#ifndef _UNSPLIT_H #define _UNSPLIT_H #include "dolphin.h" void MGSeqKillAll(void); void MGSeqPracticeInit(void); void CharMotionClose(s16 character); void CharModelClose(s16 character); void CharMotionDataClose(s16 character); void CharModelKill(s16 character); s16 CharModelCreate(s16 character, s16 lod); s16 CharMotionCreate(s16 character, s32 data_num); void CharModelMotionSet(s16 character, s16 motion); float CharModelMotionMaxTimeGet(s16 character); float CharModelMotionTimeGet(s16 character); void CharModelMotionShiftSet(s16 model, s16 motion, float time, float shift_time, u32 attr); void CharModelMotionTimeSet(s16 character, float time); void CharModelMotionSpeedSet(s16 character, float speed); void CharMotionKill(s16 character, s32 motion); void CharModelVoiceEnableSet(s16 character, s16 motion, s32 flag); void CharModelCreateCoinParticle(s16, Vec *); s32 CharModelMotionEndCheck(s16 character); #endif