#include "REL/board_executor.h" #include "rel_sqrt_consts.h" static void InitBoard(void) { BoardCommonInit(BoardCreate, BoardDestroy); } int _prolog(void) { const VoidFunc* ctors = _ctors; while (*ctors != 0) { (**ctors)(); ctors++; } InitBoard(); return 0; } void _epilog(void) { const VoidFunc* dtors = _dtors; while (*dtors != 0) { (**dtors)(); dtors++; } }