#ifndef M412DLL_H #define M412DLL_H #include "dolphin.h" #include "game/hsfman.h" #include "game/object.h" // types typedef struct _unkStruct { s16 unk0; s16 unk2; s16 unk4; s16 unk6; s16 unk8; s16 unkA; s16 unkC; Vec unk10; HsfVector2f unk1C; Vec unk24; float unk30; } unkStruct; typedef struct _unkStruct2 { s16 unk0; s16 unk2; s16 unk4; s16 unk6; s16 unk8; s16 unkA; s16 unkC[5]; s16 unk16[5]; s16 unk20; s32 unk24; s32 unk28; Vec unk2C; Vec unk38; } unkStruct2; // sizeof 0x44 typedef struct _unkStruct3 { s16 unk0; s16 unk2; s16 unk4; s16 unk6; s16 unk8; s16 unkA; s16 unkC[6]; s16 unk18[6]; s32 unk24; s32 unk28; s32 unk2C; s32 unk30; char unk34[0x4]; s32 unk38; s32 unk3C; Vec unk40; HsfVector2f unk4C; Vec unk54; Vec unk60; float unk6C; char unk70[0xC]; Vec unk7C; s8 unk88; s8 unk89; s8 unk8A; s8 unk8B; u16 unk8C; u16 unk8E; HsfVector2f unk90; float unk98; s32 unk9C; s32 unkA0; s32 unkA4; } unkStruct3; // sizeof 0xA8 typedef struct _unkStruct4 { s32 unk0; s32 unk4; s32 unk8; Vec unkC; } unkStruct4; // prototypes void ObjectSetup(void); void *fn_1_6EC(float, float, float, s32); void fn_1_73C(void); void fn_1_7BC(void); void fn_1_894(omObjData *object); void fn_1_898(omObjData *object); void fn_1_8BC(void); float fn_1_1D08(float); void fn_1_1D88(void); void fn_1_1DBC(void); void fn_1_2014(void); void fn_1_2064(void); s32 fn_1_2708(void); float fn_1_27C4(s32, float, float); void fn_1_2A1C(void); void fn_1_3950(void); s8 fn_1_4BE4(s32, s32); void fn_1_4C9C(Vec *, float, float); s8 fn_1_4E58(s32, s32); u8 fn_1_525C(s32, s32); u16 fn_1_531C(s32); u16 fn_1_5388(s32); s32 fn_1_53F4(unkStruct3 *, float, float, float); s32 fn_1_561C(unkStruct3 *, s32 *); void fn_1_5838(unkStruct3 *); float fn_1_6594(float, float, float); float fn_1_6698(float, float, unkStruct3 *); void fn_1_6814(unkStruct3 *); void fn_1_7C60(void); void fn_1_A01C(ModelData *model, ParticleData *particle, Mtx matrix); void fn_1_A618(ModelData *model, ParticleData *particle, Mtx matrix); //... void fn_1_AA88(ModelData *model, ParticleData *particle, Mtx matrix); // * void fn_1_B160(void); // * void fn_1_B1C0(void); // * #endif