#ifndef _GAME_MAPSPACE_H #define _GAME_MAPSPACE_H #include "game/hsfformat.h" #include "game/object.h" #include "dolphin.h" void MapWall(float arg0, float arg1, float arg2, float arg3); void MapWallCheck(float *arg0, float *arg1, HsfMapAttr *arg2); float MapPos(float arg0, float arg1, float arg2, float arg3, Vec *arg4); BOOL Hitcheck_Triangle_with_Sphere(Vec *arg0, Vec *arg1, float arg2, Vec *arg3); BOOL Hitcheck_Quadrangle_with_Sphere(Vec *arg0, Vec *arg1, float arg2, Vec *arg3); void AppendAddXZ(float arg0, float arg1, float arg2); void CharRotInv(Mtx arg0, Mtx arg1, Vec *arg2, omObjData *arg3); extern Mtx MapMT; extern Mtx MapMTR; extern float AddX; extern float AddZ; extern s32 nMap; extern s32 nChar; extern s32 HitFaceCount; extern omObjData *MapObject[16]; #endif