#include "datadir_enum.h" #include "dolphin/mtx.h" #include "ext_math.h" #include "game/audio.h" #include "game/chrman.h" #include "game/gamework_data.h" #include "game/hsfanim.h" #include "game/hsfdraw.h" #include "game/hsfman.h" #include "game/hsfmotion.h" #include "game/memory.h" #include "game/object.h" #include "game/objsub.h" #include "game/pad.h" #include "game/sprite.h" #include "string.h" #include "REL/m433Dll.h" #ifndef __MWERKS__ #include "game/esprite.h" #include "game/frand.h" #endif typedef struct M433PlayerWork { s32 unk_00; s32 unk_04; s32 unk_08; s32 unk_0C; u32 unk_10; u32 unk_14; u32 unk_18; u32 unk_1C; s32 unk_20; float unk_24; float unk_28; s32 unk_2C; s32 unk_30; s32 unk_34; s32 unk_38; s32 unk_3C; s32 unk_40; s32 unk_44; s32 unk_48; s32 unk_4C; char unk50[4]; s32 unk_54; s32 unk_58; s32 unk_5C; s32 unk_60; s32 unk_64; s32 unk_68; s32 unk_6C; s32 unk_70; u32 unk_74; u32 unk_78; u32 unk_7C; u32 unk_80; u32 unk_84; u32 unk_88; s32 unk_8C; u32 unk_90; char unk94[4]; float unk_98; s16 unk_9C; char unk9E[6]; float unk_A4; float unk_A8; float unk_AC; float unk_B0; float unk_B4; float unk_B8; float unk_BC; float unk_C0; char unkC4[8]; u32 unk_CC; u32 unk_D0; u32 unk_D4; u32 unk_D8; float unk_DC; float unk_E0; s32 unk_E4; s32 unk_E8; s32 unk_EC; s32 unk_F0; s32 unk_F4; u32 unk_F8; Vec unk_FC; Vec unk_108; Vec unk_114; float unk_120; float unk_124; Vec unk_128; Vec unk_134; Vec unk_140; omObjData *unk_14C; } M433PlayerWork; /* size = 0x150 */ typedef struct M433PlayerWork2Sub { float unk_00; float unk_04; float unk_08; float unk_0C; float unk_10; float unk_14; float unk_18; float unk_1C; float unk_20; float unk_24; float unk_28; Vec unk_2C; Vec unk_38; } M433PlayerWork2Sub; /* size = 0x44 */ typedef struct M433PlayerWork2 { s32 unk_00; s32 unk_04; s32 unk_08; s32 unk_0C; s32 unk_10; char unk14[4]; u16 unk_18; char unk1A[0x16]; Vec unk_30; Vec unk_3C; float unk_48; Vec unk_4C; char unk58[0x14]; u32 unk_6C; s32 unk_70; s32 unk_74; u32 unk_78; float unk_7C[2]; float unk_84[2]; s32 unk_8C; u32 unk_90; u32 unk_94; s32 unk_98; float unk_9C; float unk_A0; float unk_A4; float unk_A8; Vec unk_AC; float unk_B8; Vec unk_BC; Mtx unk_C8; M433PlayerWork2Sub unk_F8; } M433PlayerWork2; /* size = 0x13C */ typedef struct M433PlayerWork3Sub { s16 unk_00; s16 unk_02[5]; } M433PlayerWork3Sub; /* size = 0xC */ typedef struct M433PlayerWork3Sub2Sub { s16 unk_00[2]; float unk_04[2]; float unk_0C; float unk_10; float unk_14; float unk_18; float unk_1C; float unk_20; float unk_24; float unk_28; } M433PlayerWork3Sub2Sub; /* size 0x2C */ typedef struct M433PlayerWork3Sub2Sub2 { s32 unk_00[2]; char unk08[8]; } M433PlayerWork3Sub2Sub2; /* size 0x10 */ typedef struct M433PlayerWork3Sub2 { s32 unk_00; u32 unk_04; u32 unk_08; s32 unk_0C; s32 unk_10; s32 unk_14[2]; u32 unk_1C; M433PlayerWork3Sub2Sub unk_20[4]; M433PlayerWork3Sub2Sub2 unk_D0[3][0x14]; M433PlayerWork3Sub2Sub2 unk_490; } M433PlayerWork3Sub2; /* size = 0x4A0 */ typedef struct M433PlayerWork3 { u32 uGameEvent; s32 sWinGrp; u32 uServeGrp; u32 uPointGrp; u32 auServeCel[2]; u32 auEvents[2]; u32 unk_20[2]; u32 unk_28; s32 unk_2C; s32 unk_30; u32 uContactCnt; s32 sGroundGrp; u32 uContactGrp; u32 uContactCel; u32 uTargetGrp; u32 unk_48; M433PlayerWork3Sub unk_4C[2]; M433PlayerWork3Sub2 unk_64; } M433PlayerWork3; /* size = 0x504 */ typedef struct M433DllPlayerData24CStruct { /* 0x00 */ u16 unk_00; /* 0x04 */ float unk_04; /* 0x08 */ float unk_08; /* 0x0C */ float unk_0C; /* 0x10 */ u32 unk_10; } M433DllPlayerData24CStruct; /* size = 0x14 */ typedef struct M433DllPlayerData794Struct { /* 0x00 */ s32 unk_00; /* 0x04 */ s32 unk_04; /* 0x08 */ s32 unk_08; } M433DllPlayerData794Struct; /* size = 0x0C */ void fn_1_10130(Vec *arg0, u32 arg1); void fn_1_10260(float arg8, float arg9, u32 arg0, u32 arg1, Vec *arg2); s32 fn_1_10614(Vec *arg0); void fn_1_1070C(void); u32 fn_1_10740(Vec *arg0); u32 fn_1_107B0(Vec *arg0); float fn_1_10848(void); u32 fn_1_108C4(void); u32 fn_1_10900(void); float fn_1_10B20(float arg8, Vec *arg0); s32 fn_1_10D24(Vec *arg0); u32 fn_1_10EA4(void); u32 fn_1_10ECC(u32 arg0); s32 fn_1_10F00(u32 arg0); u32 fn_1_10F38(u32 arg0); s32 fn_1_10F6C(u32 arg0); u32 fn_1_10FDC(void); s32 fn_1_11004(u32 arg0, s32 arg1); s32 fn_1_11060(u32 arg0); float fn_1_11130(Vec *arg0, Vec *arg1, Vec *arg2, Vec *arg3); void fn_1_5B98(omObjData *object); void fn_1_6070(omObjData *object); void fn_1_60C0(omObjData *object); void fn_1_682C(omObjData *object); void fn_1_722C(omObjData *object); void fn_1_74D4(omObjData *object); void fn_1_8408(omObjData *object); void fn_1_873C(omObjData *object); s32 fn_1_8938(u32 arg0, Vec *arg1); void fn_1_8BD0(omObjData *object); void fn_1_8F80(omObjData *object); void fn_1_9688(omObjData *object); void fn_1_A618(omObjData *object); void fn_1_AB88(omObjData *object); void fn_1_B194(omObjData *object); void fn_1_B4D4(omObjData *object, u32 arg1); s32 fn_1_B6E0(omObjData *object); s32 fn_1_B7AC(omObjData *object); s32 fn_1_BAE0(omObjData *object, u32 arg1); void fn_1_BD48(omObjData *object); void fn_1_C240(omObjData *object); void fn_1_C6AC(omObjData *object); s32 fn_1_C6B0(omObjData *object); void fn_1_CB98(omObjData *object); void fn_1_CDB8(M433PlayerWork2Sub *arg0, Vec *arg1, Vec *arg2, u32 arg3, float arg8); void fn_1_D180(M433PlayerWork2Sub *arg0); void fn_1_D338(M433PlayerWork2Sub *arg0); s32 fn_1_D4E0(M433PlayerWork2Sub *arg0, Vec *arg1, Vec *arg2, float arg8); void fn_1_D6A8(ModelData *model, ParticleData *particle, Mtx matrix); void fn_1_D888(Vec *arg0, float arg8); void fn_1_DD70(Vec *arg0); void fn_1_DE28(ModelData *model, ParticleData *particle, Mtx matrix); void fn_1_DF44(omObjData *object); void fn_1_E11C(omObjData *object); void fn_1_E5C0(M433PlayerWork3Sub *arg0, M433PlayerWork3Sub2 *arg1); void fn_1_ECFC(M433PlayerWork3Sub *arg0, M433PlayerWork3Sub2 *arg1); void fn_1_FE64(M433PlayerWork3Sub2 *arg0, s32 arg1, s32 arg2, u32 arg3); void fn_1_FE8C(Vec *arg0, u32 arg1, u32 arg2, s32 arg3); s32 lbl_1_data_C8[6] = { 0, 1, 2, 3, 4, 5 }; float lbl_1_data_E0[0xE] = { 130.0f, 130.0f, 160.0f, 130.0f, 130.0f, 160.0f, 160.0f, 180.0f, 240.00002f, 100.0f, 130.0f, 130.0f, 120.00001f, 130.0f, }; float lbl_1_data_118[0xE] = { 50.0f, 50.0f, 50.0f, 50.0f, 50.0f, 70.0f, 50.0f, 70.0f, 110.0f, 50.0f, 50.0f, 50.0f, 50.0f, 50.0f, }; s32 lbl_1_data_150[6][2] = { { 0x3A, 0x3B }, { 0x36, 0x38 }, { 0x40, 0x42 }, { 0x4B, 0x4D }, { 0x46, 0x48 }, { 0x3E, 0x3F }, }; s32 lbl_1_data_180[0x11] = { DATA_MAKE_NUM(DATADIR_M433, 97), DATA_MAKE_NUM(DATADIR_M433, 98), DATA_MAKE_NUM(DATADIR_M433, 99), DATA_MAKE_NUM(DATADIR_M433, 100), DATA_MAKE_NUM(DATADIR_M433, 101), DATA_MAKE_NUM(DATADIR_M433, 102), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; u32 lbl_1_data_1C4[0x11] = { 0, 2, 3, DATA_MAKE_NUM(DATADIR_M433, 0x11), DATA_MAKE_NUM(DATADIR_M433, 0x19), DATA_MAKE_NUM(DATADIR_M433, 0x21), DATA_MAKE_NUM(DATADIR_M433, 0x29), DATA_MAKE_NUM(DATADIR_M433, 0x31), DATA_MAKE_NUM(DATADIR_M433, 0x39), DATA_MAKE_NUM(DATADIR_M433, 0x41), DATA_MAKE_NUM(DATADIR_M433, 0x49), DATA_MAKE_NUM(DATADIR_M433, 0x51), DATA_MAKE_NUM(DATADIR_M433, 0x59), 0x17, 0x18, 0x48, 0x49, }; s32 lbl_1_data_208[0x11] = { DATA_MAKE_NUM(DATADIR_M433, 0x67), DATA_MAKE_NUM(DATADIR_M433, 0x6D), DATA_MAKE_NUM(DATADIR_M433, 0x73), DATA_MAKE_NUM(DATADIR_M433, 0x79), DATA_MAKE_NUM(DATADIR_M433, 0x7F), DATA_MAKE_NUM(DATADIR_M433, 0x85), DATA_MAKE_NUM(DATADIR_M433, 0x8B), DATA_MAKE_NUM(DATADIR_M433, 0x91), DATA_MAKE_NUM(DATADIR_M433, 0x97), DATA_MAKE_NUM(DATADIR_M433, 0x9D), DATA_MAKE_NUM(DATADIR_M433, 0xA3), DATA_MAKE_NUM(DATADIR_M433, 0xA9), DATA_MAKE_NUM(DATADIR_M433, 0xAF), DATA_MAKE_NUM(DATADIR_M433, 0xB5), DATA_MAKE_NUM(DATADIR_M433, 0xC1), DATA_MAKE_NUM(DATADIR_M433, 0xBB), DATA_MAKE_NUM(DATADIR_M433, 0xC7), }; M433DllPlayerData24CStruct lbl_1_data_24C[0x15] = { { 0, 0.2f, 0.0f, -1.0f, 0x40000001 }, { 1, 0.2f, 0.0f, -1.0f, 0x40000001 }, { 2, 0.2f, 0.0f, -1.0f, 0x40000001 }, { 3, 0.15f, 0.0f, 0.0f, 0 }, { 3, 0.02f, 0.0f, -1.0f, 0 }, { 4, 0.02f, 0.2f, -1.0f, 0 }, { 5, 0.05f, 0.25f, -1.0f, 0 }, { 6, 0.1f, 0.0f, -1.0f, 0 }, { 7, 0.02f, 0.0f, -1.0f, 0 }, { 0xB, 0.02f, 0.4f, -1.0f, 0 }, { 0xC, 0.02f, 0.36666667f, -1.0f, 0 }, { 8, 0.01f, 0.2f, -1.0f, 0 }, { 9, 0.02f, 0.0f, -1.0f, 0 }, { 0xA, 0.02f, 0.0f, -1.0f, 0 }, { 5, 0.08f, 0.0f, 0.25f, 0 }, { 0xB, 0.2f, 0.0f, 0.4f, 0 }, { 0xC, 0.08f, 0.0f, 0.3f, 0 }, { 0xD, 0.2f, 0.0f, -1.0f, 0 }, { 0xE, 0.2f, 0.0f, -1.0f, 0 }, { 0xF, 0.2f, 0.0f, -1.0f, 0 }, { 0x10, 0.2f, 0.0f, -1.0f, 0 }, }; u32 lbl_1_data_3F0[0xE] = { 0x32, 0x32, 0x3C, 0x32, 0x32, 0x5A, 0x32, 0x3C, 0x64, 0x1E, 0x32, 0x1E, 0x28, 0x32, }; // M433PlayerWork omObjData *lbl_1_bss_7D0[5]; // M433PlayerWork2 omObjData *lbl_1_bss_7CC; // M433PlayerWork3 omObjData *lbl_1_bss_7C8; u32 lbl_1_bss_7B8[4]; void fn_1_5904(Process *process) { u32 sp18[4]; s32 sp8[4]; s16 var_r31; s16 var_r30; u32 var_r28; omObjData *var_r27; for (var_r31 = 0; var_r31 < 4; var_r31++) { sp18[var_r31] = GWPlayerCfg[var_r31].group; sp8[var_r31] = var_r31; } for (var_r31 = 0; var_r31 < 3; var_r31++) { for (var_r30 = var_r31 + 1; var_r30 < 4; var_r30++) { if (sp18[var_r31] > sp18[var_r30]) { var_r28 = sp18[var_r31]; sp18[var_r31] = sp18[var_r30]; sp18[var_r30] = var_r28; var_r28 = sp8[var_r31]; sp8[var_r31] = sp8[var_r30]; sp8[var_r30] = var_r28; } } } for (var_r31 = 0; var_r31 < 4; var_r31++) { lbl_1_bss_7B8[sp8[var_r31]] = var_r31; } lbl_1_bss_7C8 = omAddObjEx(process, 0x14, 0, 0, 0, fn_1_DF44); lbl_1_bss_7CC = omAddObjEx(process, 0x15, 0x1F, 0, 0, fn_1_BD48); omMakeGroupEx(process, 0, 4); omGetGroupMemberListEx(process, 0); for (var_r31 = 0; var_r31 < 4; var_r31++) { var_r27 = lbl_1_bss_7D0[var_r31] = omAddObjEx(process, 0x28, 2, 0x11, 0, fn_1_5B98); var_r27->work[0] = var_r31; } } void fn_1_5B74(void) { CharModelKill(-1); } void fn_1_5B98(omObjData *object) { s32 sp8; M433PlayerWork *work; s16 var_r29; u32 var_r28; s32 var_r27; float spC[4] = { 0.25f, 0.5f, 0.75f, 1.0f }; object->data = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(M433PlayerWork), MEMORY_DEFAULT_NUM); work = object->data; memset(work, 0, sizeof(M433PlayerWork)); var_r27 = object->work[0]; var_r28 = GWPlayerCfg[var_r27].character; work->unk_00 = var_r28; work->unk_04 = -1; if (var_r28 >= 8) { work->unk_04 = var_r28 - 8; } sp8 = work->unk_08 = 0; work->unk_14 = (lbl_1_bss_7B8[object->work[0]] >> 1) & 1; work->unk_18 = lbl_1_bss_7B8[object->work[0]] & 1; for (var_r29 = 0; var_r29 < 4; var_r29++) { if ((var_r29 != object->work[0]) && (work->unk_14 == ((lbl_1_bss_7B8[var_r29] >> 1) & 1))) { break; } } work->unk_14C = lbl_1_bss_7D0[var_r29]; work->unk_C0 = spC[GWPlayerCfg[var_r27].diff & 3]; work->unk_2C = GWPlayerCfg[object->work[0]].iscom; if (work->unk_04 < 0) { object->model[0] = CharModelCreate(var_r28, 4); CharModelStepTypeSet(var_r28, 2); } else { object->model[0] = Hu3DModelCreateFile(lbl_1_data_180[work->unk_04]); } Hu3DModelShadowSet(object->model[0]); object->model[1] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_M433, 8)); Hu3DModelLayerSet(object->model[1], 1); for (var_r29 = 0; var_r29 < 0x11; var_r29++) { if (work->unk_04 < 0) { if (lbl_1_data_1C4[var_r29] < 0x10000) { object->motion[var_r29] = CharModelMotionCreate(var_r28, lbl_1_data_1C4[var_r29]); } else { object->motion[var_r29] = Hu3DJointMotionFile(object->model[0], var_r28 + lbl_1_data_1C4[var_r29]); } } else { object->motion[var_r29] = Hu3DJointMotionFile(object->model[0], work->unk_04 + lbl_1_data_208[var_r29]); } } if (work->unk_04 < 0) { CharModelVoiceEnableSet(var_r28, object->motion[16], 0); CharModelMotionDataClose(var_r28); } else { CharModelEffectNpcInitSilent(object->model[0], object->motion[1], 0); CharModelEffectNpcInitSilent(object->model[0], object->motion[2], 1); } object->trans.x = work->unk_128.x = (0.4f * (700.0f * (object->work[0] + 1))) - 700.0f; object->trans.y = work->unk_128.y = 0.0f; object->trans.z = work->unk_128.z = 0.0f; work->unk_134.x = work->unk_134.y = work->unk_134.z = 0.0f; work->unk_A4 = work->unk_A8 = 0.0f; work->unk_AC = 0.0f; work->unk_B0 = 0.02f; work->unk_120 = lbl_1_data_118[var_r28]; work->unk_0C = -1; work->unk_70 = -1; fn_1_B4D4(object, 0); work->unk_74 = 0; object->func = fn_1_6070; } void fn_1_6070(omObjData *object) { M433PlayerWork *work = object->data; fn_1_722C(object); work->unk_74 = 0; object->func = fn_1_60C0; } void fn_1_60C0(omObjData *object) { Vec spC; float var_f31; float var_f30; M433PlayerWork *work = object->data; s32 var_r29 = 0; M433PlayerWork *var_r28 = work->unk_14C->data; work->unk_1C = 0; work->unk_20 = 0; work->unk_28 = 0.0f; work->unk_24 = 0.0f; if ((work->unk_30 == 0) && (work->unk_70 != fn_1_10ECC(work->unk_14))) { work->unk_70 = fn_1_10ECC(work->unk_14); switch (fn_1_10ECC(work->unk_14)) { case 0: work->unk_6C = 0; work->unk_134.x = work->unk_134.y = work->unk_134.z = 0.0f; work->unk_74 = 0; work->unk_38 = 0; work->unk_3C = work->unk_40 = 0; work->unk_128.y = 0.0f; if (work->unk_18 == fn_1_10F38(work->unk_14)) { if (fn_1_10F00(work->unk_14) != 0) { work->unk_128.z = 0.0f; work->unk_128.x = 840.00006f; work->unk_74 = 1; work->unk_38 = 1; } else { work->unk_128.z = 140.0f; work->unk_128.x = 540.2f; } } else { work->unk_128.z = -140.0f; work->unk_128.x = 385.1f; } work->unk_A4 = work->unk_A8 = -90.0f; work->unk_AC = 1.0f; work->unk_B0 = 1.0f; if (work->unk_14 == 0) { work->unk_128.x *= -1.0f; work->unk_A4 = work->unk_A8 = 90.0f; } work->unk_0C = -1; work->unk_34 = 1; work->unk_88 = work->unk_8C = 0; work->unk_7C = work->unk_78 = work->unk_80 = 0; break; case 1: case 2: if (work->unk_74 == 1) { work->unk_34 = 0; }; break; case 3: work->unk_74 = 2; work->unk_7C = work->unk_78 = work->unk_80 = 0; work->unk_34 = 0; break; case 4: case 5: work->unk_74 = 3; break; case 6: case 7: if (fn_1_10F6C(work->unk_14) != 0) { fn_1_B4D4(object, 0x13); if (work->unk_04 >= 0) { HuAudFXPlay(lbl_1_data_150[work->unk_04][0]); } VECSubtract(&var_r28->unk_128, &work->unk_128, &spC); work->unk_A8 = atan2d(spC.x, spC.z); work->unk_AC = 0.15f; work->unk_B0 = 0.0f; } else { fn_1_B4D4(object, 0x14); } work->unk_74 = 4; break; default: break; } } if (fn_1_216C() == 2) { if (work->unk_2C != 0) { fn_1_74D4(object); } else { work->unk_20 = HuPadBtn[GWPlayerCfg[object->work[0]].pad_idx]; work->unk_1C = HuPadBtnDown[GWPlayerCfg[object->work[0]].pad_idx]; var_f31 = HuPadStkX[GWPlayerCfg[object->work[0]].pad_idx]; var_f30 = -HuPadStkY[GWPlayerCfg[object->work[0]].pad_idx]; work->unk_28 = atan2d(var_f31, var_f30); work->unk_24 = 0.013888889f * sqrtf((var_f31 * var_f31) + (var_f30 * var_f30)); if (work->unk_24 > 1.0f) { work->unk_24 = 1.0f; } } } switch (work->unk_74) { case 0: fn_1_B4D4(object, 0); var_r29 = 1; break; case 1: fn_1_8F80(object); break; case 2: fn_1_8BD0(object); fn_1_AB88(object); fn_1_9688(object); break; case 3: fn_1_8BD0(object); fn_1_A618(object); fn_1_9688(object); break; case 4: work->unk_134.x = work->unk_134.y = work->unk_134.z = 0.0f; work->unk_30 = 0; if (fn_1_B6E0(object) != 0) { work->unk_30 = 0; work->unk_74 = 0; } break; } VECAdd(&work->unk_128, &work->unk_134, &work->unk_128); if (fn_1_10ECC(work->unk_14) >= 2) { fn_1_B194(object); } fn_1_722C(object); if ((fn_1_216C() == 3) && (var_r29 != 0)) { work->unk_74 = 0; object->func = fn_1_682C; } } void fn_1_682C(omObjData *object) { Vec sp1C; Vec sp10; float sp8[2]; float var_f31; M433PlayerWork *var_r30; M433PlayerWork *var_r29; M433PlayerWork *var_r27; Vec *var_r26; s32 var_r25; M433PlayerWork *var_r24; s32 var_r23; M433PlayerWork *work = object->data; { Vec sp40[2] = { { 130.0f, 0.0f, -50.0f }, { 250.0f, 0.0f, 50.0f } }; Vec sp28[2] = { { 150.0f, 0.0f, 100.0f }, { 300.0f, 0.0f, -100.0f } }; var_r27 = work->unk_14C->data; VECAdd(&work->unk_128, &work->unk_134, &work->unk_128); fn_1_B194(object); fn_1_722C(object); switch (work->unk_74) { case 0: fn_1_B4D4(object, 0); if (fn_1_2244() != 0) { if (work->unk_18 == 0) { var_r23 = 1; if (work->unk_14 == 0) { sp40[0].x *= -1.0f; sp40[1].x *= -1.0f; sp28[0].x *= -1.0f; sp28[1].x *= -1.0f; } var_r30 = work; var_r29 = var_r27; var_r26 = sp40; work->unk_84 = var_r27->unk_84 = 0; if (lbl_1_data_3F0[var_r30->unk_00] != lbl_1_data_3F0[var_r29->unk_00]) { if (lbl_1_data_3F0[var_r30->unk_00] < lbl_1_data_3F0[var_r29->unk_00]) { var_r24 = var_r30; var_r30 = var_r29; var_r29 = var_r24; } var_f31 = fn_1_11130(&var_r30->unk_128, &sp40[0], &var_r29->unk_128, &sp40[1]); sp8[0] = 0.8f * (var_r30->unk_120 + var_r29->unk_120); if (var_f31 < sp8[0]) { var_r26 = sp28; work->unk_84 = var_r27->unk_84 = 1; OSReport("Escape!\n"); } else { var_r23 = 0; OSReport("Direct!\n"); } } if (var_r23 != 0) { var_r30 = work; var_r29 = var_r27; for (var_r25 = 0; var_r25 < 2; var_r25++) { sp8[var_r25] = fn_1_11130(&var_r30->unk_128, &var_r26[var_r25 & 1], &var_r29->unk_128, &var_r26[(var_r25 + 1) & 1]); } if (sp8[0] < sp8[1]) { var_r24 = var_r30; var_r30 = var_r29; var_r29 = var_r24; } } var_r30->unk_140 = var_r26[0]; var_r30->unk_140.z -= var_r30->unk_120; var_r29->unk_140 = var_r26[1]; } work->unk_30 = work->unk_60 = work->unk_34 = 0; if (work->unk_84 != 0) { work->unk_74++; } else { work->unk_74 += 2; } work->unk_88 = 0; break; } break; case 1: if (work->unk_84 == 1) { VECSubtract(&work->unk_140, &work->unk_128, &sp10); sp10.y = 0.0f; var_f31 = VECMag(&sp10); if (var_f31 < 20.0f) { var_f31 = 0.01f; work->unk_84++; } else { if (VECMag(&sp10) >= 100.0f) { var_f31 = 100.0f; } var_f31 = 0.2f + (0.008f * var_f31); } work->unk_28 = 180.0 * (atan2(sp10.x, sp10.z) / 3.141592653589793); work->unk_24 = var_f31; fn_1_8BD0(object); } else if (work->unk_84 == 2) { fn_1_BAE0(object, 0); if ((work->unk_18 == 0) && (var_r27->unk_84 != 0)) { if (work->unk_14 == 0) { sp40[0].x *= -1.0f; sp40[1].x *= -1.0f; } var_r30 = work; var_r29 = var_r27; if (lbl_1_data_3F0[var_r30->unk_00] < lbl_1_data_3F0[var_r29->unk_00]) { var_r24 = var_r30; var_r30 = var_r29; var_r29 = var_r24; } var_r30->unk_140 = sp40[0]; var_r30->unk_140.z -= var_r30->unk_120; var_r29->unk_140 = sp40[1]; work->unk_84 = var_r27->unk_84 = 3; } } if (work->unk_84 == 3) { work->unk_74++; work->unk_88 = 0; return; } break; case 2: VECSubtract(&work->unk_140, &work->unk_128, &sp10); sp10.y = 0.0f; var_f31 = VECMag(&sp10); if (var_f31 < 10.0f) { var_f31 = 0.01f; } else { if (VECMag(&sp10) >= 100.0f) { var_f31 = 100.0f; } var_f31 = 0.2f + (0.008f * var_f31); } work->unk_28 = atan2d(sp10.x, sp10.z); work->unk_24 = var_f31; fn_1_8BD0(object); if ((work->unk_24 < 0.02f) || (work->unk_88 > 300.0f)) { work->unk_A8 = 0.0f; work->unk_AC = 0.15f; work->unk_B0 = 0.0f; work->unk_134.x = work->unk_134.y = work->unk_134.z = 0.0f; fn_1_21E4(object->work[0]); work->unk_74++; return; } break; case 3: if (fn_1_2184() == 1) { if (fn_1_10FA4(work->unk_14) != 0) { fn_1_B4D4(object, 0x11); if (work->unk_04 >= 0) { HuAudFXPlay(lbl_1_data_150[work->unk_04][0]); } } else { fn_1_B4D4(object, 0x12); if (work->unk_04 >= 0) { HuAudFXPlay(lbl_1_data_150[work->unk_04][1]); } } work->unk_74++; return; } fn_1_BAE0(object, 0); return; case 4: if (fn_1_10FA4(work->unk_14) != 0) { sp1C.x = Center.x + (CZoom * (sind(CRot.y) * cosd(CRot.x))); sp1C.y = Center.y + (CZoom * -sind(CRot.x)); sp1C.z = Center.z + (CZoom * (cosd(CRot.y) * cosd(CRot.x))); VECSubtract(&sp1C, &work->unk_128, &sp10); work->unk_A8 = atan2d(sp10.x, sp10.z); } if (fn_1_B6E0(object) != 0) { fn_1_2214(object->work[0]); work->unk_74++; } break; } } } char *lbl_1_data_450[6] = { "itemhook_R", "itemhook_r", "itemhook_R", "itemhook_R", "itemhook_r", "itemhook_r", }; s32 lbl_1_data_468[9] = { 0, 0, 1, 1, 1, 1, 1, 0, 1 }; float lbl_1_data_48C[0x12] = { 0.0f, 0.6666667f, 2.1666667f, 2.0f, 1.0f, 7.0000005f, 1.5000001f, 1.5000001f, 3.0000002f, 0.0f, 0.0f, 1e-45f, 0.0f, 0.0f, 1e-45f, 0.0f, 0.0f, 1e-45f, }; Vec lbl_1_data_4D4[9] = { { 0.0f, 0.0f, 1.0f }, { 0.0f, 1.5f, 1.0f }, { 236.5f, 0.0f, 1300.0f }, { 0.0f, 1.5f, 1.0f }, { 0.0f, 1.8f, 1.0f }, { 231.0f, 0.0f, 1500.0f }, { 231.0f, 0.0f, 1000.0f }, { 0.0f, 1.2f, 1.0f }, { 0.0f, 0.8f, 1.0f }, }; float lbl_1_data_540[9] = { 1.0f, 1.0f, 3.0f, 1.0f, 1.0f, 4.0f, 2.0f, 1.0f, 1.0f }; void fn_1_722C(omObjData *object) { Vec sp8; M433PlayerWork *work = object->data; work->unk_9C++; work->unk_88++; object->trans.x = work->unk_128.x; object->trans.y = work->unk_128.y; object->trans.z = work->unk_128.z; work->unk_AC = work->unk_AC + work->unk_B0; if (work->unk_AC > 0.45f) { work->unk_AC = 0.45f; } work->unk_A4 = fn_1_26C4(work->unk_A4, work->unk_A8, work->unk_AC); object->rot.y = work->unk_A4; Hu3DModelPosSet(object->model[1], work->unk_128.x, 11.0f, work->unk_128.z); work->unk_BC += 3.0000002f; if (work->unk_BC >= 360.0f) { work->unk_BC -= 360.0f; } Hu3DModelRotSet(object->model[1], 0.0f, work->unk_BC, 0.0f); work->unk_B8 = 0.0f; if (fn_1_216C() == 2) { if (((fn_1_10EA4() == 4) || (fn_1_10EA4() == 3)) && (work->unk_14 == fn_1_10740(&sp8)) && (fn_1_10FDC() != 0) && (fn_1_10FDC() < 3) && (work->unk_60 == 0) && (fn_1_11004(work->unk_14, work->unk_18) != 0)) { work->unk_B8 = 1.0f; } if (work->unk_74 == 1) { work->unk_B8 = 1.0f; } } work->unk_B4 += 0.1f * (work->unk_B8 - work->unk_B4); Hu3DModelScaleSet(object->model[1], work->unk_B4, 1.0f, work->unk_B4); if ((work->unk_B8 <= 0.0f) && (work->unk_B4 < 0.1f)) { Hu3DModelAttrSet(object->model[1], HU3D_ATTR_DISPOFF); work->unk_B4 = 0.0f; return; } Hu3DModelAttrReset(object->model[1], HU3D_ATTR_DISPOFF); } void fn_1_74D4(omObjData *object) { Vec sp1C; Vec sp10; M433PlayerWork *spC; float var_f31; M433PlayerWork *work = object->data; s32 var_r29 = 1; s32 sp8 = 0; spC = work->unk_14C->data; switch (work->unk_74) { case 0: work->unk_6C = 0; fn_1_873C(object); break; case 1: if (work->unk_3C != 0) { work->unk_1C = work->unk_1C | 0x100; work->unk_DC = frandmod(0x168); work->unk_E0 = 0.3f + (0.00040000002f * (work->unk_C0 * frandmod(0x3E8))); work->unk_E4 = 0; if (frandmod(0x3E8) > (300.0f + (500.0f * work->unk_C0))) { work->unk_E4 = 1; } } if (fn_1_10614(&sp1C) != 0) { if (work->unk_E4 != 0) { if ((fabs(sp1C.z) > 1.100000023841858) || (sp1C.x > 1.1f)) { work->unk_E0 = 0.0f; } } else { if ((fabs(sp1C.z) > 0.949999988079071) || (sp1C.x > 0.95f)) { work->unk_E0 = 0.0f; } } } work->unk_28 = work->unk_DC; work->unk_24 = work->unk_E0; if (work->unk_40 != 0) { if (work->unk_D0++ >= work->unk_CC) { work->unk_1C = work->unk_1C | 0x100; } } else if (work->unk_60 != 0) { work->unk_CC = ((60.0f * (0.35f * work->unk_C0)) / 1000.0f) * frandmod(0x3E8); work->unk_D0 = 0; } fn_1_873C(object); break; case 2: work->unk_F0 = 0; if (frandmod(0x3E8) < (300.0f * work->unk_C0)) { work->unk_F0 = 1; } fn_1_8408(object); if (work->unk_F4 != 0) { if (fn_1_10EA4() == 2) { work->unk_F4 = 0; work->unk_F8 = 0; } if (work->unk_14 == fn_1_107B0(&sp1C)) { work->unk_D8++; } if ((work->unk_14 == fn_1_107B0(&sp1C)) && (work->unk_F8 == 0)) { fn_1_10B20(0.9f, &work->unk_108); work->unk_108.x = 115.0f; if (work->unk_14 == 0) { work->unk_108.x *= -1.0f; } work->unk_F8++; } if (work->unk_F8 == 1) { if ((work->unk_D8 >= (0.5f * work->unk_D4)) && (fn_1_10D24(&work->unk_108) != 0)) { work->unk_108.x = 115.0f; if (work->unk_14 == 0) { work->unk_108.x *= -1.0f; } work->unk_F8++; } } else if ((work->unk_F8 == 2) && ((work->unk_D8 >= work->unk_D4) || (work->unk_14 == fn_1_10740(&sp1C)))) { work->unk_1C = work->unk_1C | 0x200; work->unk_F4 = 0; work->unk_F8 = 0; } } if ((work->unk_14 == fn_1_107B0(&sp1C)) && (fn_1_10900() >= (60.0f * (0.8f - (0.4f * work->unk_C0)))) && (work->unk_6C != 0)) { VECSubtract(&sp1C, &work->unk_128, &sp10); sp10.y = 0.0f; var_f31 = VECMag(&sp10); if (VECMag(&sp10) >= 20.0f) { if (var_f31 >= 50.0f) { var_f31 = 50.0f; } work->unk_28 = atan2d(sp10.x, sp10.z); work->unk_24 = var_f31 / 50.0f; } if ((fn_1_10848() < (0.8f - (0.6f * work->unk_C0))) && ((work->unk_44 != 0) || ((work->unk_48 != 0) && (work->unk_EC != 0)))) { work->unk_1C = work->unk_1C | 0x100; } var_r29 = 0; } if (work->unk_F8 != 0) { VECSubtract(&work->unk_108, &work->unk_128, &sp10); sp10.y = 0.0f; var_f31 = VECMag(&sp10); if (var_f31 >= 10.0f) { if (var_f31 >= 50.0f) { var_f31 = 50.0f; } work->unk_28 = atan2d(sp10.x, sp10.z); work->unk_24 = var_f31 / 50.0f; } else { work->unk_28 = 90.0f; if (work->unk_14 != 0) { work->unk_28 *= -1.0f; } work->unk_24 = 0.01f; } var_r29 = 0; } if (var_r29 != 0) { VECSubtract(&work->unk_FC, &work->unk_128, &sp10); sp10.y = 0.0f; var_f31 = VECMag(&sp10); var_f31 -= 100.0f * (1.25f * (2.0f - work->unk_C0)); if (var_f31 >= 10.0f) { if (var_f31 >= 70.0f) { var_f31 = 70.0f; } work->unk_28 = atan2d(sp10.x, sp10.z); work->unk_24 = var_f31 / 70.0f; break; } work->unk_28 = 90.0f; if (work->unk_14 != 0) { work->unk_28 *= -1.0f; break; } } break; case 3: fn_1_8408(object); fn_1_873C(object); if (work->unk_14 == fn_1_10740(&sp1C)) { if (work->unk_68 == 0) { if (fn_1_11004(work->unk_14, work->unk_18) != 0) { VECSubtract(&sp1C, &work->unk_128, &sp10); sp10.y = 0.0f; var_f31 = VECMag(&sp10); if (var_f31 >= 30.000002f) { if (var_f31 >= 70.0f) { var_f31 = 70.0f; } work->unk_24 = var_f31 / 70.0f; work->unk_28 = atan2d(sp10.x, sp10.z); } } if ((((work->unk_6C == 0) && (fn_1_10EA4() == 3) && (work->unk_F0 != 0)) || ((work->unk_6C != 0) && (fn_1_10EA4() == 4))) && (work->unk_5C != 0)) { work->unk_1C = work->unk_1C | 0x200; work->unk_E8 = 0; if (frandmod(0x3E8) < (s32)(300.0f * (work->unk_C0 - 0.4f))) { work->unk_E8 = fn_1_8938(work->unk_14, &work->unk_114); work->unk_DC = 0.0f; work->unk_E0 = 0.0f; work->unk_E4 = 0; } if (work->unk_E8 == 0) { work->unk_DC = frandmod(0x168); work->unk_E0 = 0.3f + (0.00040000002f * (work->unk_C0 * frandmod(0x3E8))); work->unk_E4 = 0; if (frandmod(0x3E8) > (300.0f + (500.0f * work->unk_C0))) { work->unk_E4 = 1; } } } if ((work->unk_4C != 0) || (work->unk_44 != 0) || (work->unk_48 != 0)) { work->unk_1C = work->unk_1C | 0x100; break; } } else { if (fn_1_10614(&sp1C) != 0) { if (work->unk_E8 != 0) { VECSubtract(&work->unk_114, &sp1C, &sp10); sp10.y = 0.0f; var_f31 = VECMag(&sp10); if (var_f31 < 0.05f) { work->unk_DC = 0.0f; work->unk_E0 = 0.0f; } else { if (work->unk_14 != 0) { sp10.x *= -1.0f; } work->unk_DC = atan2d(sp10.x, sp10.z); work->unk_E0 = 1.0f; } } if (work->unk_E4 != 0) { if ((fabs(sp1C.z) > 1.100000023841858) || (sp1C.x > 1.1f)) { work->unk_E0 = 0.0f; } } else { if ((fabs(sp1C.z) > 0.949999988079071) || (sp1C.x > 0.95f)) { work->unk_E0 = 0.0f; } } } work->unk_28 = work->unk_DC; work->unk_24 = work->unk_E0; if (work->unk_54 != 0) { if (work->unk_D0++ >= work->unk_CC) { work->unk_1C |= 0x100; break; } } else { work->unk_CC = ((60.0f * (0.35f * work->unk_C0)) / 1000.0f) * frandmod(0x3E8); work->unk_D0 = 0; } } } break; } } void fn_1_8408(omObjData *object) { Vec sp14; Vec sp8; float var_f31; float var_f30; M433PlayerWork *work = object->data; M433PlayerWork *var_r30 = work->unk_14C->data; if (var_r30->unk_2C == 0) { var_r30->unk_C0 = work->unk_C0 - 0.1f; } if ((work->unk_14 == fn_1_107B0(&sp14)) && (fn_1_108C4() >= 12.0f)) { if (((var_r30->unk_6C == 0) && (work->unk_6C == 0)) || (fn_1_108C4() < 0x3E8)) { if ((work->unk_30 == 0) || (var_r30->unk_30 == 0)) { VECSubtract(&sp14, &work->unk_128, &sp8); sp8.y = 0.0f; var_f31 = VECMag(&sp8) - (100.0f * (2.0f * work->unk_C0)); VECSubtract(&sp14, &var_r30->unk_128, &sp8); sp8.y = 0.0f; var_f30 = VECMag(&sp8) - (100.0f * (2.0f * var_r30->unk_C0)); if ((work->unk_30 != 0) || (work->unk_60 != 0)) { var_f31 = 2000.0f; } if ((var_r30->unk_30 != 0) || (var_r30->unk_60 != 0)) { var_f30 = 2000.0f; } if (var_f31 >= 300.0f) { var_r30->unk_F4 = 0; } if (var_f30 >= 300.0f) { work->unk_F4 = 0; } if (work->unk_F4 != 0) { var_f31 += 300.0f; } if (var_r30->unk_F4 != 0) { var_f30 += 300.0f; } var_r30->unk_6C = work->unk_6C = 0; if (var_f31 <= var_f30) { work->unk_6C = 1; work->unk_F4 = 0; } else { var_r30->unk_6C = 1; var_r30->unk_F4 = 0; } if (work->unk_F4 == 0) { work->unk_F8 = 0; } if (var_r30->unk_F4 == 0) { var_r30->unk_F8 = 0; } } } else if (fn_1_10FDC() == 1) { work->unk_6C = fn_1_11004(work->unk_14, work->unk_18) == 0; var_r30->unk_6C = work->unk_6C == 0; } } else if (work->unk_14 != fn_1_10740(&sp14)) { var_r30->unk_6C = work->unk_6C = 0; } } void fn_1_873C(omObjData *object) { M433PlayerWork *work = object->data; work->unk_EC = 0; if (frandmod(0x3E8) < (600.0f * work->unk_C0)) { work->unk_EC = 1; } work->unk_F4 = 0; work->unk_F8 = 0; if ((work->unk_18 != fn_1_10F38(work->unk_14)) && (work->unk_74 != 0) && (frandmod(0x3E8) < (500.0f * work->unk_C0))) { work->unk_F4 = 1; work->unk_D4 = ((60.0f * (0.5f * work->unk_C0)) / 1000.0f) * frandmod(0x3E8); work->unk_D8 = 0; } if (work->unk_18 == fn_1_10F38(work->unk_14)) { work->unk_FC.z = 140.0f; work->unk_FC.x = 540.2f; } else { work->unk_FC.z = -140.0f; work->unk_FC.x = 300.5f; } if (work->unk_14 == 0) { work->unk_FC.x *= -1.0f; } } s32 fn_1_8938(u32 var_r27, Vec *var_r29) { Vec sp2C[2]; Vec sp20; Vec sp14; Vec sp8; float var_f31; float var_f30; float var_f29; float var_f28; u32 var_r31; u32 var_r30; for (var_r31 = 0, var_r30 = 0; (var_r30 < 4) && (var_r31 < 2); var_r30++) { M433PlayerWork *work = lbl_1_bss_7D0[var_r30]->data; if (work->unk_14 != var_r27) { sp2C[var_r31] = work->unk_128; sp2C[var_r31].y = 0.0f; var_r31++; } } if (var_r31 < 2) { return 0; } if (var_r27 == 1) { sp2C[0].x *= -1.0f; sp2C[1].x *= -1.0f; } var_f29 = 47.0f; var_f28 = 70.0f; var_f30 = -1.0f; sp14.z = -350.0f; sp14.y = 0.0f; for (var_r30 = 0; var_r30 <= 0xA; var_r30++) { sp14.x = 230.0f; for (var_r31 = 0; var_r31 <= 0xA; var_r31++) { VECSubtract(&sp14, &sp2C[0], &sp20); var_f31 = VECMag(&sp20); VECSubtract(&sp14, &sp2C[1], &sp20); var_f31 *= VECMag(&sp20); if (var_f31 > var_f30) { var_f30 = var_f31; sp8 = sp14; } sp14.x += var_f29; } sp14.z += var_f28; } *var_r29 = sp8; var_r29->x -= 465.0f; var_r29->x *= 0.004255319f; var_r29->z *= 0.0028571428f; return 1; } void fn_1_8BD0(omObjData *object) { Vec sp14; Vec sp8; float var_f31; float var_f30; M433PlayerWork *work = object->data; s32 var_r29 = 1; if ((work->unk_30 == 0) && (work->unk_60 == 0)) { if ((work->unk_24 > 0.0f) && (work->unk_34 == 0)) { work->unk_A8 = work->unk_28; } if ((work->unk_24 > 0.05f) && (work->unk_34 == 0)) { work->unk_134.x = 0.01666666753590107 * (550.0 * (work->unk_24 * sind(work->unk_28))); work->unk_134.z = 0.01666666753590107 * (550.0 * (work->unk_24 * cosd(work->unk_28))); if (work->unk_2C != 0) { work->unk_AC = 0.1f; } else { work->unk_AC = 0.2f; } work->unk_B0 = 0.0f; if (fn_1_B7AC(object) != 0) { var_f30 = 0.5f; if (work->unk_0C == 2) { var_f30 = 0.45f; } if (work->unk_24 > var_f30) { fn_1_B4D4(object, 2); var_f31 = work->unk_24; } else { fn_1_B4D4(object, 1); var_f31 = work->unk_24 / var_f30; } if (work->unk_04 < 0) { CharModelMotionSpeedSet(work->unk_00, var_f31); } else { Hu3DMotionSpeedSet(object->model[0], var_f31); } } if ((work->unk_24 > 0.5f) && (((work->unk_88 + 0xF) & 0xF) == 0)) { fn_1_D888(&work->unk_128, 0.2f); } } else { work->unk_134.x = work->unk_134.y = work->unk_134.z = 0.0f; if ((work->unk_5C != 0) && (fn_1_10FDC() >= 2)) { fn_1_B4D4(object, 0x10); } else if (work->unk_4C != 0) { fn_1_B4D4(object, 0xF); } else if (work->unk_44 != 0) { fn_1_B4D4(object, 0xE); } else { fn_1_BAE0(object, 0); } if ((var_r29 != 0) && (work->unk_24 == 0.0f)) { fn_1_10B20(0.0f, &sp14); VECSubtract(&sp14, &work->unk_128, &sp8); work->unk_A8 = atan2d(sp8.x, sp8.z); work->unk_AC = 0.1f; work->unk_B0 = 0.0f; } } } } void fn_1_8F80(omObjData *object) { Vec sp1C; Vec sp10; float var_f31; float var_f30; M433PlayerWork *work = object->data; s32 var_r29 = work->unk_40; { s32 sp8[2] = { 0x6A4, 0x6A5 }; work->unk_3C = 0; work->unk_40 = 0; if (work->unk_04 < 0) { char *var_r28 = CharModelHookNameGet(work->unk_00, 4, 0); Hu3DModelObjPosGet(object->model[0], var_r28, &sp10); } else { Hu3DModelObjPosGet(object->model[0], lbl_1_data_450[work->unk_04], &sp10); } switch (work->unk_8C) { case 0: work->unk_134.x = work->unk_134.y = work->unk_134.z = 0.0f; work->unk_8C++; work->unk_88 = 0; case 1: work->unk_30 = 0; work->unk_38 = 1; fn_1_B4D4(object, 3); fn_1_FE8C(&sp10, 0, work->unk_14, work->unk_18); if (fn_1_10ECC(work->unk_14) != 1) { work->unk_88 = 0; break; } if (work->unk_34 == 0) { work->unk_3C = 1; if ((work->unk_1C & 0x100) || (work->unk_88 > 300.0f)) { fn_1_B4D4(object, 4); work->unk_30 = 1; work->unk_8C++; work->unk_88 = 0; } } break; case 2: if (work->unk_60 == 0) { work->unk_134.x = 1.6666667461395264 * (2.0 * sind((10.0f + (4.285714f * work->unk_88)))); if (work->unk_14 != 0) { work->unk_134.x *= -1.0f; } } if ((work->unk_88 >= 9.0f) && (work->unk_38 != 0)) { if (work->unk_14 != 0) { var_f30 = -1.0f; } else { var_f30 = 1.0f; } sp1C.x = object->trans.x + (250.0f * var_f30); sp1C.y = 80.0f + object->trans.y; sp1C.z = sp10.z; fn_1_FE8C(&sp1C, 1, work->unk_14, work->unk_18); work->unk_38 = 0; } else if (work->unk_88 >= 28.0f) { var_f31 = 0.5f; work->unk_124 = (2.0f * -(350.0f - lbl_1_data_E0[work->unk_00])) / (var_f31 * var_f31); work->unk_134.y = 0.016666668f * (-work->unk_124 * var_f31); work->unk_60 = 1; work->unk_8C++; work->unk_88 = 0; fn_1_D888(&work->unk_128, 0.5f); } if (work->unk_38 == 0) { fn_1_10260(work->unk_28, work->unk_24, work->unk_14, 0, &sp1C); break; } fn_1_FE8C(&sp10, 0, work->unk_14, work->unk_18); break; case 3: work->unk_134.y += 0.016666668f * (0.016666668f * work->unk_124); if ((work->unk_88 > 27.0f) && (work->unk_88 < 51.0f)) { work->unk_40 = 1; } fn_1_10260(work->unk_28, work->unk_24, work->unk_14, work->unk_40, &sp1C); if (((work->unk_40 != 0) && ((work->unk_1C & 0x100) != 0)) || ((work->unk_40 == 0) && (var_r29 != 0))) { fn_1_B4D4(object, 5); if (work->unk_40 == 0) { fn_1_1070C(); } fn_1_FE8C(&sp1C, 2, work->unk_14, work->unk_18); work->unk_40 = 0; work->unk_8C = 5; work->unk_88 = 0; HuAudFXPlay(sp8[work->unk_14]); } break; case 4: if (work->unk_88 >= 12.0f) { work->unk_60 = 0; work->unk_8C = 1; work->unk_88 = 0; } break; case 5: work->unk_134.y += 0.016666668f * (0.016666668f * work->unk_124); if (work->unk_128.y <= 0.0f) { work->unk_60 = 0; fn_1_D888(&work->unk_128, 0.5f); work->unk_30 = 0; work->unk_134.x = work->unk_134.y = work->unk_134.z = 0.0f; } break; } } } void fn_1_9688(omObjData *object) { Vec sp2C; Vec sp20; float var_f31; float var_f30; float var_f29; M433PlayerWork *work = object->data; s32 sp38[3][3] = { { 3, 4, 6 }, { 3, 4, 6 }, { 3, 4, 7 } }; s32 sp18[2] = { 0x6AD, 0x6AE }; s32 sp10[2] = { 0x6A6, 0x6A7 }; s32 sp8[2] = { 0x6AA, 0x6AB }; M433PlayerWork *var_r29 = work->unk_14C->data; work->unk_4C = 0; work->unk_44 = 0; work->unk_48 = 0; if (work->unk_60 == 0) { switch (work->unk_7C) { case 0: if ((work->unk_7C == 0) && (work->unk_78 == 0) && (work->unk_80 == 0) && (work->unk_30 = 0, work->unk_64 = 0, ((work->unk_34 == 0) != 0)) && (work->unk_14 == fn_1_10740(&sp2C)) && (fn_1_11004(work->unk_14, work->unk_18) != 0) && (fn_1_10FDC() < 3)) { work->unk_140 = sp2C; var_f31 = fn_1_10848(); if ((var_f31 <= 0.8f) && (var_f31 >= 0.02f) && (var_r29->unk_64 == 0)) { VECSubtract(&sp2C, &work->unk_128, &sp20); sp20.y = 0.0f; var_f30 = VECMag(&sp20); work->unk_98 = var_f30; if (var_f30 <= 200.0f) { if ((var_f31 >= 0.2f) && (var_f30 <= 70.0f) && (var_f31 >= (0.2f + (0.001f * var_f30))) && (fn_1_10FDC() >= 1)) { work->unk_4C = 1; } if ((var_f31 >= 0.02f) && (var_f30 <= 100.0f) && (var_f31 >= (0.02f + (0.001f * var_f30)))) { work->unk_44 = 1; } if ((var_f31 >= 0.1f) && (var_f31 <= 0.3f) && (var_f30 > 100.0f) && (var_f30 <= 200.0f) && (var_f31 >= (0.1f + (0.0002f * (var_f30 - 100.0f))))) { work->unk_48 = 1; } } } if ((work->unk_1C & 0x100) != 0) { work->unk_134.x = work->unk_134.y = work->unk_134.z = 0.0f; if (work->unk_4C != 0) { work->unk_7C = 1; var_f31 -= 0.12f; work->unk_98 *= 0.014285714f; fn_1_B4D4(object, 0xF); fn_1_10B20(0.0f, &sp2C); } else if (work->unk_44 != 0) { work->unk_7C = 2; var_f31 -= 0.03f; work->unk_98 *= 0.01f; fn_1_B4D4(object, 0xE); fn_1_10B20(0.0f, &sp2C); } else if (work->unk_48 != 0) { work->unk_7C = 3; var_f31 -= 0.03f; work->unk_98 *= 0.005f; fn_1_B4D4(object, 7); fn_1_D888(&work->unk_128, 0.75f); HuAudFXPlay(sp8[work->unk_14]); } else { if (fn_1_10FDC() >= 1) { fn_1_B4D4(object, 9); } else { fn_1_B4D4(object, 6); } work->unk_7C = 4; } if (work->unk_7C < 4) { work->unk_64 = 1; if (var_f31 < 0.0f) { var_f31 = 0.0f; } work->unk_90 = 60.0f * var_f31; } VECSubtract(&sp2C, &work->unk_128, &sp20); work->unk_A8 = atan2d(sp20.x, sp20.z); work->unk_AC = 0.2f; work->unk_B0 = 0.0f; work->unk_30 = 1; work->unk_88 = 0; } } break; case 1: if (work->unk_88 >= work->unk_90) { if (work->unk_64 != 0) { if (fn_1_10FDC() >= 2) { sp2C.x = 350.0f; sp2C.y = 11.0f; sp2C.z = 0.0f; if (work->unk_14 != 0) { sp2C.x *= -1.0f; } } else { sp2C = var_r29->unk_128; sp2C.y = 11.0f; sp2C.x *= 0.5f; } var_f29 = frandmod(0x168); var_f30 = 200.0f * work->unk_98; sp2C.x += var_f30 * sind(var_f29); sp2C.z += var_f30 * cosd(var_f29); if (fn_1_10FDC() < 2) { fn_1_10130(&sp2C, work->unk_14); } fn_1_FE8C(&sp2C, sp38[0][fn_1_10FDC()], work->unk_14, work->unk_18); fn_1_D888(&work->unk_128, 0.0f); HuAudFXPlay(sp10[work->unk_14]); } work->unk_64 = 0; fn_1_B4D4(object, 9); VECSubtract(&sp2C, &work->unk_128, &sp20); work->unk_A8 = atan2d(sp20.x, sp20.z); work->unk_AC = 0.1f; work->unk_90 = 0x186A0; work->unk_88 = 0; break; } if (work->unk_90 < 0x2710) { work->unk_134.x = 0.07f * (work->unk_140.x - work->unk_128.x); work->unk_134.z = 0.07f * (work->unk_140.z - work->unk_128.z); if (work->unk_64 == 0) { work->unk_90 = 0; } } else { work->unk_134.x *= 0.7f; work->unk_134.z *= 0.7f; if (fn_1_B6E0(object) != 0) { work->unk_7C = 0; } } break; case 2: if (work->unk_88 >= work->unk_90) { if (work->unk_64 != 0) { switch (fn_1_10FDC()) { case 0: sp2C = var_r29->unk_128; sp2C.y = 11.0f; break; case 1: sp2C = var_r29->unk_128; sp2C.y = 11.0f; sp2C.x *= 0.5f; break; case 2: default: sp2C.x = 350.0f; sp2C.y = 11.0f; sp2C.z = 0.0f; if (work->unk_14 != 0) { sp2C.x *= -1.0f; } break; } var_f29 = frandmod(0x168); var_f30 = 200.0f * work->unk_98; sp2C.x += var_f30 * sind(var_f29); sp2C.z += var_f30 * cosd(var_f29); if (fn_1_10FDC() < 2) { fn_1_10130(&sp2C, work->unk_14); } fn_1_FE8C(&sp2C, sp38[1][fn_1_10FDC()], work->unk_14, work->unk_18); fn_1_D888(&work->unk_128, 0.0f); if (fn_1_10FDC() < 1) { HuAudFXPlay(sp18[work->unk_14]); } else { HuAudFXPlay(sp10[work->unk_14]); } } work->unk_64 = 0; fn_1_B4D4(object, 6); VECSubtract(&sp2C, &work->unk_128, &sp20); work->unk_A8 = atan2d(sp20.x, sp20.z); work->unk_AC = 0.1f; work->unk_90 = 0x186A0; work->unk_88 = 0; break; } if (work->unk_90 < 0x2710) { work->unk_134.x = 0.07f * (work->unk_140.x - work->unk_128.x); work->unk_134.z = 0.07f * (work->unk_140.z - work->unk_128.z); if (work->unk_64 == 0) { work->unk_90 = 0; break; } } else { work->unk_134.x *= 0.7f; work->unk_134.z *= 0.7f; if (fn_1_B6E0(object) != 0) { work->unk_7C = 0; break; } } break; case 3: if (work->unk_88 >= work->unk_90) { if (work->unk_64 != 0) { sp2C = work->unk_128; sp2C.y = 11.0f; VECSubtract(&var_r29->unk_128, &work->unk_128, &sp20); var_f29 = 180.0 + (atan2d(sp20.x, sp20.z)); var_f29 += frandmod(0xB4) - 90.0f; var_f30 = 200.0f * work->unk_98; sp2C.x += var_f30 * sind(var_f29); sp2C.z += var_f30 * cosd(var_f29); fn_1_10130(&sp2C, work->unk_14); fn_1_FE8C(&sp2C, sp38[2][fn_1_10FDC()], work->unk_14, work->unk_18); if (fn_1_10FDC() < 1) { HuAudFXPlay(sp18[work->unk_14]); } else { HuAudFXPlay(sp10[work->unk_14]); } } work->unk_64 = 0; work->unk_90 = 0x186A0; work->unk_88 = 0; fn_1_D888(&work->unk_128, 1.3f); break; } if (work->unk_90 < 0x2710) { work->unk_134.x = 0.15f * (work->unk_140.x - work->unk_128.x); work->unk_134.z = 0.15f * (work->unk_140.z - work->unk_128.z); break; } work->unk_134.x *= 0.95f; work->unk_134.z *= 0.95f; if (fn_1_B6E0(object) != 0) { fn_1_B4D4(object, 8); work->unk_7C = 4; } break; case 4: work->unk_134.x *= 0.95f; work->unk_134.z *= 0.95f; if (fn_1_B6E0(object) != 0) { work->unk_7C = 0; } break; } } } void fn_1_A618(omObjData *object) { Vec sp20; Vec sp14; M433PlayerWork *sp8; float var_f31; float var_f30; float var_f29; M433PlayerWork *work = object->data; s32 spC[2] = { 0x6A8, 0x6A9 }; sp8 = work->unk_14C->data; work->unk_54 = 0; work->unk_5C = 0; switch (work->unk_80) { case 0: if ((work->unk_7C == 0) && (work->unk_78 == 0) && (work->unk_80 == 0) && (work->unk_30 = 0, work->unk_68 = 0, ((work->unk_34 == 0) != 0)) && (fn_1_11004(work->unk_14, work->unk_18) != 0) && (fn_1_10FDC() < 3) && (work->unk_14 == fn_1_10740(&sp20))) { VECSubtract(&sp20, &work->unk_128, &sp14); sp14.y = 0.0f; if (!(VECMag(&sp14) > 500.0f)) { fn_1_10B20(0.5f, &sp20); sp20.y -= lbl_1_data_E0[work->unk_00]; VECSubtract(&sp20, &work->unk_128, &sp14); sp14.y = 0.0f; if ((VECMag(&sp14) < 200.0f) && (sp20.y >= 50.0f)) { work->unk_5C = 1; } if (((work->unk_1C & 0x200) != 0) && (work->unk_5C != 0)) { work->unk_134.x = work->unk_134.y = work->unk_134.z = 0.0f; fn_1_B4D4(object, 0xA); work->unk_80 = 1; work->unk_88 = 0; work->unk_30 = 1; if (work->unk_5C != 0) { var_f30 = 0.5f; work->unk_124 = (2.0f * -sp20.y) / (var_f30 * var_f30); work->unk_134.y = 0.016666668f * (-work->unk_124 * var_f30); VECSubtract(&sp20, &work->unk_128, &sp14); sp14.y = 0.0f; work->unk_134.x = 0.016666668f * (sp14.x / 0.5f); work->unk_134.z = 0.016666668f * (sp14.z / 0.5f); if (work->unk_14 != 0) { var_f29 = -90.0f; } else { var_f29 = 90.0f; } work->unk_A8 = var_f29; work->unk_AC = 0.2f; work->unk_B0 = 0.0f; work->unk_68 = 1; } else { work->unk_134.y = 14.833334f; } work->unk_60 = 1; fn_1_D888(&work->unk_128, 0.75f); } } } break; case 1: work->unk_134.y += 0.016666668f * (0.016666668f * work->unk_124); if (work->unk_68 != 0) { var_f31 = (0.016666668f * work->unk_88) - 0.35f; if ((var_f31 >= 0.0f) && (var_f31 < 0.4)) { work->unk_54 = 1; if ((work->unk_1C & 0x100) != 0) { fn_1_B4D4(object, 0xB); fn_1_10260(work->unk_28, work->unk_24, work->unk_14, work->unk_54, &sp20); fn_1_FE8C(&sp20, 5, work->unk_14, work->unk_18); work->unk_68 = 0; work->unk_54 = 0; HuAudFXPlay(spC[work->unk_14]); } } else if (var_f31 > 0.0f) { work->unk_68 = 0; work->unk_54 = 0; } fn_1_10260(work->unk_28, work->unk_24, work->unk_14, work->unk_54, &sp20); } if (work->unk_128.y <= 0.0f) { fn_1_D888(&work->unk_128, 0.75f); work->unk_30 = 0; work->unk_80 = 0; work->unk_134.x = work->unk_134.y = work->unk_134.z = 0.0f; work->unk_60 = 0; work->unk_68 = 0; } break; } } void fn_1_AB88(omObjData *object) { Vec sp1C; Vec sp10; float var_f29; float var_f28; M433PlayerWork *work = object->data; s32 var_r30 = 0; s32 sp8[2] = { 0x6A8, 0x6A9 }; M433PlayerWork *var_r28 = work->unk_14C->data; work->unk_58 = 0; switch (work->unk_78) { case 0: if ((work->unk_7C == 0) && (work->unk_78 == 0) && (work->unk_80 == 0) && (work->unk_30 = 0, work->unk_68 = 0, ((work->unk_34 == 0) != 0)) && (work->unk_14 == fn_1_107B0(&sp1C)) && (fn_1_11060(work->unk_14) == 0)) { float var_f31 = work->unk_128.x; float var_f30; if (work->unk_14 == 0) { var_f31 *= -1.0f; } if (!(var_f31 > 230.0f) && (fn_1_10EA4() != 2)) { if (fn_1_10D24(&sp1C) != 0) { var_r30 = 1; } if (var_r30 != 0) { var_f31 = sp1C.z - work->unk_128.z; if (var_f31 > 100.0f) { var_f31 = 100.0f; } else if (var_f31 < -100.0f) { var_f31 = -100.0f; } else { work->unk_58 = 1; } } if ((work->unk_1C & 0x200) != 0) { work->unk_134.x = work->unk_134.y = work->unk_134.z = 0.0f; fn_1_B4D4(object, 0xA); work->unk_78 = 1; work->unk_88 = 0; work->unk_30 = 1; if (work->unk_14 != 0) { var_f28 = -90.0f; } else { var_f28 = 90.0f; } work->unk_A8 = var_f28; work->unk_AC = 0.2f; work->unk_B0 = 0.0f; fn_1_D888(&work->unk_128, 0.75f); var_f30 = 0.5f; work->unk_124 = (2.0f * -(350.0f - lbl_1_data_E0[work->unk_00])) / (var_f30 * var_f30); work->unk_134.y = 0.016666668f * (-work->unk_124 * var_f30); work->unk_134.x = 0.016666668f * (-work->unk_128.x / 0.75f); if (var_r30 != 0) { work->unk_134.z = 0.016666668f * (var_f31 / 0.5f); } work->unk_60 = 1; work->unk_58 = 0; } } } break; case 1: work->unk_134.y += 0.016666668f * (0.016666668f * work->unk_124); if ((work->unk_14 == fn_1_10740(&sp1C)) && (fn_1_10FDC() == 0)) { fn_1_10B20(0.0f, &sp1C); if ((sp1C.x * work->unk_128.x) > 0.0f) { sp1C.y = work->unk_128.y; VECSubtract(&sp1C, &work->unk_128, &sp10); if (VECMag(&sp10) < 60.000004f) { if (frandmod(0x64) < 0x1E) { fn_1_10740(&sp1C); sp1C.x *= -0.5f; fn_1_FE8C(&sp1C, 5, work->unk_14, work->unk_18); HuAudFXPlay(sp8[work->unk_14]); } else { fn_1_10740(&sp1C); var_f29 = frandmod(0x168); sp1C.x += 100.0 * (2.0 * sind(var_f29)); sp1C.z += 100.0 * (2.0 * cosd(var_f29)); fn_1_10130(&sp1C, work->unk_14); fn_1_FE8C(&sp1C, 8, work->unk_14, work->unk_18); HuAudFXPlay(sp8[work->unk_14]); } fn_1_B4D4(object, 0xD); var_r28->unk_64 = 0; } } } if (work->unk_128.y <= 0.0f) { fn_1_D888(&work->unk_128, 0.75f); work->unk_30 = 0; work->unk_78 = 0; work->unk_134.x = work->unk_134.y = work->unk_134.z = 0.0f; work->unk_60 = 0; } break; } } void fn_1_B194(omObjData *object) { Vec sp8; float var_f31; M433PlayerWork *var_r31; M433PlayerWork *var_r30; s32 var_r29; s32 var_r28; s32 var_r27; for (var_r27 = 0; var_r27 < 2; var_r27++) { for (var_r29 = 0; var_r29 < 4; var_r29++) { var_r31 = lbl_1_bss_7D0[var_r29]->data; for (var_r28 = 0; var_r28 < 4; var_r28++) { if (var_r29 != var_r28) { var_r30 = lbl_1_bss_7D0[var_r28]->data; VECSubtract(&var_r31->unk_128, &var_r30->unk_128, &sp8); sp8.y = 0.0f; var_f31 = VECMag(&sp8); if (var_f31 < (var_r31->unk_120 + var_r30->unk_120)) { if (var_f31 > 0.0f) { var_f31 = 0.5f * ((var_r31->unk_120 + var_r30->unk_120) - var_f31); } else { var_f31 = 0.5f * (var_r31->unk_120 + var_r30->unk_120); sp8.x = frandmod(0x3E8) - 0x1F4; sp8.z = frandmod(0x3E8) - 0x1F4; } VECNormalize(&sp8, &sp8); VECScale(&sp8, &sp8, var_f31); VECAdd(&var_r31->unk_128, &sp8, &var_r31->unk_128); VECSubtract(&var_r30->unk_128, &sp8, &var_r30->unk_128); } } } if (var_r31->unk_128.y < 0.0f) { var_r31->unk_128.y = 0.0f; } if ((var_r31->unk_128.z - var_r31->unk_120) < -500.0f) { var_r31->unk_128.z = -500.0f + var_r31->unk_120; } else if ((var_r31->unk_128.z + var_r31->unk_120) > 500.0f) { var_r31->unk_128.z = 500.0f - var_r31->unk_120; } if (var_r31->unk_14 == 0) { var_r31->unk_128.x *= -1.0f; } if ((var_r31->unk_128.x - var_r31->unk_120) < 20.0f) { var_r31->unk_128.x = 20.0f + var_r31->unk_120; } else if ((60.000004f + var_r31->unk_128.x) > 800.0f) { var_r31->unk_128.x = 740.0f; } if (var_r31->unk_14 == 0) { var_r31->unk_128.x *= -1.0f; } } } } void fn_1_B4D4(omObjData *object, u32 arg1) { M433PlayerWork *work = object->data; if ((work->unk_0C != arg1) && (arg1 < 0x15)) { float var_f31 = 60.0f * lbl_1_data_24C[arg1].unk_04; if (work->unk_0C < 0) { var_f31 = 0.0f; } work->unk_0C = arg1; if (work->unk_04 < 0) { CharModelMotionShiftSet( work->unk_00, object->motion[lbl_1_data_24C[arg1].unk_00], 60.0f * lbl_1_data_24C[arg1].unk_08, var_f31, lbl_1_data_24C[arg1].unk_10); } else { Hu3DMotionShiftSet(object->model[0], object->motion[lbl_1_data_24C[arg1].unk_00], 60.0f * lbl_1_data_24C[arg1].unk_08, var_f31, lbl_1_data_24C[arg1].unk_10); } if (lbl_1_data_24C[arg1].unk_0C >= 0.0f) { Hu3DMotionShiftStartEndSet(object->model[0], 60.0f * lbl_1_data_24C[arg1].unk_08, 60.0f * lbl_1_data_24C[arg1].unk_0C); } work->unk_10 = 0; } } s32 fn_1_B6E0(omObjData *object) { M433PlayerWork *work = object->data; s32 var_r29 = 0; if (work->unk_04 < 0) { if (((CharModelMotionEndCheck(work->unk_00) != 0) || (work->unk_10 != 0)) && (CharModelMotionShiftIDGet(work->unk_00) < 0)) { var_r29 = 1; } } else if (((Hu3DMotionEndCheck(object->model[0]) != 0) || (work->unk_10 != 0)) && (Hu3DMotionShiftIDGet(object->model[0]) < 0)) { var_r29 = 1; } return var_r29; } s32 fn_1_B7AC(omObjData *object) { M433PlayerWork *work = object->data; s32 var_r30 = 0; if (work->unk_04 < 0) { if (CharModelMotionShiftIDGet(work->unk_00) < 0) { var_r30 = 1; } } else if (Hu3DMotionShiftIDGet(object->model[0]) < 0) { var_r30 = 1; } return var_r30; } s32 fn_1_B838(omObjData *object, u32 arg1) { s32 var_r26 = 0; if (fn_1_B6E0(object)) { fn_1_B4D4(object, arg1); var_r26 = 1; } return var_r26; } s32 fn_1_BAE0(omObjData *object, u32 arg1) { s32 var_r26 = 0; if (fn_1_B7AC(object)) { fn_1_B4D4(object, arg1); var_r26 = 1; } return var_r26; } void fn_1_BD48(omObjData *object) { M433PlayerWork2 *work; s32 var_r29; s32 var_r28; HsfanimStruct01 *var_r27; object->data = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(M433PlayerWork2), MEMORY_DEFAULT_NUM); work = object->data; memset(work, 0, sizeof(M433PlayerWork2)); object->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_M433, 0)); Hu3DModelShadowSet(object->model[0]); object->model[1] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_M433, 4)); Hu3DModelAttrSet(object->model[1], HU3D_MOTATTR_LOOP); object->model[2] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_M433, 4)); Hu3DModelAttrSet(object->model[2], HU3D_MOTATTR_LOOP); object->model[3] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_M433, 3)); Hu3DModelAttrSet(object->model[3], HU3D_ATTR_DISPOFF); object->model[4] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_M433, 7)); Hu3DModelAttrSet(object->model[4], HU3D_ATTR_DISPOFF); object->model[6] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_M433, 5)); Hu3DModelAttrSet(object->model[6], HU3D_ATTR_DISPOFF); Hu3DModelScaleSet(object->model[6], 0.75f, 0.75f, 0.75f); Hu3DModelLayerSet(object->model[6], 2); object->model[7] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_M433, 6)); Hu3DModelAttrSet(object->model[7], HU3D_ATTR_DISPOFF); Hu3DModelScaleSet(object->model[7], 0.75f, 0.75f, 0.75f); Hu3DModelLayerSet(object->model[7], 2); var_r28 = Hu3DParticleCreate(HuSprAnimRead(HuDataReadNum(0x120002, MEMORY_DEFAULT_NUM)), 1); object->model[8] = var_r28; Hu3DModelLayerSet(var_r28, 2); Hu3DParticleHookSet(var_r28, fn_1_DE28); Hu3DModelAttrSet(var_r28, HU3D_ATTR_DISPOFF); var_r28 = Hu3DParticleCreate(HuSprAnimReadFile(DATA_MAKE_NUM(DATADIR_M433, 9)), 0xC8); object->model[5] = var_r28; Hu3DModelLayerSet(var_r28, 2); Hu3DParticleHookSet(var_r28, fn_1_D6A8); for (var_r27 = ((ParticleData *)Hu3DData[var_r28].unk_120)->unk_48, var_r29 = 0; var_r29 < 0xC8; var_r29++, var_r27++) { var_r27->unk2C = 0.0f; var_r27->unk40.a = 0; var_r27->unk00 = 0; } object->model[9] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_M433, 2)); Hu3DModelScaleSet(object->model[9], 1.05f, 1.05f, 1.05f); Hu3DModelAttrSet(object->model[9], HU3D_ATTR_DISPOFF); Hu3DModelLayerSet(object->model[9], 1); Hu3DModelShadowSet(object->model[9]); for (var_r29 = 1; var_r29 < 0x15; var_r29++) { if (var_r29 == 0xA) { object->model[var_r29 + 9] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_M433, 1)); } else { object->model[var_r29 + 9] = Hu3DModelLink(object->model[9]); Hu3DModelLayerSet(object->model[var_r29 + 9], 1); } Hu3DModelShadowSet(object->model[var_r29 + 9]); Hu3DModelScaleSet(object->model[var_r29 + 9], 1.05f, 1.05f, 1.05f); Hu3DModelAttrSet(object->model[var_r29 + 9], HU3D_ATTR_DISPOFF); } object->trans.x = work->unk_30.x = 0.0f; object->trans.y = work->unk_30.y = 0.0f; object->trans.z = work->unk_30.z = 0.0f; work->unk_B8 = 0.0f; work->unk_BC.x = work->unk_BC.y = 0.0f; work->unk_BC.z = 1.0f; MTXIdentity(work->unk_C8); work->unk_18 = 0; object->func = fn_1_C240; } void fn_1_C240(omObjData *object) { s32 var_r29; M433PlayerWork2 *work = object->data; s32 sp8 = 0; work->unk_00 = 0; switch (work->unk_18) { case 0: work->unk_04 = 1; break; case 1: work->unk_B8 = 0.0f; work->unk_BC.x = work->unk_BC.y = 0.0f; work->unk_BC.z = 1.0f; MTXIdentity(work->unk_C8); work->unk_00 = 1; break; case 10: work->unk_00 = 1; break; } work->unk_8C++; if (work->unk_90 != 0) { work->unk_A0 = 1.0f; if (work->unk_94 == 2) { work->unk_A4 += 12.000001f; if (work->unk_A4 >= 360.0f) { work->unk_A4 -= 360.0f; } work->unk_A0 = 1.5f; work->unk_A8 += 0.015000001f; Hu3DMotionSpeedSet(object->model[3], 2.5f); } else { Hu3DMotionTimeSet(object->model[3], 0.0f); Hu3DMotionSpeedSet(object->model[3], 0.0f); } Hu3DModelRotSet(object->model[3], 0.0f, work->unk_A4, 0.0f); Hu3DModelAttrReset(object->model[3], HU3D_ATTR_DISPOFF); Hu3DModelPosSet(object->model[3], work->unk_AC.x, 3.0f + work->unk_AC.y, work->unk_AC.z); work->unk_98++; work->unk_90 = 0; } else if (work->unk_94 != 0) { work->unk_94 = 0; work->unk_A0 = 0.0f; } work->unk_9C = work->unk_9C + (0.2f * (work->unk_A0 - work->unk_9C)); Hu3DModelScaleSet(object->model[3], work->unk_9C, 1.0f, work->unk_9C); if ((work->unk_A0 <= 0.0f) && (work->unk_9C < 0.1f)) { Hu3DModelAttrSet(object->model[3], HU3D_ATTR_DISPOFF); work->unk_9C = 0.0f; } for (var_r29 = 0; var_r29 < 2; var_r29++) { work->unk_7C[var_r29] += (0.3f * (work->unk_84[var_r29] - work->unk_7C[var_r29])); if (work->unk_84[var_r29] > 0.0f) { Hu3DModelAttrReset(object->model[var_r29 + 1], HU3D_ATTR_DISPOFF); } else if (work->unk_7C[var_r29] < 0.1f) { Hu3DModelAttrSet(object->model[var_r29 + 1], HU3D_ATTR_DISPOFF); } Hu3DModelScaleSet(object->model[var_r29 + 1], work->unk_7C[var_r29], 1.0f, work->unk_7C[var_r29]); } fn_1_C6B0(object); fn_1_CB98(object); object->trans.x = work->unk_30.x; object->trans.y = work->unk_30.y; object->trans.z = work->unk_30.z; if ((fn_1_216C() >= 3) && (work->unk_04 != 0) && (fn_1_2244() != 0)) { fn_1_DD70(&work->unk_30); Hu3DModelAttrSet(object->model[0], HU3D_ATTR_DISPOFF); object->func = fn_1_C6AC; } } void fn_1_C6AC(omObjData *object) { } s32 fn_1_C6B0(omObjData *object) { Mtx sp14; Vec sp8; M433PlayerWork3 *var_r29; s32 var_r28; M433PlayerWork2 *work = object->data; if ((work->unk_00 == 0) && (work->unk_04 == 0) && (work->unk_08 == 0)) { if (work->unk_10 == 0) { fn_1_CDB8(&work->unk_F8, &work->unk_30, &work->unk_3C, work->unk_6C, work->unk_A8); fn_1_D338(&work->unk_F8); fn_1_D180(&work->unk_F8); work->unk_B8 = work->unk_A8 * (8.0f * lbl_1_data_48C[work->unk_6C]); VECSubtract(&work->unk_3C, &work->unk_30, &sp8); sp8.y = 0.0f; if (VECMag(&sp8) <= 0.0f) { work->unk_BC.x = work->unk_BC.y = 0.0f; work->unk_BC.z = 1.0f; } else { VECNormalize(&sp8, &sp8); work->unk_BC.x = -sp8.z; work->unk_BC.y = 0.0f; work->unk_BC.z = sp8.x; } work->unk_48 = 0.0f; var_r28 = 0; if (work->unk_84[0] > 0.0f) { var_r28++; } Hu3DModelPosSet(object->model[var_r28 + 1], work->unk_F8.unk_38.x, 3.0f + work->unk_F8.unk_38.y, work->unk_F8.unk_38.z); if (work->unk_9C <= 0.0f) { work->unk_8C = 9; } if (lbl_1_data_468[work->unk_6C] != 0) { work->unk_84[var_r28] = 1.0f; } work->unk_84[1 - var_r28] = 0.0f; } work->unk_10 = 1; if (work->unk_B8 != 0.0f) { MTXRotAxisRad(sp14, &work->unk_BC, 0.017453292f * work->unk_B8); MTXConcat(sp14, work->unk_C8, work->unk_C8); MTXCopy(work->unk_C8, Hu3DData[object->model[0]].unk_F0); } work->unk_48 += 0.016666668f; work->unk_08 = fn_1_D4E0(&work->unk_F8, &work->unk_30, &work->unk_4C, work->unk_48); if (work->unk_08 != 0) { work->unk_84[0] = work->unk_84[1] = 0.0f; if (work->unk_30.y <= 12.0f) { var_r29 = lbl_1_bss_7C8->data; work->unk_78 = 0; Hu3DModelPosSetV(object->model[4], &work->unk_30); Hu3DMotionTimeSet(object->model[4], 0.0f); if ((work->unk_6C == 5) || (work->unk_6C == 2)) { Hu3DMotionSpeedSet(object->model[4], 1.5f); fn_1_D888(&work->unk_30, 1.0f); } else { Hu3DMotionSpeedSet(object->model[4], 1.0f); fn_1_D888(&work->unk_30, 0.5f); work->unk_30.y += 11.0f; } work->unk_6C = 0; work->unk_04 = 1; var_r29->unk_2C = 1; var_r29->sGroundGrp = -1; if (fabs(work->unk_30.z) < 350.0) { if (fabs(work->unk_30.x) < 700.0) { var_r29->sGroundGrp = 0; if (work->unk_30.x >= 0.0f) { var_r29->sGroundGrp = 1; } } } } } } else { work->unk_10 = 0; } return work->unk_08; } void fn_1_CB98(omObjData *object) { Mtx sp50; Mtx sp20; Vec sp14; Vec sp8; float var_f31; float var_f30; float var_f29; float var_f28; s32 var_r29; M433PlayerWork2 *work = object->data; if (work->unk_78 != 0) { Hu3DModelAttrSet(object->model[0], HU3D_ATTR_DISPOFF); var_f30 = work->unk_F8.unk_04; var_f29 = var_f30; var_f31 = var_f29 - (0.020000001f * work->unk_A8); if (var_f31 < 0.0f) { var_f31 = 0.0f; } var_f31 = (var_f30 - var_f31) / 21.0f; MTXCopy(work->unk_C8, sp20); var_f28 = (work->unk_B8 * (1.2f * work->unk_A8)) / 21.0f; MTXRotAxisRad(sp50, &work->unk_BC, MTXDegToRad(-var_f28)); for (var_r29 = 0; var_r29 < 0x15; var_r29++) { Hu3DModelAttrReset(object->model[var_r29 + 9], HU3D_ATTR_DISPOFF); fn_1_D4E0(&work->unk_F8, &sp14, &sp8, var_f30); Hu3DModelPosSetV(object->model[var_r29 + 9], &sp14); MTXCopy(sp20, Hu3DData[object->model[var_r29 + 9]].unk_F0); MTXConcat(sp50, sp20, sp20); var_f30 -= var_f31; } work->unk_F8.unk_04 = var_f29; return; } Hu3DModelAttrReset(object->model[0], HU3D_ATTR_DISPOFF); for (var_r29 = 0; var_r29 < 0x15; var_r29++) { Hu3DModelAttrSet(object->model[var_r29 + 9], HU3D_ATTR_DISPOFF); } } void fn_1_CDB8(M433PlayerWork2Sub *arg0, Vec *arg1, Vec *arg2, u32 arg3, float arg8) { Vec sp18; Vec spC; float var_f31; float var_f30; float var_f29; arg0->unk_0C = 0.0f; arg0->unk_08 = 0.0f; var_f31 = lbl_1_data_4D4[arg3].y; arg0->unk_00 = var_f31; if (arg0->unk_00 <= 0.0f) { if (((arg2->x * arg1->x) < 0.0f) && (arg1->x != 0.0f) && (lbl_1_data_4D4[arg3].x > 0.0f)) { arg0->unk_0C = lbl_1_data_4D4[arg3].x; arg0->unk_08 = fabs(arg1->x / (arg2->x - arg1->x)); var_f29 = arg1->y + (arg0->unk_08 * (arg2->y - arg1->y)); if (var_f29 < arg0->unk_0C) { spC.x = arg1->x + (arg0->unk_08 * (arg2->x - arg1->x)); spC.y = arg0->unk_0C; spC.z = arg1->z + (arg0->unk_08 * (arg2->z - arg1->z)); VECSubtract(arg2, &spC, &sp18); var_f30 = VECMag(&sp18); VECSubtract(&spC, arg1, &sp18); var_f30 += VECMag(&sp18); } else { VECSubtract(arg2, arg1, &sp18); var_f30 = VECMag(&sp18); } } else { VECSubtract(arg2, arg1, &sp18); var_f30 = VECMag(&sp18); } var_f31 = var_f30 / (arg8 * lbl_1_data_4D4[arg3].z); arg0->unk_00 = var_f31; } arg0->unk_04 = 0.0f; arg0->unk_2C = *arg1; arg0->unk_38 = *arg2; arg0->unk_1C = arg2->y - arg1->y; arg0->unk_24 = -980.0f; VECSubtract(arg2, arg1, &sp18); sp18.y = 0.0f; arg0->unk_10 = VECMag(&sp18); arg0->unk_18 = 0.0f; if (var_f31 > 0.0f) { arg0->unk_20 = (arg0->unk_1C - (0.5f * (-980.0f * (var_f31 * var_f31)))) / var_f31; arg0->unk_14 = arg0->unk_10 / var_f31; } else { arg0->unk_20 = arg0->unk_1C; arg0->unk_14 = arg0->unk_10; } arg0->unk_28 = lbl_1_data_540[arg3]; } void fn_1_D180(M433PlayerWork2Sub *arg0) { float sp8; float var_f31; float var_f30; float var_f29; float var_f28; float var_f27; float var_f26; float var_f25; s32 var_r31; if (!(arg0->unk_0C <= 0.0f)) { var_f31 = arg0->unk_00; var_f28 = arg0->unk_00; var_f27 = 10.0f * arg0->unk_00; for (var_r31 = 0; var_r31 < 0x10; var_r31++) { var_f30 = 1.0f / var_f31; sp8 = arg0->unk_10 * var_f30; var_f26 = (arg0->unk_1C * var_f30) - (0.5f * arg0->unk_24 * var_f31); var_f29 = arg0->unk_08 * var_f31; var_f25 = arg0->unk_2C.y + ((var_f29 * (0.5f * arg0->unk_24 * var_f29)) + (var_f26 * var_f29)); if (arg0->unk_0C > var_f25) { var_f28 = var_f31; } else { var_f27 = var_f31; } var_f31 = 0.5f * (var_f28 + var_f27); } var_f30 = 1.0f / var_f31; arg0->unk_00 = var_f31; arg0->unk_14 = arg0->unk_10 * var_f30; arg0->unk_20 = (arg0->unk_1C * var_f30) - (0.5f * arg0->unk_24 * var_f31); } } void fn_1_D338(M433PlayerWork2Sub *arg0) { float sp8; float var_f31; float var_f30; float var_f29; float var_f28; float var_f27; float var_f26; float var_f25; s32 var_r31; if (!(arg0->unk_0C <= 0.0f)) { var_f29 = arg0->unk_08 * arg0->unk_00; var_f30 = 1.0f / arg0->unk_00; var_f31 = arg0->unk_24; var_f28 = arg0->unk_24; var_f27 = arg0->unk_24 * arg0->unk_28; for (var_r31 = 0; var_r31 < 0x10; var_r31++) { sp8 = arg0->unk_10 * var_f30; var_f26 = (arg0->unk_1C * var_f30) - (0.5f * var_f31 * arg0->unk_00); var_f25 = arg0->unk_2C.y + ((var_f29 * (0.5f * var_f31 * var_f29)) + (var_f26 * var_f29)); if (arg0->unk_0C > var_f25) { var_f28 = var_f31; } else { var_f27 = var_f31; } var_f31 = 0.5f * (var_f28 + var_f27); } arg0->unk_24 = var_f31; arg0->unk_14 = arg0->unk_10 * var_f30; arg0->unk_20 = (arg0->unk_1C * var_f30) - (0.5f * arg0->unk_24 * arg0->unk_00); } } s32 fn_1_D4E0(M433PlayerWork2Sub *arg0, Vec *arg1, Vec *arg2, float arg8) { Vec sp18; Vec spC; float var_f30; float var_f29; if (arg8 < 0.0f) { arg8 = 0.0f; } if (arg8 > arg0->unk_00) { arg8 = arg0->unk_00; } arg0->unk_04 = arg8; if (arg0->unk_10 > 0.0f) { VECSubtract(&arg0->unk_38, &arg0->unk_2C, &spC); spC.y = 0.0f; VECNormalize(&spC, &spC); } else { spC.x = spC.y = spC.z = 0.0f; } sp18 = *arg1; var_f30 = (arg8 * (0.5f * arg0->unk_18 * arg8)) + (arg0->unk_14 * arg8); var_f29 = (arg8 * (0.5f * arg0->unk_24 * arg8)) + (arg0->unk_20 * arg8); arg1->x = arg0->unk_2C.x + (spC.x * var_f30); arg1->y = arg0->unk_2C.y + var_f29; arg1->z = arg0->unk_2C.z + (spC.z * var_f30); VECSubtract(arg1, &sp18, arg2); if (arg8 >= arg0->unk_00) { return 1; } return 0; } void fn_1_D6A8(ModelData *model, ParticleData *particle, Mtx matrix) { HsfanimStruct01 *var_r31; s32 var_r29; for (var_r31 = particle->unk_48, var_r29 = 0; var_r29 < particle->unk_30; var_r29++, var_r31++) { if (var_r31->unk00 != 0) { VECAdd(&var_r31->unk34, &var_r31->unk08, &var_r31->unk34); var_r31->unk08.x *= 0.92f; var_r31->unk08.z *= 0.92f; var_r31->unk08.y += -0.27222225f; var_r31->unk2C += 2.0f; var_r31->unk40.a *= 0.99f; if (var_r31->unk00 < 24.0f) { var_r31->unk40.a = 0.9f * var_r31->unk40.a; } if (--var_r31->unk00 == 0) { var_r31->unk00 = 0; var_r31->unk2C = 0.0f; var_r31->unk40.a = 0; } } } DCStoreRange(particle->unk_48, particle->unk_30 * 0x44); } void fn_1_D888(Vec *arg0, float arg8) { Vec sp8; float var_f31; float var_f30; HsfanimStruct01 *var_r31; s32 var_r29; u32 var_r28; var_r31 = ((ParticleData *)Hu3DData[lbl_1_bss_7CC->model[5]].unk_120)->unk_48; var_r28 = 3.0f + (12.0f * arg8); for (var_r29 = 0; var_r29 < 0xC8; var_r29++, var_r31++) { if (var_r31->unk00 == 0) { var_r31->unk00 = 60.0f * (0.6f + (0.0006f * frandmod(0x3E8))); var_f30 = frandmod(0x168); sp8.x = sind(var_f30); sp8.y = 0.0f; sp8.z = cosd(var_f30); var_f31 = 0.030000001f * frandmod(0x3E8); var_r31->unk34.x = arg0->x + (sp8.x * var_f31); var_r31->unk34.y = 10.0f + (arg0->y + (0.030000001f * frandmod(0x3E8))); var_r31->unk34.z = arg0->z + (sp8.z * var_f31); var_f31 = 0.8333334f + (0.0016666667f * frandmod(0x3E8)); var_f31 *= 1.0f + arg8; var_r31->unk08.x = sp8.x * var_f31; var_r31->unk08.z = sp8.z * var_f31; var_r31->unk08.y = 0.50000006f + (0.0011666667f * frandmod(0x3E8)); var_r31->unk08.y *= (1.0f + arg8); var_r31->unk30 = frandmod(0x168); var_r31->unk2C = 60.0f + frandmod(0x1E); var_r31->unk40.a = frandmod(0x64) + 0x78; var_f31 = 0.001f * frandmod(0x3E8); var_r31->unk40.r = 235.0f + (20.0f * var_f31); var_r31->unk40.g = 180.0f + (75.0f * var_f31); var_r31->unk40.b = 155.0f + (100.0f * var_f31); if (--var_r28 < 1) { break; } } } } void fn_1_DD70(Vec *arg0) { HsfanimStruct01 *var_r30; ParticleData *var_r31 = Hu3DData[lbl_1_bss_7CC->model[8]].unk_120; Hu3DModelAttrReset(lbl_1_bss_7CC->model[8], HU3D_ATTR_DISPOFF); var_r30 = var_r31->unk_48; var_r31->unk_00 = 0; var_r31->unk_02 = 0x3C; var_r30->unk2C = 100.0f; var_r30->unk34 = *arg0; } void fn_1_DE28(ModelData *var_r27, ParticleData *var_r31, Mtx matrix) { HsfanimStruct01 *var_r30; s32 var_r29; s8 var_r28; if (var_r31->unk_00 == 0) { var_r31->unk_00 = 1; for (var_r30 = (HsfanimStruct01 *)&var_r31->unk_48, var_r29 = 0; var_r29 < var_r31->unk_30; var_r29++, var_r30++) { var_r30->unk2C = 0.0f; } } var_r28 = 0.016666668f * (var_r31->unk_02 * 0xFF); for (var_r30 = var_r31->unk_48, var_r29 = 0; var_r29 < var_r31->unk_30; var_r29++, var_r30++) { var_r30->unk40.a = var_r28; } if (--var_r31->unk_02 == 0) { var_r27->attr |= 1; } DCStoreRange(var_r31->unk_48, var_r31->unk_30 * sizeof(HsfanimStruct01)); } void fn_1_DF44(omObjData *object) { M433PlayerWork3 *work; object->data = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(M433PlayerWork3), MEMORY_DEFAULT_NUM); work = object->data; memset(work, 0, sizeof(M433PlayerWork3)); work->uGameEvent = 0; work->sWinGrp = -1; work->uServeGrp = 0; work->auEvents[0] = work->auEvents[1] = 0; work->unk_2C = work->unk_30 = 0; fn_1_E5C0(work->unk_4C, &work->unk_64); object->func = fn_1_E11C; } void fn_1_DFE4(omObjData *var_r30) { M433PlayerWork3 *work = var_r30->data; OSReport("\n"); OSReport("uGameEvent %d\n", work->uGameEvent); OSReport("sWinGrp %d\n", work->sWinGrp); OSReport("uServeGrp %d\n", work->uServeGrp); OSReport("uPointGrp %d\n", work->uPointGrp); OSReport("auServeCel[2] %d,%d\n", work->auServeCel[0], work->auServeCel[1]); OSReport("auEvents[2] %d,%d\n", work->auEvents[0], work->auEvents[1]); OSReport("uContactCnt %d\n", work->uContactCnt); OSReport("sGroundGrp %d\n", work->sGroundGrp); OSReport("uContactGrp %d\n", work->uContactGrp); OSReport("sContactCel %d\n", work->uContactCel); OSReport("uTargetGrp %d\n", work->uTargetGrp); OSReport("\n"); } void fn_1_E11C(omObjData *object) { s32 spC[4]; u32 var_r30; s32 var_r29; s32 var_r27; s16 var_r26; s16 var_r25; M433PlayerWork3 *work = object->data; s32 sp8 = 0; s32 var_r28 = 0; work->unk_28++; work->unk_4C[0].unk_00 = work->unk_20[0]; work->unk_4C[1].unk_00 = work->unk_20[1]; if (fn_1_216C() >= 2) { fn_1_ECFC(work->unk_4C, &work->unk_64); } switch (work->uGameEvent) { case 0: work->uContactCnt = 0; work->uContactCel = -1; if (work->unk_28 == 0xC) { fn_1_58D8(1); } if ((work->unk_28 >= 30.0f) && (fn_1_216C() >= 2)) { work->uGameEvent = 1; work->unk_28 = 0; work->auEvents[0] = work->auEvents[1] = 1; } break; case 1: if (work->unk_30 != 0) { work->unk_48 = 0; work->uContactCel = -1; work->uContactCnt = 0; work->uGameEvent = 2; work->unk_28 = 0; work->auEvents[0] = work->auEvents[1] = 3; if (work->uTargetGrp != 0) { var_r26 = 5; } else { var_r26 = 6; } fn_1_58D8(var_r26); } break; case 2: case 5: if (work->unk_30 != 0) { if (work->uContactCnt != 0) { work->unk_48++; work->uGameEvent = 3; work->auEvents[work->uContactGrp] = 4; if ((work->unk_48 >= 6) && ((work->unk_48 % 3) == 0)) { fn_1_58D8(3); } } work->unk_28 = 0; } var_r28 = 1; break; case 3: case 4: if (work->unk_30 != 0) { if (work->uContactGrp == work->uTargetGrp) { work->uGameEvent = 4; work->auEvents[work->uContactGrp] = 5; } else { work->uContactCel = -1; work->uContactCnt = 0; work->uGameEvent = 5; work->auEvents[work->uContactGrp] = 3; if (work->uTargetGrp != 0) { var_r25 = 5; } else { var_r25 = 6; } fn_1_58D8(var_r25); } work->unk_28 = 0; } var_r28 = 1; break; case 6: if (work->unk_28 >= 120.0f) { work->uGameEvent = 0; work->unk_28 = 0; work->auEvents[0] = work->auEvents[1] = 0; } break; case 7: break; } if ((work->unk_2C != 0) && (var_r28 != 0)) { if (work->sGroundGrp >= 0) { var_r30 = 1 - work->sGroundGrp; fn_1_58D8(1); } else { var_r30 = 1 - work->uContactGrp; fn_1_58D8(2); } work->uPointGrp = var_r30; work->unk_20[var_r30]++; if (work->uServeGrp != var_r30) { work->uServeGrp = var_r30; work->auServeCel[work->uServeGrp] = 1 - work->auServeCel[work->uServeGrp]; } if (work->unk_20[var_r30] >= 5) { work->sWinGrp = var_r30; work->uGameEvent = 7; work->auEvents[0] = work->auEvents[1] = 7; var_r27 = 0; for (var_r29 = 0; var_r29 < 4; var_r29++) { spC[var_r29] = -1; if (work->sWinGrp == OM_GET_DATA_PTR(lbl_1_bss_7D0[var_r29], M433PlayerWork)->unk_14) { spC[var_r27++] = lbl_1_bss_7D0[var_r29]->work[0]; } } fn_1_219C(1, spC[0], spC[1]); fn_1_21E4(4); } else { work->uGameEvent = 6; work->auEvents[0] = work->auEvents[1] = 6; fn_1_FE64(&work->unk_64, work->unk_20[0], work->unk_20[1], var_r30); HuAudFXPlay(0x16); } work->unk_28 = 0; } work->unk_2C = 0; work->unk_30 = 0; } u16 lbl_1_data_674[6] = { 0, 1, 2, 3, 3, 0 }; s32 lbl_1_data_680[2] = { 0x61001E, 0x61001F }; Vec2f lbl_1_data_688[5] = { { 0.0f, 0.0f }, { 0.0f, 0.0f }, { -23.0f, 0.0f }, { 1.0f, 0.0f }, { 21.0f, 0.0f }, }; Vec2f lbl_1_data_6B0[2] = { { 72.0f, 56.0f }, { 504.0f, 56.0f } }; s32 lbl_1_data_6C0[0xB][4] = { { 0x13000B, 0, 0, 0 }, { 0x13000C, 0, 0, 0 }, { 0x13000D, 0, 0, 0 }, { 0x13000E, 0, 0, 0 }, { 0x13000F, 0, 0, 0 }, { 0x130010, 0, 0, 0 }, { 0x130011, 0, 0, 0 }, { 0x130012, 0, 0, 0 }, { 0x130013, 0, 0, 0 }, { 0x130014, 0, 0, 0 }, { 0x130099, 0, 0, 0 }, }; s32 lbl_1_data_770[9] = { 1, 2, 3, 4, 5, 6, 7, 8, 9 }; M433DllPlayerData794Struct lbl_1_data_794[9] = { { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 0 }, { 1, 0, 1 }, { 1, 0, 1 }, { 1, 1, 0 }, { 1, 1, 0 }, { 1, 0, 1 }, { 1, 0, 1 }, }; u32 lbl_1_data_800[9] = { 0, 1, 2, 1, 1, 2, 1, 1, 1 }; void fn_1_E5C0(M433PlayerWork3Sub *arg0, M433PlayerWork3Sub2 *arg1) { s32 var_r31; s32 var_r28; s32 var_r27; for (var_r28 = 0; var_r28 < 2; var_r28++, arg0++) { for (var_r31 = 0; (u32)var_r31 < 5; var_r31++) { switch (lbl_1_data_674[var_r31]) { case 0: arg0->unk_02[var_r31] = espEntry(lbl_1_data_680[var_r28], 1, 0); espPriSet(arg0->unk_02[var_r31], 0x100); break; case 1: arg0->unk_02[var_r31] = espEntry(0x610020, 1, 0); espPriSet(arg0->unk_02[var_r31], 0x101); espColorSet(arg0->unk_02[var_r31], 0, 0, 0); espTPLvlSet(arg0->unk_02[var_r31], 0.5); break; case 2: arg0->unk_02[var_r31] = espEntry(DATA_MAKE_NUM(DATADIR_M433, 10), 1, 0); espPriSet(arg0->unk_02[var_r31], 0xFF); break; case 3: arg0->unk_02[var_r31] = espEntry(0x610033, 1, 0); espPriSet(arg0->unk_02[var_r31], 0xFF); break; } espDispOff(arg0->unk_02[var_r31]); espDrawNoSet(arg0->unk_02[var_r31], 0); espAttrSet(arg0->unk_02[var_r31], HUSPR_ATTR_NOANIM); espAttrSet(arg0->unk_02[var_r31], HUSPR_ATTR_LINEAR); espPosSet( arg0->unk_02[var_r31], lbl_1_data_6B0[var_r28].x + lbl_1_data_688[var_r31].x, lbl_1_data_6B0[var_r28].y + lbl_1_data_688[var_r31].y); } } HuDataDirClose(0x610000); for (var_r28 = 0; var_r28 < 3; var_r28++) { for (var_r31 = 0; var_r31 < 0x14; var_r31++) { for (var_r27 = 0; var_r27 < 2; var_r27++) { if (lbl_1_data_6C0[var_r31 % 10][var_r27] != 0) { arg1->unk_D0[var_r28][var_r31].unk_00[var_r27] = espEntry(lbl_1_data_6C0[var_r31 % 10][var_r27], 2, 0); espAttrSet(arg1->unk_D0[var_r28][var_r31].unk_00[var_r27], HUSPR_ATTR_LINEAR); espDispOff(arg1->unk_D0[var_r28][var_r31].unk_00[var_r27]); } else { arg1->unk_D0[var_r28][var_r31].unk_00[var_r27] = -1; } } } } for (var_r27 = 0; var_r27 < 2; var_r27++) { if (lbl_1_data_6C0[10][var_r27] != 0) { arg1->unk_490.unk_00[var_r27] = espEntry(lbl_1_data_6C0[10][var_r27], 2, 0); espAttrSet(arg1->unk_490.unk_00[var_r27], HUSPR_ATTR_LINEAR); espDispOff(arg1->unk_490.unk_00[var_r27]); } else { arg1->unk_490.unk_00[var_r27] = -1; } } for (var_r28 = 0; var_r28 < 2; var_r28++) { arg1->unk_20[var_r28].unk_00[0] = -1; arg1->unk_20[var_r28].unk_00[1] = -1; } arg1->unk_20[2].unk_00[0] = -1; arg1->unk_20[2].unk_00[1] = -1; arg1->unk_20[3].unk_00[0] = -1; arg1->unk_20[3].unk_00[1] = -1; HuDataDirClose(lbl_1_data_6C0[0][0]); } void fn_1_EA8C(M433PlayerWork3Sub2Sub *var_r31) { float var_f31; float var_f30; s32 var_r30; for (var_r30 = 0; var_r30 < 2; var_r30++) { if (var_r31->unk_00[var_r30] >= 0) { espDispOn(var_r31->unk_00[var_r30]); var_f31 = (var_r31->unk_04[var_r30] * var_r31->unk_1C) * cosd(var_r31->unk_28); var_f30 = (var_r31->unk_04[var_r30] * var_r31->unk_1C) * sind(var_r31->unk_28); espPosSet(var_r31->unk_00[var_r30], var_r31->unk_0C + var_f31, var_r31->unk_10 + var_f30); espZRotSet(var_r31->unk_00[var_r30], var_r31->unk_28); espScaleSet(var_r31->unk_00[var_r30], var_r31->unk_1C, var_r31->unk_20); espTPLvlSet(var_r31->unk_00[var_r30], var_r31->unk_24); } } } void fn_1_EBE4(M433PlayerWork3Sub2Sub2 *arg0, M433PlayerWork3Sub2Sub *arg1, u32 arg2) { u32 var_r31; u32 var_r30; var_r31 = arg2 % 10; var_r30 = arg2 / 10; if (var_r30 == 0) { arg1->unk_00[0] = arg0[var_r31].unk_00[0]; arg1->unk_00[1] = -1; arg1->unk_04[0] = 0.0f; } else { arg1->unk_00[0] = arg0[var_r30 + 0xA].unk_00[0]; arg1->unk_00[1] = arg0[var_r31].unk_00[0]; arg1->unk_04[0] = -23.039999f; arg1->unk_04[1] = 23.039999f; } arg1->unk_0C = arg1->unk_10 = 0.0f; arg1->unk_14 = arg1->unk_18 = 0.0f; arg1->unk_1C = arg1->unk_20 = 1.5f; arg1->unk_24 = 1.0f; arg1->unk_28 = 0.0f; } void fn_1_ECFC(M433PlayerWork3Sub *arg0, M433PlayerWork3Sub2 *arg1) { float var_f31; float var_f30; float var_f29; float var_f28; M433PlayerWork3Sub2Sub *var_r30; M433PlayerWork3Sub2Sub2 *var_r29; s32 var_r28; s32 var_r22; for (var_r28 = 0; var_r28 < 2; var_r28++, arg0++) { for (var_r22 = 0; var_r22 < 5; var_r22++) { espDispOn(arg0->unk_02[var_r22]); } espBankSet(arg0->unk_02[3], arg0->unk_00 / 10); espBankSet(arg0->unk_02[4], arg0->unk_00 % 10); } var_f28 = 2.88f; if (arg1->unk_1C == 0) { var_r30 = arg1->unk_20; } else { var_r30 = &arg1->unk_20[1]; var_f28 *= -1.0f; } switch (arg1->unk_00) { case 0: break; case 1: fn_1_EBE4(&arg1->unk_D0[0][0], &arg1->unk_20[0], arg1->unk_0C); fn_1_EBE4(&arg1->unk_D0[1][0], &arg1->unk_20[1], arg1->unk_10); fn_1_EBE4(&arg1->unk_490, &arg1->unk_20[2], 0); fn_1_EBE4(&arg1->unk_D0[2][0], &arg1->unk_20[3], arg1->unk_14[arg1->unk_1C]); var_f30 = -48.0f; arg1->unk_20[0].unk_0C = 172.8f; arg1->unk_20[0].unk_10 = 360.0f - var_f30; arg1->unk_20[1].unk_0C = 403.19998f; arg1->unk_20[1].unk_10 = 360.0f - var_f30; arg1->unk_20[2].unk_0C = 288.0f; arg1->unk_20[2].unk_10 = 360.0f - var_f30; arg1->unk_20[0].unk_24 = arg1->unk_20[1].unk_24 = arg1->unk_20[2].unk_24 = 0.0f; var_f30 = var_f30 / 19.199999f; arg1->unk_20[0].unk_18 = var_f30; arg1->unk_20[1].unk_18 = var_f30; arg1->unk_20[2].unk_18 = var_f30; arg1->unk_20[3].unk_0C = 806.39996f; arg1->unk_20[3].unk_10 = 144.0f; arg1->unk_20[3].unk_1C += 0.5f; arg1->unk_20[3].unk_20 -= 0.5f; arg1->unk_20[3].unk_14 = (403.19998f - arg1->unk_20[3].unk_0C) / 24.0f; arg1->unk_20[3].unk_18 = (360.0f - arg1->unk_20[3].unk_10) / 24.0f; if (arg1->unk_1C == 0) { arg1->unk_20[3].unk_0C = -230.40001f; arg1->unk_20[3].unk_14 *= -1.0f; } arg1->unk_00++; arg1->unk_04 = 0; break; case 2: var_f31 = arg1->unk_20[0].unk_24; var_f31 += 0.055555556f; if (var_f31 > 0.95f) { var_f31 = 1.0f; } arg1->unk_20[2].unk_24 = var_f31; arg1->unk_20[1].unk_24 = var_f31; arg1->unk_20[0].unk_24 = var_f31; arg1->unk_20[0].unk_10 += arg1->unk_20[0].unk_18; arg1->unk_20[1].unk_10 += arg1->unk_20[1].unk_18; arg1->unk_20[2].unk_10 += arg1->unk_20[2].unk_18; arg1->unk_20[3].unk_0C += arg1->unk_20[3].unk_14; arg1->unk_20[3].unk_10 += arg1->unk_20[3].unk_18; if (arg1->unk_04 >= 19.199999f) { var_r30->unk_14 = var_f28; var_r30->unk_18 = -16.0f; arg1->unk_00++; arg1->unk_08 = 0; } break; case 3: if (arg1->unk_04 <= 24.0f) { arg1->unk_20[3].unk_0C += arg1->unk_20[3].unk_14; arg1->unk_20[3].unk_10 += arg1->unk_20[3].unk_18; } if (arg1->unk_08 < 24.0f) { arg1->unk_08++; var_f31 = 33.75f * arg1->unk_08; var_f29 = 0.041666668f * arg1->unk_08; var_f29 = 0.5f * (1.0f - (var_f29 * var_f29)); if (arg1->unk_08 == 24.0f) { var_f29 = 0.0f; } arg1->unk_20[3].unk_1C = 1.5 + (var_f29 * cosd(var_f31)); arg1->unk_20[3].unk_20 = 1.5 + (var_f29 * sind((var_f31 - 90.0f))); } var_r30->unk_1C = arg1->unk_20[3].unk_20; var_r30->unk_20 = arg1->unk_20[3].unk_1C; var_r30->unk_0C += var_r30->unk_14; var_r30->unk_10 += var_r30->unk_18; var_r30->unk_18 += 0.80000013f; var_r30->unk_28 += 8.333334f; var_r30->unk_24 -= 0.017833335f; if (var_r30->unk_24 < 0.0f) { var_r30->unk_24 = 0.0f; } if (fn_1_10EA4() == 0) { arg1->unk_00++; arg1->unk_04 = 0; } break; case 4: var_f31 = arg1->unk_20[3].unk_24; var_f31 -= 0.055555556f; if (var_f31 < 0.05f) { var_f31 = 0.0f; arg1->unk_00++; arg1->unk_04 = 0; } arg1->unk_20[3].unk_24 = var_f31; arg1->unk_20[2].unk_24 = var_f31; arg1->unk_20[1].unk_24 = var_f31; arg1->unk_20[0].unk_24 = var_f31; break; default: for (var_r28 = 0; var_r28 < 2; var_r28++) { arg1->unk_20[var_r28].unk_00[0] = -1; arg1->unk_20[var_r28].unk_00[1] = -1; } arg1->unk_20[2].unk_00[0] = -1; arg1->unk_20[2].unk_00[1] = -1; arg1->unk_20[3].unk_00[0] = -1; arg1->unk_20[3].unk_00[1] = -1; arg1->unk_00 = 0; break; } for (var_r28 = 0; var_r28 < 3; var_r28++) { var_r29 = &arg1->unk_D0[var_r28][0]; for (var_r22 = 0; var_r22 < 0x14; var_r22++, var_r29++) { if (var_r29->unk_00[0] >= 0) { espDispOff(var_r29->unk_00[0]); } if (var_r29->unk_00[1] >= 0) { espDispOff(var_r29->unk_00[1]); } } } var_r29 = &arg1->unk_490; if (var_r29->unk_00[0] >= 0) { espDispOff(var_r29->unk_00[0]); } if (var_r29->unk_00[1] >= 0) { espDispOff(var_r29->unk_00[1]); } fn_1_EA8C(&arg1->unk_20[0]); fn_1_EA8C(&arg1->unk_20[1]); fn_1_EA8C(&arg1->unk_20[2]); fn_1_EA8C(&arg1->unk_20[3]); arg1->unk_04++; } void fn_1_FE64(M433PlayerWork3Sub2 *arg0, s32 arg1, s32 arg2, u32 arg3) { arg0->unk_00 = 1; arg0->unk_0C = arg0->unk_14[0]; arg0->unk_10 = arg0->unk_14[1]; arg0->unk_14[0] = arg1; arg0->unk_14[1] = arg2; arg0->unk_1C = arg3; } void fn_1_FE8C(Vec *arg0, u32 arg1, u32 arg2, s32 arg3) { M433PlayerWork2 *var_r31 = lbl_1_bss_7CC->data; var_r31->unk_18 = 0; if (arg1 < 9) { var_r31->unk_18 = lbl_1_data_770[arg1]; if (lbl_1_data_794[arg1].unk_00 != 0) { M433PlayerWork3 *var_r30 = lbl_1_bss_7C8->data; var_r30->unk_30 = 1; var_r30->uContactGrp = arg2; var_r30->uContactCel = arg3; var_r30->uTargetGrp = arg2; if (lbl_1_data_794[arg1].unk_04 != 0) { var_r30->uTargetGrp = 1 - var_r30->uTargetGrp; } if (lbl_1_data_794[arg1].unk_08 != 0) { var_r30->uContactCnt++; } } } if (arg1 == 5) { s32 var_r28 = 6; if (var_r31->unk_6C == 5) { var_r28++; } Hu3DModelPosSetV(lbl_1_bss_7CC->model[var_r28], &var_r31->unk_30); Hu3DModelAttrReset(lbl_1_bss_7CC->model[var_r28], HU3D_ATTR_DISPOFF); Hu3DMotionTimeSet(lbl_1_bss_7CC->model[var_r28], 0.0f); Hu3DMotionShapeTimeSet(lbl_1_bss_7CC->model[var_r28], 0.0f); } else if (arg1 != 2) { var_r31->unk_A8 = 1.0f; } var_r31->unk_0C = 1; var_r31->unk_10 = 0; var_r31->unk_04 = 0; var_r31->unk_08 = 0; var_r31->unk_6C = arg1; var_r31->unk_70 = arg2; var_r31->unk_74 = arg3; if (lbl_1_data_800[arg1] != 0) { var_r31->unk_78 = lbl_1_data_800[arg1]; } else if (var_r31->unk_78 != 0) { var_r31->unk_78--; } var_r31->unk_3C = *arg0; if (arg1 == 0) { var_r31->unk_30 = var_r31->unk_3C; } var_r31->unk_F8.unk_00 = 1.0f; var_r31->unk_F8.unk_00 = 0.0f; } void fn_1_10130(Vec *arg0, u32 arg1) { float var_f31 = 44.0f; if ((arg0->z - var_f31) < -500.0f) { arg0->z = -500.0f + var_f31; } else if ((arg0->z + var_f31) > 500.0f) { arg0->z = 500.0f - var_f31; } if (arg1 == 0) { arg0->x *= -1.0f; } if ((arg0->x - var_f31) < 20.0f) { arg0->x = 20.0f + var_f31; } else if ((arg0->x + var_f31) > 800.0f) { arg0->x = 800.0f - var_f31; } if (arg1 == 0) { arg0->x *= -1.0f; } } void fn_1_10260(float var_f29, float var_f30, u32 var_r30, u32 sp8, Vec *var_r29) { M433PlayerWork2 *var_r31 = lbl_1_bss_7CC->data; if (var_f30 > 1.0f) { var_f30 = 1.0f; } if (var_r31->unk_94 == 0) { var_r31->unk_AC.x = 465.0f; var_r31->unk_AC.y = 11.0f; var_r31->unk_AC.z = 0.0f; if (var_r30 != 0) { var_r31->unk_AC.x *= -1.0f; } var_r31->unk_94 = 1; var_r31->unk_98 = 0; var_r31->unk_A4 = 0.0f; var_r31->unk_8C = 0; var_r31->unk_A8 = 1.0f; } if (sp8 != 0) { var_r31->unk_94 = 2; var_f30 *= 1.5f; } var_r31->unk_90 = 1; var_r31->unk_AC.x += 0.01666666753590107 * (800.0 * (var_f30 * sind(var_f29))); var_r31->unk_AC.z += 0.01666666753590107 * (800.0 * (var_f30 * cosd(var_f29))); if (var_r30 != 0) { var_r31->unk_AC.x *= -1.0f; } if (var_r31->unk_AC.x < 230.0f) { var_r31->unk_AC.x = 230.0f; } if (var_r30 != 0) { var_r31->unk_AC.x *= -1.0f; } fn_1_10130(&var_r31->unk_AC, 1 - var_r30); *var_r29 = var_r31->unk_AC; } s32 fn_1_10614(Vec *arg0) { M433PlayerWork2 *work = lbl_1_bss_7CC->data; arg0->x = arg0->y = arg0->z = 0.0f; if (work->unk_94 == 0) { return 0; } *arg0 = work->unk_AC; arg0->x = fabs(arg0->x); arg0->x -= 465.0f; arg0->x *= 0.004255319f; arg0->z *= 0.0028571428f; return 1; } void fn_1_1070C(void) { M433PlayerWork2 *work = lbl_1_bss_7CC->data; work->unk_A8 = 1.0f; } u32 fn_1_10740(Vec *arg0) { u32 var_r30; M433PlayerWork2 *work = lbl_1_bss_7CC->data; *arg0 = work->unk_3C; if (work->unk_3C.x >= 0.0f) { var_r30 = 1; } else { var_r30 = 0; } return var_r30; } u32 fn_1_107B0(Vec *arg0) { u32 var_r30; M433PlayerWork2 *var_r31 = lbl_1_bss_7CC->data; if (var_r31->unk_94 != 0) { *arg0 = var_r31->unk_AC; } else { *arg0 = var_r31->unk_3C; } if (arg0->x >= 0.0f) { var_r30 = 1; } else { var_r30 = 0; } return var_r30; } float fn_1_10848(void) { M433PlayerWork2 *var_r31 = lbl_1_bss_7CC->data; return var_r31->unk_F8.unk_00 - var_r31->unk_F8.unk_04; } float fn_1_10878(void) { M433PlayerWork2 *var_r31 = lbl_1_bss_7CC->data; if (var_r31->unk_94 != 0) { return 1.5f; } return var_r31->unk_F8.unk_00 - var_r31->unk_F8.unk_04; } u32 fn_1_108C4(void) { M433PlayerWork2 *var_r31 = lbl_1_bss_7CC->data; if (var_r31->unk_94 != 0) { return var_r31->unk_98; } return 0x2710; } u32 fn_1_10900(void) { M433PlayerWork2 *var_r31 = lbl_1_bss_7CC->data; return var_r31->unk_8C; } float fn_1_10928(float arg8) { float var_f30; float var_f28; float var_f26; M433PlayerWork2Sub *var_r31; M433PlayerWork2 *var_r30; var_r30 = lbl_1_bss_7CC->data; var_r31 = &var_r30->unk_F8; var_f28 = 1.0f / var_r31->unk_24; var_f30 = -var_r31->unk_20 * var_f28; var_f26 = var_r31->unk_2C.y + ((var_f30 * (0.5f * var_r31->unk_24 * var_f30)) + (var_r31->unk_20 * var_f30)); if (arg8 > (var_f26)) { return -1.0f; } var_f30 = var_f28 * (-var_r31->unk_20 - sqrtf((var_r31->unk_20 * var_r31->unk_20) - (2.0f * var_r31->unk_24 * (var_r31->unk_2C.y - arg8)))); var_f30 -= var_r31->unk_04; return var_f30; } float fn_1_10B20(float arg8, Vec *arg0) { Vec sp20; Vec sp14; Vec sp8; float var_f31; float var_f30; float var_f29; float var_f28; M433PlayerWork2Sub *var_r31; M433PlayerWork2 *var_r29; var_r29 = lbl_1_bss_7CC->data; var_r31 = &var_r29->unk_F8; var_f30 = var_r31->unk_04; var_f31 = var_f30 + arg8; if (var_f31 < 0.0f) { var_f31 = 0.0f; } if (var_f31 > var_r31->unk_00) { var_f31 = var_r31->unk_00; } var_r31->unk_04 = var_f31; if (var_r31->unk_10 > 0.0f) { VECSubtract(&var_r31->unk_38, &var_r31->unk_2C, &sp14); sp14.y = 0.0f; VECNormalize(&sp14, &sp14); } else { sp14.x = sp14.y = sp14.z = 0.0f; } sp8 = *arg0; var_f29 = (var_f31 * (0.5f * var_r31->unk_18 * var_f31)) + (var_r31->unk_14 * var_f31); var_f28 = (var_f31 * (0.5f * var_r31->unk_24 * var_f31)) + (var_r31->unk_20 * var_f31); arg0->x = var_r31->unk_2C.x + (sp14.x * var_f29); arg0->y = var_r31->unk_2C.y + var_f28; arg0->z = var_r31->unk_2C.z + (sp14.z * var_f29); VECSubtract(arg0, &sp8, &sp20); var_f31 >= var_r31->unk_00; var_r31->unk_04 = var_f30; return var_f30 + arg8; } static inline float fn_1_10D24_inline(Vec *arg0) { M433PlayerWork2 *var_r31 = lbl_1_bss_7CC->data; if (var_r31->unk_94 != 0) { *arg0 = var_r31->unk_AC; } else { *arg0 = var_r31->unk_3C; } } s32 fn_1_10D24(Vec *sp8) { Vec sp18; Vec spC; float var_f31; M433PlayerWork2 *var_r31; var_r31 = lbl_1_bss_7CC->data; fn_1_10D24_inline(&spC); VECSubtract(&spC, &var_r31->unk_30, &sp18); if ((spC.x * var_r31->unk_30.x) >= 0.0f) { return 0; } if ((var_r31->unk_30.x == 0.0f) || (sp18.x == 0.0f)) { return 0; } var_f31 = fabs(var_r31->unk_30.x / sp18.x); VECScale(&sp18, &sp18, var_f31); VECAdd(&var_r31->unk_30, &sp18, sp8); return 1; } u32 fn_1_10EA4(void) { M433PlayerWork3 *var_r31 = lbl_1_bss_7C8->data; return var_r31->uGameEvent; } u32 fn_1_10ECC(u32 arg0) { M433PlayerWork3 *work = lbl_1_bss_7C8->data; return work->auEvents[arg0 & 1]; } s32 fn_1_10F00(u32 arg0) { M433PlayerWork3 *var_r31 = lbl_1_bss_7C8->data; return var_r31->uServeGrp == (arg0 & 1); } u32 fn_1_10F38(u32 arg0) { M433PlayerWork3 *var_r31 = lbl_1_bss_7C8->data; return var_r31->auServeCel[arg0 & 1]; } s32 fn_1_10F6C(u32 arg0) { M433PlayerWork3 *work = lbl_1_bss_7C8->data; return work->uPointGrp == (arg0 & 1); } s32 fn_1_10FA4(s32 arg0) { M433PlayerWork3 *work = lbl_1_bss_7C8->data; return work->sWinGrp == (arg0 & 1); } u32 fn_1_10FDC(void) { M433PlayerWork3 *var_r31 = lbl_1_bss_7C8->data; return var_r31->uContactCnt; } s32 fn_1_11004(u32 arg0, s32 arg1) { M433PlayerWork3 *work = lbl_1_bss_7C8->data; return !((work->uContactGrp == (arg0 & 1)) && (work->uContactCel == (arg1 & 1))); } s32 fn_1_11060(u32 arg0) { M433PlayerWork3 *work = lbl_1_bss_7C8->data; return work->uContactGrp == (arg0 & 1); } float fn_1_11098(Vec *arg0, Vec *arg1, Vec *arg2) { Vec sp10; float var_f31; float var_f30; VECSubtract(arg1, arg0, &sp10); var_f31 = VECDotProduct(&sp10, arg2); var_f30 = -VECSquareMag(arg2); if (var_f30 != 0.0f) { var_f31 /= var_f30; } return var_f31; } float fn_1_11130(Vec *arg0, Vec *arg1, Vec *arg2, Vec *arg3) { Vec sp34; Vec sp28; Vec sp1C; Vec sp10; float var_f31; float var_f30; float var_f29; float var_f28; VECSubtract(arg1, arg0, &sp28); VECSubtract(arg3, arg2, &sp1C); VECSubtract(&sp28, &sp1C, &sp28); if (VECMag(&sp28) <= 0.0f) { sp34 = *arg0; } else { VECSubtract(arg0, arg2, &sp10); var_f30 = VECDotProduct(&sp10, &sp28); var_f29 = -VECSquareMag(&sp28); if (var_f29 != 0.0f) { var_f30 /= var_f29; } var_f28 = var_f30; var_f31 = var_f28; if (var_f31 < 0.0f) { var_f31 = 0.0f; } else if (var_f31 > 1.0f) { var_f31 = 1.0f; } VECScale(&sp28, &sp1C, var_f31); VECAdd(arg0, &sp1C, &sp34); } VECSubtract(arg2, &sp34, &sp28); return VECMag(&sp28); }