlotGet(s32 arg0);
s32 BoardComUseItemSet(s32 arg0, s32 arg1);
BOOL BoardComUseItemCheck(s32 arg0);
s32 BoardComJunctionInputGet(s32 arg0, Vec *arg1, s32 arg2, float *arg3);

View file

@ -3,9 +3,9 @@
#include "dolphin/types.h"
s16 BoardComPathReachCheck(s16 arg0, u32 arg1, s32 arg2);
s16 BoardComPathBestGet(s16 arg0);
s16 BoardComPathLenGet(s16 arg0, s16 arg1);
s16 BoardComPathW20BestGet(s16 arg0, u32 arg1, s16 arg2);
s16 BoardComPathShortcutLenGet(s16 space, u32 type, s32 block_pipe);
s16 BoardComPathBestGet(s16 space);
s16 BoardComPathLenGet(s16 space, s16 space_other);
s16 BoardComPathBestGetFlag(s16 space, u32 flag, s16 len);
#endif

View file

@ -180,14 +180,28 @@ static inline s32 GWMGShowComGet(void)
static inline s32 GWMGListGet(void)
{
if (GWSystem.mg_list == 3) {
GWSystem.mg_list = 0;
}
return GWSystem.mg_list;
}
static inline s32 GWMessSpeedGet(void)
{
if (GWSystem.mess_speed == 3) {
GWSystem.mess_speed = 1;
}
return GWSystem.mess_speed;
}
static inline s32 GWSaveModeGet(void)
{
if (GWSystem.save_mode == 3) {
GWSystem.save_mode = 1;
}
return GWSystem.save_mode;
}
static inline s32 GWTurnGet(void)
{
return GWSystem.turn;

View file

@ -5,6 +5,7 @@
#include "game/board/model.h"
#include "game/board/star.h"
#include "game/board/tutorial.h"
#include "game/board/main.h"
#include "math.h"
@ -78,9 +79,9 @@ void BoardCreate(void) {
s32 i;
unkw10Dll* temp_r30;
s32 temp;
s32 temp2;
s32 board;
temp2 = get_current_board();
board = BoardCurrGet();
lbl_1_bss_0 = (W10State *)&GWSystem.board_data;
lbl_1_bss_0->unk0 = 0;
lbl_1_bss_0->unk4 = 0;

View file

@ -113,7 +113,7 @@ void fn_1_1134(void) {
fn_1_1E3C(7, 0x122, 0x8C);
fn_1_BA0(0x2E0017);
fn_1_1FB0();
BoardCharWheelSetTarget(1);
BoardCharWheelTargetSet(1);
}
void fn_1_1178(void) {

832
src/game/board/battle.c Executable file
View file

@ -0,0 +1,832 @@
#include "game/board/battle.h"
#include "game/audio.h"
#include "game/chrman.h"
#include "game/data.h"
#include "game/gamework.h"
#include "game/object.h"
#include "game/objsub.h"
#include "game/process.h"
#include "game/wipe.h"
#include "game/board/audio.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/player.h"
#include "game/board/tutorial.h"
#include "game/board/ui.h"
#include "game/board/window.h"
#define ABS(x) ((x) < 0 ? -(x) : (x))
typedef struct {
struct {
u8 unk00_field0 : 1;
u8 unk00_field1 : 2;
};
s8 unk01;
s16 unk02;
s16 unk04[4];
} ExplodeWork;
typedef struct {
struct {
u8 unk00_field0 : 1;
u8 unk00_field1 : 4;
u8 unk00_field2 : 1;
u8 unk00_field3 : 1;
};
u8 unk01;
s8 unk02;
s8 unk03;
s8 unk04;
char unk05[3];
s16 unk08;
} BattleWork;
extern s32 BoardMGSetupPlayPush(s32, s16);
extern void BoardMGSetupPlayPop(s32, s16);
static void DestroyBattle(void);
static void ExecBattle(void);
static void TakeCoins(void);
static void InitExplode(void);
static s32 CheckExplode(void);
static void UpdateExplode(omObjData *arg0);
static void CreateBattleMain(void);
static void UpdateBattleMain(omObjData *arg0);
static void DescendBattleBomb(BattleWork *arg0, omObjData *arg1);
static void EndBattle(BattleWork *arg0, omObjData *arg1);
static void ShowBattleGame(BattleWork *arg0, omObjData *arg1);
static void RaiseBattleGame(BattleWork *arg0, omObjData *arg1);
static void UpdateBattleCoin(BattleWork *arg0, omObjData *arg1);
static void ShowBattleCoin(BattleWork *arg0, omObjData *arg1);
static void InitBattleGameSpr(BattleWork *arg0, omObjData *arg1);
static void HideBattleSpr(void);
static void VibratePad(BattleWork *arg0, omObjData *arg1);
static void StopBattleBomb(void);
static s32 GetBattleBombState(void);
static void SetBattleBombState(s32 arg0);
static void SetBattleCoinValue(void);
static s16 battleMGList[8];
static s8 currPlayer;
static s8 coinTakeMax;
static u8 mgChoice;
static s16 currSpace;
static s8 battleCoinIdx;
static s8 battleMGIdx[2];
static char totalCoinStr[8];
static float battleCoinSpeed;
static float battleCoinPosF;
static omObjData *explodeObj;
static omObjData *battleObj;
static Process *battleProc;
static const s8 battleCoinTbl[] = {
0x05, 0x0A, 0x14, 0x1E, 0x32
};
static float battleCursorPosTbl[] = {
144.0f, 330.0f, 0.0f,
432.0f, 330.0f, 0.0f
};
static s32 bombFXTbl[] = {
0x00000123,
0x00000163,
0x000001A3,
0x000001E3,
0x00000223,
0x00000263,
0x000002A3,
0x000002E3
};
static s16 battleSprPrioTbl[] = {
1000, 990, 1000, 980,
980, 970, 970, 970,
970, 970, 970
};
void BoardBattleExec(s32 player, s32 space) {
if (_CheckFlag(0x1000B)) {
HuAudFXPlay(0x34A);
BoardCameraViewSet(2);
BoardPlayerMotBlendSet(player, 0, 0xF);
while (!BoardPlayerMotBlendCheck(player)) {
HuPrcVSleep();
}
BoardCameraMotionWait();
BoardTutorialHookExec(0xF, 0);
GWPlayer[player].color = 3;
return;
}
currPlayer = player;
currSpace = space;
battleProc = HuPrcChildCreate(ExecBattle, 0x2004, 0x3800, 0, boardMainProc);
HuPrcDestructorSet2(battleProc, DestroyBattle);
while (battleProc) {
HuPrcVSleep();
}
GWPlayer[player].color = 3;
}
static void DestroyBattle(void) {
HuDataDirClose(0x10000);
battleProc = NULL;
}
static void ExecBattle(void) {
s16 temp_r28;
s16 var_r26;
s32 temp_r22;
s32 var_r21;
s32 var_r30;
s32 var_r31;
s32 var_r25;
s32 var_r24;
s32 var_r23;
MgInfo *var_r29;
s32 var_r27 = 0;
s32 sp8[] = {
0x00750000,
0x00760000,
0x00770000,
0x00780000,
0x00790000,
0x007A0000,
0x007B0000,
0x007C0000,
0x007D0000
};
var_r29 = mgInfoTbl;
for (var_r31 = var_r30 = 0; var_r29->ovl != (u16) OVL_INVALID; var_r29++, var_r31++) {
if (var_r29->type == 4) {
battleMGList[var_r30] = var_r31 + 401;
var_r30++;
}
}
for (var_r30 = 0; var_r30 < 2; var_r30++) {
while (1) {
var_r31 = BoardRandMod(6);
temp_r28 = battleMGList[var_r31];
if (GWMGListGet() == 2) {
if (GWMGCustomGet(temp_r28) == 0) {
continue;
}
} else {
if (GWMGListGet() == 1) {
var_r29 = &mgInfoTbl[temp_r28 - 401];
if (!(var_r29->flag & 1)) {
continue;
}
} else if (BoardMGSetupPlayPush(4, temp_r28) != 0) {
continue;
}
}
if (var_r30 == 1 && var_r31 == battleMGIdx[var_r30 - 1]) {
continue;
}
break;
}
battleMGIdx[var_r30] = var_r31;
BoardMGSetupPlayPop(4, temp_r28);
}
if (_CheckFlag(0x10004)) {
BoardStatusItemSet(1);
WipeCreate(1, 0, -1);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}
_ClearFlag(0x1001C);
HuPrcSleep(0x3C);
HuPrcEnd();
}
HuAudFXPlay(0x34A);
omVibrate(GWSystem.player_curr, 0xC, 6, 6);
BoardAudSeqPause(0, 1, 0x1F4);
temp_r22 = BoardDataDirReadAsync(0x10000);
BoardCameraViewSet(3);
BoardCameraMotionWait();
BoardPlayerMotBlendSet(currPlayer, 0, 0xF);
while (!BoardPlayerMotBlendCheck(currPlayer)) {
HuPrcVSleep();
}
BoardDataAsyncWait(temp_r22);
SetBattleCoinValue();
BoardMusStart(1, 4, 0x7F, 0);
omVibrate(GWSystem.player_curr, 0xC, 6, 6);
InitExplode();
while (CheckExplode() == 0) {
HuPrcVSleep();
}
HuPrcSleep(30);
CreateBattleMain();
while (GetBattleBombState() != 8) {
HuPrcVSleep();
}
var_r26 = 0;
for (var_r31 = 0; var_r31 < 4; var_r31++) {
if (BoardPlayerCoinsGet(var_r31) >= 10) {
var_r26 = 1;
break;
}
}
if (var_r26 == 0) {
BoardWinCreate(2, 0x20001, 1);
BoardWinWait();
BoardWinKill();
var_r27 = 1;
} else {
HuAudFXPlay(0x4F);
BoardWinCreate(2, 0x20000, 1);
BoardWinWait();
BoardWinKill();
SetBattleBombState(3);
while (GetBattleBombState() != 8) {
HuPrcVSleep();
}
SetBattleBombState(4);
while (GetBattleBombState() != 8) {
HuPrcVSleep();
}
TakeCoins();
if (GWPlayer[currPlayer].com) {
if (BoardRandFloat() < 0.5f) {
var_r23 = 0;
} else {
var_r23 = 1;
}
var_r25 = var_r23;
HuPrcSleep(0x3C);
} else {
var_r25 = -1;
}
SetBattleBombState(5);
BoardPickerCreate(currPlayer, 2, battleCursorPosTbl, var_r25);
BoardPickerBackFlagSet(0);
while (!BoardPickerDoneCheck()) {
HuPrcVSleep();
}
mgChoice = BoardPickerChoiceGet();
SetBattleBombState(6);
while (GetBattleBombState() != 8) {
HuPrcVSleep();
}
BoardAudSeqFadeOut(1, 1000);
BoardMusVolPanSet(0, 0, 1);
BoardAudSeqPause(0, 0, 1);
if (var_r27 == 0) {
HuDataDirClose(0x70000);
HuDataDirClose(0x20000);
HuDataDirClose(sp8[GWBoardGet()]);
HuPrcSleep(2);
temp_r28 = battleMGList[battleMGIdx[mgChoice]];
GWMGAvailSet(temp_r28);
GWSystem.mg_next = temp_r28 - 401;
if (_CheckFlag(0xB)) {
var_r24 = 0x140000;
} else {
var_r24 = mgInfoTbl[temp_r28 - 401].data_dir;
}
var_r21 = BoardDataDirReadAsync(var_r24);
}
_SetFlag(0x1000E);
WipeColorSet(0xFF, 0xFF, 0xFF);
WipeCreate(2, 0, -1);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}
HuAudFXAllStop();
_SetFlag(0x1001C);
HideBattleSpr();
for (var_r31 = 0; var_r31 < 4; var_r31++) {
BoardPlayerMotionStart(var_r31, 1, 0x40000001);
}
BoardDataAsyncWait(var_r21);
if (var_r27 == 0) {
_SetFlag(0x10004);
BoardNextOvlSet(OVL_INST);
BoardFilterFadeOut(30);
StopBattleBomb();
HuPrcEnd();
}
}
BoardAudSeqFadeOut(1, 1000);
SetBattleBombState(1);
while (GetBattleBombState() != 8) {
HuPrcVSleep();
}
StopBattleBomb();
for (var_r31 = 0; var_r31 < 4; var_r31++) {
BoardRotateDiceNumbers(var_r31);
BoardPlayerVoiceEnableSet(var_r31, 6, 1);
}
BoardAudSeqPause(0, 0, 1000);
HuPrcEnd();
}
static void TakeCoins(void) {
u16 var_r30;
s32 temp_r26;
s32 var_r25;
s32 var_r24;
s32 var_r29;
s32 var_r28;
s32 var_r27;
s32 i;
for (var_r30 = i = 0; i < 4; i++) {
temp_r26 = BoardPlayerCoinsGet(i);
if (temp_r26 >= coinTakeMax) {
var_r30 += coinTakeMax;
} else {
var_r30 += temp_r26;
}
}
if (coinTakeMax >= 50) {
var_r27 = 1;
} else if (coinTakeMax >= 20) {
var_r27 = 3;
} else {
var_r27 = 6;
}
for (i = 0; i < 4; i++) {
if (BoardPlayerCoinsGet(i) < coinTakeMax) {
var_r25 = BoardPlayerCoinsGet(i);
} else {
var_r25 = coinTakeMax;
}
GWPlayer[i].coins_battle = var_r25;
}
for (var_r29 = 0; var_r29 < coinTakeMax; var_r29++) {
for (var_r28 = i = 0; i < 4; i++) {
BoardPlayerCoinsAdd(i, -1);
var_r28 += BoardPlayerCoinsGet(i);
}
if (var_r28 <= 0) {
break;
}
HuAudFXPlay(0xE);
HuPrcSleep(var_r27);
}
HuAudFXPlay(0xF);
sprintf(totalCoinStr, "%d", var_r30);
if (var_r30 != coinTakeMax * 4) {
var_r24 = 0x20003;
} else {
var_r24 = 0x20002;
}
BoardWinCreate(2, var_r24, 1);
BoardWinInsertMesSet((u32) totalCoinStr, 0);
BoardWinWait();
BoardWinKill();
}
static void InitExplode(void) {
Vec sp14;
Vec sp8;
s32 i;
ExplodeWork *temp_r31;
float sp20[4][2] = {
{ -50.0f, -50.0f },
{ 50.0f, -50.0f },
{ -50.0f, 50.0f },
{ 50.0f, 50.0f }
};
BoardPlayerPosGet(currPlayer, &sp14);
explodeObj = omAddObjEx(boardObjMan, 0x101, 0, 0, -1, UpdateExplode);
temp_r31 = OM_GET_WORK_PTR(explodeObj, ExplodeWork);
temp_r31->unk00_field0 = 0;
temp_r31->unk00_field1 = 0;
temp_r31->unk01 = 0x10;
temp_r31->unk02 = BoardModelCreate(0x20026, NULL, 0);
BoardModelLayerSet(temp_r31->unk02, 2);
explodeObj->trans.x = sp14.x;
explodeObj->trans.y = sp14.y - 100.0f;
explodeObj->trans.z = sp14.z;
BoardModelPosSet(temp_r31->unk02, explodeObj->trans.x, explodeObj->trans.y, explodeObj->trans.z);
BoardModelMotionStart(temp_r31->unk02, 0, 0x40000001);
for (i = 0; i < 4; i++) {
temp_r31->unk04[i] = BoardModelCreate(0x70066, NULL, 0);
sp8.x = sp14.x + sp20[i][0];
sp8.y = sp14.y;
sp8.z = sp14.z + sp20[i][1];
BoardModelPosSetV(temp_r31->unk04[i], &sp8);
BoardModelLayerSet(temp_r31->unk04[i], 2);
}
HuAudFXPlay(0x33C);
}
static s32 CheckExplode(void) {
ExplodeWork *temp_r31 = OM_GET_WORK_PTR(explodeObj, ExplodeWork);
return temp_r31->unk00_field1;
}
static void UpdateExplode(omObjData *arg0) {
Vec sp14;
Vec sp8;
float temp_f31;
ExplodeWork *temp_r30;
Mtx sp20;
s32 i;
(void) 1000.0f; // TODO: 1000.0f needs to appear right before 20.0f in sdata2 to match.
temp_r30 = OM_GET_WORK_PTR(arg0, ExplodeWork);
if (temp_r30->unk00_field0 != 0 || BoardIsKill()) {
BoardModelKill(temp_r30->unk02);
for (i = 0; i < 4; i++) {
BoardModelKill(temp_r30->unk04[i]);
}
explodeObj = NULL;
omDelObjEx(HuPrcCurrentGet(), arg0);
return;
}
switch (temp_r30->unk00_field1) {
case 0:
if (temp_r30->unk01 == 0) {
for (i = 0; i < 4; i++) {
if (currSpace == GWPlayer[i].space_curr) {
temp_f31 = 20.0f * BoardRandFloat();
HuAudFXPlay(bombFXTbl[GWPlayer[i].character]);
BoardPlayerMotionShiftSet(i, 6, temp_f31, 8.0f, 0x40000001);
}
}
CharModelLayerSetAll(2);
}
if (temp_r30->unk01-- <= 0) {
arg0->trans.y += 50.0f;
if (arg0->trans.y >= 800.0f) {
arg0->scale.x = 288.0f;
arg0->scale.y = -128.0f;
arg0->scale.z = 1000.0f;
for (i = 0; i < 4; i++) {
BoardModelVisibilitySet(temp_r30->unk04[i], 0);
}
temp_r30->unk00_field1 = 2;
}
}
break;
case 3:
BoardModelVisibilitySet(temp_r30->unk02, 0);
temp_r30->unk00_field0 = 1;
break;
case 2:
BoardCameraRotGet(&sp8);
PSMTXRotRad(sp20, 'x', MTXDegToRad(sp8.x + 10.0f));
BoardModelMtxSet(temp_r30->unk02, &sp20);
BoardModelRotSet(temp_r30->unk02, 0.0f, 0.0f, 0.0f);
sp14.x = arg0->scale.x;
sp14.y = arg0->scale.y;
sp14.z = arg0->scale.z;
Hu3D2Dto3D(&sp14, 1, &sp14);
arg0->trans.x = sp14.x;
arg0->trans.y = sp14.y;
arg0->trans.z = sp14.z;
break;
}
BoardModelPosSet(temp_r30->unk02, arg0->trans.x, arg0->trans.y, arg0->trans.z);
}
static void CreateBattleMain(void) {
s16 sp8;
s32 var_r29;
s32 i;
BattleWork *temp_r31;
s32 spC[] = {
0x00010000,
0x00010001,
0x00010002,
0x00010003,
0x00010003,
0x00010004,
0x00010005,
0x00010006,
0x00010007,
0x00010008,
0x00010009
};
battleObj = omAddObjEx(boardObjMan, 0x101, 0, 0, -1, UpdateBattleMain);
temp_r31 = OM_GET_WORK_PTR(battleObj, BattleWork);
temp_r31->unk00_field0 = 0;
temp_r31->unk00_field2 = 0;
temp_r31->unk01 = 0;
temp_r31->unk02 = 2;
temp_r31->unk03 = 2;
temp_r31->unk04 = 0;
temp_r31->unk00_field3 = 0;
temp_r31->unk00_field1 = 0;
battleCoinSpeed = 1.0f;
battleCoinPosF = 5.0f * BoardRandFloat();
coinTakeMax = 0;
temp_r31->unk08 = HuSprGrpCreate(11);
for (i = 0; i < 11; i++) {
var_r29 = spC[i];
BoardSpriteCreate(var_r29, battleSprPrioTbl[i], 0, &sp8);
HuSprGrpMemberSet(temp_r31->unk08, i, sp8);
HuSprAttrSet(temp_r31->unk08, i, 9);
HuSprAttrSet(temp_r31->unk08, i, 4);
}
HuSprGrpPosSet(temp_r31->unk08, 288.0f, 240.0f);
battleObj->trans.x = -308.0f;
BoardFilterFadeInit(0x1E, 0xA0);
}
static void UpdateBattleMain(omObjData *arg0) {
BattleWork *temp_r30;
ExplodeWork *temp_r29;
float var_f31;
temp_r30 = OM_GET_WORK_PTR(arg0, BattleWork);
if (temp_r30->unk00_field0 != 0 || BoardIsKill()) {
HuSprGrpKill(temp_r30->unk08);
battleObj = NULL;
omDelObjEx(HuPrcCurrentGet(), arg0);
return;
}
switch (temp_r30->unk00_field1) {
case 0:
DescendBattleBomb(temp_r30, arg0);
break;
case 1:
EndBattle(temp_r30, arg0);
break;
case 2:
ShowBattleGame(temp_r30, arg0);
break;
case 3:
RaiseBattleGame(temp_r30, arg0);
break;
case 4:
UpdateBattleCoin(temp_r30, arg0);
break;
case 5:
InitBattleGameSpr(temp_r30, arg0);
break;
case 6:
VibratePad(temp_r30, arg0);
break;
case 7:
ShowBattleCoin(temp_r30, arg0);
break;
case 8:
break;
}
var_f31 = arg0->trans.x + 240.0f;
temp_r29 = OM_GET_WORK_PTR(explodeObj, ExplodeWork);
if (temp_r29->unk00_field1 == 2) {
explodeObj->scale.x = 288.0f;
explodeObj->scale.y = var_f31;
explodeObj->scale.z = 1000.0f;
}
HuSprPosSet(temp_r30->unk08, 0, 0.0f, arg0->trans.y);
HuSprScaleSet(temp_r30->unk08, 0, arg0->trans.z, arg0->trans.z);
}
static void DescendBattleBomb(BattleWork *arg0, omObjData *arg1) {
float temp_f31 = -132.0f - arg1->trans.x;
if (temp_f31 < 0.1f) {
arg1->trans.x = -132.0f;
arg0->unk00_field1 = 2;
} else {
arg1->trans.x += 0.3f * temp_f31;
}
}
static void EndBattle(BattleWork *arg0, omObjData *arg1) {
float temp_f31 = 548.0f - arg1->trans.x;
if (temp_f31 < 0.1f) {
BoardFilterFadeOut(30);
arg0->unk00_field1 = 8;
} else {
arg1->trans.x += 0.3f * temp_f31;
}
}
static void ShowBattleGame(BattleWork *arg0, omObjData *arg1) {
float var_r29;
if (arg0->unk01 == 0) {
if (BoardFilterFadePauseCheck() != 0) {
arg0->unk01 = 1;
arg1->trans.z = 0.01f;
arg1->trans.y = 0.0f;
HuSprAttrReset(arg0->unk08, 0, 4);
HuSprPosSet(arg0->unk08, 0, 0.0f, 0.0f);
} else {
return;
}
}
if (arg0->unk01 >= 90) {
arg0->unk00_field1 = 8;
arg0->unk01 = 90;
}
OSs8tof32((s8*) &arg0->unk01, &var_r29);
arg1->trans.z = sin(var_r29 * M_PI / 180.0);
arg0->unk01 += 4;
}
static void RaiseBattleGame(BattleWork *arg0, omObjData *arg1) {
float temp_f31 = -60.0f - arg1->trans.y;
if (ABS(temp_f31) < 0.1f) {
arg1->trans.y = -60.0f;
arg0->unk00_field1 = 8;
} else {
arg1->trans.y += 0.2f * temp_f31;
}
}
static void UpdateBattleCoin(BattleWork *arg0, omObjData *arg1) {
s8 temp_r28;
if (arg0->unk00_field2 != 0) {
if (arg0->unk03++ < arg0->unk02) {
arg0->unk04++;
if (arg0->unk04 > 20) {
arg0->unk04 = 20;
}
return;
}
if (arg0->unk00_field3 == 0 && arg0->unk04 >= 20 && BoardRandMod(100) > 50) {
arg0->unk00_field3 = 1;
}
arg0->unk03 = 0;
if (arg0->unk00_field3 != 0) {
arg0->unk02 += 4;
if (arg0->unk02 > 30) {
arg0->unk02 = 30;
}
}
OSf32tos8(&battleCoinPosF, &temp_r28);
if (arg0->unk02 >= 30 && temp_r28 == battleCoinIdx) {
arg0->unk00_field1 = 7;
arg0->unk01 = 0;
coinTakeMax = battleCoinTbl[temp_r28];
HuAudFXPlay(0x305);
} else {
battleCoinPosF += 1.0f;
HuAudFXPlay(0x304);
if (battleCoinPosF >= 5.0f) {
battleCoinPosF = 0.0f;
}
}
HuSprBankSet(arg0->unk08, 1, temp_r28);
return;
}
HuSprAttrReset(arg0->unk08, 2, 4);
HuSprAttrReset(arg0->unk08, 1, 5);
HuSprPosSet(arg0->unk08, 2, 0.0f, 40.0f);
HuSprPosSet(arg0->unk08, 1, 34.0f, 40.0f);
HuSprScaleSet(arg0->unk08, 1, 0.9f, 0.9f);
arg0->unk00_field2 = 1;
arg0->unk01 = 0;
arg1->rot.x = 50.0f;
}
static void ShowBattleCoin(BattleWork *arg0, omObjData *arg1) {
float temp_f29;
float var_f30;
if (arg0->unk01 >= 90) {
arg0->unk01 = 0;
arg0->unk00_field1 = 8;
var_f30 = 90.0f;
} else {
arg0->unk01++;
OSu8tof32(&arg0->unk01, &var_f30);
}
if (coinTakeMax != 50) {
var_f30 *= 6.0f;
} else {
var_f30 *= 10.0f;
}
while (var_f30 > 180.0f) {
var_f30 -= 180.0f;
}
temp_f29 = 0.8999999761581421 + sin(var_f30 * M_PI / 180.0);
HuSprScaleSet(arg0->unk08, 1, temp_f29, temp_f29);
}
static void InitBattleGameSpr(BattleWork *arg0, omObjData *arg1) {
s8 temp_r30;
s8 temp_r29;
float sp8[2][2] = {
{ -130.0f, 30.0f },
{ 130.0f, 30.0f }
};
temp_r30 = battleMGIdx[0];
temp_r29 = battleMGIdx[1];
HuSprAttrReset(arg0->unk08, 3, 4);
HuSprAttrReset(arg0->unk08, 4, 4);
HuSprAttrReset(arg0->unk08, temp_r30 + 5, 4);
HuSprAttrReset(arg0->unk08, temp_r29 + 5, 4);
HuSprPosSet(arg0->unk08, 3, sp8[0][0], sp8[0][1]);
HuSprPosSet(arg0->unk08, 4, sp8[1][0], sp8[1][1]);
HuSprPosSet(arg0->unk08, temp_r30 + 5, sp8[0][0], sp8[0][1]);
HuSprPosSet(arg0->unk08, temp_r29 + 5, sp8[1][0], sp8[1][1]);
arg0->unk00_field1 = 8;
}
static void HideBattleSpr(void) {
BattleWork *temp_r30 = OM_GET_WORK_PTR(battleObj, BattleWork);
s32 i;
for (i = 0; i < 11; i++) {
HuSprAttrSet(temp_r30->unk08, i, 4);
}
}
static void VibratePad(BattleWork *arg0, omObjData *arg1) {
s32 i;
for (i = 0; i < 4; i++) {
omVibrate(i, 0xC, 0xC, 0);
}
arg0->unk00_field1 = 8;
}
static void StopBattleBomb(void) {
if (battleObj) {
OM_GET_WORK_PTR(battleObj, BattleWork)->unk00_field0 = 1;
}
}
static s32 GetBattleBombState(void) {
return OM_GET_WORK_PTR(battleObj, BattleWork)->unk00_field1;
}
static void SetBattleBombState(s32 arg0) {
BattleWork *var_r31 = OM_GET_WORK_PTR(battleObj, BattleWork);
var_r31->unk00_field1 = arg0;
var_r31->unk01 = 0;
}
static s8 battleChanceTbl[][3][5] = {
{
{ 0x0A, 0x55, 0x05, 0x00, 0x00 },
{ 0x0A, 0x4B, 0x0F, 0x00, 0x00 },
{ 0x0A, 0x41, 0x19, 0x00, 0x00 },
},
{
{ 0x05, 0x46, 0x14, 0x05, 0x00 },
{ 0x05, 0x3C, 0x19, 0x0A, 0x00 },
{ 0x05, 0x32, 0x1E, 0x0A, 0x00 },
},
{
{ 0x05, 0x3C, 0x14, 0x0A, 0x05 },
{ 0x05, 0x2D, 0x1E, 0x0F, 0x05 },
{ 0x05, 0x23, 0x1E, 0x14, 0x0A },
},
{
{ 0x05, 0x2D, 0x1E, 0x0F, 0x05 },
{ 0x05, 0x1E, 0x23, 0x14, 0x0A },
{ 0x05, 0x14, 0x23, 0x19, 0x0F }
}
};
static void SetBattleCoinValue(void) {
s32 temp_r26;
s32 temp_r25;
s32 var_r28;
s32 var_r29;
s32 var_r30;
s32 var_r27;
s32 i;
var_r30 = -1;
for (i = 0; i < 4; i++) {
if (BoardPlayerCoinsGet(i) > var_r30) {
var_r30 = BoardPlayerCoinsGet(i);
}
}
if (var_r30 >= 50) {
var_r29 = 3;
} else if (var_r30 >= 30) {
var_r29 = 2;
} else if (var_r30 >= 20) {
var_r29 = 1;
} else {
var_r29 = 0;
}
temp_r25 = 3.0f * ((float) GWSystem.turn / GWSystem.max_turn);
temp_r26 = BoardRandMod(100);
var_r27 = var_r28 = 0;
for (i = 4; i >= 0; i--) {
var_r28 += battleChanceTbl[var_r29][temp_r25][i];
if (temp_r26 < var_r28) {
var_r27 = i;
break;
}
}
battleCoinIdx = var_r27;
}

View file

@ -7,28 +7,29 @@
#include "game/board/space.h"
#include "game/board/tutorial.h"
#include "game/board/window.h"
#include "game/board/boo.h"
#include "math.h"
s32 BoardBooComUseCheck(s32);
typedef BOOL (*UseCheckFunc)(s32 player, s32 item);
static void ExecComKeyLeft(void);
static void ExecComKeyRight(void);
static void ExecComKeyUp(void);
static void ExecComKeyDown(void);
static void ExecComKey(s32 arg0, s32 arg1, s32 arg2);
static s32 ChooseUseItem(s32 arg0);
static BOOL CheckMiniUse(s32 arg0, s32 arg1);
static BOOL CheckMegaUse(s32 arg0, s32 arg1);
static BOOL CheckSparkUse(s32 arg0, s32 arg1);
static BOOL CheckBoardChangeUse(s32 arg0, s32 arg1);
static BOOL CheckSwapUse(s32 arg0, s32 arg1);
static BOOL CheckBooUse(s32 arg0, s32 arg1);
static BOOL CheckLampUse(s32 arg0, s32 arg1);
static void ExecComKey(s32 player, s32 move, s32 vertical);
static s32 ChooseUseItem(s32 player);
static BOOL CheckMiniUse(s32 player, s32 item);
static BOOL CheckMegaUse(s32 player, s32 item);
static BOOL CheckSparkUse(s32 player, s32 item);
static BOOL CheckBoardChangeUse(s32 player, s32 item);
static BOOL CheckSwapUse(s32 player, s32 item);
static BOOL CheckBooUse(s32 player, s32 item);
static BOOL CheckLampUse(s32 player, s32 item);
static s8 itemUse = -1;
static s8 comItemWeightTbl[8][12] = {
static s8 comItemPreferTbl[8][12] = {
{ 0x0C, 0x0B, 0x05, 0x03, 0x01, 0x02, 0x06, 0x04, 0x00, 0x07, 0x09, 0x0A },
{ 0x0C, 0x0B, 0x05, 0x0A, 0x03, 0x01, 0x02, 0x00, 0x06, 0x04, 0x07, 0x09 },
{ 0x0C, 0x0B, 0x05, 0x06, 0x03, 0x01, 0x02, 0x0A, 0x07, 0x09, 0x00, 0x04 },
@ -39,7 +40,7 @@ static s8 comItemWeightTbl[8][12] = {
{ 0x0C, 0x05, 0x07, 0x0B, 0x0A, 0x09, 0x04, 0x06, 0x03, 0x01, 0x02, 0x00 }
};
static BOOL (*comItemUseCheckFuncTbl[])(s32, s32) = {
static UseCheckFunc comItemUseCheckFuncTbl[] = {
CheckMiniUse,
CheckMegaUse,
CheckMiniUse,
@ -95,322 +96,322 @@ void BoardComKeySetDown(void) {
BoardWinComKeyFuncSet(ExecComKeyDown);
}
static void ExecComKey(s32 arg0, s32 arg1, s32 arg2) {
s32 sp14[4];
s32 temp_r31;
s16 temp_r30;
s32 var_r29;
static void ExecComKey(s32 player, s32 move, s32 vertical) {
s32 comkey[4];
s32 port;
s16 delay;
s32 dpad;
sp14[0] = sp14[1] = sp14[2] = sp14[3] = 0;
temp_r31 = GWPlayer[arg0].port;
temp_r30 = GWMessDelayGet();
if (arg2 == 0) {
var_r29 = 4;
comkey[0] = comkey[1] = comkey[2] = comkey[3] = 0;
port = GWPlayer[player].port;
delay = GWMessDelayGet();
if (vertical == 0) {
dpad = PAD_BUTTON_DOWN;
} else {
var_r29 = 2;
dpad = PAD_BUTTON_RIGHT;
}
if (arg1 == 1) {
sp14[temp_r31] = var_r29;
HuWinComKeyWait(sp14[0], sp14[1], sp14[2], sp14[3], temp_r30);
if (move == 1) {
comkey[port] = dpad;
HuWinComKeyWait(comkey[0], comkey[1], comkey[2], comkey[3], delay);
}
sp14[temp_r31] = 0x100;
HuWinComKeyWait(sp14[0], sp14[1], sp14[2], sp14[3], temp_r30);
comkey[port] = 0x100;
HuWinComKeyWait(comkey[0], comkey[1], comkey[2], comkey[3], delay);
}
s8 BoardComPreferItemGet(s32 arg0, s8 *arg1, s8 arg2) {
s32 temp_r26;
s32 var_r28;
s32 temp_r29;
s32 var_r27;
s8 BoardComPreferItemGet(s32 player, s8 *items, s8 num_items) {
s32 character;
s32 weight;
s32 item;
s32 prefer;
s32 i;
s32 j;
temp_r26 = GWPlayer[arg0].character;
var_r27 = -1;
var_r28 = 0x64;
for (i = 0; i < arg2; i++) {
temp_r29 = arg1[i];
for (j = 0; j < 0xC; j++) {
if (temp_r29 == comItemWeightTbl[temp_r26][j]) {
if (j < var_r28 && (BoardPlayerItemFind(arg0, temp_r29) == -1 || temp_r29 == 0xC || temp_r29 == 0xB)) {
var_r28 = j;
var_r27 = i;
character = GWPlayer[player].character;
prefer = -1;
weight = 100;
for (i = 0; i < num_items; i++) {
item = items[i];
for (j = 0; j < 12; j++) {
if (item == comItemPreferTbl[character][j]) {
if (j < weight && (BoardPlayerItemFind(player, item) == -1 || item == 0xC || item == 0xB)) {
weight = j;
prefer = i;
}
break;
}
}
}
if (var_r28 == 0x64) {
if (weight == 100) {
return -1;
}
return var_r27;
return prefer;
}
s8 BoardComPreferItemCheck(s32 arg0, s8 arg1, s8 arg2, s8 arg3) {
s8 spB[3];
s8 temp_r25;
s8 BoardComPreferItemCheck(s32 player, s8 item1, s8 item2, s8 item3) {
s8 items[3];
s8 prefer;
spB[0] = arg1;
spB[1] = arg2;
spB[2] = arg3;
temp_r25 = BoardComPreferItemGet(arg0, spB, 3);
return temp_r25;
items[0] = item1;
items[1] = item2;
items[2] = item3;
prefer = BoardComPreferItemGet(player, items, 3);
return prefer;
}
s32 BoardComItemWeightGet(s32 arg0, s32 arg1) {
s32 var_r30;
s32 BoardComItemWeightGet(s32 player, s32 item) {
s32 weight;
s32 i;
for (i = 0; i < 0xC; i++) {
if (arg1 == comItemWeightTbl[GWPlayer[arg0].character][i]) {
for (i = 0; i < 12; i++) {
if (item == comItemPreferTbl[GWPlayer[player].character][i]) {
break;
}
}
var_r30 = 0xB - i;
return var_r30;
weight = 12-1-i;
return weight;
}
s32 BoardComTutorialItemGet(s32 arg0) {
s32 var_r30;
s32 var_r31;
s32 BoardComUseItemSlotGet(s32 player) {
s32 slot;
s32 item;
if (!GWPlayer[arg0].com) {
if (!GWPlayer[player].com) {
return -1;
}
if (itemUse != -1) {
var_r31 = itemUse;
item = itemUse;
}
if (boardTutorialUseItem >= 0 && boardTutorialUseItem <= 0xD) {
var_r31 = boardTutorialUseItem;
if (boardTutorialUseItem >= 0 && boardTutorialUseItem <= 13) {
item = boardTutorialUseItem;
boardTutorialUseItem = -1;
}
if (var_r31 != -1) {
var_r30 = BoardPlayerItemFind(arg0, var_r31);
if (item != -1) {
slot = BoardPlayerItemFind(player, item);
} else {
var_r30 = -1;
slot = -1;
}
return var_r30;
return slot;
}
s32 BoardComUseItemSet(s32 arg0, s32 arg1) {
if (arg1 == -1) {
s32 BoardComUseItemSet(s32 player, s32 item) {
if (item == -1) {
itemUse = -1;
return 1;
}
if (BoardPlayerItemFind(arg0, arg1) != -1) {
itemUse = arg1;
if (BoardPlayerItemFind(player, item) != -1) {
itemUse = item;
return 1;
}
return 0;
}
BOOL BoardComUseItemCheck(s32 arg0) {
s32 var_r31;
BOOL BoardComUseItemCheck(s32 player) {
s32 count;
var_r31 = BoardPlayerItemCount(arg0);
if (var_r31 <= 0) {
count = BoardPlayerItemCount(player);
if (count <= 0) {
return FALSE;
}
if (ChooseUseItem(arg0) != -1) {
if (ChooseUseItem(player) != -1) {
return TRUE;
}
return FALSE;
}
static s32 ChooseUseItem(s32 arg0) {
static s32 ChooseUseItem(s32 player) {
s32 i;
s32 j;
s32 temp_r29;
s32 var_r28;
s32 temp_r27;
s32 temp_r25;
BOOL (*temp_r24)(s32, s32);
s8 temp_r23;
s32 useItem;
s32 weight;
s32 item;
s32 character;
UseCheckFunc func;
s8 result;
temp_r29 = -1;
temp_r25 = GWPlayer[arg0].character;
var_r28 = 0x64;
useItem = -1;
character = GWPlayer[player].character;
weight = 0x64;
for (i = 0; i < 3; i++) {
temp_r27 = GWPlayer[arg0].items[i];
if (temp_r27 == -1) {
item = GWPlayer[player].items[i];
if (item == -1) {
continue;
}
temp_r24 = comItemUseCheckFuncTbl[temp_r27];
if (!temp_r24) {
func = comItemUseCheckFuncTbl[item];
if (!func) {
continue;
}
temp_r23 = temp_r24(arg0, temp_r27);
if (temp_r23) {
result = func(player, item);
if (result) {
for (j = 0; j < 0xC; j++) {
if (temp_r27 == comItemWeightTbl[temp_r25][j]) {
if (j < var_r28) {
var_r28 = j;
if (item == comItemPreferTbl[character][j]) {
if (j < weight) {
weight = j;
}
break;
}
}
}
}
if (var_r28 == 0x64) {
if (weight == 0x64) {
return -1;
}
temp_r29 = comItemWeightTbl[temp_r25][var_r28];
if (temp_r29 == -1) {
useItem = comItemPreferTbl[character][weight];
if (useItem == -1) {
itemUse = -1;
} else if (BoardPlayerItemFind(arg0, temp_r29) != -1) {
itemUse = temp_r29;
} else if (BoardPlayerItemFind(player, useItem) != -1) {
itemUse = useItem;
}
return temp_r29;
return useItem;
}
static BOOL CheckMiniUse(s32 arg0, s32 arg1) {
s32 temp_r29;
s32 var_r26;
s32 var_r25;
s32 temp_r28;
s32 temp_r23;
s32 var_r24;
s32 var_r31;
s32 var_r30;
static BOOL CheckMiniUse(s32 player, s32 item) {
s32 space;
s32 star_dist_pipe;
s32 star_dist_no_pipe;
s32 diff;
s32 character;
s32 force_use_mini;
s32 max_dist;
s32 chance;
var_r24 = 0;
temp_r29 = GWPlayer[arg0].space_curr;
temp_r28 = GWPlayer[arg0].diff;
temp_r23 = GWPlayer[arg0].character;
switch (temp_r28) {
force_use_mini = 0;
space = GWPlayer[player].space_curr;
diff = GWPlayer[player].diff;
character = GWPlayer[player].character;
switch (diff) {
case 0:
var_r30 = 0x32;
chance = 50;
break;
case 1:
var_r30 = 0x19;
chance = 25;
break;
case 2:
var_r30 = 5;
chance = 5;
break;
case 3:
var_r30 = 0;
chance = 0;
break;
}
if ((temp_r28 == 0 || temp_r28 == 1) && temp_r23 == 1) {
var_r30 = 7;
if ((diff == 0 || diff == 1) && character == 1) {
chance = 7;
}
if (GWBoardGet() != 7 && GWBoardGet() != 8) {
var_r26 = BoardComPathReachCheck(temp_r29, 8, 0);
var_r25 = BoardComPathReachCheck(temp_r29, 8, 1);
star_dist_pipe = BoardComPathShortcutLenGet(space, 8, 0);
star_dist_no_pipe = BoardComPathShortcutLenGet(space, 8, 1);
} else {
var_r26 = 0x3E7;
var_r25 = BoardComPathW20BestGet(temp_r29, 0x10000000, 0xA);
star_dist_pipe = 0x3E7;
star_dist_no_pipe = BoardComPathBestGetFlag(space, 0x10000000, 10);
if ((GWBoardGet() == 8 || GWBoardGet() == 7) && BoardRandMod(0x64) < 0x3C) {
var_r24 = 1;
force_use_mini = 1;
}
}
switch (GWPlayer[arg0].diff) {
switch (GWPlayer[player].diff) {
case 0:
var_r31 = 5;
max_dist = 5;
break;
case 1:
var_r31 = 7;
max_dist = 7;
break;
case 2:
var_r31 = 9;
max_dist = 9;
break;
case 3:
var_r31 = 0xA;
max_dist = 10;
break;
}
if ((var_r25 < var_r31 || var_r26 < var_r31 || var_r24 != 0) && BoardRandMod(0x64) >= var_r30) {
if ((star_dist_no_pipe < max_dist || star_dist_pipe < max_dist || force_use_mini != 0) && BoardRandMod(0x64) >= chance) {
return TRUE;
}
return FALSE;
}
static BOOL CheckMegaUse(s32 arg0, s32 arg1) {
s32 temp_r27;
s32 temp_r26;
s32 temp_r24;
s32 temp_r29;
s16 temp_r25;
s16 var_r28;
s16 temp_r23;
s16 temp_r22;
static BOOL CheckMegaUse(s32 player, s32 item) {
s32 short_len;
s32 character;
s32 space;
s32 diff;
s16 path_len;
s16 max_len;
s16 space_search;
s16 space_other;
s16 i;
temp_r29 = GWPlayer[arg0].diff;
temp_r26 = GWPlayer[arg0].character;
switch (temp_r29) {
diff = GWPlayer[player].diff;
character = GWPlayer[player].character;
switch (diff) {
case 0:
var_r28 = 5;
max_len = 5;
break;
case 1:
var_r28 = 7;
max_len = 7;
break;
case 2:
var_r28 = 9;
max_len = 9;
break;
case 3:
var_r28 = 0xA;
max_len = 10;
break;
}
if (((temp_r29 == 0 || temp_r29 == 1) && temp_r26 == 0) || ((temp_r29 == 0 || temp_r29 == 1) && temp_r26 == 5)) {
var_r28 = 8;
if (((diff == 0 || diff == 1) && character == 0) || ((diff == 0 || diff == 1) && character == 5)) {
max_len = 8;
}
if (GWBoardGet() != 7 || BoardRandMod(0x64) >= 0x3C) {
temp_r24 = GWPlayer[arg0].space_curr;
temp_r27 = BoardComPathReachCheck(temp_r24, 8, 0);
temp_r23 = GWPlayer[arg0].space_curr;
if (GWBoardGet() != 7 || BoardRandMod(0x64) >= 60) {
space = GWPlayer[player].space_curr;
short_len = BoardComPathShortcutLenGet(space, 8, 0);
space_search = GWPlayer[player].space_curr;
for (i = 0; i < 4; i++) {
if (i != arg0) {
temp_r22 = GWPlayer[i].space_curr;
temp_r25 = BoardComPathLenGet(temp_r23, temp_r22);
if (temp_r25 < var_r28 + 0x14 && temp_r25 > 0 && GWTeamGet() && i == BoardPlayerSameTeamFind(arg0)) {
if (i != player) {
space_other = GWPlayer[i].space_curr;
path_len = BoardComPathLenGet(space_search, space_other);
if (path_len < max_len + 20 && path_len > 0 && GWTeamGet() && i == BoardPlayerSameTeamFind(player)) {
return FALSE;
}
}
}
if (GWBoardGet() != 7 && GWBoardGet() != 8 && temp_r27 < 0xA && temp_r27 > 0) {
if (GWBoardGet() != 7 && GWBoardGet() != 8 && short_len < 10 && short_len > 0) {
return FALSE;
}
}
if (BoardPlayerItemFind(arg0, arg1) != -1) {
if (BoardPlayerItemFind(player, item) != -1) {
return TRUE;
}
return FALSE;
}
static BOOL CheckSparkUse(s32 arg0, s32 arg1) {
s32 temp_r27;
s32 temp_r28;
s32 temp_r26;
s32 temp_r25;
s32 temp_r24;
static BOOL CheckSparkUse(s32 player, s32 item) {
s32 length;
s32 diff;
s32 space_other;
s32 space;
s32 character;
s32 i;
s32 var_r30;
s32 chance;
temp_r25 = GWPlayer[arg0].space_curr;
temp_r28 = GWPlayer[arg0].diff;
temp_r24 = GWPlayer[arg0].character;
switch (temp_r28) {
space = GWPlayer[player].space_curr;
diff = GWPlayer[player].diff;
character = GWPlayer[player].character;
switch (diff) {
case 0:
var_r30 = 0x32;
chance = 50;
break;
case 1:
var_r30 = 0x19;
chance = 25;
break;
case 2:
var_r30 = 5;
chance = 5;
break;
case 3:
var_r30 = 0;
chance = 0;
break;
}
if ((temp_r28 == 0 || temp_r28 == 1) && temp_r24 == 7) {
var_r30 = 7;
if ((diff == 0 || diff == 1) && character == 7) {
chance = 7;
}
for (i = 0; i < 4; i++) {
if (i != arg0) {
temp_r26 = GWPlayer[i].space_curr;
temp_r27 = BoardComPathLenGet(temp_r26, temp_r25);
if (temp_r27 > 0 && temp_r27 <= 0xF && BoardPlayerItemFind(arg0, arg1) != -1 && BoardRandMod(0x64) >= var_r30) {
if (i != player) {
space_other = GWPlayer[i].space_curr;
length = BoardComPathLenGet(space_other, space);
if (length > 0 && length <= 15 && BoardPlayerItemFind(player, item) != -1 && BoardRandMod(0x64) >= chance) {
return TRUE;
}
}
@ -418,260 +419,260 @@ static BOOL CheckSparkUse(s32 arg0, s32 arg1) {
return FALSE;
}
static BOOL CheckBoardChangeUse(s32 arg0, s32 arg1) {
s32 temp_r25;
s32 temp_r24;
s32 temp_r23;
s32 temp_r22;
s32 temp_r21;
s32 temp_r26;
s32 var_r30;
s32 var_r29;
s32 var_r27;
static BOOL CheckBoardChangeUse(s32 player, s32 item) {
s32 diff;
s32 character;
s32 mini_len;
s32 non_mini_len;
s32 search_space;
s32 space;
s32 length_min;
s32 length;
s32 chance;
s32 i;
temp_r25 = GWPlayer[arg0].diff;
temp_r24 = GWPlayer[arg0].character;
switch (temp_r25) {
diff = GWPlayer[player].diff;
character = GWPlayer[player].character;
switch (diff) {
case 0:
var_r27 = 0x32;
chance = 0x32;
break;
case 1:
var_r27 = 0x19;
chance = 0x19;
break;
case 2:
var_r27 = 5;
chance = 5;
break;
case 3:
var_r27 = 0;
chance = 0;
break;
}
if (((arg1 == 4 && temp_r24 == 4) || (arg1 == 5 && (temp_r24 == 6 || temp_r24 == 3))) && (temp_r25 == 0 || temp_r25 == 1)) {
var_r27 = 7;
if (((item == 4 && character == 4) || (item == 5 && (character == 6 || character == 3))) && (diff == 0 || diff == 1)) {
chance = 7;
}
var_r30 = 0x3E7;
length_min = 999;
for (i = 0; i < 4; i++) {
if (arg0 == i) {
if (player == i) {
continue;
}
temp_r21 = GWPlayer[i].space_curr;
if (!GWTeamGet() || i != BoardPlayerSameTeamFind(arg0)) {
temp_r26 = GWPlayer[i].space_curr;
search_space = GWPlayer[i].space_curr;
if (!GWTeamGet() || i != BoardPlayerSameTeamFind(player)) {
space = GWPlayer[i].space_curr;
if (GWBoardGet() == 7) {
if (BoardComPathW20BestGet(temp_r21, 0x10000000, 0xA) != -1) {
var_r29 = 0xA;
if (BoardComPathBestGetFlag(search_space, 0x10000000, 10) != -1) {
length = 10;
} else {
var_r29 = 0;
length = 0;
}
} else if (GWBoardGet() == 8) {
if (BoardComPathW20BestGet(temp_r21, 0x200000, 0xA) != -1 || BoardComPathW20BestGet(temp_r21, 0x400000, 0xA) != -1) {
var_r29 = 0xA;
if (BoardComPathBestGetFlag(search_space, 0x200000, 10) != -1 || BoardComPathBestGetFlag(search_space, 0x400000, 10) != -1) {
length = 10;
} else {
var_r29 = 0;
length = 0;
}
} else {
var_r29 = BoardComPathReachCheck(temp_r26, 8, 0);
length = BoardComPathShortcutLenGet(space, 8, 0);
}
if (var_r29 != 0 && var_r29 < var_r30) {
var_r30 = var_r29;
if (length != 0 && length < length_min) {
length_min = length;
}
}
}
if ((var_r30 > 0xF && var_r30 != 0x3E7) || (GWTeamGet() && i == BoardPlayerSameTeamFind(arg0))) {
if ((length_min > 0xF && length_min != 999) || (GWTeamGet() && i == BoardPlayerSameTeamFind(player))) {
return FALSE;
}
temp_r26 = GWPlayer[arg0].space_curr;
temp_r23 = BoardComPathReachCheck(temp_r26, 8, 0);
temp_r22 = BoardComPathReachCheck(temp_r26, 8, 1);
if (BoardPlayerItemFind(arg0, arg1) != -1 && BoardRandMod(0x64) >= var_r27) {
if ((temp_r23 == 0 || temp_r22 == 0) && var_r30 == 0x3E7) {
space = GWPlayer[player].space_curr;
mini_len = BoardComPathShortcutLenGet(space, 8, 0);
non_mini_len = BoardComPathShortcutLenGet(space, 8, 1);
if (BoardPlayerItemFind(player, item) != -1 && BoardRandMod(0x64) >= chance) {
if ((mini_len == 0 || non_mini_len == 0) && length_min == 999) {
return TRUE;
}
if (temp_r23 > var_r30 || temp_r22 > var_r30) {
if (mini_len > length_min || non_mini_len > length_min) {
return TRUE;
}
if (temp_r23 > 0xA || temp_r22 > 0xA) {
if (mini_len > 10 || non_mini_len > 10) {
return TRUE;
}
}
return FALSE;
}
BOOL CheckSwapUse(s32 arg0, s32 arg1) {
s32 temp_r27;
s32 temp_r26;
s32 temp_r25;
s32 var_r30;
s32 var_r29;
static BOOL CheckSwapUse(s32 player, s32 item) {
s32 diff;
s32 team_player;
s32 character;
s32 item_count;
s32 chance;
s32 i;
temp_r27 = GWPlayer[arg0].diff;
temp_r25 = GWPlayer[arg0].character;
switch (temp_r27) {
diff = GWPlayer[player].diff;
character = GWPlayer[player].character;
switch (diff) {
case 0:
var_r29 = 0x32;
chance = 0x32;
break;
case 1:
var_r29 = 0x19;
chance = 0x19;
break;
case 2:
var_r29 = 5;
chance = 5;
break;
case 3:
var_r29 = 0;
chance = 0;
break;
}
if ((temp_r27 == 0 || temp_r27 == 1) && temp_r25 == 2) {
var_r29 = 7;
if ((diff == 0 || diff == 1) && character == 2) {
chance = 7;
}
for (var_r30 = i = 0; i < 4; i++) {
if (i != arg0) {
var_r30 += BoardPlayerItemCount(i);
for (item_count = i = 0; i < 4; i++) {
if (i != player) {
item_count += BoardPlayerItemCount(i);
}
}
if (var_r30 == 0) {
if (item_count == 0) {
return FALSE;
}
if (GWTeamGet()) {
temp_r26 = BoardPlayerSameTeamFind(arg0);
for (var_r30 = i = 0; i < 4; i++) {
if (temp_r26 != i && i != arg0) {
var_r30 += BoardPlayerItemCount(i);
team_player = BoardPlayerSameTeamFind(player);
for (item_count = i = 0; i < 4; i++) {
if (team_player != i && i != player) {
item_count += BoardPlayerItemCount(i);
}
}
if (var_r30 == 0) {
if (item_count == 0) {
return FALSE;
}
}
if (BoardPlayerItemFind(arg0, arg1) != -1 && BoardRandMod(0x64) >= var_r29) {
if (BoardPlayerItemFind(player, item) != -1 && BoardRandMod(0x64) >= chance) {
return TRUE;
}
return FALSE;
}
static BOOL CheckBooUse(s32 arg0, s32 arg1) {
if (BoardPlayerCoinsGet(arg0) < 5) {
static BOOL CheckBooUse(s32 player, s32 item) {
if (BoardPlayerCoinsGet(player) < 5) {
return FALSE;
}
if (BoardBooComUseCheck(arg0) == 0) {
if (BoardBooComUseCheck(player) == 0) {
return FALSE;
}
if (BoardPlayerItemFind(arg0, arg1) == -1) {
if (BoardPlayerItemFind(player, item) == -1) {
return FALSE;
}
return TRUE;
}
static BOOL CheckLampUse(s32 arg0, s32 arg1) {
if ((BoardPlayerCoinsGet(arg0) >= 0x14 || GWSystem.last5_effect == 4) && BoardPlayerItemFind(arg0, arg1) != -1) {
static BOOL CheckLampUse(s32 player, s32 item) {
if ((BoardPlayerCoinsGet(player) >= 0x14 || GWSystem.last5_effect == 4) && BoardPlayerItemFind(player, item) != -1) {
return TRUE;
}
return FALSE;
}
s32 BoardComJunctionInputGet(s32 arg0, Vec *arg1, s32 arg2, float *arg3) {
Vec sp28;
Vec sp1C;
Vec sp10;
float var_f30;
float var_f29;
float var_f31;
s32 var_r29;
s32 var_r27;
s32 temp_r26;
s32 var_r24;
s32 var_r23;
s32 var_r21;
s32 BoardComJunctionInputGet(s32 item, Vec *input, s32 num_dirs, float *dirs) {
Vec pos_next;
Vec pos_junction;
Vec dir;
float dist_min;
float dist;
float angle;
s32 chance_random;
s32 best_dir;
s32 board;
s32 path_unknown;
s32 choose_path;
s32 dir_random;
s32 i;
s16 var_r28;
s16 temp_r25;
s16 spC;
s16 space_next;
s16 space;
s16 roll;
temp_r26 = GWBoardGet();
var_r24 = 0;
temp_r25 = GWPlayer[arg0].space_curr;
var_r28 = -1;
spC = GWPlayer[arg0].roll;
switch (GWPlayer[arg0].diff) {
board = GWBoardGet();
path_unknown = 0;
space = GWPlayer[item].space_curr;
space_next = -1;
roll = GWPlayer[item].roll;
switch (GWPlayer[item].diff) {
case 3:
var_r29 = 0;
chance_random = 0;
break;
case 2:
var_r29 = 0;
chance_random = 0;
break;
case 1:
var_r29 = 0xA;
chance_random = 10;
break;
default:
case 0:
var_r29 = 0x1E;
chance_random = 0x1E;
break;
}
if (BoardRandMod(0x64) >= var_r29) {
var_r23 = 1;
if (BoardRandMod(0x64) >= chance_random) {
choose_path = 1;
} else {
var_r23 = 0;
choose_path = 0;
}
if (var_r23 != 0) {
if (temp_r26 >= 0 && temp_r26 <= 5) {
var_r28 = BoardComPathBestGet(temp_r25);
} else if (temp_r26 == 7) {
var_r28 = BoardComPathW20BestGet(temp_r25, 0x10000000, 0xA);
if (choose_path != 0) {
if (board >= 0 && board <= 5) {
space_next = BoardComPathBestGet(space);
} else if (board == 7) {
space_next = BoardComPathBestGetFlag(space, 0x10000000, 10);
}
if (var_r28 == -1) {
var_r24 = 1;
if (space_next == -1) {
path_unknown = 1;
} else {
BoardSpacePosGet(0, temp_r25, &sp1C);
BoardSpacePosGet(0, var_r28, &sp28);
PSVECSubtract(&sp28, &sp1C, &sp10);
var_f31 = BoardDAngleCalc(90.0 - 180.0 * (atan2(sp10.z, sp10.x) / M_PI));
if (var_f31 < 0.0f) {
var_f31 += 360.0f;
BoardSpacePosGet(0, space, &pos_junction);
BoardSpacePosGet(0, space_next, &pos_next);
PSVECSubtract(&pos_next, &pos_junction, &dir);
angle = BoardDAngleCalc(90.0 - 180.0 * (atan2(dir.z, dir.x) / M_PI));
if (angle < 0.0f) {
angle += 360.0f;
}
if (var_f31 > 360.0f) {
var_f31 -= 360.0f;
if (angle > 360.0f) {
angle -= 360.0f;
}
}
}
if (var_r24 != 0) {
var_r21 = BoardRandMod(arg2);
var_f31 = arg3[var_r21];
if (path_unknown != 0) {
dir_random = BoardRandMod(num_dirs);
angle = dirs[dir_random];
}
var_f30 = 999.0f;
for (var_r27 = i = 0; i < 4; i++) {
var_f29 = (comJunctionDirTbl[i].x - var_f31 < 0.0f)
? -(comJunctionDirTbl[i].x - var_f31)
: (comJunctionDirTbl[i].x - var_f31);
if (var_f29 < var_f30) {
var_r27 = i;
var_f30 = var_f29;
dist_min = 999.0f;
for (best_dir = i = 0; i < 4; i++) {
dist = (comJunctionDirTbl[i].x - angle < 0.0f)
? -(comJunctionDirTbl[i].x - angle)
: (comJunctionDirTbl[i].x - angle);
if (dist < dist_min) {
best_dir = i;
dist_min = dist;
}
}
arg1->x = comJunctionDirTbl[var_r27].y;
arg1->z = comJunctionDirTbl[var_r27].z;
arg1->y = 0.0f;
input->x = comJunctionDirTbl[best_dir].y;
input->z = comJunctionDirTbl[best_dir].z;
input->y = 0.0f;
return 0;
}
s32 BoardComBestPlayerFind(void) {
s32 temp_r30;
s32 var_r29;
s32 var_r28;
s32 var_r27;
s32 BoardComFarPlayerFind(void) {
s32 len;
s32 max_len;
s32 far_player;
s32 space;
s32 i;
if (_CheckFlag(0x1000B) != 0) {
return -1;
}
var_r28 = -1;
var_r29 = -1;
far_player = -1;
max_len = -1;
for (i = 0; i < 4; i++) {
var_r27 = GWPlayer[i].space_curr;
temp_r30 = BoardComPathReachCheck(var_r27, 8, 0);
if (temp_r30 > 0 && temp_r30 > var_r29) {
var_r29 = temp_r30;
var_r28 = i;
space = GWPlayer[i].space_curr;
len = BoardComPathShortcutLenGet(space, 8, 0);
if (len > 0 && len > max_len) {
max_len = len;
far_player = i;
}
}
return var_r28;
return far_player;
}

View file

@ -5,20 +5,19 @@
typedef struct {
/* 0x00 */ struct {
u8 unk00_field0 : 1;
u8 unk00_field1 : 1;
s8 unk00_field2 : 1;
s8 unk00_field3 : 1;
u8 unk00_field4 : 1;
u8 unk00_field5 : 1;
u8 used : 1;
u8 star : 1;
u8 pipe : 1;
u8 shop : 1;
u8 boo : 1;
u8 lottery : 1;
};
/* 0x01 */ s8 unk01;
/* 0x02 */ s8 unk02;
/* 0x03 */ s8 unk03;
/* 0x04 */ s16 unk04;
/* 0x06 */ s16 unk06[2]; // array size unknown
/* 0x0A */ char unk0A[0x3C];
/* 0x46 */ s16 unk46[5];
/* 0x01 */ s8 num_links;
/* 0x02 */ s8 num_children;
/* 0x03 */ s8 max_len;
/* 0x04 */ s16 start;
/* 0x06 */ s16 children[32];
/* 0x46 */ s16 links[BOARD_SPACE_LINKMAX+1];
} PathNode; // Size 0x50
static PathNode *SearchPathNodeSpace(s16 arg0);
@ -30,7 +29,7 @@ static BOOL CheckPathSpace(BoardSpace *arg0);
static s16 FindValidLink(BoardSpace *arg0);
static BOOL CheckEndSpace(BoardSpace *arg0, PathNode *arg1);
static BOOL CheckPath(PathNode *arg0);
static BOOL CheckW20Path(PathNode *arg0, u32 arg1);
static BOOL CheckPathFlag(PathNode *arg0, u32 arg1);
static PathNode pathNodeData[16];
static PathNode *candidateNodes[16];
@ -40,89 +39,89 @@ static s16 startPathSpace[16];
static s16 numCandidates;
static s16 childNodeCnt;
static PathNode *SearchPathNodeSpace(s16 arg0) {
PathNode *var_r31;
static PathNode *SearchPathNodeSpace(s16 space) {
PathNode *node;
s32 i;
for (var_r31 = pathNodeData, i = 0; i < 16; i++, var_r31++) {
if (var_r31->unk04 == arg0) {
for (node = pathNodeData, i = 0; i < 16; i++, node++) {
if (node->start == space) {
break;
}
}
if (i == 16) {
var_r31 = NULL;
node = NULL;
}
return var_r31;
return node;
}
static s16 InitPathNode(PathNode *arg0) {
BoardSpace *temp_r30;
PathNode *var_r23;
s32 var_r29;
static s16 InitPathNode(PathNode *node) {
BoardSpace *space_ptr;
PathNode *child;
s32 done;
s16 i;
s16 var_r27;
s16 var_r26;
s16 var_r25;
s16 var_r24;
s16 space;
s16 num_links;
s16 path_len;
s16 space_link;
var_r24 = arg0->unk04;
var_r29 = 0;
arg0->unk02 = var_r25 = 0;
space_link = node->start;
done = 0;
node->num_children = path_len = 0;
do {
var_r27 = var_r24;
temp_r30 = BoardSpaceGet(0, var_r27);
arg0->unk06[arg0->unk02] = var_r27;
var_r23 = FindChildNode(var_r27, arg0);
if (var_r23) {
AddValidLinks(temp_r30, arg0);
arg0->unk01 = 1;
arg0->unk46[0] = var_r27;
space = space_link;
space_ptr = BoardSpaceGet(0, space);
node->children[node->num_children] = space;
child = FindChildNode(space, node);
if (child) {
AddValidLinks(space_ptr, node);
node->num_links = 1;
node->links[0] = space;
for (i = 1; i < 5; i++) {
arg0->unk46[i] = 0;
node->links[i] = 0;
}
return 0;
}
if (temp_r30->link_cnt == 0) {
var_r26 = 0;
var_r29 = 1;
if (space_ptr->link_cnt == 0) {
num_links = 0;
done = 1;
} else {
var_r26 = GetNumValidLinks(temp_r30, arg0);
if (var_r26 == 1) {
var_r24 = FindValidLink(temp_r30);
num_links = GetNumValidLinks(space_ptr, node);
if (num_links == 1) {
space_link = FindValidLink(space_ptr);
} else {
var_r29 = 1;
done = 1;
}
}
if (CheckEndSpace(temp_r30, arg0)) {
var_r25++;
if (var_r25 >= arg0->unk03) {
var_r26 = 0;
var_r29 = 1;
if (CheckEndSpace(space_ptr, node)) {
path_len++;
if (path_len >= node->max_len) {
num_links = 0;
done = 1;
}
}
arg0->unk02++;
} while (var_r29 == 0);
AddValidLinks(temp_r30, arg0);
arg0->unk01 = var_r26;
return arg0->unk03 - var_r25;
node->num_children++;
} while (done == 0);
AddValidLinks(space_ptr, node);
node->num_links = num_links;
return node->max_len - path_len;
}
static PathNode *FindChildNode(s16 arg0, PathNode *arg1) {
PathNode *temp_r31;
s32 var_r28;
PathNode *node;
s32 node_idx;
s32 i;
s32 j;
var_r28 = NODE_INDEX(arg1);
if (var_r28 == -1) {
node_idx = NODE_INDEX(arg1);
if (node_idx == -1) {
return NULL;
}
for (i = 0; i < childNodeCnt; i++) {
temp_r31 = &pathNodeData[i];
if (temp_r31 != arg1) {
for (j = 0; j < temp_r31->unk02; j++) {
if (arg0 == temp_r31->unk06[j]) {
return temp_r31;
node = &pathNodeData[i];
if (node != arg1) {
for (j = 0; j < node->num_children; j++) {
if (arg0 == node->children[j]) {
return node;
}
}
}
@ -130,85 +129,85 @@ static PathNode *FindChildNode(s16 arg0, PathNode *arg1) {
return NULL;
}
static s32 GetNumValidLinks(BoardSpace *arg0, PathNode *arg1) {
BoardSpace *var_r28;
static s32 GetNumValidLinks(BoardSpace *space, PathNode *node) {
BoardSpace *link_space;
s16 i;
s16 var_r29;
s16 invalid_links;
for (var_r29 = i = 0; i < arg0->link_cnt; i++) {
var_r28 = BoardSpaceGet(0, arg0->link[i]);
if (!CheckPathSpace(var_r28)) {
var_r29++;
for (invalid_links = i = 0; i < space->link_cnt; i++) {
link_space = BoardSpaceGet(0, space->link[i]);
if (!CheckPathSpace(link_space)) {
invalid_links++;
}
}
if (var_r29 >= arg0->link_cnt) {
if (invalid_links >= space->link_cnt) {
return 0;
}
return arg0->link_cnt - var_r29;
return space->link_cnt - invalid_links;
}
static void AddValidLinks(BoardSpace *arg0, PathNode *arg1) {
BoardSpace *var_r27;
s16 var_r30;
s16 var_r31;
static void AddValidLinks(BoardSpace *space, PathNode *node) {
BoardSpace *link_space;
s16 i;
s16 link;
for (var_r31 = var_r30 = 0; var_r30 < arg0->link_cnt; var_r30++) {
var_r27 = BoardSpaceGet(0, arg0->link[var_r30]);
if (CheckPathSpace(var_r27)) {
arg1->unk46[var_r31] = arg0->link[var_r30];
var_r31++;
for (link = i = 0; i < space->link_cnt; i++) {
link_space = BoardSpaceGet(0, space->link[i]);
if (CheckPathSpace(link_space)) {
node->links[link] = space->link[i];
link++;
}
}
for (; var_r31 < 5; var_r31++) {
arg1->unk46[var_r31] = 0;
for (; link < BOARD_SPACE_LINKMAX+1; link++) {
node->links[link] = 0;
}
}
static BOOL CheckPathSpace(BoardSpace *arg0) {
if ((arg0->flag & 0x02000000) || (arg0->flag & 0x04000000)) {
static BOOL CheckPathSpace(BoardSpace *space) {
if ((space->flag & 0x02000000) || (space->flag & 0x04000000)) {
return FALSE;
} else {
return TRUE;
}
}
static s16 FindValidLink(BoardSpace *arg0) {
s16 var_r29;
static s16 FindValidLink(BoardSpace *space) {
s16 space_link;
s16 i;
BoardSpace *temp_r30;
BoardSpace *space_ptr;
for (var_r29 = i = 0; i < arg0->link_cnt; i++) {
var_r29 = arg0->link[i];
temp_r30 = BoardSpaceGet(0, var_r29);
if (CheckPathSpace(temp_r30)) {
for (space_link = i = 0; i < space->link_cnt; i++) {
space_link = space->link[i];
space_ptr = BoardSpaceGet(0, space_link);
if (CheckPathSpace(space_ptr)) {
break;
}
}
return var_r29;
return space_link;
}
static BOOL CheckEndSpace(BoardSpace *arg0, PathNode *arg1) {
if (arg0->flag & 0x80000000) {
static BOOL CheckEndSpace(BoardSpace *space, PathNode *node) {
if (space->flag & 0x80000000) {
}
if (arg0->flag & 0x4000000) {
if (space->flag & 0x4000000) {
}
if (arg0->flag & 0x2000000) {
if (space->flag & 0x2000000) {
}
if (arg0->flag & 0x180000) {
arg1->unk00_field3 = 1;
if (space->flag & 0x180000) {
node->shop = 1;
}
if (arg0->flag & 0x48000000) {
arg1->unk00_field4 = 1;
if (space->flag & 0x48000000) {
node->boo = 1;
}
if (arg0->flag & 0x20000000) {
arg1->unk00_field2 = 1;
if (space->flag & 0x20000000) {
node->pipe = 1;
}
if (arg0->flag & 0x10000000) {
arg1->unk00_field5 = 1;
if (space->flag & 0x10000000) {
node->lottery = 1;
}
switch (arg0->type) {
switch (space->type) {
case 8:
arg1->unk00_field1 = 1;
node->star = 1;
return FALSE;
case 10:
return FALSE;
@ -218,151 +217,151 @@ static BOOL CheckEndSpace(BoardSpace *arg0, PathNode *arg1) {
return TRUE;
}
static inline void ComPathInlineFunc02(PathNode *arg0) {
static inline void PushCandidate(PathNode *node) {
if (numCandidates < 16) {
candidateNodes[numCandidates] = arg0;
candidateNodes[numCandidates] = node;
numCandidates++;
}
}
static inline PathNode *ComPathInlineFunc03(void) {
PathNode *ret;
static inline PathNode *PopCandidate(void) {
PathNode *node;
numCandidates--;
if (numCandidates < 0) {
return NULL;
} else {
ret = candidateNodes[numCandidates];
node = candidateNodes[numCandidates];
candidateNodes[numCandidates] = NULL;
return ret;
return node;
}
}
static inline PathNode *ComPathInlineFunc04(s16 arg0, s16 arg1) {
PathNode *var_r26;
static inline PathNode *CreateNode(s16 start, s16 len) {
PathNode *node;
s32 i;
var_r26 = pathNodeData;
for (i = 0; i < 16; i++, var_r26++) {
if (var_r26->unk00_field0 == 0) {
node = pathNodeData;
for (i = 0; i < 16; i++, node++) {
if (node->used == 0) {
break;
}
}
if (i == 16) {
return NULL;
} else {
var_r26->unk00_field0 = 1;
var_r26->unk04 = arg0;
var_r26->unk03 = arg1;
node->used = 1;
node->start = start;
node->max_len = len;
childNodeCnt++;
return var_r26;
return node;
}
}
static inline void ComPathInlineFunc05(s16 arg0, s16 arg1) {
PathNode *var_r28;
s32 var_r24;
s32 temp_r17;
static inline void PopulateCandidates(s16 start, s16 len) {
PathNode *node;
s32 num_paths;
s32 lookahead;
s32 i;
PathNode *var_r23;
PathNode *new_node;
memset(pathNodeData, 0, sizeof(pathNodeData));
memset(candidateNodes, 0, sizeof(candidateNodes));
numCandidates = 0;
childNodeCnt = 0;
var_r23 = ComPathInlineFunc04(arg0, arg1);
ComPathInlineFunc02(var_r23);
var_r24 = 1;
temp_r17 = arg1;
new_node = CreateNode(start, len);
PushCandidate(new_node);
num_paths = 1;
lookahead = len;
while (1) {
if (var_r24 <= 0) {
if (num_paths <= 0) {
break;
}
var_r28 = ComPathInlineFunc03();
if (!var_r28) {
node = PopCandidate();
if (!node) {
break;
}
var_r24--;
temp_r17 = InitPathNode(var_r28);
if (temp_r17 != 0) {
if (var_r28->unk01 <= 1) {
num_paths--;
lookahead = InitPathNode(node);
if (lookahead != 0) {
if (node->num_links <= 1) {
break;
}
for (i = 0; i < var_r28->unk01; var_r24++, i++) {
var_r23 = ComPathInlineFunc04(var_r28->unk46[i], temp_r17);
if (!var_r23) {
for (i = 0; i < node->num_links; num_paths++, i++) {
new_node = CreateNode(node->links[i], lookahead);
if (!new_node) {
break;
}
ComPathInlineFunc02(var_r23);
PushCandidate(new_node);
}
}
}
}
s16 BoardComPathReachCheck(s16 arg0, u32 arg1, s32 arg2) {
s16 sp80[10];
s16 sp6C[10];
PathNode *sp68;
PathNode *var_r29;
s16 sp1C;
s16 sp1A;
s16 temp_r20;
s16 var_r22;
s16 var_r28;
s16 BoardComPathShortcutLenGet(s16 space, u32 type, s32 block_pipe) {
s16 len_tbl[10];
s16 node_tbl[10];
PathNode *node_link;
PathNode *node;
s16 node_idx;
s16 node_start_idx;
s16 node_idx_link;
s16 num_nodes;
s16 len;
s16 i;
s32 var_r19;
s32 search_child;
if (_CheckFlag(0x1000B)) {
return 0;
}
ComPathInlineFunc05(arg0, 0x1E);
PopulateCandidates(space, 30);
memset(startPathSpaceSearch, 0, sizeof(startPathSpaceSearch));
memset(sp80, 0, sizeof(sp80));
memset(len_tbl, 0, sizeof(len_tbl));
memset(candidateNodes, 0, sizeof(candidateNodes));
numCandidates = 0;
var_r29 = SearchPathNodeSpace(arg0);
sp1A = NODE_INDEX(var_r29);
ComPathInlineFunc02(var_r29);
var_r28 = 0;
var_r22 = 0;
startPathSpaceSearch[sp1A] = var_r28;
var_r19 = 0;
node = SearchPathNodeSpace(space);
node_start_idx = NODE_INDEX(node);
PushCandidate(node);
len = 0;
num_nodes = 0;
startPathSpaceSearch[node_start_idx] = len;
search_child = 0;
while (1) {
var_r29 = ComPathInlineFunc03();
sp1C = NODE_INDEX(var_r29);
if (sp1C == -1) {
if (var_r22 != 0) {
node = PopCandidate();
node_idx = NODE_INDEX(node);
if (node_idx == -1) {
if (num_nodes != 0) {
break;
}
} else {
var_r19 = 0;
var_r28 = startPathSpaceSearch[sp1C];
for (i = 0; i < var_r29->unk02; i++) {
if (arg2 == 0 && (BoardSpaceFlagGet(0, var_r29->unk06[i]) & 0x20000000)) {
search_child = 0;
len = startPathSpaceSearch[node_idx];
for (i = 0; i < node->num_children; i++) {
if (block_pipe == 0 && (BoardSpaceFlagGet(0, node->children[i]) & 0x20000000)) {
break;
}
if (arg1 == BoardSpaceTypeGet(0, var_r29->unk06[i])) {
sp80[var_r22] = var_r28;
sp6C[var_r22] = sp1C;
if (++var_r22 < 0xA) {
var_r19 = 1;
if (type == BoardSpaceTypeGet(0, node->children[i])) {
len_tbl[num_nodes] = len;
node_tbl[num_nodes] = node_idx;
if (++num_nodes < 10) {
search_child = 1;
break;
} else {
goto return_r28;
goto done;
}
}
if (var_r28++ >= 0x1E) {
var_r19 = 1;
if (len++ >= 30) {
search_child = 1;
break;
}
}
if (var_r19 == 0) {
for (i = 0; i < var_r29->unk01; i++) {
sp68 = SearchPathNodeSpace(var_r29->unk46[i]);
temp_r20 = NODE_INDEX(sp68);
if (temp_r20 != -1 && temp_r20 >= 0 && temp_r20 < 16) {
startPathSpaceSearch[temp_r20] = var_r28;
ComPathInlineFunc02(sp68);
if (search_child == 0) {
for (i = 0; i < node->num_links; i++) {
node_link = SearchPathNodeSpace(node->links[i]);
node_idx_link = NODE_INDEX(node_link);
if (node_idx_link != -1 && node_idx_link >= 0 && node_idx_link < 16) {
startPathSpaceSearch[node_idx_link] = len;
PushCandidate(node_link);
}
}
}
@ -370,89 +369,89 @@ s16 BoardComPathReachCheck(s16 arg0, u32 arg1, s32 arg2) {
}
return 0;
}
return_r28:
var_r28 = 10000;
done:
len = 10000;
for (i = 0; i < 10; i++) {
if (var_r28 > sp80[i] && sp80[i] != 0) {
var_r28 = sp80[i];
if (len > len_tbl[i] && len_tbl[i] != 0) {
len = len_tbl[i];
}
}
return var_r28;
return len;
}
s16 BoardComPathBestGet(s16 arg0) {
PathNode *sp30;
PathNode *sp2C;
s16 BoardComPathBestGet(s16 space) {
PathNode *link_node;
PathNode *node;
s32 i;
ComPathInlineFunc05(arg0, 0x1E);
sp2C = SearchPathNodeSpace(arg0);
if (sp2C->unk00_field1 != 0) {
PopulateCandidates(space, 30);
node = SearchPathNodeSpace(space);
if (node->star != 0) {
return -1;
}
if (sp2C->unk01 <= 1) {
if (node->num_links <= 1) {
return -1;
}
for (i = 0; i < sp2C->unk01; i++) {
sp30 = SearchPathNodeSpace(sp2C->unk46[i]);
if (sp30 && CheckPath(sp30)) {
return sp2C->unk46[i];
for (i = 0; i < node->num_links; i++) {
link_node = SearchPathNodeSpace(node->links[i]);
if (link_node && CheckPath(link_node)) {
return node->links[i];
}
}
return -1;
}
s16 BoardComPathLenGet(s16 arg0, s16 arg1) {
PathNode *var_r30;
s16 temp_r21;
s16 var_r25;
s16 BoardComPathLenGet(s16 space, s16 space_other) {
PathNode *node;
s16 link_node_idx;
s16 len;
s16 sp16;
s16 sp14;
s16 sp12;
s16 node_idx;
s16 node_start_idx;
s16 i;
s32 sp5C;
PathNode *sp58;
s32 search_child;
PathNode *link_node;
ComPathInlineFunc05(arg0, 0x1E);
PopulateCandidates(space, 30);
memset(startPathSpace, 0, sizeof(startPathSpace));
memset(candidateNodes, 0, sizeof(candidateNodes));
numCandidates = 0;
var_r30 = SearchPathNodeSpace(arg0);
sp12 = NODE_INDEX(var_r30);
ComPathInlineFunc02(var_r30);
var_r25 = 0;
node = SearchPathNodeSpace(space);
node_start_idx = NODE_INDEX(node);
PushCandidate(node);
len = 0;
sp16 = 0;
startPathSpace[sp12] = var_r25;
sp5C = 0;
startPathSpace[node_start_idx] = len;
search_child = 0;
while (1) {
var_r30 = ComPathInlineFunc03();
sp14 = NODE_INDEX(var_r30);
if (sp14 == -1) {
node = PopCandidate();
node_idx = NODE_INDEX(node);
if (node_idx == -1) {
if (sp16 != 0) {
break;
}
} else {
sp5C = 0;
var_r25 = startPathSpace[sp14];
for (i = 0; i < var_r30->unk02; i++) {
if (BoardSpaceFlagGet(0, var_r30->unk06[i]) & 0x20000000) {
search_child = 0;
len = startPathSpace[node_idx];
for (i = 0; i < node->num_children; i++) {
if (BoardSpaceFlagGet(0, node->children[i]) & 0x20000000) {
break;
}
if (var_r30->unk06[i] == arg1) {
goto return_r25;
if (node->children[i] == space_other) {
goto done;
}
if (var_r25++ >= 0x1E) {
sp5C = 1;
if (len++ >= 30) {
search_child = 1;
break;
}
}
if (sp5C == 0) {
for (i = 0; i < var_r30->unk01; i++) {
sp58 = SearchPathNodeSpace(var_r30->unk46[i]);
temp_r21 = NODE_INDEX(sp58);
if (temp_r21 != -1 && temp_r21 >= 0 && temp_r21 < 16) {
startPathSpace[temp_r21] = var_r25;
ComPathInlineFunc02(sp58);
if (search_child == 0) {
for (i = 0; i < node->num_links; i++) {
link_node = SearchPathNodeSpace(node->links[i]);
link_node_idx = NODE_INDEX(link_node);
if (link_node_idx != -1 && link_node_idx >= 0 && link_node_idx < 16) {
startPathSpace[link_node_idx] = len;
PushCandidate(link_node);
}
}
}
@ -460,84 +459,84 @@ s16 BoardComPathLenGet(s16 arg0, s16 arg1) {
}
return 0;
}
return_r25:
return var_r25;
done:
return len;
}
static BOOL CheckPath(PathNode *arg0) {
static BOOL CheckPath(PathNode *node) {
s32 i;
PathNode *sp1C;
PathNode *link;
if (arg0->unk00_field1 != 0) {
if (node->star != 0) {
return TRUE;
}
if (arg0->unk01 <= 1) {
if (node->num_links <= 1) {
return FALSE;
}
for (i = 0; i < arg0->unk01; i++) {
sp1C = SearchPathNodeSpace(arg0->unk46[i]);
if (sp1C && CheckPath(sp1C)) {
for (i = 0; i < node->num_links; i++) {
link = SearchPathNodeSpace(node->links[i]);
if (link && CheckPath(link)) {
return TRUE;
}
}
return FALSE;
}
s16 BoardComPathW20BestGet(s16 arg0, u32 arg1, s16 arg2) {
PathNode *var_r31;
PathNode *sp38;
s16 BoardComPathBestGetFlag(s16 space, u32 flag, s16 len) {
PathNode *node;
PathNode *node_link;
s32 i;
ComPathInlineFunc05(arg0, arg2);
var_r31 = SearchPathNodeSpace(arg0);
if (arg1 & 0x180000) {
if (var_r31->unk00_field1 != 0) {
PopulateCandidates(space, len);
node = SearchPathNodeSpace(space);
if (flag & 0x180000) {
if (node->star != 0) {
return -1;
}
} else if (arg1 & 0x08000000) {
if (var_r31->unk00_field4 != 0) {
} else if (flag & 0x08000000) {
if (node->boo != 0) {
return -1;
}
} else if (arg1 & 0x10000000) {
if (var_r31->unk00_field5 != 0) {
} else if (flag & 0x10000000) {
if (node->lottery != 0) {
return -1;
}
}
if (var_r31->unk01 <= 1) {
if (node->num_links <= 1) {
return -1;
}
for (i = 0; i < var_r31->unk01; i++) {
sp38 = SearchPathNodeSpace(var_r31->unk46[i]);
if (sp38 && CheckW20Path(sp38, arg1)) {
return var_r31->unk46[i];
for (i = 0; i < node->num_links; i++) {
node_link = SearchPathNodeSpace(node->links[i]);
if (node_link && CheckPathFlag(node_link, flag)) {
return node->links[i];
}
}
return -1;
}
static BOOL CheckW20Path(PathNode *arg0, u32 arg1) {
static BOOL CheckPathFlag(PathNode *node, u32 flag) {
s32 i;
PathNode *sp1C;
PathNode *link_node;
if (arg1 & 0x180000) {
if (arg0->unk00_field1 != 0) {
if (flag & 0x180000) {
if (node->star != 0) {
return TRUE;
}
} else if (arg1 & 0x08000000) {
if (arg0->unk00_field4 != 0) {
} else if (flag & 0x08000000) {
if (node->boo != 0) {
return TRUE;
}
} else if (arg1 & 0x10000000) {
if (arg0->unk00_field5 != 0) {
} else if (flag & 0x10000000) {
if (node->lottery != 0) {
return TRUE;
}
}
if (arg0->unk01 <= 1) {
if (node->num_links <= 1) {
return FALSE;
}
for (i = 0; i < arg0->unk01; i++) {
sp1C = SearchPathNodeSpace(arg0->unk46[i]);
if (sp1C && CheckW20Path(sp1C, arg1)) {
for (i = 0; i < node->num_links; i++) {
link_node = SearchPathNodeSpace(node->links[i]);
if (link_node && CheckPathFlag(link_node, flag)) {
return TRUE;
}
}

409
src/game/board/fortune.c Normal file
View file

@ -0,0 +1,409 @@
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/player.h"
#include "game/board/tutorial.h"
#include "game/board/audio.h"
#include "game/board/ui.h"
#include "game/board/space.h"
#include "game/wipe.h"
static Vec camTargetFortune;
static Vec camPosFortune;
typedef struct platform_work {
struct {
u8 kill : 1;
u8 state : 2;
};
s16 unk02;
s16 model;
} PlatformWork;
static u32 comPrizeMessTbl[] = {
0x1C0009,
0x1C000A,
0x1C000B,
0x1C000D,
0x1C000C,
0x1C000E
};
static s8 currPlayer;
static s8 comPlayer2;
static s8 comPlayer1;
static s8 comPrize;
static s8 comCoin;
static s8 comStar;
static omObjData *fortunePlatformObj;
static Process *fortuneProc;
static void FortuneExec(void);
static void DestroyFortune(void);
static void FortuneMain(void);
static void FortunePostMG(void);
static void CreateFortunePlatform(void);
static void ExecFortunePlatform(omObjData *object);
static void CameraCalcFortune(BoardCameraData *camera);
static void ExecComFortuneWin(void);
static void ConfigComFortune(void);
static void ComFortuneAddStar(s32 player1, s32 player2, s32 max_stars);
static void ComFortuneAddCoin(s32 player1, s32 player2, s32 max_coins);
static void ComFortuneSwapCoin(s32 player1, s32 player2);
static void ComFortuneSwapStar(s32 player1, s32 player2);
void BoardFortuneExec(s32 player, s32 space)
{
if(_CheckFlag(0x1000B)) {
HuAudFXPlay(842);
BoardCameraViewSet(2);
BoardPlayerMotBlendSet(player, 0, 15);
while(!BoardPlayerMotBlendCheck(player)) {
HuPrcVSleep();
}
BoardCameraMotionWait();
BoardTutorialHookExec(17, 0);
GWPlayer[player].color = 3;
return;
}
if(BoardPlayerSizeGet(player) == 2) {
return;
}
fortuneProc = HuPrcChildCreate(FortuneExec, 8195, 14336, 0, boardMainProc);
HuPrcDestructorSet2(fortuneProc, DestroyFortune);
currPlayer = player;
while(fortuneProc) {
HuPrcVSleep();
}
GWPlayer[player].color = 3;
}
static void FortuneExec(void)
{
BoardAudSeqFadeOut(0, 1000);
if(!_CheckFlag(0x10005)) {
GWPlayer[currPlayer].show_next = 0;
FortuneMain();
} else {
FortunePostMG();
}
HuPrcEnd();
}
static void DestroyFortune(void)
{
fortuneProc = NULL;
}
static void FortuneMain(void)
{
s32 i;
s32 sp8 = -1;
s32 dir_table[] = {
DATADIR_W01,
DATADIR_W02,
DATADIR_W03,
DATADIR_W04,
DATADIR_W05,
DATADIR_W06,
DATADIR_W10,
DATADIR_W20,
DATADIR_W21
};
HuAudFXPlay(842);
BoardPlayerMotBlendSet(currPlayer, 0, 15);
while(!BoardPlayerMotBlendCheck(currPlayer)) {
HuPrcVSleep();
}
for(i=0; i<4; i++) {
if((int)(GWPlayer[i].team) != 0) {
GWPlayer[i].field08_bit11 = 1;
} else {
GWPlayer[i].field08_bit11 = 0;
}
if(i == currPlayer) {
GWPlayerCfg[i].group = 0;
} else {
GWPlayerCfg[i].group = 1;
}
}
BoardCameraViewSet(3);
BoardCameraMotionWait();
CreateFortunePlatform();
omVibrate(currPlayer, 60, 6, 6);
BoardCameraPosCalcFuncSet(CameraCalcFortune);
HuPrcSleep(60);
_SetFlag(0x1001C);
WipeColorSet(255, 255, 255);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1);
while(WipeStatGet()) {
HuPrcVSleep();
}
HuAudFXAllStop();
BoardAudSeqFadeOutAll();
_SetFlag(0x1000E);
BoardCameraPosCalcFuncSet(NULL);
if(fortunePlatformObj) {
OM_GET_WORK_PTR(fortunePlatformObj, PlatformWork)->kill = 1;
}
while(fortunePlatformObj) {
HuPrcVSleep();
}
if(GWPlayer[GWSystem.player_curr].com) {
if((int)GWSystem.show_com_mg == 0) {
HuPrcSleep(60);
for(i=0; i<4; i++) {
s32 bit11 = GWPlayer[i].field08_bit11;
GWPlayer[i].team = bit11;
GWPlayerCfg[i].group = bit11;
}
ConfigComFortune();
FortunePostMG();
BoardMusStartBoard();
ExecComFortuneWin();
return;
}
}
GWMGAvailSet(444);
GWSystem.mg_next = 43;
_SetFlag(0x10005);
BoardNextOvlSet(OVL_M444);
}
static void FortunePostMG(void)
{
s16 space;
Vec pos;
BoardStatusItemSet(1);
space = GWPlayer[GWSystem.player_curr].space_curr;
BoardSpacePosGet(0, space, &pos);
BoardPlayerPosSetV(GWSystem.player_curr, &pos);
BoardCameraMoveSet(0);
BoardCameraViewSet(2);
BoardCameraMotionWait();
BoardCameraMoveSet(1);
GWPlayer[currPlayer].show_next = 1;
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, -1);
while(WipeStatGet()) {
HuPrcVSleep();
}
_ClearFlag(0x1001C);
HuPrcSleep(12);
}
static void CreateFortunePlatform(void)
{
PlayerState *player;
Vec pos, rot;
PlatformWork *work;
fortunePlatformObj = omAddObjEx(boardObjMan, 257, 0, 0, -1, ExecFortunePlatform);
work = OM_GET_WORK_PTR(fortunePlatformObj, PlatformWork);
work->kill = 0;
work->unk02 = 0;
work->model = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 3), NULL, 0);
BoardSpacePosGet(0, GWPlayer[currPlayer].space_curr, &pos);
BoardSpaceRotGet(0, GWPlayer[currPlayer].space_curr, &rot);
BoardModelPosSetV(work->model, &pos);
BoardCameraTargetModelSet(work->model);
BoardModelHookSet(work->model, "player", BoardPlayerModelGet(currPlayer));
BoardModelMotionStart(work->model, 0, 0);
BoardCameraPosGet(&camPosFortune);
BoardCameraTargetGet(&camTargetFortune);
HuAudFXPlay(834);
}
static void CameraCalcFortune(BoardCameraData *camera)
{
camera->pos = camPosFortune;
camera->up.x = 0;
camera->up.y = 1;
camera->up.z = 0;
camera->target = camTargetFortune;
}
static void ExecFortunePlatform(omObjData *object)
{
PlatformWork *work = OM_GET_WORK_PTR(object, PlatformWork);
if(work->kill || BoardIsKill()) {
Vec pos;
fortunePlatformObj = NULL;
BoardModelHookReset(work->model);
BoardSpacePosGet(0, GWPlayer[currPlayer].space_curr, &pos);
BoardPlayerPosSetV(currPlayer, &pos);
BoardModelKill(work->model);
omDelObjEx(HuPrcCurrentGet(), object);
return;
}
switch(work->state) {
case 0:
{
s16 model;
ModelData *model_ptr;
HsfObject *focus_obj;
if(BoardModelMotionEndCheck(work->model)) {
work->state = 1;
}
model = BoardModelIDGet(work->model);
model_ptr = &Hu3DData[model];
Hu3DMotionExec(model, model_ptr->unk_08, model_ptr->unk_64, 0);
focus_obj = Hu3DModelObjPtrGet(model, "player");
BoardModelPosGet(work->model, &camTargetFortune);
camTargetFortune.x += focus_obj->data.curr.pos.x;
camTargetFortune.y += focus_obj->data.curr.pos.y;
camTargetFortune.z += focus_obj->data.curr.pos.z;
}
break;
case 1:
break;
default:
break;
}
}
static void ExecComFortuneWin(void)
{
s32 player_curr = GWSystem.player_curr;
u32 mess_player1;
u32 mess_player2;
u32 mess_main;
u32 mess_prize;
GWSystem.player_curr = -1;
mess_player1 = BoardPlayerGetCharMess(comPlayer1);
mess_player2 = BoardPlayerGetCharMess(comPlayer2);
mess_prize = comPrizeMessTbl[comPrize];
if(comPrize == 0 || comPrize == 5 || comPrize == 3) {
mess_main = 0x1C0012;
} else {
if(comPrize == 2) {
if(comCoin == 0) {
mess_main = 0x1C0013;
} else {
mess_main = 0x1C0011;
}
} else {
if(comPrize == 1 || comPrize == 4) {
if(comStar == 0) {
mess_main = 0x1C0014;
} else {
mess_main = 0x1C0011;
}
}
}
}
BoardWinCreate(2, mess_main, -1);
BoardWinInsertMesSet(mess_player1, 0);
BoardWinInsertMesSet(mess_prize, 1);
BoardWinInsertMesSet(mess_player2, 2);
BoardWinWait();
BoardWinKill();
GWSystem.player_curr = player_curr;
}
static void ConfigComFortune(void)
{
s32 type;
s32 random;
s8 prizeTbl[] = { 5, 3, 0, 1, 4 };
random = BoardRandMod(100);
if(random > 95) {
type = 0;
} else if(random > 60) {
type = 1;
} else {
type = 2;
}
switch(type) {
case 0:
comPrize = prizeTbl[BoardRandMod(2)];
break;
case 1:
comPrize = prizeTbl[BoardRandMod(3)+2];
break;
case 2:
comPrize = 2;
break;
default:
break;
}
comPlayer1 = BoardRandMod(4);
comPlayer2 = comPlayer1;
while(comPlayer2 == comPlayer1) {
comPlayer2 = BoardRandMod(4);
}
switch(comPrize) {
case 4:
ComFortuneAddStar(comPlayer1, comPlayer2, 2);
break;
case 1:
ComFortuneAddStar(comPlayer1, comPlayer2, 1);
break;
case 2:
ComFortuneAddCoin(comPlayer1, comPlayer2, 20);
break;
case 3:
ComFortuneSwapCoin(comPlayer1, comPlayer2);
ComFortuneSwapStar(comPlayer1, comPlayer2);
break;
case 0:
ComFortuneSwapCoin(comPlayer1, comPlayer2);
break;
case 5:
ComFortuneSwapStar(comPlayer1, comPlayer2);
break;
}
}
static void ComFortuneAddStar(s32 player1, s32 player2, s32 max_stars)
{
s32 stars = GWStarsGet(player1);
comStar = stars;
if(stars > max_stars) {
stars = max_stars;
}
BoardPlayerStarsAdd(player1, -stars);
BoardPlayerStarsAdd(player2, stars);
}
static void ComFortuneAddCoin(s32 player1, s32 player2, s32 max_stars)
{
s32 stars = BoardPlayerCoinsGet(player1);
comCoin = stars;
if(stars > max_stars) {
stars = max_stars;
}
BoardPlayerCoinsAdd(player1, -stars);
BoardPlayerCoinsAdd(player2, stars);
}
static void ComFortuneSwapCoin(s32 player1, s32 player2)
{
s32 temp;
temp = BoardPlayerCoinsGet(player1);
BoardPlayerCoinsSet(player1, BoardPlayerCoinsGet(player2));
BoardPlayerCoinsSet(player2, temp);
}
static void ComFortuneSwapStar(s32 player1, s32 player2)
{
s32 temp;
temp = GWStarsGet(player1);
GWStarsSet(player1, GWStarsGet(player2));
GWStarsSet(player2, temp);
}

View file

@ -11,20 +11,17 @@
#include "game/window.h"
#include "game/wipe.h"
#include "game/board/audio.h"
#include "game/board/boo.h"
#include "game/board/com.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/player.h"
#include "game/board/space.h"
#include "game/board/star.h"
#include "game/board/ui.h"
#include "game/board/window.h"
#include "game/board/view.h"
#include "game/board/star.h"
#include "game/board/boo.h"
void BoardCharWheelWait(void);
typedef struct {
/* 0x00 */ s16 unk00;
/* 0x02 */ s16 unk02;
@ -52,9 +49,10 @@ typedef struct {
/* 0x04 */ Vec unk10;
} UnkGenieCameraStruct; // Size 0x1C
u32 frandmod(u32);
void BoardBowserSuitInit(s32);
s16 BoardBowserSuitPlayerModelGet(void);
extern u32 frandmod(u32);
extern void BoardBowserSuitInit(s32);
extern s16 BoardBowserSuitPlayerModelGet(void);
extern void BoardCharWheelWait(void);
static void ItemProcess(void);
static void RestoreProcess(void);
@ -93,14 +91,12 @@ static void RestoreItemMiniSuper(void);
static void RestoreItemMegaSuper(void);
static void RestoreItemBowser(void);
// BSS
static Vec booBallScale;
static Vec booBallPos;
static Vec booCamUp;
static Vec booCamTarget;
static Vec booCamPos;
// SBSS
static s16 itemBagItems[3];
static s8 currItemRestore;
static s8 currItem;
@ -110,16 +106,13 @@ static s32 suitCommonMot[2];
static s16 booBallMdl;
static float booBallAlpha;
static char booCoinStr[8];
// ...
static float genieFov;
static AnimData *genieParticleAnim;
static s16 geniePlayerMot[3];
static Process *itemProc;
// SDATA
s32 lbl_801D37A0[2] = { 0x00070075, -1 };
// DATA
static void (*itemFuncTbl[])(void) = {
ExecItemMini,
ExecItemMega,
@ -137,7 +130,6 @@ static void (*itemFuncTbl[])(void) = {
ExecItemBag
};
// DATA + 0x38
static void (*itemRestoreFuncTbl[])(void) = {
RestoreItemMini,
RestoreItemMega,
@ -155,7 +147,6 @@ static void (*itemRestoreFuncTbl[])(void) = {
RestoreItemNull
};
// DATA + 0x70
static s32 itemMdlTbl[] = {
0x0007006D,
0x0007006E,
@ -173,12 +164,10 @@ static s32 itemMdlTbl[] = {
0x0007007B
};
// DATA + 0xA8
static s32 forceMoveSfxTbl[] = {
0x38, 0x45, 0x42, 0x4D, 0x48, 0x3F
};
// DATA + 0xC0
static s32 callMotTbl[] = {
0x005F0052,
0x001A0052,
@ -190,10 +179,6 @@ static s32 callMotTbl[] = {
0x00810052
};
// DATA + 0xE0
// callHookTbl items
// DATA + 0x178
static char *callHookTbl[] = {
"c000m01-itemhook-r",
"c001m01-itemhook-r",
@ -205,7 +190,6 @@ static char *callHookTbl[] = {
"c007m01-itemhook-r"
};
// DATA + 0x198
static s32 callAttackMotTbl[] = {
0x0075001F,
0x00760005,
@ -215,7 +199,6 @@ static s32 callAttackMotTbl[] = {
0x007A0013
};
// DATA + 0x1B0
static s32 callAttackMotTbl2[] = {
0x00750020,
0x00760006,
@ -225,7 +208,6 @@ static s32 callAttackMotTbl2[] = {
0x007A0014
};
// DATA + 0x1C8
static s32 suitMotTbl[][2] = {
{ 0x00040001, 0x00040002 },
{ 0x00040004, 0x00040005 },
@ -301,7 +283,7 @@ static void ItemSizeShowAnim(void) {
BoardModelRotSetV(suitMdl, &spC);
BoardModelPosSetV(suitMdl, &sp24);
for (i = 0; i < 120; i++) {
sp24.y += 3.0 * sin(M_PI * var_f31 / 180.0);
sp24.y += 3.0 * sin(var_f31 * M_PI / 180.0);
BoardModelPosSetV(suitMdl, &sp24);
var_f31 += 9.0f;
if (var_f31 >= 360.0f) {
@ -334,7 +316,7 @@ static void ItemRotProc(void) {
while (1) {
if (temp_r31->unk00 == 0) {
sp14 = sp20;
sp14.y += temp_r31->unk04 * sin(M_PI * temp_r31->unk0C / 180.0);
sp14.y += temp_r31->unk04 * sin(temp_r31->unk0C * M_PI / 180.0);
BoardModelPosSetV(temp_r31->unk02, &sp14);
temp_r31->unk0C += temp_r31->unk08;
if (temp_r31->unk0C >= 360.0f) {
@ -446,8 +428,8 @@ static void BoardUiInlineFunc02(void) {
static inline void BoardUiInlineFunc03(s32 arg0) {
Vec sp8;
Vec sp14;
s32 space = GWPlayer[arg0].space_curr;
s32 space = GWPlayer[arg0].space_curr;
BoardSpacePosGet(0, space, &sp14);
BoardPlayerPosGet(arg0, &sp8);
BoardPlayerPosLerpStart(arg0, &sp8, &sp14, 0x14);
@ -774,7 +756,7 @@ static void ExecItemHammer(void) {
}
static void ExecItemPipe(void) {
Vec spE4[2];
Vec spE4[2];
Vec spCC[2];
Vec spB4[2];
Vec spA8;
@ -987,10 +969,10 @@ static void ExecItemPipe(void) {
for (var_r31 = 0; var_r31 < 2; var_r31++) {
BoardModelKill(sp30[var_r31]);
}
HuPrcKill(NULL);
while (1) {
HuPrcVSleep();
}
HuPrcKill(NULL);
while (1) {
HuPrcVSleep();
}
}
static void ExecItemSwap(void) {
@ -1140,12 +1122,12 @@ static void ExecItemSwap(void) {
for (var_r31 = 0; var_r31 < 0x3C; var_r31++) {
for (var_r30 = 0; var_r30 < var_r28 / 2; var_r30++) {
sp6C = sp1A4[var_r30];
sp6C.x += 3.0 * sin((M_PI * (frand() % 360)) / 180.0);
sp6C.y += 3.0 * sin((M_PI * (frand() % 360)) / 180.0);
sp6C.x += 3.0 * sin((frand() % 360) * M_PI / 180.0);
sp6C.y += 3.0 * sin((frand() % 360) * M_PI / 180.0);
BoardModelPosSetV(sp54[var_r30], &sp6C);
sp6C = sp180[var_r30];
sp6C.x += 3.0 * sin((M_PI * (frand() % 360)) / 180.0);
sp6C.y += 3.0 * sin((M_PI * (frand() % 360)) / 180.0);
sp6C.x += 3.0 * sin((frand() % 360) * M_PI / 180.0);
sp6C.y += 3.0 * sin((frand() % 360) * M_PI / 180.0);
BoardModelPosSetV(sp54[var_r30 + 3], &sp6C);
}
HuPrcSleep(2);
@ -1227,8 +1209,8 @@ static void ExecItemSpark(void) {
s32 temp_r28;
s16 temp_r30;
s32 i;
(void)106.0;
(void)106.0;
temp_r30 = BoardModelCreate(0x70067, NULL, 0);
BoardModelLayerSet(temp_r30, 3);
BoardModelVisibilitySet(temp_r30, 0);
@ -1279,8 +1261,8 @@ static void ExecItemSpark(void) {
BoardSpaceRotGet(0, GWPlayer[currItemRestore].space_curr, &sp20);
BoardModelRotSetV(suitMdl, &sp20);
BoardModelPosGet(suitMdl, &sp2C);
sp2C.z += 106.0 * sin(M_PI * sp20.x / 180.0);
sp2C.x -= 106.0 * sin(M_PI * sp20.z / 180.0);
sp2C.z += 106.0 * sin(sp20.x * M_PI / 180.0);
sp2C.x -= 106.0 * sin(sp20.z * M_PI / 180.0);
BoardModelPosSetV(suitMdl, &sp2C);
HuAudFXPlay(0x31B);
BoardModelMotionStart(suitMdl, 1, 0);
@ -1335,7 +1317,6 @@ static void ExecItemLight(void) {
}
}
// https://decomp.me/scratch/gbgTk
static void ExecItemWhistle(void) {
Vec spF0[4];
Vec spC0[4];
@ -1354,22 +1335,21 @@ static void ExecItemWhistle(void) {
s16 sp8;
float var_f30;
float var_f31;
s32 temp_r23;
char *temp_r22;
s32 temp_r23;
char *temp_r22;
s32 temp_r18;
s16 temp_r17;
s16 temp_r17;
s16 temp_r21;
s16 temp_r20;
s32 temp_r31;
s16 temp_r28;
s16 temp_r19;
s32 var_r26;
s16 temp_r19;
s32 var_r26;
s16 var_r25;
s16 var_r27;
s32 var_r29;
s32 var_r31;
var_r31 = GWPlayerCfg[currItemRestore].character;
temp_r23 = BoardPlayerMotionCreate(currItemRestore, callMotTbl[var_r31]);
temp_r22 = callHookTbl[var_r31];
@ -1379,7 +1359,7 @@ static void ExecItemWhistle(void) {
temp_r19 = GWBoardGet();
temp_r21 = BoardModelMotionCreate(temp_r28, callAttackMotTbl[temp_r19]);
temp_r20 = BoardModelMotionCreate(temp_r28, callAttackMotTbl2[temp_r19]);
var_f31 = 360.0f * (0.003921569f * (s32)((u8) frand()));
var_f31 = 0.003921569f * (frand() & 0xFF) * 360.0f;
spA8.x = spA8.y = spA8.z = 0.5f;
for (var_r31 = 0; var_r31 < 4; var_r31++) {
sp20[var_r31] = BoardModelCreate(0x20027, NULL, 1);
@ -1387,9 +1367,9 @@ static void ExecItemWhistle(void) {
temp_r17 = BoardModelMotionCreate(sp20[var_r31], 0x20028);
BoardModelMotionStart(sp20[var_r31], temp_r17, 0x40000001);
sp28[var_r31] = 120.0f;
spF0[var_r31].x = spB4.x + 120.0 * sin(M_PI * var_f31 / 180.0);
spF0[var_r31].x = spB4.x + 120.0 * sin(var_f31 * M_PI / 180.0);
spF0[var_r31].y = 1000.0f + spB4.y + 100.0f * var_r31;
spF0[var_r31].z = spB4.z + 120.0 * cos(M_PI * var_f31 / 180.0);
spF0[var_r31].z = spB4.z + 120.0 * cos(var_f31 * M_PI / 180.0);
spC0[var_r31].x = spC0[var_r31].z = 0.0f;
spC0[var_r31].y = var_f31 + 90.0f;
if (spC0[var_r31].y >= 360.0f) {
@ -1508,8 +1488,8 @@ static void ExecItemWhistle(void) {
if (spC0[var_r31].y >= 360.0f) {
spC0[var_r31].y -= 360.0f;
}
spF0[var_r31].x = spB4.x + 120.0 * sin(M_PI * sp38[var_r31] / 180.0);
spF0[var_r31].z = spB4.z + 120.0 * cos(M_PI * sp38[var_r31] / 180.0);
spF0[var_r31].x = spB4.x + 120.0 * sin(sp38[var_r31] * M_PI / 180.0);
spF0[var_r31].z = spB4.z + 120.0 * cos(sp38[var_r31] * M_PI / 180.0);
BoardModelPosSetV(sp20[var_r31], &spF0[var_r31]);
BoardModelRotSetV(sp20[var_r31], &spC0[var_r31]);
}
@ -1541,8 +1521,8 @@ static void ExecItemWhistle(void) {
spF0[var_r31].y = spB4.y;
sp48[var_r31] = -1.0f;
}
spF0[var_r31].x = spB4.x + sp28[var_r31] * sin(M_PI * sp38[var_r31] / 180.0);
spF0[var_r31].z = spB4.z + sp28[var_r31] * cos(M_PI * sp38[var_r31] / 180.0);
spF0[var_r31].x = spB4.x + sp28[var_r31] * sin(sp38[var_r31] * M_PI / 180.0);
spF0[var_r31].z = spB4.z + sp28[var_r31] * cos(sp38[var_r31] * M_PI / 180.0);
BoardModelPosSetV(sp20[var_r31], &spF0[var_r31]);
}
}
@ -1571,7 +1551,7 @@ static void ExecItemWhistle(void) {
BoardModelKill(sp20[var_r31]);
}
BoardModelMotionKill(temp_r28, temp_r21);
BoardModelMotionKill(temp_r28, temp_r20);
BoardModelMotionKill(temp_r28, temp_r20);
BoardStarShowNext(currItemRestore);
HuPrcKill(NULL);
while (1) {
@ -1654,9 +1634,9 @@ static void ExecItemBowser(void) {
}
static s32 booMotTbl[3] = {
0x00020018,
0x00020016,
-1
0x00020018,
0x00020016,
-1
};
static inline void ExecItemBooBallInlineFunc01(s32 speed) {
@ -1715,7 +1695,7 @@ static inline void ExecItemBooBallInlineFunc02(s32 speed) {
BoardModelPosSetV(booBallMdl, &booBallPos);
HuPrcVSleep();
}
booBallPos.y = sp20.y + 20.0f;
booBallPos.y = sp20.y + 20.0f;
booBallScale.x = booBallScale.y = booBallScale.z = 1.0f;
booBallAlpha = 255.0f;
BoardModelPosSetV(booBallMdl, &booBallPos);
@ -1723,7 +1703,6 @@ static inline void ExecItemBooBallInlineFunc02(s32 speed) {
BoardModelAlphaSet(booBallMdl, booBallAlpha);
}
// https://decomp.me/scratch/0M6lm
static void ExecItemBooBall(void) {
UnkItemShowProcStruct spA0;
UnkItemShowProcStruct sp80;
@ -1747,7 +1726,6 @@ static void ExecItemBooBall(void) {
BoardModelLayerSet(booBallMdl, 2);
BoardModelAttrSet(booBallMdl, 2);
BoardModelVisibilitySet(booBallMdl, 0);
// Inline? (same pattern in ExecItemGenie)
spA0.unk02 = suitMdl;
spA0.unk04 = 4.0f;
spA0.unk08 = 3.0f;
@ -1755,17 +1733,14 @@ static void ExecItemBooBall(void) {
spA0.unk1C = 1;
HuAudFXPlay(0x350);
temp_r17 = ItemShowProc(&spA0, NULL);
// ======================================
BoardModelPosGet(suitMdl, &booBallPos);
ExecItemBooBallInlineFunc02(60);
// Inline? =================================
sp80.unk02 = booBallMdl;
sp80.unk04 = 4.0f;
sp80.unk08 = 4.0f;
sp80.unk10 = sp80.unk14 = sp80.unk18 = 0.0f;
sp80.unk1C = 1;
sp1C = BoardUiInlineFunc05(&sp80);
// ======================================
BoardMusStart(1, 1, 0x7F, 0);
HuAudFXPlay(0x4C);
BoardWinCreate(2, 0x120015, 3);
@ -1791,14 +1766,14 @@ static void ExecItemBooBall(void) {
do {
BoardWinCreateChoice(4, 0x120018, 3, 0);
BoardWinAttrSet(0x10);
if (BoardPlayerCoinsGet(currItemRestore) < 0x32 || var_r28 == 0) {
if (BoardPlayerCoinsGet(currItemRestore) < 50 || var_r28 == 0) {
BoardWinChoiceDisable(1);
}
if (var_r26 == 0) {
BoardWinChoiceDisable(0);
}
if (GWPlayer[currItemRestore].com) {
if (var_r28 != 0 && BoardPlayerCoinsGet(currItemRestore) >= 0x32) {
if (var_r28 != 0 && BoardPlayerCoinsGet(currItemRestore) >= 50) {
BoardComKeySetDown();
} else {
BoardComKeySetUp();
@ -1944,9 +1919,9 @@ static void ExecItemBooBall(void) {
static void ForceConsts(void)
{
(void)-0.5f;
(void)40.0f;
(void)125.0f;
(void)-0.5f;
(void)40.0f;
(void)125.0f;
}
static void LampParticleUpdate(s32 arg0, ParticleData *arg1) {
@ -2071,7 +2046,6 @@ static void GenieParticleUpdate(s32 arg0, ParticleData *arg1) {
}
}
// DATA + 0x224
static Vec shadowPos = { 0.0f, 4500.0f, 500.0f };
static Vec shadowTarget = { 0.0f, 0.9f, -0.1f };
static Vec shadowUp = { 0.0f, 0.0f, 500.0f };
@ -2136,7 +2110,6 @@ static void GenieCameraCalc(UnkGenieCameraStruct *arg0, s32 arg1, float arg2, Ve
}
}
// DATA + 0x248
static s32 armUpMotTbl[] = {
0x005F005C,
0x001A005C,
@ -2148,7 +2121,6 @@ static s32 armUpMotTbl[] = {
0x0081005C
};
// DATA + 0x268
static s32 scareMotTbl[] = {
0x005F001C,
0x001A001C,
@ -2160,7 +2132,6 @@ static s32 scareMotTbl[] = {
0x0081001C
};
// DATA + 0x288
static s32 impactMotTbl[] = {
0x005F005E,
0x001A005E,
@ -2172,7 +2143,6 @@ static s32 impactMotTbl[] = {
0x0081005E
};
// DATA + 0x2A8
static UnkGenieCameraStruct cameraDataTbl[] = {
60.0f, { 0.0f, 100.0f, 950.0f }, { 0.0f, 100.0f, 600.0f },
60.0f, { -353.0f, 100.0f, 662.5f }, { 0.0f, 100.0f, 600.0f },
@ -2187,7 +2157,6 @@ static UnkGenieCameraStruct cameraDataTbl[] = {
5.0f, { 0.0f, 100.0f, -200.0f }, { 0.0f, 500.0f, 600.0f }
};
// DATA + 0x3DC
static s32 genieMotTbl[] = {
0x0007007D,
0x0007007E,
@ -2594,7 +2563,7 @@ static void ExecItemBagShow(void) {
break;
}
sp8 = sp14;
sp8.y += 15.0 * sin(M_PI * var_f31 / 180.0);
sp8.y += 15.0 * sin(var_f31 * M_PI / 180.0);
BoardModelPosSetV(suitMdl, &sp8);
var_f31 += 36.0f;
HuPrcVSleep();

View file

@ -101,7 +101,7 @@ static s32 handUpdateF;
// ...
static omObjData *lotteryTicketPickObj;
static s8 (*comInputDrawP)[2];
Process *lotteryProc;
static Process *lotteryProc;
static s16 hostMdl = -1;
static s16 lotteryMot[4] = { -1, -1, -1, -1 };
@ -1032,7 +1032,7 @@ static void ExecBallPrize(void) {
}
}
const s32 lbl_8011DFD0[] = {
static const s32 pickSpr[] = {
0x0007001E,
0x0007001F,
0x00070020,
@ -1043,7 +1043,7 @@ const s32 lbl_8011DFD0[] = {
0x00070025
};
const s32 lbl_8011DFF0[] = {
static const s32 handMdl[] = {
0x00050009,
0x0005000A,
0x0005000B,
@ -1054,7 +1054,7 @@ const s32 lbl_8011DFF0[] = {
0x00050010
};
const s32 lbl_8011E010[] = {
static const s32 ticketSpr[] = {
0x0005001D,
0x0005001E,
0x0005001F,
@ -1104,7 +1104,7 @@ static void ExecScratchTicket(s32 arg0) {
var_r24 = GWPlayer[GWSystem.player_curr].character;
var_r22 = ticketObj[arg0];
temp_r30 = OM_GET_WORK_PTR(var_r22, TicketWork);
lotteryMdl[4] = BoardModelCreate(lbl_8011DFF0[var_r24], NULL, 0);
lotteryMdl[4] = BoardModelCreate(handMdl[var_r24], NULL, 0);
BoardModelLayerSet(lotteryMdl[4], 6);
BoardModelPassSet(lotteryMdl[4], 0);
BoardCameraDirGet(&spC);
@ -1295,7 +1295,7 @@ static void InitScratchSpr(void) {
temp_r31->trans.y = 98.0f + 110.0f * (i / 4);
temp_r31->rot.x = -56.0f;
temp_r31->rot.y = temp_r31->trans.y;
BoardSpriteCreate(lbl_8011E010[ticketPrize[i]], 0x157C, NULL, &sp8);
BoardSpriteCreate(ticketSpr[ticketPrize[i]], 0x157C, NULL, &sp8);
HuSprGrpMemberSet(temp_r28, i, sp8);
HuSprPosSet(temp_r28, i, temp_r31->rot.x, temp_r31->rot.y);
HuSprAttrSet(temp_r28, i, 8);
@ -1417,7 +1417,7 @@ static void InitScratchPick(void) {
var_r31->unk00_field0 = 0;
var_r31->unk01 = GWPlayer[GWSystem.player_curr].character;
var_r31->unk08 = HuSprGrpCreate(1);
BoardSpriteCreate(lbl_8011DFD0[var_r31->unk01], 0x1388, 0, &var_r31->unk06);
BoardSpriteCreate(pickSpr[var_r31->unk01], 0x1388, 0, &var_r31->unk06);
HuSprGrpMemberSet(var_r31->unk08, 0, var_r31->unk06);
HuSprAttrSet(var_r31->unk08, 0, 8);
HuSprPosSet(var_r31->unk08, 0, temp_f31, temp_f30);

View file

@ -8,6 +8,7 @@
#include "string.h"
#include "game/hsfman.h"
#include "game/hsfdraw.h"
#include "game/board/battle.h"
#include "game/board/lottery.h"
#include "game/board/main.h"
#include "game/board/model.h"
@ -24,7 +25,6 @@ typedef struct camera_view {
s16 fov;
} CameraView;
omObjData *boardMainObj;
u32 boardRandSeed;
static omObjData *last5GfxObj;
@ -619,16 +619,10 @@ static void CreateBoard(void)
GWSystem.mg_next = -1;
if(!GWGameStat.field10E_bit5) {
s32 type_temp;
if(GWSystem.mg_list == 3) {
GWSystem.mg_list = 0;
}
if(GWMGListGet() == 2) {
GWSystem.mg_list = 0;
}
}
if(GWSystem.mess_speed == 3) {
GWSystem.mess_speed = 1;
}
mess_speed = GWMessSpeedGet();
GWSystem.mess_speed = mess_speed;
switch(mess_speed) {

View file

@ -151,27 +151,6 @@ void BoardPauseStart(void) {
HuPrcDestructorSet2(mainProcess, PauseExit);
}
static inline s32 PauseExitInlineFunc01(void) {
if (GWSystem.mg_list == 3) {
GWSystem.mg_list = 0;
}
return GWSystem.mg_list;
}
static inline s32 PauseExitInlineFunc02(void) {
if (GWSystem.mess_speed == 3) {
GWSystem.mess_speed = 1;
}
return GWSystem.mess_speed;
}
static inline s32 PauseExitInlineFunc03(void) {
if (GWSystem.save_mode == 3) {
GWSystem.save_mode = 1;
}
return GWSystem.save_mode;
}
static void PauseExit(void) {
if (pauseQuitF == 0) {
BoardRollWinDispSet(1);
@ -200,15 +179,15 @@ static void PauseExit(void) {
if (GWPartyGet() == 0) {
GWGameStat.field10F_bit0 = GWMGExplainGet();
GWGameStat.field10F_bit1 = GWMGShowComGet();
GWGameStat.field10F_bit2 = PauseExitInlineFunc01();
GWGameStat.field10F_bit4 = PauseExitInlineFunc02();
GWGameStat.field10F_bit6 = PauseExitInlineFunc03();
GWGameStat.field10F_bit2 = GWMGListGet();
GWGameStat.field10F_bit4 = GWMessSpeedGet();
GWGameStat.field10F_bit6 = GWSaveModeGet();
} else {
GWGameStat.field110_bit0 = GWMGExplainGet();
GWGameStat.field110_bit1 = GWMGShowComGet();
GWGameStat.field110_bit2 = PauseExitInlineFunc01();
GWGameStat.field110_bit4 = PauseExitInlineFunc02();
GWGameStat.field110_bit6 = PauseExitInlineFunc03();
GWGameStat.field110_bit2 = GWMGListGet();
GWGameStat.field110_bit4 = GWMessSpeedGet();
GWGameStat.field110_bit6 = GWSaveModeGet();
}
mainProcess = NULL;
}
@ -390,7 +369,7 @@ void CreatePauseScreen(void) {
var_f31 = (var_r28 != 0) ? 0.0f : -90.0f;
break;
case 3:
var_r28 = PauseExitInlineFunc01();
var_r28 = GWMGListGet();
switch (var_r28) {
case 1:
var_r28 = 0;
@ -411,7 +390,7 @@ void CreatePauseScreen(void) {
var_f31 = (var_r28 != 0) ? 0.0f : -90.0f;
break;
case 5:
var_r28 = PauseExitInlineFunc02();
var_r28 = GWMessSpeedGet();
switch (var_r28) {
case 2:
var_r28 = 0;
@ -431,7 +410,7 @@ void CreatePauseScreen(void) {
if (temp_r29->unk00_field4 != 0) {
GWSystem.save_mode = 1;
}
var_r28 = PauseExitInlineFunc03();
var_r28 = GWSaveModeGet();
switch (var_r28) {
case 1:
var_r28 = 0;

View file

@ -1,5 +1,6 @@
#include "game/gamework_data.h"
#include "game/flag.h"
#include "game/board/battle.h"
#include "game/board/lottery.h"
#include "game/board/main.h"
#include "game/board/model.h"

View file

@ -1339,7 +1339,7 @@ static void ExecItemPick(void) {
itemPosTemp[j].x -= 8.0f;
itemPosTemp[j].y += 16.0f;
}
sp18 = BoardComTutorialItemGet(itemPlayer);
sp18 = BoardComUseItemSlotGet(itemPlayer);
ExecItemPickInlineFunc02(itemPlayer, var_r23, sp18);
}

View file

@ -75,13 +75,13 @@ static void ExecBoardWindow(void) {
f32 *size_win;
WindowData *win_curr = NULL;
f32 var_50[7][2] = {
f32 size_all[7][2] = {
{384.0f, 64.0f}, {432.0f, 192.0f},
{504.0f, 96.0f}, {432.0f, 128.0f},
{288.0f, 192.0f}, {432.0f, 96.0f},
{432.0f, 96.0f},
};
f32 var_18[7][2] = {
f32 pos_all[7][2] = {
{96.0f, 328.0f}, {72.0f, 128.0f},
{36.0f, 344.0f}, {128.0f, 312.0f},
{144.0f, 144.0f}, {128.0f, 264.0f},
@ -89,8 +89,8 @@ static void ExecBoardWindow(void) {
};
if (windowID < 0) {
size_win = var_50[winPosIdx];
pos_win = var_18[winPosIdx];
size_win = size_all[winPosIdx];
pos_win = pos_all[winPosIdx];
HuWinMesMaxSizeGet(1, size, winMess);
if (size[0] <= size_win[0]) {
size[0] = size_win[0];
@ -182,7 +182,6 @@ void BoardWinPause(void) {
void BoardWinCreateChoice(s32 pos, u32 mess, s32 portrait, s32 choice) {
s32 i;
winPosIdx = pos;
winChoice = 0;
@ -209,9 +208,6 @@ void BoardWinCreateChoice(s32 pos, u32 mess, s32 portrait, s32 choice) {
HuPrcDestructorSet2(winProc, &BoardWinDestroy);
}
winMess = mess;
if (GWSystem.mess_speed == 3) {
GWSystem.mess_speed = 1;
}
BoardWinSpeedSet(GWMessSpeedGet());
BoardWinPlayerSet(GWSystem.player_curr);
}
@ -244,9 +240,6 @@ void BoardWinCreate(s32 pos, u32 mess, s32 portrait) {
HuPrcDestructorSet2(winProc, &BoardWinDestroy);
}
winMess = mess;
if (GWSystem.mess_speed == 3) {
GWSystem.mess_speed = 1;
}
BoardWinSpeedSet(GWMessSpeedGet());
BoardWinPlayerSet(GWSystem.player_curr);
autoPickF = 0;
@ -300,13 +293,7 @@ void BoardWinKeyWait(void) {
}
int BoardWinSpeedGet(void) {
s32 speed;
if (GWSystem.mess_speed == 3) {
GWSystem.mess_speed = 1;
}
speed = GWSystem.mess_speed;
return winSpeedTbl[speed];
return winSpeedTbl[GWMessSpeedGet()];
}
void BoardWinSpeedSet(s32 value) {
@ -348,12 +335,10 @@ s32 BoardWinPortraitGetStar(void) {
}
void BoardWinPlayerSet(s32 player) {
s32 temp;
s32 i;
if (player == -1) {
temp = GWSystem.party;
if (temp != 1) {
if (GWPartyGet() != 1) {
for (i = 0, disablePlayer = i; i < 4; i++) {
if (GWPlayer[i].com != 0) {
disablePlayer |= 1 << GWPlayer[i].port;