#ifndef M438DLL_H #define M438DLL_H #include "game/object.h" void fn_1_B4D8(Process *arg0); void fn_1_B548(); s32 fn_1_DA64(float arg8); s32 fn_1_DEA0(float arg8); float fn_1_E488(float arg8, float arg9, float argA); float fn_1_E5A4(float arg8, float arg9); void fn_1_E658(s16 arg0, s16 arg1); s16 fn_1_10258(s32 arg0, s32 arg1); void fn_1_107BC(s16 arg0); void fn_1_108E4(s16 arg0, s32 arg1, s32 arg2); s16 fn_1_10910(u32 arg0, s16 arg1, s16 arg2); s8 fn_1_11018(s16 arg0, u8 arg1, u32 arg2); void fn_1_11658(void); void fn_1_11890(s16 arg0, float arg8, float arg9, float argA); void fn_1_118FC(s16 arg0, s16 arg1, float arg8, float arg9, float argA); void fn_1_11B78(s16 arg0, s16 arg1, float arg8, float arg9, float argA); void fn_1_11CC8(s16 arg0, s16 arg1, float arg8, float arg9, float argA); void fn_1_11E18(s16 arg0, s16 arg1, float arg8, float arg9, float argA); void fn_1_11F68(s16 arg0, s16 arg1, float arg8, float arg9, float argA); void fn_1_1204C(s16 arg0, s32 arg1); void fn_1_12090(s16 arg0, s16 arg1, s32 arg2); void fn_1_12100(s16 arg0, s32 arg1); void fn_1_12174(s16 arg0, s32 arg1); void fn_1_12378(s16 arg0, s16 arg1, s8 arg2, s8 arg3, s8 arg4, u8 arg5); void fn_1_124CC(s16 arg0, s8 arg1); void fn_1_12538(s16 arg0, s16 arg1, s8 arg2); void fn_1_1274C(s16 arg0, s16 arg1, u8 arg2, s8 arg3); void fn_1_128C8(s16 arg0, s16 arg1, u8 arg2, float arg8); #endif