#ifndef _GAME_CLUSTER_EXEC_H #define _GAME_CLUSTER_EXEC_H #include "game/hsfformat.h" #include "game/hsfman.h" float GetClusterCurve(HsfTrack *arg0, float arg1); float GetClusterWeightCurve(HsfTrack *arg0, float arg1); void SetClusterMain(HsfCluster *arg0); void ClusterProc(ModelData *arg0); void ClusterMotionExec(ModelData *arg0); #endif