#ifndef M421DLL_H #define M421DLL_H #include "game/object.h" typedef struct UnkM421DllStruct { float unk_00; float unk_04; float unk_08; float unk_0C; } UnkM421DllStruct; typedef struct M421DllCameraStruct { s32 unk_00; s32 unk_04; s32 unk_08; u32 unk_0C; float unk_10; float unk_14; float unk_18; Vec unk_1C; Vec unk_28; float unk_34; s32 unk_38; s32 unk_3C; float unk_40; UnkM421DllStruct unk_44; char unk54[0x30]; float unk_84; char unk88[0x4]; float unk_8C; float unk_90; s32 unk_94; char unk98[0xC]; } M421DllCameraStruct; /* size = 0xA4 */ // same as M443DllCameraStruct and M460 void fn_1_4648(Process *process); void fn_1_48B0(void); void fn_1_B15C(Process *process, omObjData *object); void fn_1_B1BC(void); #endif