#ifndef _GAME_PRINTFUNC_H #define _GAME_PRINTFUNC_H #include "dolphin.h" #define FONT_COLOR_BLACK 0 #define FONT_COLOR_DARK_BLUE 1 #define FONT_COLOR_DARK_RED 2 #define FONT_COLOR_DARK_MAGENTA 3 #define FONT_COLOR_DARK_GREEN 4 #define FONT_COLOR_DARK_CYAN 5 #define FONT_COLOR_DARK_YELLOW 6 #define FONT_COLOR_GRAY 7 #define FONT_COLOR_TRANSLUCENT_GRAY 8 #define FONT_COLOR_BLUE 9 #define FONT_COLOR_RED 10 #define FONT_COLOR_MAGENTA 11 #define FONT_COLOR_GREEN 12 #define FONT_COLOR_CYAN 13 #define FONT_COLOR_YELLOW 14 #define FONT_COLOR_WHITE 15 void pfInit(void); void pfClsScr(void); s16 print8(s16 x, s16 y, float scale, char *str, ...); s16 printWin(s16 x, s16 y, s16 w, s16 h, GXColor *color); void pfDrawFonts(void); extern BOOL saftyFrameF; extern u16 strlinecnt; extern u16 empstrline; extern int fontcolor; extern u32 procfunc; #endif