Alberto Mardegan
58925bcf5d
Fix vertex attributes ( #527 )
...
* Use proper enum types for vertex attributes descriptions
Positions, normals and texture coordinates are always given in integer
or floating point formats, never as RGB.
Also replace a couple of constants with sizeof().
* Use proper function names when specifying vertex attributes
2025-01-14 12:29:03 -06:00
gamemasterplc
dffe83995d
Make GXWGFifo volatile
2024-06-17 16:29:17 -05:00
kabiskac
d9760904d6
GXUnknownu16 moved to GXVert.h
2024-06-11 14:32:54 +02:00
kabiskac
3f773121c9
Finished m417Dll except 2 functions
2024-06-05 18:17:06 +02:00
kabiskac
7b22f8de15
Added a GXPosition function
2024-05-31 20:18:52 +02:00
gamemasterplc
8201e5bf9a
Clean up some code
...
Couldn't manage to make the lbl_8011DD20 variable implicit in hsfdraw.c. I think this is from a SetHiliteTexMtx inline.
2024-01-15 19:48:48 -06:00
gamemasterplc
f383e26929
Decompile wipe.c
2023-12-26 12:31:14 -06:00
gamemasterplc
c772f715b3
Decompile printfunc.c
2023-11-23 21:23:02 -06:00
gamemasterplc
5dae0e2ce6
First decompile of pfDrawFonts
2023-11-23 16:57:29 -06:00
gamemasterplc
4fe4c38e0d
Import SDK Types
2023-11-22 14:01:55 -06:00