#include "ext_math.h" #include "game/audio.h" #include "game/chrman.h" #include "game/flag.h" #include "game/frand.h" #include "game/gamework.h" #include "game/hsfanim.h" #include "game/hsfman.h" #include "game/memory.h" #include "game/minigame_seq.h" #include "game/objsub.h" #include "game/pad.h" #include "game/sprite.h" #include "game/wipe.h" #include "string.h" #include "REL/m453Dll.h" typedef struct M453DllWork { /* 0x00 */ u8 unk_00; /* 0x04 */ Vec unk_04; /* 0x10 */ Vec unk_10; /* 0x1C */ Vec unk_1C; /* 0x28 */ Vec unk_28; /* 0x34 */ Vec unk_34; /* 0x40 */ Vec unk_40; /* 0x4C */ Vec unk_4C; /* 0x58 */ Vec unk_58; /* 0x64 */ Vec unk_64[3]; /* 0x88 */ Vec unk_88[3]; /* 0xAC */ Vec unk_AC[3]; /* 0xD0 */ Vec unk_D0[3]; /* 0xF4 */ float unk_F4[3]; /* 0x100 */ float unk_100[3]; /* 0x10C */ float unk_10C[3]; /* 0x118 */ float unk_118[3]; /* 0x124 */ float unk_124[3]; /* 0x130 */ float unk_130; /* 0x134 */ float unk_134; /* 0x138 */ float unk_138; /* 0x13C */ float unk_13C; /* 0x140 */ float unk_140; /* 0x144 */ float unk_144; /* 0x148 */ float unk_148; } M453DllWork; /* size 0x14C */ typedef struct M453DllUnkStruct { s16 unk_00; s16 unk_02; float unk_04; float unk_08; char unk0C[0x34]; } M453DllUnkStruct; /* 0x40 */ typedef struct M453DllWork2 { u8 unk_00; u8 unk_01; u8 unk_02; u8 unk_03; u8 unk_04; u8 unk_05; u8 unk_06; u8 unk_07; char unk08[2]; u8 unk_0A; char unk0B; u8 unk_0C; u8 unk_0D; u8 unk_0E; s16 unk_10; s16 unk_12; s16 unk_14; s16 unk_16; s16 unk_18; s16 unk_1A; float unk_1C; float unk_20; float unk_24; float unk_28; Vec unk_2C; Vec unk_38; float unk_44; float unk_48; float unk_4C; Vec unk_50; M453DllUnkStruct unk_5C; u8 unk_9C; s32 unk_A0; } M453DllWork2; /* size 0xA4 */ void fn_1_440(omObjData *object); void fn_1_460(omObjData *object); void fn_1_848(omObjData *object); void fn_1_FFC(omObjData *object); void fn_1_105C(omObjData *object); void fn_1_1248(omObjData *object); void fn_1_14F8(omObjData *object); void fn_1_15FC(omObjData *object); void fn_1_1870(float arg8, Vec *arg0, Vec *arg1, float arg9); void fn_1_1910(float arg8, Vec *arg0, Vec *arg1, float arg9, Vec *arg2, Vec *arg3, float argA); void fn_1_1BF0(omObjData *object); void fn_1_1FA0(omObjData *object); void fn_1_20EC(omObjData *object); void fn_1_23E0(omObjData *object); void fn_1_2E24(omObjData *object); s32 fn_1_36DC(void); void fn_1_39C8(omObjData *object); void fn_1_3C94(omObjData *object); s16 fn_1_3E9C(s32 arg0, s16 arg1, ParticleHook); void fn_1_3F38(ModelData *model, ParticleData *particle, Mtx matrix); s32 fn_1_43B8(void); float fn_1_440C(float arg8, float arg9, float argA); void fn_1_4E84(float *arg0, float *arg1, float *arg2, s32 arg3); float fn_1_513C(float arg8, float *arg0, float *arg1, float *arg2, s32 arg3); void fn_1_5290(float *arg0, float (*arg1)[3], float (*arg2)[3], s32 arg3); void fn_1_5670(float arg8, float *arg0, float *arg1, float (*arg2)[3], float (*arg3)[3], s32 arg4); float fn_1_5884(Vec *arg0); s32 fn_1_63AC(void); void fn_1_6448(void); s16 lbl_1_data_0 = -1; Vec lbl_1_data_4 = { 0.0f, 4000.0f, 4000.0f }; Vec lbl_1_data_10 = { 0.0f, -0.7f, -0.6f }; GXColor lbl_1_data_1C[0xA] = { { 0xFF, 0xFF, 0xFF, 0xFF }, { 0, 0, 0, 0 }, { 0x45, 0x7A, 0, 0 }, { 0xC4, 0xFA, 0, 0 }, { 0, 0, 0, 0 }, { 0x3F, 0x80, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, }; omObjData *lbl_1_bss_58; omObjData *lbl_1_bss_54; omObjData *lbl_1_bss_50; omObjData *lbl_1_bss_4C; omObjData *lbl_1_bss_3C[4]; u16 lbl_1_bss_3A; s16 lbl_1_bss_38; s16 lbl_1_bss_36; s16 lbl_1_bss_34; s16 lbl_1_bss_32; s16 lbl_1_bss_1E[0xA]; s16 lbl_1_bss_1C; s16 lbl_1_bss_18[2]; s32 lbl_1_bss_14; s32 lbl_1_bss_8[3]; s16 lbl_1_bss_2[3]; s16 lbl_1_bss_0; void ObjectSetup(void) { Process *var_r31; s32 var_r30; omObjData *var_r29; LightData *var_r28; s32 var_r27; s32 var_r26; OSReport("******* M453ObjectSetup *********\n"); Hu3DLighInit(); var_r26 = Hu3DGLightCreateV(&lbl_1_data_4, &lbl_1_data_10, lbl_1_data_1C); Hu3DGLightInfinitytSet(var_r26); var_r28 = Hu3DGlobalLight; var_r28->unk_00 |= 0x8000; var_r31 = omInitObjMan(0x32, 0x2000); var_r27 = frand() & 0x1F; for (var_r30 = 0; var_r30 < var_r27; var_r30++) { fn_1_43B8(); } CRot.x = -23.5f; CRot.y = 0.0f; CRot.z = 0.0f; Center.x = 0.0f; Center.y = 320.0f; Center.z = 147.0f; CZoom = 1720.0f; Hu3DCameraCreate(1); Hu3DCameraPerspectiveSet(1, 45.0f, 400.0f, 10000.0f, 1.2f); Hu3DCameraViewportSet(1, 0.0f, 0.0f, 640.0f, 480.0f, 0.0f, 1.0f); lbl_1_bss_54 = omAddObjEx(var_r31, 0x7FDA, 0, 0, -1, omOutView); lbl_1_bss_58 = omAddObjEx(var_r31, 0x10, 8, 0, -1, fn_1_440); lbl_1_bss_4C = omAddObjEx(var_r31, 0x20, 0x10, 0, -1, fn_1_105C); lbl_1_bss_50 = omAddObjEx(var_r31, 0x50, 0x10, 0, -1, fn_1_14F8); omAddObjEx(var_r31, 0x60, 0, 0, -1, fn_1_39C8); fn_1_64E8(var_r31); fn_1_7C2C(3); omMakeGroupEx(var_r31, 0, 4); omGetGroupMemberListEx(var_r31, 0); for (var_r30 = 0; var_r30 < 4; var_r30++) { var_r29 = omAddObjEx(var_r31, 0x30, 2, 8, 0, fn_1_1BF0); lbl_1_bss_3C[var_r30] = var_r29; var_r29->work[0] = var_r30; var_r29->work[1] = var_r30; } omGameSysInit(var_r31); WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 60); HuAudSndGrpSet(0x1C); lbl_1_bss_2[0] = 1; if (GWMGRecordGet(9) == 0) { GWMGRecordSet(9, 0); } fn_1_8F48(var_r31, GWMGRecordGet(9)); fn_1_924C(0); } void fn_1_440(omObjData *object) { lbl_1_bss_3A = 0; object->func = fn_1_460; } void fn_1_460(omObjData *object) { Vec sp2C; Vec sp20; Vec sp14; Vec sp8; float var_f31; float var_f30; switch (lbl_1_bss_3A) { case 0: sp2C.x = 0.0f; sp2C.y = 0.0f; sp2C.z = -50.0f; sp20.x = -90.0f; sp20.y = 90.0f; sp20.z = 0.0f; var_f31 = 2200.0f; fn_1_1870(1.0f, &sp2C, &sp20, var_f31); lbl_1_bss_32 = 0x3C; lbl_1_bss_3A += 1; break; case 1: if (--lbl_1_bss_32 == 0) { lbl_1_bss_3A += 1; } break; case 2: if (lbl_1_bss_32 == 0) { fn_1_7C3C(); lbl_1_bss_32 = 0x5A; sp2C.x = 200.0f; sp2C.y = 100.0f; sp2C.z = -50.0f; sp20.x = -50.0f; sp20.y = 90.0f; sp20.z = 0.0f; var_f31 = 2000.0f; sp14.x = 0.0f; sp14.y = 320.0f; sp14.z = 147.0f; sp8.x = -23.5f; sp8.y = 0.0f; sp8.z = 0.0f; var_f30 = 1720.0f; fn_1_1910(180.0f, &sp14, &sp8, var_f30, &sp2C, &sp20, var_f31); } if (--lbl_1_bss_32 == 0) { lbl_1_bss_3A += 1; } break; case 3: if (lbl_1_bss_32 == 0) { lbl_1_bss_32 = 0x5A; } if (--lbl_1_bss_32 == 0) { lbl_1_bss_3A += 1; } break; case 4: lbl_1_bss_3A = 5; lbl_1_bss_38 = lbl_1_bss_36 = -1; object->func = fn_1_848; HuSprAnimRead(HuDataReadNum(0x220013, 0x10000000)); break; } if ((omSysExitReq != 0) && (WipeStatGet() == 0)) { WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 60); object->func = fn_1_FFC; } } s32 lbl_1_data_68[9] = { -1, 0x610000, 0x610001, 0x610002, 0x610003, 0x610004, 0x610005, 0x610006, 0x610007, }; void fn_1_848(omObjData *object) { Vec sp1C; Vec sp10; s16 sp8[4]; float var_f31; s32 var_r31; s32 var_r30; s32 var_r28; switch (lbl_1_bss_3A) { case 5: if (lbl_1_bss_36 == -1) { lbl_1_bss_34 = 0x708; lbl_1_bss_36 = MGSeqCreate(3, 0); MGSeqPosSet(lbl_1_bss_36, 320.0f, 240.0f); } else if (MGSeqStatGet(lbl_1_bss_36) == 0) { lbl_1_bss_36 = -1; lbl_1_bss_3A += 1; lbl_1_bss_32 = 0; lbl_1_data_0 = 4; } if ((lbl_1_data_68[0] == -1) && ((MGSeqStatGet(lbl_1_bss_36) & 0x10) != 0)) { lbl_1_data_68[0] = HuAudSeqPlay(0x48); } break; case 6: var_r30 = 0; if ((lbl_1_data_0 == 0) && (fn_1_8240() == 0)) { var_r30++; } if (var_r30 != 0) { lbl_1_bss_3A += 1; } break; case 7: if (lbl_1_bss_36 == -1) { lbl_1_bss_36 = MGSeqCreate(3, 1); MGSeqPosSet(lbl_1_bss_36, 320.0f, 240.0f); MGSeqKill(lbl_1_bss_38); HuAudSeqFadeOut(lbl_1_data_68[0], 0x64); } else if (MGSeqStatGet(lbl_1_bss_36) == 0) { lbl_1_bss_36 = -1; if (lbl_1_bss_2[0] == 0) { if (lbl_1_data_0 != 0) { for (var_r31 = 0; var_r31 < 4; var_r31++) { if (((M453DllWork2 *)lbl_1_bss_3C[var_r31]->data)->unk_07 != 0) { break; } } sp1C.x = lbl_1_bss_3C[var_r31]->trans.x; sp1C.y = 100.0f; sp1C.z = lbl_1_bss_3C[var_r31]->trans.z; sp10.x = -18.0f; sp10.y = 0.0f; sp10.z = 0.0f; var_f31 = 600.0f; fn_1_1870(45.0f, &sp1C, &sp10, var_f31); } lbl_1_bss_3A = 9; lbl_1_bss_32 = 0x5A; } else { if ((lbl_1_bss_14 != 0) && (lbl_1_bss_0 >= 0xF)) { GWGameStat.present[0x31] = 1; } if ((lbl_1_bss_14 != 0) && ((s32)GWMGRecordGet(9) < lbl_1_bss_0)) { GWMGRecordSet(9, lbl_1_bss_0); lbl_1_bss_3A = 8; fn_1_924C(1); } else { lbl_1_bss_36 = -1; lbl_1_bss_3A = 9; lbl_1_bss_32 = 0x5A; } fn_1_6448(); } } break; case 8: if (lbl_1_bss_36 == -1) { lbl_1_bss_36 = MGSeqCreate(0xE, lbl_1_bss_0); } else if (MGSeqStatGet(lbl_1_bss_36) == 0) { lbl_1_bss_36 = -1; lbl_1_bss_32 = 0x5A; lbl_1_bss_3A = 9; } break; case 9: if (--lbl_1_bss_32 == 0) { lbl_1_bss_3A += 1; } break; case 10: if (lbl_1_bss_2[0] == 0) { if (lbl_1_bss_36 == -1) { if (lbl_1_data_0 == 0) { lbl_1_bss_36 = MGSeqCreate(3, 2); HuAudSStreamPlay(4); } else { for (var_r31 = 0; var_r31 < 4; var_r31++) { sp8[var_r31] = -1; } for (var_r31 = 0, var_r28 = 0; var_r31 < 4; var_r31++) { if (((M453DllWork2 *)lbl_1_bss_3C[var_r31]->data)->unk_07 != 0) { sp8[var_r28++] = GWPlayerCfg[var_r31].character; } } lbl_1_bss_36 = MGSeqCreate(5, 3, sp8[0], sp8[1], sp8[2], sp8[3]); HuAudSStreamPlay(1); } } lbl_1_bss_36 = -1; lbl_1_bss_32 = 0xD2; lbl_1_bss_3A += 1; } else { if (lbl_1_data_0 != 0) { HuAudSStreamPlay(1); } else { HuAudSStreamPlay(4); } lbl_1_bss_36 = -1; lbl_1_bss_32 = 0xD2; lbl_1_bss_3A += 1; } break; case 11: if (--lbl_1_bss_32 == 0) { WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 60); object->func = fn_1_FFC; } break; } if ((omSysExitReq != 0) && (WipeStatGet() == 0)) { WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 60); object->func = fn_1_FFC; } } void fn_1_FFC(omObjData *object) { if (WipeStatGet() == 0) { fn_1_6748(); CharModelKill(-1); MGSeqKill(lbl_1_bss_38); MGSeqKillAll(); HuAudFadeOut(1); omOvlReturnEx(1, 1); } } void fn_1_105C(omObjData *object) { Hu3DLightAllKill(); lbl_1_bss_18[0] = Hu3DGLightCreateV(&lbl_1_data_4, &lbl_1_data_10, lbl_1_data_1C); Hu3DGLightStaticSet(lbl_1_bss_18[0], 1); Hu3DGLightInfinitytSet(lbl_1_bss_18[0]); lbl_1_bss_18[1] = Hu3DGLightCreate(0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0, 0, 0); Hu3DGLightStaticSet(lbl_1_bss_18[1], 1); Hu3DGLightPointSet(lbl_1_bss_18[1], 0.0f, 0.0f, 3); Hu3DGLightColorSet(lbl_1_bss_18[0], 0, 0, 0, 0xFF); Hu3DGLightPosSet(lbl_1_bss_18[1], -1470.0f, 800.0f, -2000.0f, 0.0f, -1.0f, 0.0f); Hu3DGLightColorSet(lbl_1_bss_18[1], 0, 0, 0, 0xFF); Hu3DGLightPointSet(lbl_1_bss_18[1], 1200.0f, 0.6f, 3); object->func = fn_1_1248; } void fn_1_1248(omObjData *object) { s32 var_r30; s8 sp11[9] = { 0x01, 0x00, 0x02, 0x01, 0x00, 0x03, 0x02, 0x01, 0x00 }; s8 sp8[9] = { 0x01, 0x01, 0x02, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03 }; switch (lbl_1_bss_3A) { case 0: break; case 1: Hu3DGLightColorSet(lbl_1_bss_18[0], 0xF0, 0xF0, 0xF0, 0xFF); break; case 3: Hu3DGLightColorSet(lbl_1_bss_18[1], 0xFF, 0xE0, 0xD0, 0xFF); break; case 5: object->work[0] = 0x1E; object->work[1] = 0x11; lbl_1_bss_8[0] = 1; break; case 6: if (fn_1_8240() == 0) { if (lbl_1_bss_8[0] == 0) { lbl_1_bss_8[0] = 0x1E; lbl_1_bss_0++; lbl_1_bss_14 = fn_1_63AC(); if (lbl_1_bss_0 == 0x63) { lbl_1_bss_3A = 7; return; } } lbl_1_bss_8[0]--; if (lbl_1_bss_8[0] == 0) { var_r30 = (object->work[1] - 2) >> 1; if (var_r30 < 0) { var_r30 = 0; } fn_1_864C(sp11[var_r30]); fn_1_7C2C(sp8[var_r30]); fn_1_7C0C(0.01f * object->work[0]); object->work[0] += 5; if (object->work[1] > 2) { object->work[1] -= 1; } } } break; } } void fn_1_14F8(omObjData *object) { M453DllWork *var_r31 = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(M453DllWork), MEMORY_DEFAULT_NUM); object->data = var_r31; var_r31->unk_148 = var_r31->unk_144 = 0.0f; var_r31->unk_140 = 1.0f; var_r31->unk_10.x = var_r31->unk_28.x = -23.5f; var_r31->unk_10.y = var_r31->unk_28.y = 0.0f; var_r31->unk_10.z = var_r31->unk_28.z = 0.0f; var_r31->unk_04.x = var_r31->unk_1C.x = 0.0f; var_r31->unk_04.y = var_r31->unk_1C.y = 320.0f; var_r31->unk_04.z = var_r31->unk_1C.z = 147.0f; var_r31->unk_130 = var_r31->unk_134 = 1720.0f; object->func = fn_1_15FC; } void fn_1_15FC(omObjData *object) { float var_f31; M453DllWork *var_r31 = object->data; if (var_r31->unk_148 > 0.0f) { var_r31->unk_148 = var_r31->unk_148 - var_r31->unk_140; var_f31 = (var_r31->unk_144 - var_r31->unk_148) / var_r31->unk_144; var_f31 = sind((90.0f * var_f31)); if (var_r31->unk_00 == 0) { var_r31->unk_04.x = var_r31->unk_1C.x + (var_f31 * (var_r31->unk_34.x - var_r31->unk_1C.x)); var_r31->unk_04.y = var_r31->unk_1C.y + (var_f31 * (var_r31->unk_34.y - var_r31->unk_1C.y)); var_r31->unk_04.z = var_r31->unk_1C.z + (var_f31 * (var_r31->unk_34.z - var_r31->unk_1C.z)); var_r31->unk_10.x = var_r31->unk_28.x + (var_f31 * (var_r31->unk_40.x - var_r31->unk_28.x)); var_r31->unk_10.y = var_r31->unk_28.y + (var_f31 * (var_r31->unk_40.y - var_r31->unk_28.y)); var_r31->unk_10.z = var_r31->unk_28.z + (var_f31 * (var_r31->unk_40.z - var_r31->unk_28.z)); var_r31->unk_130 = var_r31->unk_134 + (var_f31 * (var_r31->unk_138 - var_r31->unk_134)); } else { fn_1_5670(2.0f * var_f31, (float *)&var_r31->unk_04, var_r31->unk_F4, (float(*)[3])var_r31->unk_64, (float(*)[3])var_r31->unk_88, 3); fn_1_5670(2.0f * var_f31, (float *)&var_r31->unk_10, var_r31->unk_100, (float(*)[3])var_r31->unk_AC, (float(*)[3])var_r31->unk_D0, 3); var_r31->unk_130 = fn_1_513C(2.0f * var_f31, var_r31->unk_124, var_r31->unk_10C, var_r31->unk_118, 3); } } CRot.x = var_r31->unk_10.x; CRot.y = var_r31->unk_10.y; CRot.z = var_r31->unk_10.z; Center.x = var_r31->unk_04.x; Center.y = var_r31->unk_04.y; Center.z = var_r31->unk_04.z; CZoom = var_r31->unk_130; } void fn_1_1870(float arg8, Vec *arg0, Vec *arg1, float arg9) { M453DllWork *var_r31; var_r31 = lbl_1_bss_50->data; var_r31->unk_00 = 0; var_r31->unk_144 = arg8; var_r31->unk_148 = arg8; var_r31->unk_1C = var_r31->unk_04; var_r31->unk_34.x = arg0->x; var_r31->unk_34.y = arg0->y; var_r31->unk_34.z = arg0->z; var_r31->unk_28 = var_r31->unk_10; var_r31->unk_40.x = arg1->x; var_r31->unk_40.y = arg1->y; var_r31->unk_40.z = arg1->z; var_r31->unk_134 = var_r31->unk_130; var_r31->unk_138 = arg9; } void fn_1_1910(float arg8, Vec *arg0, Vec *arg1, float arg9, Vec *arg2, Vec *arg3, float argA) { float var_f31; float var_f30; M453DllWork *var_r31 = lbl_1_bss_50->data; var_r31->unk_00 = 1; var_r31->unk_148 = var_r31->unk_144 = arg8; var_r31->unk_1C = var_r31->unk_04; var_r31->unk_34.x = arg0->x; var_r31->unk_34.y = arg0->y; var_r31->unk_34.z = arg0->z; var_r31->unk_4C.x = arg2->x; var_r31->unk_4C.y = arg2->y; var_r31->unk_4C.z = arg2->z; var_r31->unk_28 = var_r31->unk_10; var_r31->unk_40.x = arg1->x; var_r31->unk_40.y = arg1->y; var_r31->unk_40.z = arg1->z; var_r31->unk_58.x = arg3->x; var_r31->unk_58.y = arg3->y; var_r31->unk_58.z = arg3->z; var_r31->unk_134 = var_r31->unk_130; var_r31->unk_138 = arg9; var_r31->unk_13C = argA; var_r31->unk_64[0] = var_r31->unk_1C; var_r31->unk_64[1] = var_r31->unk_4C; var_r31->unk_64[2] = var_r31->unk_34; var_r31->unk_AC[0] = var_r31->unk_28; var_r31->unk_AC[1] = var_r31->unk_58; var_r31->unk_AC[2] = var_r31->unk_40; var_r31->unk_10C[0] = var_r31->unk_134; var_r31->unk_10C[1] = var_r31->unk_13C; var_r31->unk_10C[2] = var_r31->unk_138; var_r31->unk_124[0] = 0.0f; if ((var_r31->unk_10C[1] - var_r31->unk_10C[0]) < 0.0f) { var_f31 = -(var_r31->unk_10C[1] - var_r31->unk_10C[0]); } else { var_f31 = var_r31->unk_10C[1] - var_r31->unk_10C[0]; } var_r31->unk_124[1] = var_f31; if ((var_r31->unk_10C[2] - var_r31->unk_10C[1]) < 0.0f) { var_f30 = -(var_r31->unk_10C[2] - var_r31->unk_10C[1]); } else { var_f30 = var_r31->unk_10C[2] - var_r31->unk_10C[1]; } var_r31->unk_124[2] = var_r31->unk_124[1] + var_f30; fn_1_5290(var_r31->unk_F4, (float(*)[3])var_r31->unk_64, (float(*)[3])var_r31->unk_88, 3); fn_1_5290(var_r31->unk_100, (float(*)[3])var_r31->unk_AC, (float(*)[3])var_r31->unk_D0, 3); fn_1_4E84(var_r31->unk_124, var_r31->unk_10C, var_r31->unk_118, 3); } void fn_1_1BC8(float arg8) { M453DllWork *var_r31 = lbl_1_bss_50->data; var_r31->unk_140 = arg8; } s32 lbl_1_data_C4[8] = { 0, 2, 3, 8, 0xA, 9, 0x17, 0x18 }; Vec lbl_1_data_E4[4] = { { -300.0f, 2200.0f, 0.0f }, { -100.0f, 2200.0f, 0.0f }, { 100.0f, 2200.0f, 0.0f }, { 300.0f, 2200.0f, 0.0f }, }; void fn_1_1BF0(omObjData *object) { M453DllWork2 *var_r31; s32 var_r29; s32 var_r28; u32 var_r27; var_r31 = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(M453DllWork2), MEMORY_DEFAULT_NUM); object->data = var_r31; var_r31->unk_00 = object->work[0]; var_r31->unk_01 = GWPlayerCfg[var_r31->unk_00].character; var_r31->unk_02 = var_r31->unk_00 >> 1; var_r31->unk_03 = var_r31->unk_00 & 1; var_r31->unk_04 = GWPlayerCfg[var_r31->unk_00].pad_idx; var_r31->unk_05 = GWPlayerCfg[var_r31->unk_00].iscom; var_r31->unk_06 = GWPlayerCfg[var_r31->unk_00].diff; var_r31->unk_18 = var_r31->unk_1A = 0; var_r31->unk_07 = 1; var_r31->unk_0C = 1; var_r31->unk_0D = 0; var_r31->unk_0E = 0; var_r31->unk_0A = 0; var_r31->unk_9C = 0; var_r27 = object->work[1]; var_r31->unk_2C.x = lbl_1_data_E4[var_r27].x; var_r31->unk_2C.y = lbl_1_data_E4[var_r27].y + (100.0f * ((fn_1_43B8() - 0x8000) / 32768.0f)); var_r31->unk_2C.z = lbl_1_data_E4[var_r27].z; var_r31->unk_44 = var_r31->unk_48 = var_r31->unk_4C = 0.0f; var_r31->unk_38.x = var_r31->unk_38.y = var_r31->unk_38.z = 0.0f; var_r31->unk_20 = var_r31->unk_38.y; var_r31->unk_24 = 0.0f; var_r31->unk_1C = 0.0f; var_r31->unk_28 = 1.0f; memset(&var_r31->unk_5C, 0, sizeof(M453DllUnkStruct)); var_r31->unk_A0 = 1; if ((lbl_1_bss_2[0] != 0) && (var_r31->unk_05 == 0)) { lbl_1_bss_1E[lbl_1_bss_1C++] = var_r31->unk_00; } var_r28 = CharModelCreate(var_r31->unk_01, 4); object->model[0] = var_r28; Hu3DModelAttrSet(var_r28, HU3D_MOTATTR_LOOP); Hu3DModelShadowSet(var_r28); for (var_r29 = 0; var_r29 < 8; var_r29++) { object->motion[var_r29] = CharModelMotionCreate(var_r31->unk_01, lbl_1_data_C4[var_r29]); } CharModelMotionDataClose(var_r31->unk_01); CharModelMotionSet(var_r31->unk_01, object->motion[var_r31->unk_18]); omSetTra(object, var_r31->unk_2C.x, var_r31->unk_2C.y, var_r31->unk_2C.z); Hu3DModelPosSet(var_r28, var_r31->unk_2C.x, var_r31->unk_2C.y, var_r31->unk_2C.z); Hu3DModelRotSet(var_r28, 0.0f, 30.0f, 0.0f); CharModelStepTypeSet(var_r31->unk_01, 1); CharModelVoiceEnableSet(var_r31->unk_01, object->motion[3], 0); object->func = fn_1_1FA0; } void fn_1_1FA0(omObjData *object) { s32 sp8 = *object->model; M453DllWork2 *var_r31 = object->data; var_r31->unk_10 = var_r31->unk_12 = 0; var_r31->unk_14 = var_r31->unk_16 = 0; switch (lbl_1_bss_3A) { case 3: break; case 2: if (!(lbl_1_bss_32 < 60.0f)) { case 1: var_r31->unk_18 = 3; var_r31->unk_48 = 0.0f; var_r31->unk_0C = 0; } break; case 5: object->func = fn_1_20EC; break; } if (var_r31->unk_2C.y < 10.0f) { omVibrate(var_r31->unk_00, 0xC, 6, 6); var_r31->unk_2C.y = 10.0f; var_r31->unk_0C = 1; } fn_1_2E24(object); } void fn_1_20EC(omObjData *object) { M453DllWork2 *var_r31; s32 var_r29; s32 var_r28; var_r29 = object->model[0]; var_r31 = object->data; if (var_r31->unk_07 != 0) { if ((lbl_1_bss_3A == 6) && ((var_r31->unk_07 & 2) == 0)) { if (var_r31->unk_05 != 0) { fn_1_23E0(object); } else { var_r31->unk_10 = HuPadStkX[var_r31->unk_04]; var_r31->unk_12 = HuPadStkY[var_r31->unk_04]; var_r31->unk_14 = HuPadBtnDown[var_r31->unk_04]; var_r31->unk_16 = HuPadBtn[var_r31->unk_04]; } } else { var_r31->unk_10 = var_r31->unk_12 = 0; var_r31->unk_14 = var_r31->unk_16 = 0; } switch (lbl_1_bss_3A) { case 5: case 6: case 8: break; case 7: case 9: object->scale.y += 0.2f * (1.0f - object->scale.y); var_r31->unk_38.y = fn_1_440C(var_r31->unk_38.y, 0.0f, 0.9f); break; case 10: if (var_r31->unk_18 != 6) { var_r31->unk_18 = 6; } break; } if ((var_r31->unk_07 & 2) != 0) { var_r31->unk_10 = var_r31->unk_12 = 0; var_r31->unk_14 = var_r31->unk_16 = 0; if (object->scale.y < 0.2f) { omVibrate(var_r31->unk_00, 0xC, 4, 2); HuAudFXPlay(0x523); var_r31->unk_07 = 0; Hu3DModelShadowReset(var_r29); Hu3DModelAttrSet(var_r29, HU3D_ATTR_DISPOFF); lbl_1_data_0--; var_r28 = fn_1_3E9C(0x220013, 0x64, fn_1_3F38); Hu3DModelPosSet(var_r28, var_r31->unk_2C.x, var_r31->unk_2C.y, var_r31->unk_2C.z); Hu3DModelLayerSet(var_r28, 2); } } if (fn_1_8240() != 0) { var_r31->unk_A0 = 0; } else if (((var_r31->unk_07 & 2) == 0) && (var_r31->unk_A0 == 0)) { omVibrate(var_r31->unk_00, 0xC, 6, 6); var_r31->unk_A0 = 1; } fn_1_2E24(object); } } void fn_1_23E0(omObjData *object) { Vec sp38[6]; float sp20[6]; Vec sp14; Vec sp8; float var_f31; float var_f30; float var_f29; float var_f28; M453DllWork2 *var_r31; s32 var_r30; s32 var_r29; s16 var_r28; s16 var_r27; s16 var_r26; s32 var_r25; s32 var_r24; s32 var_r23; s32 var_r22; s16 var_r21; s16 var_r20; var_r22 = 0; var_r30 = 0; var_r29 = 0; for (; var_r30 < 4; var_r30++) { var_r31 = lbl_1_bss_3C[var_r30]->data; if ((var_r31->unk_05 == 0) && (var_r31->unk_07 != 0)) { break; } } var_r31 = object->data; if ((var_r30 >= 4) && (var_r31->unk_9C == 0)) { var_r22 = 1; } var_r28 = var_r31->unk_06; var_r27 = var_r26 = var_r21 = var_r20 = 0; switch (var_r31->unk_5C.unk_00) { case 0: if (fn_1_8240() != 0) { var_r31->unk_5C.unk_00 = 1; } break; case 1: var_r31->unk_5C.unk_00 = 2; var_r31->unk_5C.unk_02 = (s32)(60.0f * (1.2f - (0.2f * var_r28)) * (fn_1_43B8() / 65536.0f)); var_r31->unk_5C.unk_04 = 500.0f * ((fn_1_43B8() - 0x8000) / 32768.0f); var_r31->unk_5C.unk_08 = 200.0f * ((fn_1_43B8() - 0x8000) / 32768.0f); var_r27 = var_r31->unk_10; var_r26 = var_r31->unk_12; break; case 2: sp8.x = var_r31->unk_5C.unk_04 - var_r31->unk_2C.x; sp8.y = 0.0f; sp8.z = var_r31->unk_5C.unk_08 - var_r31->unk_2C.z; var_f31 = fn_1_5884(&sp8); if (var_f31 < 20.0f) { var_r31->unk_5C.unk_00 = 3; } else { if (var_f31 >= 100.0f) { var_f28 = 0.8f; } else { var_f28 = 0.4f; } var_f30 = fn_1_440C(var_r31->unk_38.y, atan2d(sp8.x, sp8.z), var_f28); var_f29 = 48.0f + (4.0f * var_r28); var_r27 = var_f29 * sind(var_f30); var_r26 = var_f29 * -cosd(var_f30); if (fn_1_8240() == 0) { var_r31->unk_5C.unk_00 = 0; if (var_r31->unk_5C.unk_02 == 0) { var_r31->unk_5C.unk_02 = -1; } } else if (var_r31->unk_5C.unk_02 >= 0) { if (var_r31->unk_5C.unk_02 == 0) { if ((var_f31 < 150.0f) && (var_r31->unk_0E != 0)) { var_r31->unk_5C.unk_00 = 3; } else if (((s32)((var_r28 + 2) * (fn_1_43B8() / 65536.0f)) != 0) && (var_r22 == 0)) { var_r31->unk_5C.unk_00 = 4; } else { var_r31->unk_5C.unk_00 = 1; } } else { var_r31->unk_5C.unk_02--; } } } break; case 3: sp8.x = var_r31->unk_5C.unk_04 - var_r31->unk_2C.x; sp8.y = 0.0f; sp8.z = var_r31->unk_5C.unk_08 - var_r31->unk_2C.z; if ((fn_1_5884(&sp8) >= 30.000002f) && (var_r31->unk_0E == 0)) { var_r31->unk_5C.unk_00 = 2; } else if (fn_1_8240() == 0) { var_r31->unk_5C.unk_00 = 0; } else { if (var_r31->unk_5C.unk_02 > 0) { var_r31->unk_5C.unk_02--; } if (var_r31->unk_5C.unk_02 == 0) { if (((s32)((var_r28 + 2) * (fn_1_43B8() / 65536.0f)) != 0) && (var_r22 == 0)) { var_r31->unk_5C.unk_00 = 4; } else { var_r31->unk_5C.unk_00 = 1; } } } break; case 4: var_r24 = fn_1_82AC(sp38); for (var_r30 = 0; var_r30 < var_r24; var_r30++) { PSVECSubtract(&sp38[var_r30], &var_r31->unk_2C, &sp8); sp20[var_r30] = PSVECMag(&sp8); } for (var_r30 = 0; var_r30 < (var_r24 - 1); var_r30++) { for (var_r29 = var_r30 + 1; var_r29 < var_r24; var_r29++) { if (sp20[var_r30] > sp20[var_r29]) { sp14 = sp38[var_r30]; sp38[var_r30] = sp38[var_r29]; sp38[var_r29] = sp14; var_f31 = sp20[var_r30]; sp20[var_r30] = sp20[var_r29]; sp20[var_r29] = var_f31; } } } var_r25 = 0x3E8; var_r23 = var_r25 * (fn_1_43B8() / 65536.0f); for (var_r30 = 0; var_r30 < (var_r24 - 1); var_r30++) { var_r25 = 0.1f * (var_r25 * (5.0f + var_r28)); var_r23 -= var_r25; if (var_r23 < 0) { break; } } var_r31->unk_5C.unk_04 = sp38[var_r30].x + (100.0f * (0.5f - (0.15f * var_r28)) * ((fn_1_43B8() - 0x8000) / 32768.0f)); var_r31->unk_5C.unk_08 = sp38[var_r30].z + (100.0f * (0.5f - (0.15f * var_r28)) * ((fn_1_43B8() - 0x8000) / 32768.0f)); var_r31->unk_5C.unk_00 = 2; var_r31->unk_5C.unk_02 = -1; var_r27 = var_r31->unk_10; var_r26 = var_r31->unk_12; break; } var_r31->unk_10 = var_r27; var_r31->unk_12 = var_r26; var_r31->unk_14 = var_r21; var_r31->unk_16 = var_r20; } void fn_1_2E24(omObjData *object) { s16 spA; s16 sp8; float var_f29; M453DllWork2 *var_r31; s16 var_r30; s16 var_r29; s16 var_r28; s16 var_r27; s32 var_r25; var_r31 = object->data; var_r25 = object->model[0]; var_r28 = var_r31->unk_18; var_r31->unk_50 = var_r31->unk_2C; var_r30 = var_r31->unk_10; var_r29 = var_r31->unk_12; spA = var_r31->unk_14; sp8 = var_r31->unk_16; switch (var_r31->unk_18) { case 0: case 1: case 2: var_r31->unk_1C = 0.14f * sqrtf((var_r30 * var_r30) + (var_r29 * var_r29)); if (var_r31->unk_1C > 0.1f) { if (var_r31->unk_1C >= 6.0f) { var_r28 = 2; var_r27 = 1; } else { var_r28 = 1; var_r27 = 1; } var_f29 = atan2d(var_r30, -var_r29); var_r31->unk_38.y = fn_1_440C(var_r31->unk_38.y, var_f29, 0.5f); var_r31->unk_20 = var_r31->unk_38.y; var_r31->unk_24 += 1.0f; if (var_r31->unk_24 >= (0.5f * var_r31->unk_28)) { var_r31->unk_24 = var_r31->unk_24 - (0.5f * var_r31->unk_28); } var_r31->unk_1C = var_r31->unk_1C * (1.0 + (0.25 * cosd((90.0f * (var_r31->unk_24 / (0.5f * var_r31->unk_28)))))); } else { var_r31->unk_24 = 0.0f; var_r31->unk_1C = 0.0f; var_r28 = 0; var_r27 = 1; } var_r31->unk_48 = -2.4333334f; break; case 3: var_r27 = 0; if ((Hu3DData[var_r25].unk_0C == -1) && (CharModelMotionEndCheck(var_r31->unk_01) != 0)) { var_r31->unk_48 += -2.4333334f; } else { var_r31->unk_48 = 0.0f; } if (var_r31->unk_0C != 0) { if (var_r31->unk_0D != 0) { var_r31->unk_48 = 0.0f; var_r31->unk_0D = 0; var_r28 = 5; var_r27 = 0; } else { var_r31->unk_48 *= -0.1f; var_r31->unk_0C = 0; var_r28 = 4; var_r27 = 0; } } break; case 4: var_r31->unk_48 += -2.4333334f; if ((var_r31->unk_0C != 0) && (CharModelMotionEndCheck(var_r31->unk_01) != 0)) { var_r28 = 5; var_r27 = 0; } break; case 5: if (CharModelMotionEndCheck(var_r31->unk_01) != 0) { var_r28 = 0; var_r27 = 1; } break; case 6: case 7: var_r27 = 0; var_r31->unk_48 = -2.4333334f; break; } if (var_r31->unk_07 & 4) { if (var_r31->unk_0A & 2) { Hu3DModelAttrSet(var_r25, HU3D_ATTR_DISPOFF); } else { Hu3DModelAttrReset(var_r25, HU3D_ATTR_DISPOFF); } if (--var_r31->unk_0A == 0) { var_r31->unk_07 = var_r31->unk_07 & 0xFFFFFFFB; } } var_r31->unk_44 = var_r31->unk_1C * sind(var_r31->unk_20); var_r31->unk_4C = var_r31->unk_1C * cosd(var_r31->unk_20); var_r31->unk_2C.x += var_r31->unk_44; if (var_r31->unk_0C == 0) { var_r31->unk_2C.y = var_r31->unk_2C.y + var_r31->unk_48; } var_r31->unk_2C.z += var_r31->unk_4C; if (var_r28 != var_r31->unk_1A) { var_r31->unk_1A = var_r28; var_r31->unk_18 = var_r28; CharModelMotionShiftSet(var_r31->unk_01, object->motion[var_r31->unk_18], 0.0f, 8.0f, var_r27); var_r31->unk_28 = CharModelMotionMaxTimeGet(var_r31->unk_01); } omSetTra(object, var_r31->unk_2C.x, var_r31->unk_2C.y, var_r31->unk_2C.z); omSetRot(object, var_r31->unk_38.x, var_r31->unk_38.y, var_r31->unk_38.z); } void fn_1_3648(void) { s32 var_r31; M453DllWork2 *var_r30; s32 var_r29; var_r29 = 0; for (var_r31 = 0; var_r31 < 4; var_r31++) { var_r30 = lbl_1_bss_3C[var_r31]->data; if (var_r30->unk_07 != 0) { var_r30->unk_0E = 0; } } while ((fn_1_36DC() != 0) && (var_r29 < 0x32)) { var_r29++; } } s32 fn_1_36DC(void) { Vec sp14[4]; Vec sp8; float var_f30; float var_f31; M453DllWork2 *var_r31; s32 var_r30; s32 var_r29; M453DllWork2 *var_r28; M453DllWork2 *var_r27; s32 var_r26; omObjData *var_r25; var_r26 = 0; for (var_r30 = 0; var_r30 < 4; var_r30++) { sp14[var_r30].x = sp14[var_r30].y = sp14[var_r30].z = 0.0f; } for (var_r30 = 0; var_r30 < 3; var_r30++) { var_r28 = lbl_1_bss_3C[var_r30]->data; if (var_r28->unk_07 != 0) { for (var_r29 = var_r30 + 1; var_r29 < 4; var_r29++) { var_r27 = lbl_1_bss_3C[var_r29]->data; if (var_r27->unk_07 != 0) { PSVECSubtract(&var_r28->unk_2C, &var_r27->unk_2C, &sp8); var_f31 = PSVECMag(&sp8); if (var_f31 < 80.0f) { PSVECNormalize(&sp8, &sp8); var_f30 = 0.0001f + (0.5f * (80.0f - var_f31)); PSVECScale(&sp8, &sp8, var_f30); PSVECAdd(&sp14[var_r30], &sp8, &sp14[var_r30]); PSVECSubtract(&sp14[var_r29], &sp8, &sp14[var_r29]); var_r28->unk_0E++; var_r27->unk_0E++; var_r26++; } } } } } for (var_r30 = 0; var_r30 < 4; var_r30++) { var_r25 = lbl_1_bss_3C[var_r30]; var_r31 = var_r25->data; if (var_r31->unk_07 != 0) { PSVECAdd(&var_r31->unk_2C, &sp14[var_r30], &var_r31->unk_2C); if (var_r31->unk_2C.x > 660.0f) { var_r31->unk_2C.x = 660.0f; } if (var_r31->unk_2C.x < -660.0f) { var_r31->unk_2C.x = -660.0f; } if (var_r31->unk_2C.z > 360.0f) { var_r31->unk_2C.z = 360.0f; } if (var_r31->unk_2C.z < -360.0f) { var_r31->unk_2C.z = -360.0f; } omSetTra(var_r25, var_r31->unk_2C.x, var_r31->unk_2C.y, var_r31->unk_2C.z); } } return var_r26; } void fn_1_39C8(omObjData *object) { s32 sp8[4]; s32 var_r31; s32 var_r30; M453DllWork2 *var_r29; s32 var_r28; s32 var_r27; if (lbl_1_bss_3A >= 6) { if (fn_1_8240() != 0) { for (var_r31 = 0; var_r31 < 4; var_r31++) { fn_1_3C94(lbl_1_bss_3C[var_r31]); } } else { for (var_r31 = 0, var_r30 = 0; var_r31 < 4; var_r31++) { ((M453DllWork2 *)lbl_1_bss_3C[var_r31]->data)->unk_9C = 0; if (((M453DllWork2 *)lbl_1_bss_3C[var_r31]->data)->unk_07 != 0) { sp8[var_r30++] = var_r31; } } if (var_r30 != 0) { var_r31 = sp8[(s32)(var_r30 * (fn_1_43B8() / 65536.0f))]; ((M453DllWork2 *)lbl_1_bss_3C[var_r31]->data)->unk_9C = 1; } } var_r27 = 0; for (var_r28 = 0; var_r28 < 4; var_r28++) { var_r29 = lbl_1_bss_3C[var_r28]->data; if (var_r29->unk_07 != 0) { var_r29->unk_0E = 0; } } while ((fn_1_36DC() != 0) && (var_r27 < 0x32)) { var_r27++; } } } void fn_1_3BB4(Vec *arg0, Vec *arg1) { Vec sp18[6]; Vec spC; float var_f31; float var_f30; s32 var_r31; s32 var_r30; var_r30 = fn_1_844C(sp18); var_f31 = 2000.0f; for (var_r31 = 0; var_r31 < var_r30; var_r31++) { PSVECSubtract(&sp18[var_r31], arg0, &spC); var_f30 = PSVECMag(&spC); if (!(var_f30 >= var_f31)) { var_f31 = var_f30; *arg1 = sp18[var_r31]; } } } float lbl_1_data_114[8] = { 40.0f, 40.0f, 40.0f, 40.0f, 40.0f, 100.0f, 40.0f, 80.0f }; float lbl_1_data_134[8] = { 160.0f, 160.0f, 180.0f, 160.0f, 160.0f, 180.0f, 180.0f, 200.0f }; void fn_1_3C94(omObjData *object) { Vec sp8; float var_f31; float var_f30; M453DllWork2 *var_r31; s32 var_r29; s16 var_r28; var_r31 = object->data; if (var_r31->unk_07 != 0) { var_f30 = fn_1_80B0(&var_r31->unk_2C, lbl_1_data_114[var_r31->unk_01]) - 10.0f; if (var_f30 < 0.0f) { var_f30 = 0.0f; } if ((var_r31->unk_07 & 2) == 0) { var_f31 = 1.0f; if (var_f30 < lbl_1_data_134[var_r31->unk_01]) { if (fn_1_867C(&var_r31->unk_2C, &sp8) != 0) { var_r31->unk_2C.x = sp8.x; var_r31->unk_2C.z = sp8.z; } else { if ((fn_1_7F54(var_r31->unk_2C.x, var_r31->unk_2C.z) - 10.0f) < 100.0f) { var_r31->unk_07 = var_r31->unk_07 | 2; var_r28 = lbl_1_bss_0; var_r29 = var_r31->unk_00; GWPlayerCoinWinSet(var_r29, var_r28); } var_f31 = var_f30 / lbl_1_data_134[var_r31->unk_01]; } } } else { var_f31 = var_f30 / lbl_1_data_134[var_r31->unk_01]; } if (object->scale.y < var_f31) { var_f31 = object->scale.y + (0.2f * (var_f31 - object->scale.y)); } object->scale.y = var_f31; } } s16 fn_1_3E9C(s32 arg0, s16 arg1, ParticleHook arg2) { ParticleData *var_r31; s32 var_r30; AnimData *var_r29; var_r29 = HuSprAnimRead(HuDataReadNum(arg0, 0x10000000)); var_r30 = Hu3DParticleCreate(var_r29, arg1); Hu3DParticleHookSet(var_r30, arg2); var_r31 = Hu3DData[var_r30].unk_120; var_r31->unk_2E = var_r30; var_r31->unk_00 = var_r31->unk_02 = 0; return var_r30; } void fn_1_3F38(ModelData *model, ParticleData *particle, Mtx matrix) { s16 sp8 = 0; float var_f31; float var_f30; float var_f29; float var_f28; HsfanimStruct01 *var_r31; s32 var_r29; switch (particle->unk_00) { case 0: var_f29 = 360.0f / particle->unk_30; for (var_r31 = particle->unk_48, var_r29 = 0; var_r29 < particle->unk_30; var_r29++, var_r31++) { var_r31->unk08.x = sind((var_f29 * var_r29)) * (1.0f + (0.1f * (6.0f * ((fn_1_43B8() - 0x8000) / 32768.0f)))); var_r31->unk08.y = 0.0f; var_r31->unk08.z = cosd((var_f29 * var_r29)) * (1.0f + (0.1f * (6.0f * ((fn_1_43B8() - 0x8000) / 32768.0f)))); var_r31->unk34.x = 0.0f; var_r31->unk34.y = 0.0f; var_r31->unk34.z = 0.0f; } particle->unk_02 = 0x1E; particle->unk_00++; case 1: particle->unk_02--; var_f31 = (30.0f - particle->unk_02) / 30.0f; var_f30 = particle->unk_02 / 30.0f; for (var_r31 = particle->unk_48, var_r29 = 0; var_r29 < particle->unk_30; var_r29++, var_r31++) { var_r31->unk34.x += 5.0f * var_f30 * var_r31->unk08.x; var_r31->unk34.y = 20.0f; var_r31->unk34.z += 5.0f * var_f30 * var_r31->unk08.z; var_r31->unk2C = 20.0f + (60.0f * var_f31); var_r31->unk40.r = var_r31->unk40.g = var_r31->unk40.b = 0xFF; var_r31->unk40.a = 64.0f * (1.0f - (var_f31 * var_f31)); } if (particle->unk_02 == 0) { particle->unk_00++; } break; case 2: Hu3DModelKill(particle->unk_2E); return; } DCFlushRange(particle->unk_48, particle->unk_30 * sizeof(HsfanimStruct01)); } u32 lbl_1_data_154 = 0x41C64E6D; s32 fn_1_43B8(void) { lbl_1_data_154 *= 0x41C64E6D; lbl_1_data_154 += 0x3039; return lbl_1_data_154 >> 0x10; } float fn_1_440C(float arg8, float arg9, float argA) { float var_f31; if (arg8 > 180.0f) { arg8 -= 360.0f; } else if (arg8 <= -180.0f) { arg8 += 360.0f; } if (arg9 > 180.0f) { arg9 -= 360.0f; } else if (arg9 <= -180.0f) { arg9 += 360.0f; } var_f31 = arg8 - arg9; if (var_f31 > 180.0f) { var_f31 -= 360.0f; } else if (var_f31 <= -180.0f) { var_f31 += 360.0f; } arg8 = arg9 + (var_f31 * argA); if (arg8 > 180.0f) { return arg8 - 360.0f; } if (arg8 <= -180.0f) { arg8 += 360.0f; } return arg8; } void fn_1_4574(Mtx arg0, float arg8, float arg9, float argA) { Mtx sp38; Mtx sp8; if (argA != 0.0f) { PSMTXRotRad(arg0, 0x5A, 0.017453292f * argA); } else { PSMTXIdentity(arg0); } if (arg8 != 0.0f) { PSMTXRotRad(sp38, 0x58, 0.017453292f * arg8); PSMTXConcat(sp38, arg0, arg0); } if (arg9 != 0.0f) { PSMTXRotRad(sp8, 0x59, 0.017453292f * arg9); PSMTXConcat(sp8, arg0, arg0); } } // TODO figue out type of arg0 void fn_1_4694(float *arg0, Vec *arg1) { float var_f29; float var_f28; arg1->x = atan2d(arg0[10], arg0[6]); arg1->z = atan2d(arg0[0], arg0[1]); var_f29 = -arg0[2]; var_f28 = sqrtf((1.0 - (var_f29 * var_f29)) < 0.0 ? -(1.0 - (var_f29 * var_f29)) : 1.0 - (var_f29 * var_f29)); if ((arg1->x > 90.0f) && (arg1->x < 270.0f) && (arg1->z > 90.0f) && (arg1->z < 270.0f)) { arg1->x = fmod(180.0f + arg1->x, 360.0); arg1->z = fmod(180.0f + arg1->z, 360.0); var_f28 = -var_f28; } arg1->y = atan2d(var_f28, var_f29); } float fn_1_49A0(float arg8, float arg9, float argA, float argB) { float var_f31; float var_f30; var_f31 = 1.0 - arg8; var_f30 = (argB * (arg8 * arg8)) + ((arg9 * (var_f31 * var_f31)) + (2.0 * (argA * (var_f31 * arg8)))); return var_f30; } void fn_1_4A18(float *arg0, float *arg1, float *arg2, float *arg3, float arg8) { s32 i; for (i = 0; i < 3; i++) { *arg3 = fn_1_49A0(arg8, *arg0++, *arg1++, *arg2++); arg3++; } } float fn_1_4B34(float arg8, float arg9, float argA, float argB) { float var_f31 = 2.0 * ((arg8 * argB) + (((arg8 - 1.0) * arg9) + ((1.0 - (2.0 * arg8)) * argA))); return var_f31; } void fn_1_4BAC(float *arg0, float *arg1, float *arg2, float *arg3, float arg8) { float spC[3]; float sp8; float var_f31; float var_f30; float var_f28; float var_f29; float var_f27; float var_f26; float var_f25; float var_f24; float var_f23; float var_f22; float var_f21; s32 var_r31; for (var_r31 = 0; var_r31 < 3; var_r31++) { spC[var_r31] = fn_1_4B34(arg8, *arg0++, *arg1++, *arg2++); } var_f30 = (spC[2] * spC[2]) + ((spC[0] * spC[0]) + (spC[1] * spC[1])); var_f29 = sqrtf(var_f30); if (var_f29) { var_f29 = 1.0 / var_f29; for (var_r31 = 0; var_r31 < 3; var_r31++) { *arg3 = var_f29 * spC[var_r31]; arg3++; } return; } *arg3++ = 0.0f; *arg3++ = 0.0f; *arg3++ = 1.0f; } void fn_1_4E84(float *arg0, float *arg1, float *arg2, s32 arg3) { float sp48[16]; float sp8[16]; double var_f31; s32 var_r31; arg2[0] = 0.0f; arg2[arg3 - 1] = 0.0f; for (var_r31 = 0; var_r31 < (arg3 - 1); var_r31++) { sp48[var_r31] = arg0[var_r31 + 1] - arg0[var_r31]; if (sp48[var_r31] == 0.0f) { sp8[var_r31 + 1] = 0.0f; } else { sp8[var_r31 + 1] = (arg1[var_r31 + 1] - arg1[var_r31]) / sp48[var_r31]; } } arg2[1] = sp8[2] - sp8[1]; sp8[1] = 2.0f * (arg0[2] - arg0[0]); for (var_r31 = 1; var_r31 < (arg3 - 2); var_r31++) { var_f31 = sp48[var_r31] / sp8[var_r31]; arg2[var_r31 + 1] = (sp8[var_r31 + 2] - sp8[var_r31 + 1]) - (var_f31 * arg2[var_r31]); sp8[var_r31 + 1] = (2.0f * (arg0[var_r31 + 2] - arg0[var_r31])) - (var_f31 * sp48[var_r31]); } arg2[arg3 - 2] -= sp48[arg3 - 2] * arg2[arg3 - 1]; for (var_r31 = arg3 - 2; var_r31 > 0; var_r31--) { if (sp8[var_r31] == 0.0f) { arg2[var_r31] = 0.0f; } else { arg2[var_r31] = (arg2[var_r31] - (sp48[var_r31] * arg2[var_r31 + 1])) / sp8[var_r31]; } } } float fn_1_513C(float arg8, float *arg0, float *arg1, float *arg2, s32 arg3) { float var_f31; float var_f30; float var_f29; s32 var_r31 = arg8; arg8 = arg8 - var_r31; var_f31 = arg0[var_r31 + 1] - arg0[var_r31]; var_f30 = var_f31 * arg8; var_f29 = arg1[var_r31] + (var_f30 * ((var_f30 * ((3.0f * arg2[var_r31]) + ((var_f30 * (arg2[var_r31 + 1] - arg2[var_r31])) / var_f31))) + (((arg1[var_r31 + 1] - arg1[var_r31]) / var_f31) - (var_f31 * ((2.0f * arg2[var_r31]) + arg2[var_r31 + 1]))))); if (var_f31 == 0.0f) { var_f29 = arg1[var_r31]; } return var_f29; } void fn_1_5290(float *arg0, float (*arg1)[3], float (*arg2)[3], s32 arg3) { float spD4[16]; float sp94[16]; float sp54[16]; float sp14[16]; Vec sp8; double var_f31; s32 var_r31; s32 var_r30; s32 var_r27; arg0[0] = 0.0f; for (var_r30 = 1; var_r30 < arg3; var_r30++) { PSVECSubtract((Vec *)&arg1[var_r30], (Vec *)&arg1[var_r30 - 1], &sp8); arg0[var_r30] = arg0[var_r30 - 1] + PSVECMag(&sp8); } for (var_r27 = 0; var_r27 < 3; var_r27++) { for (var_r30 = 0; var_r30 < arg3; var_r30++) { spD4[var_r30] = arg1[var_r30][var_r27]; } sp94[0] = 0.0f; sp94[arg3 - 1] = 0.0f; for (var_r31 = 0; var_r31 < (arg3 - 1); var_r31++) { sp14[var_r31] = arg0[var_r31 + 1] - arg0[var_r31]; if (sp14[var_r31] == 0.0f) { sp54[var_r31 + 1] = 0.0f; } else { sp54[var_r31 + 1] = (spD4[var_r31 + 1] - spD4[var_r31]) / sp14[var_r31]; } } sp94[1] = sp54[2] - sp54[1]; sp54[1] = 2.0f * (arg0[2] - arg0[0]); for (var_r31 = 1; var_r31 < (arg3 - 2); var_r31++) { var_f31 = sp14[var_r31] / sp54[var_r31]; sp94[var_r31 + 1] = (sp54[var_r31 + 2] - sp54[var_r31 + 1]) - (var_f31 * sp94[var_r31]); sp54[var_r31 + 1] = (2.0f * (arg0[var_r31 + 2] - arg0[var_r31])) - (var_f31 * sp14[var_r31]); } sp94[arg3 - 2] -= sp14[arg3 - 2] * sp94[arg3 - 1]; for (var_r31 = arg3 - 2; var_r31 > 0; var_r31--) { if (sp54[var_r31] == 0.0f) { sp94[var_r31] = 0.0f; } else { sp94[var_r31] = (sp94[var_r31] - (sp14[var_r31] * sp94[var_r31 + 1])) / sp54[var_r31]; } } for (var_r30 = 0; var_r30 < arg3; var_r30++) { arg2[var_r30][var_r27] = sp94[var_r30]; } } } void fn_1_5670(float arg8, float *arg0, float *arg1, float (*arg2)[3], float (*arg3)[3], s32 arg4) { float sp48[16]; float sp8[16]; float var_f31; float var_f30; float var_f29; float var_f28; float var_f27; s32 var_r31; s32 var_r30; s32 var_r29; for (var_r29 = 0; var_r29 < 3; var_r29++) { for (var_r30 = 0; var_r30 < arg4; var_r30++) { sp48[var_r30] = arg2[var_r30][var_r29]; sp8[var_r30] = arg3[var_r30][var_r29]; } var_f30 = arg8; var_r31 = var_f30; var_f30 -= var_r31; var_f31 = arg1[var_r31 + 1] - arg1[var_r31]; var_f29 = var_f31 * var_f30; var_f28 = sp48[var_r31] + (var_f29 * ((var_f29 * ((3.0f * sp8[var_r31]) + ((var_f29 * (sp8[var_r31 + 1] - sp8[var_r31])) / var_f31))) + (((sp48[var_r31 + 1] - sp48[var_r31]) / var_f31) - (var_f31 * ((2.0f * sp8[var_r31]) + sp8[var_r31 + 1]))))); if (var_f31 == 0.0f) { var_f28 = sp48[var_r31]; } var_f27 = var_f28; arg0[var_r29] = var_f27; } } float fn_1_5884(Vec *arg0) { float sp8; float var_f30; float var_f29; var_f30 = (arg0->z * arg0->z) + ((arg0->x * arg0->x) + (arg0->y * arg0->y)); var_f30 = sqrtf(var_f30); if (var_f30 != 0.0f) { var_f29 = 1.0f / var_f30; arg0->x *= var_f29; arg0->y *= var_f29; arg0->z *= var_f29; } else { arg0->x = arg0->y = arg0->z = 0.0f; } return var_f30; } float fn_1_5A1C(Vec arg0, Vec arg1, Vec *arg2, float arg8) { if (arg8 <= 0.0f) { arg2->x = arg0.x; arg2->y = arg0.y; arg2->z = arg0.z; arg8 = 0.0f; return arg8; } if (arg8 >= 1.0f) { arg2->x = arg0.x + arg1.x; arg2->y = arg0.y + arg1.y; arg2->z = arg0.z + arg1.z; arg8 = 1.0f; return arg8; } arg2->x = arg0.x + (arg8 * arg1.x); arg2->y = arg0.y + (arg8 * arg1.y); arg2->z = arg0.z + (arg8 * arg1.z); return arg8; } float fn_1_5AF4(Vec arg0, Vec arg1, Vec arg2) { float var_f31 = (arg2.z * (arg1.z - arg0.z)) + ((arg2.x * (arg1.x - arg0.x)) + (arg2.y * (arg1.y - arg0.y))); float var_f30 = -((arg2.z * arg2.z) + ((arg2.x * arg2.x) + (arg2.y * arg2.y))); if (var_f30 != 0.0f) { var_f31 /= var_f30; } return var_f31; } float fn_1_5BB0(Vec *arg0, Vec *arg1, Vec *arg2) { Vec sp44; float var_f28; if (((arg2->z * arg2->z) + ((arg2->x * arg2->x) + (arg2->y * arg2->y))) == 0.0f) { return ((arg0->z - arg1->z) * (arg0->z - arg1->z)) + (((arg0->x - arg1->x) * (arg0->x - arg1->x)) + ((arg0->y - arg1->y) * (arg0->y - arg1->y))); } var_f28 = fn_1_5AF4(*arg0, *arg1, *arg2); fn_1_5A1C(*arg1, *arg2, &sp44, var_f28); return ((arg0->z - sp44.z) * (arg0->z - sp44.z)) + (((arg0->x - sp44.x) * (arg0->x - sp44.x)) + ((arg0->y - sp44.y) * (arg0->y - sp44.y))); } float fn_1_5EEC(Vec *arg0, Vec *arg1, Vec *arg2, Vec *arg3, Vec *arg4) { float var_f30; if (((arg2->z * arg2->z) + ((arg2->x * arg2->x) + (arg2->y * arg2->y))) == 0.0f) { return ((arg0->z - arg1->z) * (arg0->z - arg1->z)) + (((arg0->x - arg1->x) * (arg0->x - arg1->x)) + ((arg0->y - arg1->y) * (arg0->y - arg1->y))); } var_f30 = fn_1_5AF4(*arg0, *arg1, *arg2); fn_1_5A1C(*arg1, *arg2, arg3, var_f30); arg4->x = arg3->x - arg0->x; arg4->y = arg3->y - arg0->y; arg4->z = arg3->z - arg0->z; return fn_1_5884(arg4); } s32 fn_1_639C(void) { return lbl_1_bss_0; } s32 fn_1_63AC(void) { s32 var_r31; omObjData **var_r30; M453DllWork2 *var_r29; var_r30 = omGetGroupMemberListEx(HuPrcCurrentGet(), 0); for (var_r31 = 0; var_r31 < lbl_1_bss_1C; var_r31++) { var_r29 = var_r30[lbl_1_bss_1E[var_r31]]->data; if (var_r29->unk_07 != 0) { return 1; } } return 0; } void fn_1_6448(void) { s32 var_r31; M453DllWork2 *var_r30; omObjData **var_r29; s32 var_r28; s16 var_r27; var_r29 = omGetGroupMemberListEx(HuPrcCurrentGet(), 0); for (var_r31 = 0; var_r31 < 4; var_r31++) { var_r30 = var_r29[var_r31]->data; if (var_r30->unk_07 != 0) { var_r27 = lbl_1_bss_0; var_r28 = var_r30->unk_00; GWPlayerCoinWinSet(var_r28, var_r27); } } }