#ifndef DATANUM_WIN_H #define DATANUM_WIN_H #include "datadir_enum.h" enum { WIN_FONTJ_ANM = DATA_MAKE_NUM(DATADIR_WIN, 0), WIN_FONTE_ANM = DATA_MAKE_NUM(DATADIR_WIN, 1), WIN_CURSOR_ANM = DATA_MAKE_NUM(DATADIR_WIN, 2), WIN_ICON_ANM = DATA_MAKE_NUM(DATADIR_WIN, 3), WIN_CARDA_ANM = DATA_MAKE_NUM(DATADIR_WIN, 4), WIN_CARDB_ANM = DATA_MAKE_NUM(DATADIR_WIN, 5), WIN_FRAME1_ANM = DATA_MAKE_NUM(DATADIR_WIN, 6), WIN_FRAME2_ANM = DATA_MAKE_NUM(DATADIR_WIN, 7), WIN_FRAME3_ANM = DATA_MAKE_NUM(DATADIR_WIN, 8), WIN_W01_HOST_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 9), WIN_W02_HOST_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 10), WIN_W03_HOST_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 11), WIN_W04_HOST_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 12), WIN_W05_HOST_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 13), WIN_W06_HOST_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 14), WIN_TOAD_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 15), WIN_BOBOMB_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 16), WIN_SHYGUY_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 17), WIN_BOO_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 18), WIN_GOOMBA_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 19), WIN_BOWSER_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 20), WIN_KKID_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 21), WIN_KOOPA_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 22), WIN_CONDOR_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 23), WIN_BOO_BLUE_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 24), WIN_DOLPHIN_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 25), WIN_BOO_RED_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 26), WIN_THWOMP_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 27), WIN_CARD_BOX1_ICON_ANM = DATA_MAKE_NUM(DATADIR_WIN, 28), WIN_CARD_BOX2_ICON_ANM = DATA_MAKE_NUM(DATADIR_WIN, 29), WIN_CARD_BOX3_ICON_ANM = DATA_MAKE_NUM(DATADIR_WIN, 30), WIN_CARD_BANNER_ANM = DATA_MAKE_NUM(DATADIR_WIN, 31), WIN_SAVE_BG_ANM = DATA_MAKE_NUM(DATADIR_WIN, 32), }; #endif