Mario Party 4 [![Build Status]][actions] [![Progress]][progress site] [![DOL Progress]][progress site] [![RELs Progress]][progress site] [![Discord Badge]][discord] ============= [Build Status]: https://github.com/mariopartyrd/marioparty4/actions/workflows/build.yml/badge.svg [actions]: https://github.com/mariopartyrd/marioparty4/actions/workflows/build.yml [Progress]: https://decomp.dev/mariopartyrd/marioparty4.svg?mode=shield&measure=code&label=Code&category=all [DOL Progress]: https://decomp.dev/mariopartyrd/marioparty4.svg?mode=shield&measure=code&label=DOL&category=dol [RELs Progress]: https://decomp.dev/mariopartyrd/marioparty4.svg?mode=shield&measure=code&label=RELs&category=modules [progress site]: https://decomp.dev/mariopartyrd/marioparty4 [Discord Badge]: https://img.shields.io/discord/994839212618690590?color=%237289DA&logo=discord&logoColor=%23FFFFFF [discord]: https://discord.gg/T4faGveujK A work-in-progress decompilation of Mario Party 4. This repository does **not** contain any game assets or assembly whatsoever. An existing copy of the game is required. Supported versions: - `GMPE01_00`: Rev 0 (USA) - `GMPE01_01`: Rev 1 (USA) - `GMPP01_00`: Rev 0 (PAL) - `GMPP01_02`: Rev 2 (PAL) - `GMPJ01_00`: Rev 0 (JP) Dependencies ============ Windows -------- On Windows, it's **highly recommended** to use native tooling. WSL or msys2 are **not** required. When running under WSL, [objdiff](#diffing) is unable to get filesystem notifications for automatic rebuilds. - Install [Python](https://www.python.org/downloads/) and add it to `%PATH%`. - Also available from the [Windows Store](https://apps.microsoft.com/store/detail/python-311/9NRWMJP3717K). - Download [ninja](https://github.com/ninja-build/ninja/releases) and add it to `%PATH%`. - Quick install via pip: `pip install ninja` macOS ------ - Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages): ``` brew install ninja ``` - Install [wine-crossover](https://github.com/Gcenx/homebrew-wine): ``` brew install --cask --no-quarantine gcenx/wine/wine-crossover ``` After OS upgrades, if macOS complains about `Wine Crossover.app` being unverified, you can unquarantine it using: ```sh sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app' ``` Linux ------ - Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages). - For non-x86(_64) platforms: Install wine from your package manager. - For x86(_64), [wibo](https://github.com/decompals/wibo), a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used. Building the game for the GameCube ======== - Clone the repository: ``` git clone https://github.com/mariopartyrd/marioparty4.git ``` - Initialize and update submodules: ```sh git submodule update --init --recursive ``` - Copy your game's disc image to `orig/[GAMEID]`. The supported game IDs are listed above. - Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC - After the initial build, the disc image can be deleted to save space. - Configure: ``` python configure.py ``` To choose a version other than the USA Rev 0 one, add `--version [GAMEID]` to the command. - Build: ``` ninja ``` Building the game for PC ===== After you got the GameCube build up and running for `GMPE01_00`: - Generate project files using CMake: ``` cmake -B build/port -G "Visual Studio 17 2022" -A Win32 ``` Linux and MacOS, and x64 support is coming later. - Open the solution in Visual Studio and build.