#include "common.h" #include "math.h" #include "game/process.h" #include "game/audio.h" #include "game/object.h" extern Process *boardObjMan; typedef struct bit_copy { struct { u8 hide : 1; u8 field08_bit1 : 1; u8 field08_bit2 : 1; u8 field08_bit3 : 3; u8 field08_bit6 : 1; u8 field08_bit7 : 1; }; s8 unk_01; s8 unk_02; s8 unk_03; u16 unk_04; u16 unk_06; s16 unk_08; s16 unk_0A; s16 unk_0C; s16 unk_0E; } bitcopy; omObjData *lbl_8013A1F0[4] = { (omObjData *)NULL, (omObjData *)NULL, (omObjData *)NULL, (omObjData *)NULL }; void BoardEventLandBlue(s32); void BoardEventLandRed(s32); s8 fn_8007FE70(Point3d*, s8); s32 fn_80080058(s32); void fn_800800C4(s32); void fn_80080124(bitcopy*, Vec*); void fn_80080360(omObjData*); void fn_800804F8(omObjData*, bitcopy*); void fn_800806B0(omObjData*, bitcopy*); void fn_8008094C(omObjData*, bitcopy*); void fn_80080AF4(omObjData*, bitcopy*);